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-rw-r--r--src/weapons/WeaponEffects.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 42d4f52c..b0df610f 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -8,7 +8,6 @@
#include "WeaponType.h"
RwTexture *gpCrossHairTex;
-RwRaster *gpCrossHairRaster;
CWeaponEffects gCrossHair;
@@ -40,7 +39,6 @@ CWeaponEffects::Init(void)
CTxdStore::SetCurrentTxd(slot);
gpCrossHairTex = RwTextureRead("target256", "target256m");
- gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
CTxdStore::PopCurrentTxd();
}
@@ -99,7 +97,7 @@ CWeaponEffects::Render(void)
#else
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA);
#endif
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrossHairTex));
RwV3d pos;
float w, h;