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-rw-r--r--src/rw/RwHelper.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 3503e27d..e8a85be6 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -12,6 +12,7 @@ RtCharset *debugCharset;
#endif
bool gPS2alphaTest = 1;
+bool gBackfaceCulling;
#ifndef FINAL
static bool charsetOpen;
@@ -127,6 +128,15 @@ DefinedState(void)
#endif
}
+void
+SetCullMode(uint32 mode)
+{
+ if(gBackfaceCulling)
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode);
+ else
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
+}
+
RwFrame*
GetFirstFrameCallback(RwFrame *child, void *data)
{
@@ -611,3 +621,70 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
#endif
+
+#ifdef LIBRW
+#include <rpmatfx.h>
+#include "VehicleModelInfo.h"
+
+int32
+findPlatform(rw::Atomic *a)
+{
+ rw::Geometry *g = a->geometry;
+ if(g->instData)
+ return g->instData->platform;
+ return 0;
+}
+
+// Game doesn't read atomic extensions so we never get any other than the default pipe,
+// but we need it for uninstancing
+void
+attachPipe(rw::Atomic *atomic)
+{
+ if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
+ atomic->pipeline = rw::skinGlobals.pipelines[rw::platform];
+ else{
+ int fx = rpMATFXEFFECTNULL;
+ RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), CVehicleModelInfo::GetMatFXEffectMaterialCB, &fx);
+ if(fx != rpMATFXEFFECTNULL)
+ RpMatFXAtomicEnableEffects(atomic);
+ }
+}
+
+// Attach pipes for the platform we have native data for so we can uninstance
+void
+switchPipes(rw::Atomic *a, int32 platform)
+{
+ if(a->pipeline && a->pipeline->platform != platform){
+ uint32 plgid = a->pipeline->pluginID;
+ switch(plgid){
+ // assume default pipe won't be attached explicitly
+ case rw::ID_SKIN:
+ a->pipeline = rw::skinGlobals.pipelines[platform];
+ break;
+ case rw::ID_MATFX:
+ a->pipeline = rw::matFXGlobals.pipelines[platform];
+ break;
+ }
+ }
+}
+
+RpAtomic*
+ConvertPlatformAtomic(RpAtomic *atomic, void *data)
+{
+ int32 driver = rw::platform;
+ int32 platform = findPlatform(atomic);
+ if(platform != 0 && platform != driver){
+ attachPipe(atomic); // kludge
+ rw::ObjPipeline *origPipe = atomic->pipeline;
+ rw::platform = platform;
+ switchPipes(atomic, rw::platform);
+ if(atomic->geometry->flags & rw::Geometry::NATIVE)
+ atomic->uninstance();
+ // no ADC in this game
+ //rw::ps2::unconvertADC(atomic->geometry);
+ rw::platform = driver;
+ atomic->pipeline = origPipe;
+ }
+ return atomic;
+}
+#endif