summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/control/AutoPilot.cpp4
-rw-r--r--src/control/AutoPilot.h21
-rw-r--r--src/control/CarAI.cpp267
-rw-r--r--src/control/CarAI.h15
-rw-r--r--src/control/CarCtrl.cpp14
-rw-r--r--src/control/CarCtrl.h3
-rw-r--r--src/control/PathFind.cpp555
-rw-r--r--src/control/PathFind.h149
-rw-r--r--src/control/Record.cpp3
-rw-r--r--src/control/RoadBlocks.cpp26
-rw-r--r--src/control/RoadBlocks.h4
-rw-r--r--src/control/Script.h3
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/Collision.cpp30
-rw-r--r--src/core/Collision.h4
-rw-r--r--src/core/FileLoader.cpp154
-rw-r--r--src/core/FileLoader.h6
-rw-r--r--src/core/Frontend.h4
-rw-r--r--src/core/Game.cpp11
-rw-r--r--src/core/Game.h3
-rw-r--r--src/core/PlayerInfo.h2
-rw-r--r--src/core/Streaming.cpp275
-rw-r--r--src/core/Streaming.h32
-rw-r--r--src/core/ZoneCull.h5
-rw-r--r--src/core/config.h17
-rw-r--r--src/core/templates.h9
-rw-r--r--src/entities/Entity.cpp8
-rw-r--r--src/entities/Entity.h8
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/entities/Treadable.h4
-rw-r--r--src/modelinfo/ModelInfo.cpp16
-rw-r--r--src/modelinfo/ModelInfo.h3
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp10
-rw-r--r--src/modelinfo/SimpleModelInfo.h3
-rw-r--r--src/peds/CivilianPed.cpp2
-rw-r--r--src/peds/CopPed.cpp8
-rw-r--r--src/peds/EmergencyPed.cpp2
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/peds/Population.cpp2
-rw-r--r--src/render/Renderer.cpp291
-rw-r--r--src/save/GenericGameStorage.cpp2
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Boat.h2
-rw-r--r--src/vehicles/Heli.h1
-rw-r--r--src/vehicles/Plane.h1
-rw-r--r--src/vehicles/Train.h1
-rw-r--r--src/vehicles/Vehicle.cpp26
-rw-r--r--src/vehicles/Vehicle.h24
50 files changed, 14 insertions, 2028 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index da661b8c..b1fce95f 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,7 +6,6 @@
#include "Curves.h"
#include "PathFind.h"
-//--MIAMI: done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@@ -40,7 +39,6 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
-//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@@ -49,7 +47,6 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
-//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@@ -89,7 +86,6 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
-//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 48a0c4de..345f4cb4 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -26,15 +26,6 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_FARAWAY,
MISSION_BLOCKCAR_CLOSE,
MISSION_BLOCKCAR_HANDBRAKESTOP,
-#ifdef MIAMI
- MISSION_HELI_FLYTOCOORS,
- MISSION_ATTACKPLAYER,
- MISSION_PLANE_FLYTOCOORS,
- MISSION_HELI_LAND,
- MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
- MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
- MISSION_BLOCKPLAYER_FORWARDANDBACK
-#endif
};
enum eCarTempAction : uint8
@@ -84,18 +75,11 @@ public:
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
-#ifdef MIAMI
- uint8 m_nCruiseSpeedMultiplierType;
- float m_fCruiseSpeedMultiplier;
-#endif
uint8 m_bSlowedDownBecauseOfCars : 1;
uint8 m_bSlowedDownBecauseOfPeds : 1;
uint8 m_bStayInCurrentLevel : 1;
uint8 m_bStayInFastLane : 1;
uint8 m_bIgnorePathfinding : 1;
-#ifdef MIAMI
- uint8 m_nSwitchDistance;
-#endif
CVector m_vecDestinationCoors;
CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
int16 m_nPathFindNodesCount;
@@ -125,10 +109,6 @@ public:
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nAntiReverseTimer = m_nTimeToStartMission;
m_bStayInFastLane = false;
-#ifdef MIAMI
- m_nCruiseSpeedMultiplierType = 0;
- m_fCruiseSpeedMultiplier = 1.0f;
-#endif
}
void ModifySpeed(float);
@@ -139,3 +119,4 @@ public:
#endif
};
+static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); \ No newline at end of file
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index d595feaf..091f971b 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -21,23 +21,16 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
-//--MIAMI: done
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
-#ifndef MIAMI
return 30.0f;
-#else
- return pVehicle->AutoPilot.m_nSwitchDistance;
-#endif
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
{
return FindSwitchDistanceClose(pVehicle) + 5.0f;
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer)
@@ -45,23 +38,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
-#ifdef MIAMI
-//--MIAMI: done
-void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
-{
- if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- pVehicle->m_bSirenOrAlarm = false;
- if (CCullZones::NoPolice())
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
-}
-#endif
-
-//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
@@ -91,7 +67,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
-#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -101,9 +76,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
-#else
- BackToCruisingIfNoWantedLevel(pVehicle);
-#endif
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -148,11 +120,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer)
- MellowOutChaseSpeed(pVehicle);
- BackToCruisingIfNoWantedLevel(pVehicle);
-#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -165,7 +132,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
-#endif
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -174,7 +140,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
-#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -184,9 +149,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
-#else
- BackToCruisingIfNoWantedLevel(pVehicle);
-#endif
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -216,11 +178,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer)
- MellowOutChaseSpeed(pVehicle);
- BackToCruisingIfNoWantedLevel(pVehicle);
-#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -235,11 +192,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
#endif
break;
case MISSION_GOTOCOORDS:
-#ifdef MIAMI
- if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
-#else
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
-#endif
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
@@ -251,12 +204,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
-#ifdef MIAMI
- if (pVehicle->bParking) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->bParking = false;
- }
-#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -313,12 +260,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
-#ifdef MIAMI
- if (pVehicle->bParking) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->bParking = false;
- }
-#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -338,7 +279,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
-#ifndef MIAMI
if
#ifdef FIX_BUGS
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
@@ -356,12 +296,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
-#else
-#ifdef FIX_BUGS // btw fixed in SA
- if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
-#endif
- BackToCruisingIfNoWantedLevel(pVehicle);
-#endif
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
@@ -403,42 +337,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
-#ifdef MIAMI
- case MISSION_ATTACKPLAYER:
- if (pVehicle->bIsLawEnforcer)
- MellowOutChaseSpeedBoat(pVehicle);
- BackToCruisingIfNoWantedLevel(pVehicle);
- break;
- case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
- if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
- pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
- BackToCruisingIfNoWantedLevel(pVehicle);
- break;
- case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
- {
- float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
- if (distance < 13.0f) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->AutoPilot.m_nCruiseSpeed = 0;
- pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
- }
- if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->AutoPilot.m_nCruiseSpeed = 0;
- pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
- }
- break;
- }
- case MISSION_BLOCKPLAYER_FORWARDANDBACK:
- {
- CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
- float distance = Max(0.001f, diff.Magnitude());
- if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
- pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
- BackToCruisingIfNoWantedLevel(pVehicle);
- }
-#endif
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
@@ -446,9 +344,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission =
-#ifdef MIAMI
- pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
-#endif
FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
@@ -470,13 +365,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->AutoPilot.m_nCruiseSpeed = 0;
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
-#endif
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
@@ -485,16 +373,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
-#ifdef MIAMI
- pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
-#endif
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
-#ifdef MIAMI
- && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
- pVehicle->VehicleCreatedBy == MISSION_VEHICLE
-#endif
) {
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -526,15 +407,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer) {
- if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
- pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
- if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
- pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
- }
- }
-#endif
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
@@ -574,45 +446,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
-#ifdef MIAMI
- float target = 1.0f;
- if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
- target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
- float change = CTimer::GetTimeStep() * 0.01f;
- if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
- pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
- else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
- pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
- else
- pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
-
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
- if (!FindPlayerVehicle() ||
- FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
- FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
- if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
- }
- }
- else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
- if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
- pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
- }
- }
- }
-#endif
}
-//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
-//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@@ -630,18 +470,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
-#ifdef MIAMI
-//--MIAMI: done
-float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
-{
- GetCarToGoToCoors(pVehicle, pTarget);
- pVehicle->bParking = true;
- pVehicle->AutoPilot.m_nCruiseSpeed = 10;
- return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
-}
-#endif
-
-//--MIAMI: TODO: MI_VICECHEE
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
@@ -661,43 +489,23 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
pVehicle->SetupPassenger(0);
return;
-#ifdef MIAMI
- case MI_PREDATOR:
- pVehicle->SetUpDriver();
- return;
-//TODO(MIAMI) uncomment this when we have MI_VICECHEE
-/*
- case MI_VICECHEE:
- {
- pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
- pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
- CPopulation::NumMiamiViceCops += 2;
- CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
- CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
- return;
- }
-*/
-#endif
default:
return;
}
}
-//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
-//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
-//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
@@ -708,38 +516,11 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i]) {
-#ifdef MIAMI
- pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
- timer += CGeneral::GetRandomNumberInRange(200, 400);
-#else
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
-#endif
- }
- }
-}
-
-#ifdef MIAMI
-//--MIAMI: done
-void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
-{
- if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
- pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
- if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
- pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
- }
- int timer = 100;
- for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
- if (pVehicle->pPassengers[i]) {
- pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
- timer += CGeneral::GetRandomNumberInRange(200, 400);
}
}
}
-#endif
-//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -749,7 +530,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -759,7 +539,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@@ -774,24 +553,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
-#ifdef MIAMI
-//--MIAMI: done
-eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
-{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
- case 0:
- case 1: return MISSION_BLOCKPLAYER_FARAWAY;
- case 2:
- case 3:
- case 4:
- case 5:
- case 6: return MISSION_ATTACKPLAYER;
- default: return MISSION_BLOCKPLAYER_FARAWAY;
- }
-}
-#endif
-
-//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -806,7 +567,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@@ -845,31 +605,8 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
}
}
-#ifdef MIAMI
- if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
- if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
- pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
- }
-#endif
}
-#ifdef MIAMI
-//--MIAMI: done
-void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
-{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
- case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
- case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
- case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
- case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
- case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
- case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
- case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
- }
-}
-#endif
-
-//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
@@ -892,10 +629,6 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
continue;
if (vehicle == pVehicle)
continue;
-#ifdef MIAMI
- if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
- return;
-#endif
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
continue;
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index 9c3cb196..e88807c8 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -10,32 +10,17 @@ public:
static float FindSwitchDistanceClose(CVehicle*);
static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
static float FindSwitchDistanceFar(CVehicle*);
-#ifdef MIAMI
- static void BackToCruisingIfNoWantedLevel(CVehicle*);
-#endif
static void UpdateCarAI(CVehicle*);
static void CarHasReasonToStop(CVehicle*);
static float GetCarToGoToCoors(CVehicle*, CVector*);
-#ifdef MIAMI
- static float GetCarToParkAtCoors(CVehicle*, CVector*);
-#endif
static void AddPoliceCarOccupants(CVehicle*);
static void AddAmbulanceOccupants(CVehicle*);
static void AddFiretruckOccupants(CVehicle*);
static void TellOccupantsToLeaveCar(CVehicle*);
-#ifdef MIAMI
- static void TellOccupantsToFleeCar(CVehicle*);
-#endif
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel();
-#ifdef MIAMI
- static eCarMission FindPoliceBoatMissionForWantedLevel();
-#endif
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
-#ifdef MIAMI
- static void MellowOutChaseSpeedBoat(CVehicle*);
-#endif
static void MakeWayForCarWithSiren(CVehicle *veh);
};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 927a0070..db6139b9 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -1641,7 +1641,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
-#ifndef MIAMI
if (pTarget && pTarget->m_pCurGroundEntity &&
pTarget->m_pCurGroundEntity->IsBuilding() &&
((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
@@ -1667,7 +1666,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
#endif
&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
}else
-#endif
{
ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
@@ -2751,15 +2749,3 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
return false;
#endif
}
-
-#ifdef MIAMI
-float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
-{
- switch (type)
- {
- case 1: return 1.5f;
- case 2: return 2.0f;
- }
- return 1.0f;
-}
-#endif
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 8ac8664a..44ef9ab6 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -104,9 +104,6 @@ public:
static void ClearInterestingVehicleList();
static void FindLinksToGoWithTheseNodes(CVehicle*);
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
-#ifdef MIAMI
- static float FindSpeedMultiplierWithSpeedFromNodes(int8);
-#endif
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index b8203821..c278cf35 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -18,16 +18,9 @@ CPathFind ThePaths;
#define MIN_PED_ROUTE_DISTANCE 23.8f
-#ifdef MIAMI
-#define NUMTEMPNODES 5000
-#define NUMDETACHED_CARS 1024
-#define NUMDETACHED_PEDS 1214
-#define NUMTEMPEXTERNALNODES 4600
-#else
#define NUMTEMPNODES 4000
#define NUMDETACHED_CARS 100
#define NUMDETACHED_PEDS 50
-#endif
// object flags:
@@ -37,18 +30,9 @@ CPathFind ThePaths;
CPathInfoForObject *InfoForTileCars;
CPathInfoForObject *InfoForTilePeds;
-#ifndef MIAMI
// unused
CTempDetachedNode *DetachedNodesCars;
CTempDetachedNode *DetachedNodesPeds;
-#else
-CPathInfoForObject *DetachedInfoForTileCars;
-CPathInfoForObject *DetachedInfoForTilePeds;
-CTempNodeExternal *TempExternalNodes;
-int32 NumTempExternalNodes;
-int32 NumDetachedPedNodeGroups;
-int32 NumDetachedCarNodeGroups;
-#endif
bool
CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
@@ -243,28 +227,6 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
-#ifdef MIAMI
-// Make sure all externals link TO an internal
-void
-CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
-{
- int e, i;
- CPathInfoForObject *tile = this;
-
- for(e = 0; e < 12; e++)
- if(tile[e].type == NodeTypeExtern && tile[e].next < 0)
- for(i = 0; i < 12; i++)
- if(tile[i].type == NodeTypeIntern && tile[i].next == e){
- tile[e].next = i;
- tile[i].next = -1;
- bool tmp = !!tile[e].crossing;
- tile[e].crossing = tile[i].crossing;
- tile[i].crossing = tmp;
- }
-}
-#endif
-
-//--MIAMI: done
void
CPathFind::Init(void)
{
@@ -275,15 +237,11 @@ CPathFind::Init(void)
m_numConnections = 0;
m_numCarPathLinks = 0;
unk = 0;
-#ifdef MIAMI
- NumTempExternalNodes = 0;
-#endif
for(i = 0; i < NUM_PATHNODES; i++)
m_pathNodes[i].distance = MAX_DIST;
}
-//--MIAMI: done
void
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
{
@@ -298,7 +256,6 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
InfoForTilePeds = new CPathInfoForObject[12*numPathGroups];
memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
-#ifndef MIAMI
// unused
delete[] DetachedNodesCars;
DetachedNodesCars = nil;
@@ -308,32 +265,14 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode));
DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS];
memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode));
-#else
- delete[] DetachedInfoForTileCars;
- DetachedInfoForTileCars = nil;
- delete[] DetachedInfoForTilePeds;
- DetachedInfoForTilePeds = nil;
- DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS];
- memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject));
- DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
- memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
-
- TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
- memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
- NumTempExternalNodes = 0;
- NumDetachedPedNodeGroups = 0;
- NumDetachedCarNodeGroups = 0;
-#endif
}
-//--MIAMI: done
void
CPathFind::RegisterMapObject(CTreadable *mapObject)
{
m_mapObjects[m_numMapObjects++] = mapObject;
}
-//--MIAMI: TODO: implement all the arguments once we can load the VC map
void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
{
@@ -342,27 +281,13 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
i = id*12 + node;
InfoForTilePeds[i].type = type;
InfoForTilePeds[i].next = next;
-#ifndef MIAMI
InfoForTilePeds[i].x = x;
InfoForTilePeds[i].y = y;
InfoForTilePeds[i].z = z;
-#else
- InfoForTilePeds[i].x = x/16.0f;
- InfoForTilePeds[i].y = y/16.0f;
- InfoForTilePeds[i].z = z/16.0f;
-#endif
InfoForTilePeds[i].numLeftLanes = 0;
InfoForTilePeds[i].numRightLanes = 0;
InfoForTilePeds[i].crossing = crossing;
-#ifdef MIAMI
- InfoForTilePeds[i].flag02 = false;
- InfoForTilePeds[i].roadBlock = false;
- InfoForTilePeds[i].disabled = false;
- InfoForTilePeds[i].waterPath = false;
- InfoForTilePeds[i].betweenLevels = false;
-#endif
-#ifndef MIAMI
if(type)
for(i = 0; i < node; i++){
j = id*12 + i;
@@ -373,13 +298,8 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
printf("Modelindex of cullprit: %d\n\n", id);
}
}
-#else
- if(node == 11)
- InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
-#endif
}
-//--MIAMI: TODO: implement all the arguments once we can load the VC map
void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
{
@@ -388,28 +308,13 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
i = id*12 + node;
InfoForTileCars[i].type = type;
InfoForTileCars[i].next = next;
-#ifndef MIAMI
InfoForTileCars[i].x = x;
InfoForTileCars[i].y = y;
InfoForTileCars[i].z = z;
-#else
- InfoForTileCars[i].x = x/16.0f;
- InfoForTileCars[i].y = y/16.0f;
- InfoForTileCars[i].z = z/16.0f;
-#endif
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
-#ifdef MIAMI
- InfoForTileCars[i].crossing = false;
- InfoForTileCars[i].flag02 = false;
- InfoForTileCars[i].roadBlock = false;
- InfoForTileCars[i].disabled = false;
- InfoForTileCars[i].waterPath = false;
- InfoForTileCars[i].betweenLevels = false;
-#endif
-#ifndef MIAMI
if(type)
for(i = 0; i < node; i++){
j = id*12 + i;
@@ -420,13 +325,8 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
printf("Modelindex of cullprit: %d\n\n", id);
}
}
-#else
- if(node == 11)
- InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
-#endif
}
-#ifndef MIAMI
void
CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
{
@@ -436,19 +336,7 @@ CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
pos.z = z / 16.0f;
*out = m_mapObjects[id]->GetMatrix() * pos;
}
-#else
-void
-CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
-{
- CVector pos;
- pos.x = x;
- pos.y = y;
- pos.z = z;
- *out = m_mapObjects[id]->GetMatrix() * pos;
-}
-#endif
-//--MIAMI: done
bool
CPathFind::LoadPathFindData(void)
{
@@ -456,7 +344,6 @@ CPathFind::LoadPathFindData(void)
return false;
}
-//--MIAMI: done
void
CPathFind::PreparePathData(void)
{
@@ -468,20 +355,14 @@ CPathFind::PreparePathData(void)
printf("PreparePathData\n");
if(!CPathFind::LoadPathFindData() && // empty
InfoForTileCars && InfoForTilePeds &&
-#ifndef MIAMI
DetachedNodesCars && DetachedNodesPeds
-#else
- DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes
-#endif
){
tempNodes = new CTempNode[NUMTEMPNODES];
m_numConnections = 0;
-#ifndef MIAMI
for(i = 0; i < PATHNODESIZE; i++)
m_pathNodes[i].unkBits = 0;
-#endif
for(i = 0; i < PATHNODESIZE; i++){
numExtern = 0;
@@ -496,21 +377,6 @@ CPathFind::PreparePathData(void)
printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
}
-#ifdef MIAMI
- int numExternDetached, numInternDetached;
- for(i = 0; i < NUMDETACHED_CARS; i++){
- numExternDetached = 0;
- numInternDetached = 0;
- for(j = 0; j < 12; j++){
- if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern)
- numExternDetached++;
- if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern)
- numInternDetached++;
- }
- // no diagnostic here
- }
-#endif
-
for(i = 0; i < PATHNODESIZE; i++)
for(j = 0; j < 12; j++)
if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){
@@ -522,33 +388,13 @@ CPathFind::PreparePathData(void)
if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
}
-#ifdef MIAMI
- for(i = 0; i < NUMDETACHED_CARS; i++)
- for(j = 0; j < 12; j++)
- if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){
- // MI:%d here but no argument for it
- if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes < 0)
- printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
- if(DetachedInfoForTilePeds[i*12 + j].numRightLanes < 0)
- printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
- if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0)
- printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
- }
-#endif
m_numPathNodes = 0;
-#ifndef MIAMI
PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS);
m_numCarPathNodes = m_numPathNodes;
PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS);
-#else
- PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups);
- m_numCarPathNodes = m_numPathNodes;
- PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups);
-#endif
m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
-#ifndef MIAMI
// TODO: figure out what exactly is going on here
// Some roads seem to get a west/east flag
for(i = 0; i < m_numMapObjects; i++){
@@ -587,7 +433,6 @@ CPathFind::PreparePathData(void)
}
}
}
-#endif
delete[] tempNodes;
@@ -599,24 +444,14 @@ CPathFind::PreparePathData(void)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
-#ifndef MIAMI
delete[] DetachedNodesCars;
DetachedNodesCars = nil;
delete[] DetachedNodesPeds;
DetachedNodesPeds = nil;
-#else
- delete[] DetachedInfoForTileCars;
- DetachedInfoForTileCars = nil;
- delete[] DetachedInfoForTilePeds;
- DetachedInfoForTilePeds = nil;
- delete[] TempExternalNodes;
- TempExternalNodes = nil;
-#endif
}
printf("Done with PreparePathData\n");
}
-//--MIAMI: done
/* String together connected nodes in a list by a flood fill algorithm */
void
CPathFind::CountFloodFillGroups(uint8 type)
@@ -659,13 +494,8 @@ CPathFind::CountFloodFillGroups(uint8 type)
if(node->numLinks == 0){
if(type == PATH_CAR)
-#ifndef MIAMI
printf("Single car node: %f %f %f (%d)\n",
node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
-#else
- printf("Single car node: %f %f %f\n",
- node->GetX(), node->GetY(), node->GetZ());
-#endif
else
printf("Single ped node: %f %f %f\n",
node->GetX(), node->GetY(), node->GetZ());
@@ -693,14 +523,9 @@ CPathFind::CountFloodFillGroups(uint8 type)
int32 TempListLength;
-//--MIAMI: done
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
-#ifndef MIAMI
float maxdist, CTempDetachedNode *detachednodes, int numDetached)
-#else
- float maxdist, CPathInfoForObject *detachednodes, int numDetached)
-#endif
{
static CVector CoorsXFormed;
int i, j, k, l;
@@ -721,17 +546,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
oldNumPathNodes = m_numPathNodes;
oldNumLinks = m_numConnections;
-#ifndef MIAMI
#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex)
// Initialize map objects
for(i = 0; i < m_numMapObjects; i++)
for(j = 0; j < 12; j++)
m_mapObjects[i]->m_nodeIndices[type][j] = -1;
-#else
-#define OBJECTINDEX(n) (mapObjIndices[(n)])
- int16 *mapObjIndices = new int16[NUM_PATHNODES];
- NumTempExternalNodes = 0;
-#endif
// Calculate internal nodes, store them and connect them to defining object
for(i = 0; i < m_numMapObjects; i++){
@@ -747,83 +566,16 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
&CoorsXFormed);
m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed);
OBJECTINDEX(m_numPathNodes) = i;
-#ifndef MIAMI
m_pathNodes[m_numPathNodes].unkBits = 1;
m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes;
-#else
- m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width;
- m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit;
- m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate;
- m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock;
- m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled;
- m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath;
- m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02;
- m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels;
-#endif
m_numPathNodes++;
}
-#ifdef MIAMI
- else if(objectpathinfo[start + j].type == NodeTypeExtern){
- CalcNodeCoors(
- objectpathinfo[start + j].x,
- objectpathinfo[start + j].y,
- objectpathinfo[start + j].z,
- i,
- &CoorsXFormed);
- TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed;
- assert(objectpathinfo[start + j].next >= 0);
- TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next;
- TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
- TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes;
- TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width;
- TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing;
- NumTempExternalNodes++;
- }
-#endif
}
}
-#ifdef MIAMI
- // Same thing for detached nodes
- for(i = 0; i < numDetached; i++){
- tileStart = m_numPathNodes;
- start = 12*i;
- for(j = 0; j < 12; j++){
- if(detachednodes[start + j].type == NodeTypeIntern){
- CVector pos;
- pos.x = detachednodes[start + j].x;
- pos.y = detachednodes[start + j].y;
- pos.z = detachednodes[start + j].z;
- m_pathNodes[m_numPathNodes].SetPosition(pos);
- mapObjIndices[m_numPathNodes] = -(i+1);
- m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width;
- m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit;
- m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate;
- m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock;
- m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled;
- m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath;
- m_pathNodes[m_numPathNodes].flagB2 = detachednodes[start + j].flag02;
- m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels;
- m_numPathNodes++;
- }else if(detachednodes[start + j].type == NodeTypeExtern){
- TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x;
- TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y;
- TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z;
- assert(detachednodes[start + j].next >= 0);
- TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next;
- TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes;
- TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes;
- TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width;
- TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing;
- NumTempExternalNodes++;
- }
- }
- }
-#endif
// Insert external nodes into TempList
TempListLength = 0;
-#ifndef MIAMI
for(i = 0; i < m_numMapObjects; i++){
start = 12 * m_mapObjects[i]->GetModelIndex();
for(j = 0; j < 12; j++){
@@ -899,62 +651,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}
}
-#else
- for(i = 0; i < NumTempExternalNodes; i++){
- // find closest unconnected node
- nearestId = -1;
- nearestDist = maxdist;
- for(k = 0; k < TempListLength; k++){
- if(tempnodes[k].linkState != 1)
- continue;
- dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x;
- if(Abs(dx) < nearestDist){
- dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y;
- if(Abs(dy) < nearestDist){
- nearestDist = Max(Abs(dx), Abs(dy));
- nearestId = k;
- }
- }
- }
-
- if(nearestId < 0){
- // None found, add this one to temp list
- tempnodes[TempListLength].pos = TempExternalNodes[i].pos;
- // link to connecting internal node
- tempnodes[TempListLength].link1 = TempExternalNodes[i].next;
- if(type == PATH_CAR){
- tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes;
- tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes;
- }
- tempnodes[TempListLength].width = TempExternalNodes[i].width;
- tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross;
- tempnodes[TempListLength++].linkState = 1;
- }else{
- // Found nearest, connect it to our neighbour
- tempnodes[nearestId].link2 = TempExternalNodes[i].next;
- tempnodes[nearestId].linkState = 2;
-
- // collapse this node with nearest we found
- dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
- dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
- tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f;
- mag = Sqrt(dx*dx + dy*dy);
- tempnodes[nearestId].dirX = dx/mag * 100;
- tempnodes[nearestId].dirY = dy/mag * 100;
- tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width);
- if(TempExternalNodes[i].isCross)
- tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise?
- // do something when number of lanes doesn't agree
- if(type == PATH_CAR)
- if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
- (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){
- // why switch left and right here?
- tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes;
- tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes;
- }
- }
- }
-#endif
// Loop through previously added internal nodes and link them
for(i = oldNumPathNodes; i < m_numPathNodes; i++){
@@ -977,49 +673,27 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
continue;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude();
-#ifndef MIAMI
m_distances[m_numConnections] = dist;
m_connectionFlags[m_numConnections].flags = 0;
-#else
- m_distances[m_numConnections] = Min(dist, 255);
- if(tempnodes[j].isCross)
- m_connections[j] |= 0x8000; // crosses road flag
-#endif
if(type == PATH_CAR){
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
-#ifndef MIAMI
if(m_carPathLinks[k].dir.x == tempnodes[j].dirX &&
m_carPathLinks[k].dir.y == tempnodes[j].dirY &&
m_carPathLinks[k].pos.x == tempnodes[j].pos.x &&
m_carPathLinks[k].pos.y == tempnodes[j].pos.y){
-#else
- if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
- m_carPathLinks[k].dirY == tempnodes[j].dirY &&
- m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) &&
- m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){
-#endif
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
-#ifndef MIAMI
m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX;
m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x;
m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y;
-#else
- m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
- m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
- m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
- m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
- m_carPathLinks[m_numCarPathLinks].flag1 = false;
- m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
-#endif
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
@@ -1033,20 +707,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_numConnections++;
}
-#ifdef MIAMI
- CPathInfoForObject *tile;
- if(mapObjIndices[i] < 0){
- if(type == PATH_CAR)
- tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])];
- else
- tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])];
- }else{
- if(type == PATH_CAR)
- tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
- else
- tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
- }
-#endif
// Find i inside path segment
iseg = 0;
@@ -1054,9 +714,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(OBJECTINDEX(j) == OBJECTINDEX(i))
iseg++;
-#ifndef MIAMI
istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
-#endif
// Add links to other internal nodes
for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j)
@@ -1064,23 +722,14 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// N.B.: in every path segment, the externals have to be at the end
jseg = j-i + iseg;
-#ifndef MIAMI
jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
if(objectpathinfo[istart + iseg].next == jseg ||
objectpathinfo[jstart + jseg].next == iseg){
-#else
- if(tile[iseg].next == jseg ||
- tile[jseg].next == iseg){
-#endif
// Found a link between i and jConnectionSetCrossesRoad
// NB this clears the flags in MIAMI
m_connections[m_numConnections] = j;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude();
-#ifndef MIAMI
m_distances[m_numConnections] = dist;
-#else
- m_distances[m_numConnections] = Min(dist, 255);
-#endif
if(type == PATH_CAR){
posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f;
@@ -1090,9 +739,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
mag = Sqrt(dx*dx + dy*dy);
dx /= mag;
dy /= mag;
-#ifdef MIAMI
- int width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
-#endif
if(i < j){
dx = -dx;
dy = -dy;
@@ -1100,36 +746,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
-#ifndef MIAMI
if(m_carPathLinks[k].dir.x == dx &&
m_carPathLinks[k].dir.y == dy &&
m_carPathLinks[k].pos.x == posx &&
m_carPathLinks[k].pos.y == posy){
-#else
- if(m_carPathLinks[k].dirX == (int)(dx*100.0f) &&
- m_carPathLinks[k].dirY == (int)(dy*100.0f) &&
- m_carPathLinks[k].x == (int)(posx*8.0f) &&
- m_carPathLinks[k].y == (int)(posy*8.0f)){
-#endif
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
-#ifndef MIAMI
m_carPathLinks[m_numCarPathLinks].dir.x = dx;
m_carPathLinks[m_numCarPathLinks].dir.y = dy;
m_carPathLinks[m_numCarPathLinks].pos.x = posx;
m_carPathLinks[m_numCarPathLinks].pos.y = posy;
-#else
- m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f;
- m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
- m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
- m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
- m_carPathLinks[m_numCarPathLinks].flag1 = false;
- m_carPathLinks[m_numCarPathLinks].width = width;
-#endif
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
@@ -1139,17 +769,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}else{
// Crosses road
-#ifndef MIAMI
if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing ||
objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing)
m_connectionFlags[m_numConnections].bCrossesRoad = true;
else
m_connectionFlags[m_numConnections].bCrossesRoad = false;
-#else
- if(tile[iseg].next == jseg && tile[iseg].crossing ||
- tile[jseg].next == iseg && tile[jseg].crossing)
- m_connections[m_numConnections] |= 0x8000; // crosses road flag
-#endif
}
m_pathNodes[i].numLinks++;
@@ -1162,11 +786,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
done = 0;
// Set number of lanes for all nodes somehow
// very strange code
-#ifndef MIAMI
for(k = 0; !done && k < 10; k++){
-#else
- for(k = 0; !done && k < 12; k++){
-#endif
done = 1;
for(i = 0; i < m_numPathNodes; i++){
if(m_pathNodes[i].numLinks != 2)
@@ -1174,7 +794,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
l1 = m_carPathConnections[m_pathNodes[i].firstLink];
l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
-#ifndef MIAMI
if(m_carPathLinks[l1].numLeftLanes == -1 &&
m_carPathLinks[l2].numLeftLanes != -1){
done = 0;
@@ -1202,52 +821,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}else if(m_carPathLinks[l1].numLeftLanes == -1 &&
m_carPathLinks[l2].numLeftLanes == -1)
done = 0;
-#else
- int8 l1Left = m_carPathLinks[l1].numLeftLanes;
- int8 l1Right = m_carPathLinks[l1].numRightLanes;
- int8 l2Left = m_carPathLinks[l2].numLeftLanes;
- int8 l2Right = m_carPathLinks[l2].numRightLanes;
- int8 *l1Leftp, *l1Rightp;
- int8 *l2Leftp, *l2Rightp;
- if(m_carPathLinks[l1].pathNodeIndex == i){
- l1Leftp = &l1Left;
- l1Rightp = &l1Right;
- }else{
- l1Leftp = &l1Right;
- l1Rightp = &l1Left;
- }
- if(m_carPathLinks[l2].pathNodeIndex == i){
- l2Leftp = &l2Left;
- l2Rightp = &l2Right;
- }else{
- l2Leftp = &l2Right;
- l2Rightp = &l2Left;
- }
- if(*l1Leftp == -1 && *l2Rightp != -1){
- *l1Leftp = *l2Rightp;
- done = 0;
- }
- if(*l1Rightp == -1 && *l2Leftp != -1){
- *l1Rightp = *l2Leftp;
- done = 0;
- }
- if(*l2Leftp == -1 && *l1Rightp != -1){
- *l2Leftp = *l1Rightp;
- done = 0;
- }
- if(*l2Rightp == -1 && *l1Leftp != -1){
- *l2Rightp = *l1Leftp;
- done = 0;
- }
- if(*l1Leftp == -1 && *l2Rightp == -1)
- done = 0;
- if(*l2Leftp == -1 && *l1Rightp == -1)
- done = 0;
- m_carPathLinks[l1].numLeftLanes = l1Left;
- m_carPathLinks[l1].numRightLanes = l1Right;
- m_carPathLinks[l2].numLeftLanes = l2Left;
- m_carPathLinks[l2].numRightLanes = l2Right;
-#endif
}
}
@@ -1255,17 +828,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
for(i = 0; i < m_numPathNodes; i++)
for(j = 0; j < m_pathNodes[i].numLinks; j++){
k = m_carPathConnections[m_pathNodes[i].firstLink + j];
-#ifndef MIAMI
if(m_carPathLinks[k].numLeftLanes < 0)
m_carPathLinks[k].numLeftLanes = 1;
if(m_carPathLinks[k].numRightLanes < 0)
m_carPathLinks[k].numRightLanes = 1;
-#else
- if(m_carPathLinks[k].numLeftLanes == -1)
- m_carPathLinks[k].numLeftLanes = 0;
- if(m_carPathLinks[k].numRightLanes == -1)
- m_carPathLinks[k].numRightLanes = 0;
-#endif
}
}
@@ -1274,10 +840,8 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
do{
cont = 0;
for(i = 0; i < m_numPathNodes; i++){
-#ifndef MIAMI
m_pathNodes[i].bDisabled = false;
m_pathNodes[i].bBetweenLevels = false;
-#endif
// See if node is a dead end, if so, we're not done yet
if(!m_pathNodes[i].bDeadEnd){
k = 0;
@@ -1310,7 +874,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_connections[j] = node-1;
}
-#ifndef MIAMI
// Also in treadables
for(j = 0; j < m_numMapObjects; j++)
for(k = 0; k < 12; k++){
@@ -1322,17 +885,12 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i)
m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--;
}
-#endif
i--;
m_numPathNodes--;
}
-#ifdef MIAMI
- delete[] mapObjIndices;
-#endif
}
-//--MIAMI: done
float
CPathFind::CalcRoadDensity(float x, float y)
{
@@ -1350,7 +908,6 @@ CPathFind::CalcRoadDensity(float x, float y)
density += m_carPathLinks[next].numLeftLanes * dist;
density += m_carPathLinks[next].numRightLanes * dist;
-#ifndef MIAMI
if(m_carPathLinks[next].numLeftLanes < 0)
printf("Link from object %d to %d (MIs)\n",
m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
@@ -1359,14 +916,12 @@ CPathFind::CalcRoadDensity(float x, float y)
printf("Link from object %d to %d (MIs)\n",
m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
-#endif
}
}
}
return density/2500.0f;
}
-//--MIAMI: done
bool
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
{
@@ -1377,7 +932,6 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
return false;
}
-//--MIAMI: done
bool
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
{
@@ -1388,7 +942,6 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
return false;
}
-//--MIAMI: done
void
CPathFind::AddNodeToList(CPathNode *node, int32 listId)
{
@@ -1401,7 +954,6 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
node->distance = listId;
}
-//--MIAMI: done
void
CPathFind::RemoveNodeFromList(CPathNode *node)
{
@@ -1410,7 +962,6 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
node->GetNext()->SetPrev(node->GetPrev());
}
-//--MIAMI: done
void
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
{
@@ -1438,7 +989,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
}
#endif
-//--MIAMI: done
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
{
@@ -1454,7 +1004,6 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
}
}
-//--MIAMI: done
void
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1470,7 +1019,6 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
}
}
-//--MIAMI: done
void
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1486,7 +1034,6 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{
@@ -1538,7 +1085,6 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
{
@@ -1554,7 +1100,6 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1569,7 +1114,6 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
}
}
-//--MIAMI: unused (still needed for script here)
void
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1584,14 +1128,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
}
-//--MIAMI: done
-#ifndef MIAMI
int32
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels)
-#else
-int32
-CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
-#endif
{
int i;
int firstNode, lastNode;
@@ -1613,14 +1151,9 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
-#ifndef MIAMI
switch(m_pathNodes[i].unkBits){
case 1:
case 2:
-#else
- if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
- if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
-#endif
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
@@ -1628,15 +1161,12 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
closestDist = dist;
closestNode = i;
}
-#ifndef MIAMI
break;
}
-#endif
}
return closestDist < distLimit ? closestNode : -1;
}
-//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
{
@@ -1659,11 +1189,9 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
}
for(i = firstNode; i < lastNode; i++){
-#ifndef MIAMI
switch(m_pathNodes[i].unkBits){
case 1:
case 2:
-#endif
dX = m_pathNodes[i].GetX() - coors.x;
dY = m_pathNodes[i].GetY() - coors.y;
dist = Abs(dX) + Abs(dY) +
@@ -1676,15 +1204,12 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
closestNode = i;
}
}
-#ifndef MIAMI
break;
}
-#endif
}
return closestNode;
}
-//--MIAMI: done
float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
@@ -1696,7 +1221,6 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
return RADTODEG(dir.Heading());
}
-//--MIAMI: unused (still needed for script here)
float
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
{
@@ -1740,8 +1264,6 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
return RADTODEG(dir.Heading());
}
-// no "New" in MIAMI
-//--MIAMI: TODO
bool
CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{
@@ -1796,7 +1318,6 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
return false;
}
-//--MIAMI: TODO
bool
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
{
@@ -1856,7 +1377,6 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
return false;
}
-#ifndef MIAMI
CTreadable*
CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type)
{
@@ -1892,9 +1412,7 @@ CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type)
}
return closestMapObj;
}
-#endif
-//--MIAMI: done
void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
{
@@ -1902,7 +1420,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
CPathNode *node;
if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){
-#ifndef MIAMI
// need to find the node we're coming from
node = nil;
CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
@@ -1916,10 +1433,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
node = &m_pathNodes[obj->m_nodeIndices[type][i]];
}
}
-#else
- int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f);
- node = &m_pathNodes[nodeIdx];
-#endif
}
CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
@@ -1975,13 +1488,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
}
}
-#ifndef MIAMI
static CPathNode *apNodesToBeCleared[4995];
-#else
-static CPathNode *apNodesToBeCleared[6525];
-#endif
-//--MIAMI: done
void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
{
@@ -1997,7 +1505,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
}
// Find start
-#ifndef MIAMI
int numPathsToTry;
CTreadable *startObj;
if(startNodeId < 0){
@@ -2035,25 +1542,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
return;
}
}
-#else
- if(startNodeId < 0)
- startNodeId = FindNodeClosestToCoors(start, type, 999999.88f);
- if(startNodeId < 0) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
- if(startNodeId == targetNodeId){
- *pNumNodes = 0;
- if(pDist) *pDist = 0.0f;
- return;
- }
- if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
-#endif
for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++)
m_searchNodes[i].SetNext(nil);
@@ -2064,23 +1552,14 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Dijkstra's algorithm
// Find distances
int numPathsFound = 0;
-#ifndef MIAMI
if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj)
numPathsFound++;
for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){
-#else
- for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){
-#endif
CPathNode *node;
for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){
-#ifndef MIAMI
if(m_mapObjects[node->objectIndex] == startObj &&
(startNodeId < 0 || node == &m_pathNodes[startNodeId]))
numPathsFound++;
-#else
- if(node == &m_pathNodes[startNodeId])
- numPathsFound = 1;
-#endif
for(j = 0; j < node->numLinks; j++){
int next = ConnectedNode(node->firstLink + j);
@@ -2100,7 +1579,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Find out whence to start tracing back
CPathNode *curNode;
-#ifndef MIAMI
if(startNodeId < 0){
int minDist = MAX_DIST;
*pNumNodes = 1;
@@ -2122,7 +1600,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
if(pDist)
*pDist = minDist;
}else
-#endif
{
curNode = &m_pathNodes[startNodeId];
*pNumNodes = 0;
@@ -2130,9 +1607,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
*pDist = m_pathNodes[startNodeId].distance;
}
-#ifdef MIAMI
- nodes[(*pNumNodes)++] = curNode;
-#endif
// Trace back to target and update list of nodes
while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId])
for(i = 0; i < curNode->numLinks; i++){
@@ -2153,7 +1627,6 @@ static CPathNode *pNodeList[32];
static int16 DummyResult;
static int16 DummyResult2;
-//--MIAMI: done
bool
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
{
@@ -2164,16 +1637,11 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
if(type == PATH_CAR)
-#ifndef MIAMI
return dist < 160.0f;
-#else
- return dist < 150.0f;
-#endif
else
return dist < 100.0f;
}
-//--MIAMI: done
void
CPathFind::Save(uint8 *buf, uint32 *size)
{
@@ -2195,7 +1663,6 @@ CPathFind::Save(uint8 *buf, uint32 *size)
buf[i/8 + n] &= ~(1 << i%8);
}
-//--MIAMI: done
void
CPathFind::Load(uint8 *buf, uint32 size)
{
@@ -2340,25 +1807,3 @@ CPathFind::DisplayPathData(void)
}
}
}
-
-#ifdef MIAMI
-CPathNode*
-CPathFind::GetNode(int16 index)
-{
- if(index < 0)
- return nil;
- if(index < ARRAY_SIZE(ThePaths.m_searchNodes))
- return &ThePaths.m_searchNodes[index];
- return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)];
-}
-int16
-CPathFind::GetIndex(CPathNode *node)
-{
- if(node == nil)
- return -1;
- if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)])
- return node - ThePaths.m_searchNodes;
- else
- return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes);
-}
-#endif
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index d2799f87..8049ea52 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -55,7 +55,6 @@ public:
struct CPathNode
{
-#ifndef MIAMI
CVector pos;
CPathNode *prev;
CPathNode *next;
@@ -81,44 +80,6 @@ struct CPathNode
CPathNode *GetNext(void) { return next; }
void SetPrev(CPathNode *node) { prev = node; }
void SetNext(CPathNode *node) { next = node; }
-#else
- int16 prevIndex;
- int16 nextIndex;
- int16 x;
- int16 y;
- int16 z;
- int16 distance; // in path search
- int16 firstLink;
- int8 width;
- int8 group;
-
- uint8 numLinks : 4;
- uint8 bDeadEnd : 1;
- uint8 bDisabled : 1;
- uint8 bBetweenLevels : 1;
- uint8 bUseInRoadBlock : 1;
-
- uint8 bWaterPath : 1;
- uint8 flagB2 : 1; // flag 2 in node info, always zero
- uint8 flagB4 : 1; // where is this set?
- uint8 speedLimit : 2;
- //uint8 flagB20 : 1;
- //uint8 flagB40 : 1;
- //uint8 flagB80 : 1;
-
- uint8 spawnRate : 4;
- uint8 flagsC : 4;
-
- CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); }
- void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; }
- float GetX(void) { return x/8.0f; }
- float GetY(void) { return y/8.0f; }
- float GetZ(void) { return z/8.0f; }
- CPathNode *GetPrev(void);
- CPathNode *GetNext(void);
- void SetPrev(CPathNode *node);
- void SetNext(CPathNode *node);
-#endif
};
union CConnectionFlags
@@ -132,7 +93,6 @@ union CConnectionFlags
struct CCarPathLink
{
-#ifndef MIAMI
CVector2D pos;
CVector2D dir;
int16 pathNodeIndex;
@@ -149,26 +109,6 @@ struct CCarPathLink
float GetY(void) { return pos.y; }
float GetDirX(void) { return dir.x; }
float GetDirY(void) { return dir.y; }
-#else
- int16 x;
- int16 y;
- int16 pathNodeIndex;
- int8 dirX;
- int8 dirY;
- int8 numLeftLanes : 3;
- int8 numRightLanes : 3;
- uint8 flag1 : 1;
- uint8 trafficLightType : 2;
- uint8 bBridgeLights : 1; // at least in LCS...
- int8 width;
-
- CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
- CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
- float GetX(void) { return x/8.0f; }
- float GetY(void) { return y/8.0f; }
- float GetDirX(void) { return dirX/100.0f; }
- float GetDirY(void) { return dirY/100.0f; }
-#endif
float OneWayLaneOffset()
{
@@ -183,7 +123,6 @@ struct CCarPathLink
// This is what we're reading from the files, only temporary
struct CPathInfoForObject
{
-#ifndef MIAMI
int16 x;
int16 y;
int16 z;
@@ -192,28 +131,6 @@ struct CPathInfoForObject
int8 numLeftLanes;
int8 numRightLanes;
uint8 crossing : 1;
-#else
- float x;
- float y;
- float z;
- int8 type;
- int8 next;
- int8 numLeftLanes;
- int8 numRightLanes;
- int8 speedLimit;
- int8 width;
-
- uint8 crossing : 1;
- uint8 flag02 : 1; // always zero
- uint8 roadBlock : 1;
- uint8 disabled : 1;
- uint8 waterPath : 1;
- uint8 betweenLevels : 1;
-
- uint8 spawnRate : 4;
-
- void SwapConnectionsToBeRightWayRound(void);
-#endif
};
extern CPathInfoForObject *InfoForTileCars;
extern CPathInfoForObject *InfoForTilePeds;
@@ -221,7 +138,6 @@ extern CPathInfoForObject *InfoForTilePeds;
struct CTempNode
{
CVector pos;
-#ifndef MIAMI
float dirX;
float dirY;
int16 link1;
@@ -229,37 +145,12 @@ struct CTempNode
int8 numLeftLanes;
int8 numRightLanes;
int8 linkState;
-#else
- int8 dirX; // *100
- int8 dirY;
- int16 link1;
- int16 link2;
- int8 numLeftLanes;
- int8 numRightLanes;
- int8 width;
- bool isCross;
- int8 linkState;
-#endif
};
-#ifdef MIAMI
-struct CTempNodeExternal // made up name
-{
- CVector pos;
- int16 next;
- int8 numLeftLanes;
- int8 numRightLanes;
- int8 width;
- bool isCross;
-};
-#endif
-
-#ifndef MIAMI
struct CTempDetachedNode // unused
{
uint8 foo[20];
};
-#endif
class CPathFind
{
@@ -267,15 +158,10 @@ public:
CPathNode m_pathNodes[NUM_PATHNODES];
CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
CTreadable *m_mapObjects[NUM_MAPOBJECTS];
-#ifndef MIAMI
uint8 m_objectFlags[NUM_MAPOBJECTS];
int16 m_connections[NUM_PATHCONNECTIONS];
int16 m_distances[NUM_PATHCONNECTIONS];
CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
-#else
- uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
- uint8 m_distances[NUM_PATHCONNECTIONS];
-#endif
int16 m_carPathConnections[NUM_PATHCONNECTIONS];
int32 m_numPathNodes;
@@ -293,20 +179,12 @@ public:
void RegisterMapObject(CTreadable *mapObject);
void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
-#ifndef MIAMI
void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
-#else
- void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
-#endif
bool LoadPathFindData(void);
void PreparePathData(void);
void CountFloodFillGroups(uint8 type);
void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
-#ifndef MIAMI
float maxdist, CTempDetachedNode *detachednodes, int32 numDetached);
-#else
- float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
-#endif
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
@@ -324,56 +202,29 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
-#ifndef MIAMI
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
-#else
-//--MIAMI: TODO: check callers for new arguments
- int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
-#endif
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
-#ifndef MIAMI
CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
-#endif
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
void Save(uint8 *buf, uint32 *size);
void Load(uint8 *buf, uint32 size);
-
-#ifdef MIAMI
- CPathNode *GetNode(int16 index);
- int16 GetIndex(CPathNode *node);
-
- uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; }
- bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
- bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
- void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
-#else
uint16 ConnectedNode(int id) { return m_connections[id]; }
bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; }
bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; }
void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; }
-#endif
void DisplayPathData(void);
};
-#ifndef MIAMI
static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
-#endif
extern CPathFind ThePaths;
-#ifdef MIAMI
-inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
-inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
-inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
-inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
-#endif
-
extern bool gbShowPedPaths;
extern bool gbShowCarPaths;
extern bool gbShowCarPathsLinks;
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 6ae99e2c..d086543f 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -417,10 +417,8 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo
*ppCar = pCar;
}
-//--MIAMI: unused
void RemoveUnusedCollision(void)
{
-#ifndef MIAMI
static const char* dontDeleteArray[] = {
"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
@@ -432,7 +430,6 @@ void RemoveUnusedCollision(void)
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
-#endif
}
void CRecordDataForChase::StartChaseScene(float startTime)
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 322cc1df..1c0d9f96 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -15,40 +15,22 @@
#include "CarCtrl.h"
#include "General.h"
-#ifndef MIAMI
#define ROADBLOCKDIST (80.0f)
-#else
-#define ROADBLOCKDIST (90.0f)
-#endif
int16 CRoadBlocks::NumRoadBlocks;
-#ifndef MIAMI
int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
-#else
-int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
-#endif
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
-//--MIAMI: TODO: script roadblocks
void
CRoadBlocks::Init(void)
{
int i;
NumRoadBlocks = 0;
-#ifndef MIAMI
for (i = 0; i < ThePaths.m_numMapObjects; i++) {
if (ThePaths.m_objectFlags[i] & UseInRoadBlock) {
-#else
- for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
- if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){
-#endif
if (NumRoadBlocks < NUMROADBLOCKS) {
InOrOut[NumRoadBlocks] = true;
-#ifndef MIAMI
RoadBlockObjects[NumRoadBlocks] = i;
-#else
- RoadBlockNodes[NumRoadBlocks] = i;
-#endif
NumRoadBlocks++;
} else {
#ifndef MASTER
@@ -128,19 +110,14 @@ CRoadBlocks::GenerateRoadBlocks(void)
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
-#ifndef MIAMI
CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]];
CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
-#else
- CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition();
-#endif
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
vecDistance.Magnitude() < ROADBLOCKDIST) {
if (!InOrOut[nRoadblockNode]) {
InOrOut[nRoadblockNode] = true;
if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
-#ifndef MIAMI
CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
int32 vehicleId = MI_POLICE;
@@ -210,13 +187,10 @@ CRoadBlocks::GenerateRoadBlocks(void)
}
}
}
-#endif
}
}
} else {
InOrOut[nRoadblockNode] = false;
}
}
-
-//--MIAMI: TODO script roadblocks
}
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index 439fd6e7..0f0c1882 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -7,11 +7,7 @@ class CRoadBlocks
{
public:
static int16 NumRoadBlocks;
-#ifndef MIAMI
static int16 RoadBlockObjects[NUMROADBLOCKS];
-#else
- static int16 RoadBlockNodes[NUMROADBLOCKS];
-#endif
static bool InOrOut[NUMROADBLOCKS];
static void Init(void);
diff --git a/src/control/Script.h b/src/control/Script.h
index 12a507c1..01cad269 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -372,9 +372,6 @@ private:
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
-#ifdef MIAMI
- friend class CColStore;
-#endif
};
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 830a2bb2..3f4684e7 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -934,13 +934,11 @@ CCamera::CamControl(void)
if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
stairs = true;
// Some hack for Mr Whoopee in a bomb shop
-#ifndef MIAMI // uhh, check this
if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){
if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f &&
pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f)
disableGarageCam = true;
}
-#endif
if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){
if(pToGarageWeAreIn || stairs){
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index f20fee6d..0cdacfdb 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -20,10 +20,6 @@
#include "SurfaceTable.h"
#include "Lines.h"
#include "Collision.h"
-#ifdef MIAMI
-#include "Camera.h"
-#include "ColStore.h"
-#endif
enum Direction
{
@@ -38,32 +34,22 @@ enum Direction
eLevelName CCollision::ms_collisionInMemory;
CLinkList<CColModel*> CCollision::ms_colModelCache;
-//--MIAMI: done
void
CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
ms_collisionInMemory = LEVEL_NONE;
-#ifdef MIAMI
- CColStore::Initialise();
-#endif
}
-//--MIAMI: done
void
CCollision::Shutdown(void)
{
ms_colModelCache.Shutdown();
-#ifdef MIAMI
- CColStore::Shutdown();
-#endif
}
-//--MIAMI: done
void
CCollision::Update(void)
{
-#ifndef MIAMI
CVector playerCoors;
playerCoors = FindPlayerCoors();
eLevelName level = CTheZones::m_CurrLevel;
@@ -97,10 +83,8 @@ CCollision::Update(void)
if(ms_collisionInMemory != CGame::currLevel)
LoadCollisionWhenINeedIt(forceLevelChange);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
-#endif
}
-//--MIAMI: unused
eLevelName
GetCollisionInSectorList(CPtrList &list)
{
@@ -117,7 +101,6 @@ GetCollisionInSectorList(CPtrList &list)
return LEVEL_NONE;
}
-//--MIAMI: unused
// Get a level this sector is in based on collision models
eLevelName
GetCollisionInSector(CSector &sect)
@@ -138,11 +121,9 @@ GetCollisionInSector(CSector &sect)
return (eLevelName)level;
}
-//--MIAMI: done
void
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
{
-#ifndef MIAMI
eLevelName level, l;
bool multipleLevels;
CVector playerCoors;
@@ -229,14 +210,11 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
CTimer::Update();
DMAudio.SetEffectsFadeVol(127);
}
-#endif
}
-//--MIAMI: done
void
CCollision::SortOutCollisionAfterLoad(void)
{
-#ifndef MIAMI
if(ms_collisionInMemory == CGame::currLevel)
return;
@@ -248,10 +226,6 @@ CCollision::SortOutCollisionAfterLoad(void)
}
ms_collisionInMemory = CGame::currLevel;
CGame::TidyUpMemory(true, false);
-#else
- CColStore::LoadCollision(TheCamera.GetPosition());
- CStreaming::LoadAllRequestedModels(false);
-#endif
}
void
@@ -2000,11 +1974,7 @@ CColModel::CColModel(void)
vertices = nil;
triangles = nil;
trianglePlanes = nil;
-#ifndef MIAMI
level = CGame::currLevel;
-#else
- level = 0; // generic col slot
-#endif
ownsCollisionVolumes = true;
}
diff --git a/src/core/Collision.h b/src/core/Collision.h
index fc3c1647..895f012a 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -93,11 +93,7 @@ struct CColModel
int16 numLines;
int16 numBoxes;
int16 numTriangles;
-#ifndef MIAMI
int32 level;
-#else
- uint8 level; // colstore slot but probably same name
-#endif
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index ab09d72f..a2654369 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -24,10 +24,6 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
-#ifdef MIAMI
-#include "Streaming.h"
-#include "ColStore.h"
-#endif
char CFileLoader::ms_line[256];
@@ -57,9 +53,7 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
-#ifndef MIAMI
savedLevel = CGame::currLevel;
-#endif
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
@@ -83,17 +77,12 @@ CFileLoader::LoadLevel(const char *filename)
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
}else if(strncmp(line, "COLFILE", 7) == 0){
-#ifndef MIAMI
int level;
sscanf(line+8, "%d", &level);
CGame::currLevel = (eLevelName)level;
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10);
CGame::currLevel = savedLevel;
-#else
- LoadingScreenLoadingFile(line+10);
- LoadCollisionFile(line+10, 0);
-#endif
}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
@@ -105,16 +94,8 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
-#ifndef MIAMI
CModelInfo::ConstructMloClumps();
CObjectData::Initialise("DATA\\OBJECT.DAT");
-#else
- LoadingScreenLoadingFile("Collision");
- CObjectData::Initialise("DATA\\OBJECT.DAT");
- CStreaming::Init();
- CColStore::LoadAllCollision();
- // TODO: anim indices
-#endif
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
@@ -131,18 +112,8 @@ CFileLoader::LoadLevel(const char *filename)
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
-
-#ifdef MIAMI
- int i;
- for(i = 1; i < COLSTORESIZE; i++)
- if(CColStore::GetSlot(i))
- CColStore::GetBoundingBox(i).Grow(120.0f);
- CWorld::RepositionCertainDynamicObjects();
- CColStore::RemoveAllCollision();
-#endif
}
-#ifndef MIAMI
void
CFileLoader::LoadCollisionFromDatFile(int currlevel)
{
@@ -166,7 +137,6 @@ CFileLoader::LoadCollisionFromDatFile(int currlevel)
CFileMgr::CloseFile(fd);
}
-#endif
char*
CFileLoader::LoadLine(int fd)
@@ -208,14 +178,8 @@ struct ColHeader
uint32 size;
};
-//--MIAMI: done
-#ifndef MIAMI
void
CFileLoader::LoadCollisionFile(const char *filename)
-#else
-void
-CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
-#endif
{
int fd;
char modelname[24];
@@ -232,17 +196,10 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
-#ifndef MIAMI
if(mi->GetColModel()){
-#else
- if(mi->GetColModel() && mi->DoesOwnColModel()){
-#endif
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
-#ifdef MIAMI
- model->level = colSlot;
-#endif
LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
@@ -254,82 +211,6 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
CFileMgr::CloseFile(fd);
}
-#ifdef MIAMI
-bool
-CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
-{
- uint32 modelsize;
- char modelname[24];
- CBaseModelInfo *mi;
- ColHeader *header;
- int modelIndex;
-
- while(size > 8){
- header = (ColHeader*)buffer;
- modelsize = header->size;
- if(strncmp(header->ident, "COLL", 4) != 0)
- return size-8 < CDSTREAM_SECTOR_SIZE;
- memcpy(modelname, buffer+8, 24);
- memcpy(work_buff, buffer+32, modelsize-24);
- size -= 32 + (modelsize-24);
- buffer += 32 + (modelsize-24);
- if(modelsize > 15*1024)
- debug("colmodel %s is huge, size %d\n", modelname, modelsize);
-
- mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
- if(mi){
-if(modelIndex == 855)
-modelIndex = modelIndex;
- CColStore::IncludeModelIndex(colSlot, modelIndex);
- CColModel *model = new CColModel;
- model->level = colSlot;
- LoadCollisionModel(work_buff, *model, modelname);
- mi->SetColModel(model, true);
- }else{
- debug("colmodel %s can't find a modelinfo\n", modelname);
- }
- }
- return true;
-}
-
-bool
-CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
-{
- uint32 modelsize;
- char modelname[24];
- CBaseModelInfo *mi;
- ColHeader *header;
-
- while(size > 8){
- header = (ColHeader*)buffer;
- modelsize = header->size;
- if(strncmp(header->ident, "COLL", 4) != 0)
- return size-8 < CDSTREAM_SECTOR_SIZE;
- memcpy(modelname, buffer+8, 24);
- memcpy(work_buff, buffer+32, modelsize-24);
- size -= 32 + (modelsize-24);
- buffer += 32 + (modelsize-24);
- if(modelsize > 15*1024)
- debug("colmodel %s is huge, size %d\n", modelname, modelsize);
-
- mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
- if(mi){
- if(mi->GetColModel()){
- LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
- }else{
- CColModel *model = new CColModel;
- model->level = colSlot;
- LoadCollisionModel(work_buff, *model, modelname);
- mi->SetColModel(model, true);
- }
- }else{
- debug("colmodel %s can't find a modelinfo\n", modelname);
- }
- }
- return true;
-}
-#endif
-
void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
@@ -1182,36 +1063,18 @@ CFileLoader::LoadObjectInstance(const char *line)
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
-#ifdef MIAMI
- float area;
-
- if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
- &id, name, &area,
- &trans.x, &trans.y, &trans.z,
- &scale.x, &scale.y, &scale.z,
- &axis.x, &axis.y, &axis.z, &angle) != 13){
-#endif
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
&id, name,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 12)
return;
-#ifdef MIAMI
- area = 0;
- }
-#endif
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
-#ifdef MIAMI
- if(!CStreaming::IsObjectInCdImage(id))
- debug("Not in cdimage %s\n", mi->GetName());
-#endif
-
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
@@ -1226,9 +1089,6 @@ CFileLoader::LoadObjectInstance(const char *line)
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
-#ifdef MIAMI
- entity->m_area = area;
-#endif
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
@@ -1238,28 +1098,14 @@ CFileLoader::LoadObjectInstance(const char *line)
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
-
-#ifdef MIAMI
- CColModel *col = entity->GetColModel();
- if(col->numSpheres || col->numBoxes || col->numTriangles){
- if(col->level != 0)
- CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
- }else
- entity->bUsesCollision = false;
- // TODO: set some flag here if col min is below 6
-#endif
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
-//--MIAMI: TODO
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
-#ifdef MIAMI
- entity->m_area = area;
-#endif
}
RwMatrixDestroy(xform);
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index aa8dcdb8..87b8fe61 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -8,13 +8,7 @@ public:
static void LoadCollisionFromDatFile(int currlevel);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
-#ifndef MIAMI
static void LoadCollisionFile(const char *filename);
-#else
- static void LoadCollisionFile(const char *filename, uint8 colSlot = 0);
- static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
- static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
-#endif
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index c27e5239..3286f275 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -624,10 +624,6 @@ public:
void LoadAllTextures();
void LoadSettings();
void MessageScreen(const char *);
-#ifdef MIAMI
- //--MIAMI: TODO: implement the second argument
- void MessageScreen(const char *str, bool) { MessageScreen(str); }
-#endif
void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d0b3f5a3..27731f8a 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,9 +89,6 @@
eLevelName CGame::currLevel;
-#ifdef MIAMI
-int32 CGame::currArea;
-#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -322,9 +319,7 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
-#ifndef MIAMI
CStreaming::Init();
-#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@@ -372,10 +367,8 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
-#ifndef MIAMI
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
-#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
@@ -390,9 +383,7 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
-#ifndef MIAMI
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
-#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -532,9 +523,7 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
-#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
-#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
diff --git a/src/core/Game.h b/src/core/Game.h
index 8db5adf5..48f31abc 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -12,9 +12,6 @@ class CGame
{
public:
static eLevelName currLevel;
-#ifdef MIAMI
- static int32 currArea;
-#endif
static bool bDemoMode;
static bool nastyGame;
static bool frenchGame;
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 13266331..e970e42d 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -80,6 +80,4 @@ public:
~CPlayerInfo() { };
};
-#ifndef MIAMI
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
-#endif
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d212dd05..978e0bb8 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -32,10 +32,6 @@
#include "Replay.h"
#endif
#include "main.h"
-#ifdef MIAMI
-#include "ColStore.h"
-#include "DMAudio.h"
-#endif
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -57,9 +53,7 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
int32 CStreaming::ms_lastVehicleDeleted;
CDirectory *CStreaming::ms_pExtraObjectsDir;
int32 CStreaming::ms_numPriorityRequests;
-#ifndef MIAMI
bool CStreaming::ms_hasLoadedLODs;
-#endif
int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
@@ -190,9 +184,7 @@ CStreaming::Init2(void)
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
ms_numPriorityRequests = 0;
-#ifndef MIAMI
ms_hasLoadedLODs = true;
-#endif
ms_currentPedGrp = -1;
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
ms_loadedGangs = 0;
@@ -239,7 +231,6 @@ CStreaming::Init2(void)
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
-#ifndef MIAMI
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
@@ -250,7 +241,6 @@ CStreaming::Init2(void)
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
-#endif
}
void
@@ -302,35 +292,21 @@ CStreaming::Update(void)
if(CTimer::GetIsPaused())
return;
-#ifndef MIAMI
train = FindPlayerTrain();
if(train && train->GetPosition().z < 0.0f){
RequestSubway();
requestedSubway = true;
}else if(!ms_disableStreaming)
AddModelsToRequestList(TheCamera.GetPosition());
-#else
- LoadBigBuildingsWhenNeeded();
- if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
- AddModelsToRequestList(TheCamera.GetPosition());
-#endif
DeleteFarAwayRwObjects(TheCamera.GetPosition());
if(!ms_disableStreaming &&
-#ifndef MIAMI
!CCutsceneMgr::IsRunning() &&
!requestedSubway &&
!CGame::playingIntro &&
-#else
- !CCutsceneMgr::IsCutsceneProcessing() &&
-#endif
ms_numModelsRequested < 5 &&
!CRenderer::m_loadingPriority
-#ifdef MIAMI
- && CGame::currArea == 0
- // replay is also MIAMI
-#endif
#ifdef FIX_BUGS
&& !CReplay::IsPlayingBack()
#endif
@@ -341,16 +317,6 @@ CStreaming::Update(void)
LoadRequestedModels();
-#ifdef MIAMI
- if(CWorld::Players[0].m_pRemoteVehicle){
- CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
- CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
- CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
- }else{
- CColStore::LoadCollision(FindPlayerCoors());
- CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
- }
-#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@@ -409,7 +375,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
imgSelector = n<<24;
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
-#ifndef MIAMI
dot = strchr(direntry.name, '.');
if(dot) *dot = '\0';
if(direntry.size > (uint32)ms_streamingBufferSize)
@@ -452,64 +417,6 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
}
}else
lastID = -1;
-#else
- bool bAddToStreaming = false;
-
- if(direntry.size > (uint32)ms_streamingBufferSize)
- ms_streamingBufferSize = direntry.size;
- direntry.name[23] = '\0';
- dot = strchr(direntry.name, '.');
- if(dot == nil || dot-direntry.name > 20){
- debug("%s is too long\n", direntry.name);
- lastID = -1;
- continue;
- }
-
- *dot = '\0';
-
- if(!CGeneral::faststricmp(dot+1, "DFF")){
- if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
- bAddToStreaming = true;
- }else{
-#ifdef FIX_BUGS
- // remember which cdimage this came from
- ms_pExtraObjectsDir->AddItem(direntry, n);
-#else
- ms_pExtraObjectsDir->AddItem(direntry);
-#endif
- lastID = -1;
- }
- }else if(!CGeneral::faststricmp(dot+1, "TXD")){
- modelId = CTxdStore::FindTxdSlot(direntry.name);
- if(modelId == -1)
- modelId = CTxdStore::AddTxdSlot(direntry.name);
- modelId += STREAM_OFFSET_TXD;
- bAddToStreaming = true;
- }else if(!CGeneral::faststricmp(dot+1, "COL")){
- modelId = CColStore::FindColSlot(direntry.name);
- if(modelId == -1)
- modelId = CColStore::AddColSlot(direntry.name);
- modelId += STREAM_OFFSET_COL;
- bAddToStreaming = true;
- // TODO: IFP
- }else{
- *dot = '.';
- lastID = -1;
- }
-
- if(bAddToStreaming){
- if(ms_aInfoForModel[modelId].GetCdSize()){
- debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
- lastID = -1;
- }else{
- direntry.offset |= imgSelector;
- ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
- if(lastID != -1)
- ms_aInfoForModel[lastID].m_nextID = modelId;
- lastID = modelId;
- }
- }
-#endif
}
CFileMgr::CloseFile(fd);
@@ -533,7 +440,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if(streamId < STREAM_OFFSET_TXD){
-//--MIAMI: also check animation
// Model
mi = CModelInfo::GetModelInfo(streamId);
@@ -575,11 +481,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
-#ifndef MIAMI
}else{
-#else
- }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
-#endif
// Txd
assert(streamId < NUMSTREAMINFO);
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
@@ -604,22 +506,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
-#ifdef MIAMI
- }else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
- if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
- debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
- RemoveModel(streamId);
- ReRequestModel(streamId);
- RwStreamClose(stream, &mem);
- return false;
- }
- // TODO: IFPs
-#endif
}
RwStreamClose(stream, &mem);
-#ifndef MIAMI
// We shouldn't even end up here unless load was successful
if(!success){
ReRequestModel(streamId);
@@ -629,7 +519,6 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
return false;
}
-#endif
if(streamId < STREAM_OFFSET_TXD){
// Model
@@ -648,11 +537,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
-#ifndef MIAMI
}else{
-#else
- }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
-#endif
// Txd
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
@@ -667,23 +552,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
if(timeDiff > 5){
-#ifndef MIAMI
if(streamId < STREAM_OFFSET_TXD)
debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
else
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
-#else
- // TODO: is this inlined?
- static char objname[32];
- if(streamId < STREAM_OFFSET_TXD)
- sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
- else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
- sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
- else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
- sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
- // TODO: IFP
- debug("%s took %d ms\n", objname, timeDiff);
-#endif
}
return true;
@@ -841,11 +713,7 @@ CStreaming::RequestSubway(void)
}
}
-#ifndef MIAMI
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
-#else
-#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
-#endif
void
CStreaming::RequestBigBuildings(eLevelName level)
@@ -857,54 +725,12 @@ CStreaming::RequestBigBuildings(eLevelName level)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
-#ifdef MIAMI
- if(!b->bStreamBIGBuilding)
-#endif
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
-#ifndef MIAMI
ms_hasLoadedLODs = false;
-#endif
}
-#ifdef MIAMI
-void
-CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
-{
- int i, n;
- CBuilding *b;
-
- n = CPools::GetBuildingPool()->GetSize()-1;
- for(i = n; i >= 0; i--){
- b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level)
- if(b->bStreamBIGBuilding){
- if(CRenderer::ShouldModelBeStreamed(b))
- RequestModel(b->GetModelIndex(), 0);
- }else
- RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
- }
- RequestIslands(level);
-}
-
-void
-CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
-{
- int i, n;
- CBuilding *b;
-
- n = CPools::GetBuildingPool()->GetSize()-1;
- for(i = n; i >= 0; i--){
- b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level &&
- b->bStreamBIGBuilding && b->m_rwObject == nil)
- if(CRenderer::ShouldModelBeStreamed(b))
- b->CreateRwObject();
- }
-}
-#endif
-
void
CStreaming::RequestIslands(eLevelName level)
{
@@ -1002,20 +828,10 @@ CStreaming::RemoveModel(int32 id)
return;
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
-#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
-#else
- if(id < STREAM_OFFSET_TXD)
- CModelInfo::GetModelInfo(id)->DeleteRwObject();
- else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
- CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
- else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
- CColStore::RemoveCol(id - STREAM_OFFSET_COL);
- // TODO: IFP
-#endif
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
@@ -1034,26 +850,15 @@ CStreaming::RemoveModel(int32 id)
}
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
-#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
-#else
- if(id < STREAM_OFFSET_TXD)
- RpClumpGtaCancelStream();
- else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
- CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
- else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
- CColStore::RemoveCol(id - STREAM_OFFSET_COL);
- // TODO: IFP
-#endif
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
}
-//--MIAMI: change islands
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
@@ -1065,7 +870,6 @@ CStreaming::RemoveUnusedBuildings(eLevelName level)
RemoveBuildings(LEVEL_SUBURBAN);
}
-//--MIAMI: done
void
CStreaming::RemoveBuildings(eLevelName level)
{
@@ -1126,7 +930,6 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
-//--MIAMI: change islands
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
@@ -1155,21 +958,6 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
-#ifdef MIAMI
- int i;
- if(pIslandLODindustEntity == nil)
- for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
- CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
- if(building == nil)
- continue;
- if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
- if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
- if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
- if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
- if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
- }
-#endif
-
switch(level){
case LEVEL_INDUSTRIAL:
DeleteIsland(pIslandLODindustEntity);
@@ -1196,7 +984,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
}
}
-//--MIAMI: done
void
CStreaming::RemoveBigBuildings(eLevelName level)
{
@@ -1400,7 +1187,6 @@ CStreaming::IsObjectInCdImage(int32 id)
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
}
-#ifndef MIAMI
void
CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
{
@@ -1435,7 +1221,6 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
RemoveUnusedBigBuildings(level);
ms_hasLoadedLODs = true;
}
-#endif
void
CStreaming::SetModelIsDeletable(int32 id)
@@ -1669,44 +1454,6 @@ CStreaming::RemoveCurrentZonesModels(void)
ms_loadedGangCars = 0;
}
-#ifdef MIAMI
-void
-CStreaming::LoadBigBuildingsWhenNeeded(void)
-{
- // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
- if(CCutsceneMgr::IsCutsceneProcessing())
- return;
-
- if(CTheZones::m_CurrLevel == LEVEL_NONE ||
- CTheZones::m_CurrLevel == CGame::currLevel)
- return;
-
- CTimer::Suspend();
- CGame::currLevel = CTheZones::m_CurrLevel;
- DMAudio.SetEffectsFadeVol(0);
- CPad::StopPadsShaking();
- CCollision::LoadCollisionScreen(CGame::currLevel);
- DMAudio.Service();
-
- // CPopulation::DealWithZoneChange is unused in VC
- RemoveUnusedBigBuildings(CGame::currLevel);
- RemoveUnusedBuildings(CGame::currLevel);
- RemoveUnusedModelsInLoadedList();
- CGame::TidyUpMemory(true, true);
-
- CReplay::EmptyReplayBuffer();
- if(CGame::currLevel != LEVEL_NONE)
- LoadSplash(GetLevelSplashScreen(CGame::currLevel));
-
- CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
- CStreaming::LoadAllRequestedModels(true);
-
- CGame::TidyUpMemory(true, true);
- CTimer::Resume();
- DMAudio.SetEffectsFadeVol(127);
-}
-#endif
-
// Find starting offset of the cdimage we next want to read
// Not useful at all on PC...
@@ -2691,33 +2438,11 @@ CStreaming::LoadScene(const CVector &pos)
CCullZones::ForceCullZoneCoors(pos);
#endif
DeleteAllRwObjects();
-#ifndef MIAMI
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level);
LoadAllRequestedModels(false);
-#else
- if(level == LEVEL_NONE)
- level = CGame::currLevel;
- CGame::currLevel = level;
- RemoveUnusedBigBuildings(level);
- RequestBigBuildings(level, pos);
- RequestBigBuildings(LEVEL_NONE, pos);
- RemoveIslandsNotUsed(level);
- LoadAllRequestedModels(false);
- InstanceBigBuildings(level, pos);
- InstanceBigBuildings(LEVEL_NONE, pos);
- AddModelsToRequestList(pos);
- CRadar::StreamRadarSections(pos);
-
- // TODO: stream zone vehicles
- LoadAllRequestedModels(false);
- // TODO: InstanceLoadedModels
-
- for(int i = 0; i < NUMSTREAMINFO; i++)
- ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
-#endif
debug("End load scene\n");
}
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index d2920824..84434769 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -4,12 +4,7 @@
enum {
STREAM_OFFSET_TXD = MODELINFOSIZE,
-#ifndef MIAMI
NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
-#else
- STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
- NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE
-#endif
};
enum StreamFlags
@@ -19,9 +14,6 @@ enum StreamFlags
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
-#ifdef MIAMI
- STREAMFLAGS_20 = 0x20,
-#endif
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
@@ -102,9 +94,7 @@ public:
static int32 ms_lastVehicleDeleted;
static CDirectory *ms_pExtraObjectsDir;
static int32 ms_numPriorityRequests;
-#ifndef MIAMI
static bool ms_hasLoadedLODs;
-#endif
static int32 ms_currentPedGrp;
static int32 ms_lastCullZone;
static uint16 ms_loadedGangs;
@@ -125,28 +115,14 @@ public:
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
-#ifdef MIAMI
- static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
-#endif
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
-#ifdef MIAMI
- static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
-#endif
static void RequestModel(int32 model, int32 flags);
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
-#ifdef MIAMI
- static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
- static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
-#endif
static void RequestSubway(void);
static void RequestBigBuildings(eLevelName level);
-#ifdef MIAMI
- static void RequestBigBuildings(eLevelName level, const CVector &pos);
- static void InstanceBigBuildings(eLevelName level, const CVector &pos);
-#endif
static void RequestIslands(eLevelName level);
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
@@ -155,9 +131,6 @@ public:
static void DecrementRef(int32 id);
static void RemoveModel(int32 id);
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
-#ifdef MIAMI
- static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
-#endif
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveUnusedBigBuildings(eLevelName level);
@@ -172,9 +145,7 @@ public:
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
static bool IsObjectInCdImage(int32 id);
-#ifndef MIAMI
static void HaveAllBigBuildingsLoaded(eLevelName level);
-#endif
static void SetModelIsDeletable(int32 id);
static void SetModelTxdIsDeletable(int32 id);
static void SetMissionDoesntRequireModel(int32 id);
@@ -183,9 +154,6 @@ public:
static void StreamVehiclesAndPeds(void);
static void StreamZoneModels(const CVector &pos);
static void RemoveCurrentZonesModels(void);
-#ifdef MIAMI
- static void LoadBigBuildingsWhenNeeded(void);
-#endif
static int32 GetCdImageOffset(int32 lastPosn);
static int32 GetNextFileOnCd(int32 position, bool priority);
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index 3659bca7..9bc07b8c 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -122,9 +122,4 @@ public:
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
-
-#ifdef MIAMI
- //--MIAMI: TODO
- static bool PoliceAbandonCars(void) { return false; }
-#endif
};
diff --git a/src/core/config.h b/src/core/config.h
index c3904fa9..0bbc883e 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -7,14 +7,8 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
-#ifndef MIAMI
MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
-#else
- MODELINFOSIZE = 6500,
- TXDSTORESIZE = 1385,
- COLSTORESIZE = 31,
-#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
@@ -47,17 +41,10 @@ enum Config {
NUMTEMPOBJECTS = 30,
// Path data
-#ifndef MIAMI
NUM_PATHNODES = 4930,
NUM_CARPATHLINKS = 2076,
NUM_MAPOBJECTS = 1250,
NUM_PATHCONNECTIONS = 10260,
-#else
- NUM_PATHNODES = 9650,
- NUM_CARPATHLINKS = 3500,
- NUM_MAPOBJECTS = 1250,
- NUM_PATHCONNECTIONS = 20400,
-#endif
// Link list lengths
NUMALPHALIST = 20,
@@ -123,11 +110,7 @@ enum Config {
NUMMODELSPERPEDGROUP = 8,
NUMSHOTINFOS = 100,
-#ifndef MIAMI
NUMROADBLOCKS = 600,
-#else
- NUMROADBLOCKS = 300,
-#endif
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
diff --git a/src/core/templates.h b/src/core/templates.h
index 74bc4713..921b109a 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -39,20 +39,13 @@ public:
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size;
-#ifndef MIAMI
m_allocPtr = 0;
-#else
- m_allocPtr = -1;
-#endif
for(int i = 0; i < size; i++){
m_flags[i].id = 0;
m_flags[i].free = 1;
}
}
-#ifdef MIAMI
- CPool(int size, const char *name)
- : CPool(size) {}
-#endif
+
~CPool() {
Flush();
}
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 955f32a8..7bacd421 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -52,9 +52,6 @@ CEntity::CEntity(void)
bRenderScorched = false;
bHasBlip = false;
bIsBIGBuilding = false;
-#ifdef MIAMI
- bStreamBIGBuilding = false;
-#endif
bRenderDamaged = false;
bBulletProof = false;
@@ -348,11 +345,6 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
-#ifdef MIAMI
- if(mi->m_lodDistances[0] <= 2000.0f)
- bStreamBIGBuilding = true;
- // TODO: the stuff down there isn't right yet
-#endif
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 49c6932c..17353f97 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -59,9 +59,6 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
-#ifdef MIAMI
- uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
-#endif
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
// flagsC
@@ -93,12 +90,7 @@ public:
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
-#ifndef MIAMI
uint16 m_level; // int16
-#else
- int8 m_level;
- int8 m_area;
-#endif
CReference *m_pFirstReference;
public:
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index a61aaa78..dd49ea3e 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -267,7 +267,6 @@ void
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
{
if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
-#ifndef MIAMI
CTreadable *t = (CTreadable*)ent;
if(t->m_nodeIndices[PATH_PED][0] >= 0 ||
t->m_nodeIndices[PATH_PED][1] >= 0 ||
@@ -279,7 +278,6 @@ CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
t->m_nodeIndices[PATH_CAR][2] >= 0 ||
t->m_nodeIndices[PATH_CAR][3] >= 0)
m_treadable[PATH_CAR] = t;
-#endif
}
}
diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h
index 78f69c8a..9e4de59a 100644
--- a/src/entities/Treadable.h
+++ b/src/entities/Treadable.h
@@ -8,12 +8,8 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
-#ifndef MIAMI
int16 m_nodeIndices[2][12]; // first car, then ped
-#endif
bool GetIsATreadable(void) { return true; }
};
-#ifndef MIAMI
static_assert(sizeof(CTreadable) == 0x94, "CTreadable: error");
-#endif
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 62deae2b..da09bdfa 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -200,20 +200,6 @@ CModelInfo::GetModelInfo(const char *name, int *id)
return nil;
}
-#ifdef MIAMI
-CBaseModelInfo*
-CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
-{
- CBaseModelInfo *modelinfo;
- for(int i = minIndex; i <= maxIndex; i++){
- modelinfo = CModelInfo::ms_modelInfoPtrs[i];
- if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
- return modelinfo;
- }
- return nil;
-}
-#endif
-
bool
CModelInfo::IsBoatModel(int32 id)
{
@@ -228,7 +214,6 @@ CModelInfo::IsBikeModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
}
-#ifndef MIAMI
void
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
{
@@ -245,7 +230,6 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
}
}
}
-#endif
void
CModelInfo::ConstructMloClumps()
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index dadc8f8b..65cfa4e7 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -42,9 +42,6 @@ public:
static CBaseModelInfo *GetModelInfo(int id){
return ms_modelInfoPtrs[id];
}
-#ifdef MIAMI
- static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
-#endif
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index 63b057da..36e98e18 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -130,16 +130,6 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
return nil;
}
-#ifdef MIAMI
-RpAtomic*
-CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
-{
- if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
- return m_atomics[0];
- return nil;
-}
-#endif
-
void
CSimpleModelInfo::FindRelatedModel(void)
{
diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h
index 451a9c00..8c4173e9 100644
--- a/src/modelinfo/SimpleModelInfo.h
+++ b/src/modelinfo/SimpleModelInfo.h
@@ -40,9 +40,6 @@ public:
float GetNearDistance(void);
float GetLargestLodDistance(void);
RpAtomic *GetAtomicFromDistance(float dist);
-#ifdef MIAMI
- RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
-#endif
void FindRelatedModel(void);
void SetupBigBuilding(void);
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 3c25d827..2dee0397 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -187,10 +187,8 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
-#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
-#endif
CPed::ProcessControl();
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 7140af76..72c89df2 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -425,14 +425,8 @@ CCopPed::CopAI(void)
#ifdef VC_PED_PORTS
float dotProd;
if (m_nRoadblockNode != -1) {
-#ifndef MIAMI
CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
-#else
- // TODO: check this, i'm only getting this compile here....
- CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
- dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
-#endif
} else
dotProd = -1.0f;
@@ -565,10 +559,8 @@ CCopPed::CopAI(void)
void
CCopPed::ProcessControl(void)
{
-#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
-#endif
CPed::ProcessControl();
if (bWasPostponed)
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index e85cfc8b..7229ed3f 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -44,10 +44,8 @@ CEmergencyPed::InRange(CPed *victim)
void
CEmergencyPed::ProcessControl(void)
{
-#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
-#endif
CPed::ProcessControl();
if (bWasPostponed)
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 04b62e46..56a18dab 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -9397,10 +9397,8 @@ CPed::ProcessControl(void)
CColPoint foundCol;
CEntity *foundEnt = nil;
-#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
-#endif
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
if (!bFadeOut) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index fed607ed..ce781983 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -858,7 +858,6 @@ CPopulation::AddPedInCar(CVehicle* car)
void
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
{
-#ifndef MIAMI
eLevelName level;
int zone;
int frame = CTimer::GetFrameCounter() & 7;
@@ -941,7 +940,6 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
}
}
}
-#endif
}
void
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 03bc175a..107a4235 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -194,7 +194,6 @@ CRenderer::RenderRoads(void)
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
if(t->IsBuilding() && t->GetIsATreadable()){
#ifndef MASTER
-#ifndef MIAMI
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
int ind = 0;
if(gbShowCarRoadGroups)
@@ -204,7 +203,6 @@ CRenderer::RenderRoads(void)
SetAmbientColoursToIndicateRoadGroup(ind);
}
#endif
-#endif
RenderOneRoad(t);
#ifndef MASTER
if(gbShowCarRoadGroups || gbShowPedRoadGroups)
@@ -328,7 +326,6 @@ enum Visbility
int32
CRenderer::SetupEntityVisibility(CEntity *ent)
{
-#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
@@ -474,164 +471,11 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
ent->bDistanceFade = true;
return VIS_OFFSCREEN; // Why this?
}
-#else
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
- CTimeModelInfo *ti;
- int32 other;
- float dist;
-
- bool request = true;
- if(mi->GetModelType() == MITYPE_TIME){
- ti = (CTimeModelInfo*)mi;
- other = ti->GetOtherTimeModel();
- if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
- // don't fade in, or between time objects
- if(CANTIMECULL)
- ti->m_alpha = 255;
- }else{
- // Hide if possible
- if(CANTIMECULL)
- return VIS_INVISIBLE;
- // can't cull, so we'll try to draw this one, but don't request
- // it since what we really want is the other one.
- request = false;
- }
- }else{
-// TODO(MIAMI): weapon
- if(mi->GetModelType() != MITYPE_SIMPLE){
- if(FindPlayerVehicle() == ent &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
- // Player's vehicle in first person mode
- if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
- ent->GetModelIndex() == MI_RHINO ||
- ent->GetModelIndex() == MI_COACH ||
- TheCamera.m_bInATunnelAndABigVehicle){
- ent->bNoBrightHeadLights = true;
- }else{
- m_pFirstPersonVehicle = (CVehicle*)ent;
- ent->bNoBrightHeadLights = false;
- }
- return VIS_OFFSCREEN;
- }else{
- // All sorts of Clumps
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-// TODO(MIAMI): occlusion
- if(!ent->GetIsOnScreen())
- return VIS_OFFSCREEN;
- if(ent->bDrawLast){
- dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }else
- return VIS_VISIBLE;
- }
- return VIS_INVISIBLE;
- }
-// TODO(MIAMI): this is different
- if(ent->IsObject() &&
- ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
- return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
- }
- }
-
- // Simple ModelInfo
-
-// TODO(MIAMI): area
-
- dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
-
- if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
- dist += mi->GetLargestLodDistance() - 300.0f;
-
- if(ent->IsObject() && ent->bRenderDamaged)
- mi->m_isDamaged = true;
-
- RpAtomic *a = mi->GetAtomicFromDistance(dist);
- if(a){
- mi->m_isDamaged = false;
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- // Make sure our atomic uses the right geometry and not
- // that of an atomic for another draw distance.
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-
- if(!ent->GetIsOnScreen()){
- mi->m_alpha = 255;
- return VIS_OFFSCREEN;
- }
-
- if(mi->m_alpha != 255){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- return VIS_INVISIBLE;
- }
-
- if(mi->m_drawLast || ent->bDrawLast){
- if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }
- }
- return VIS_VISIBLE;
- }
-
- // Object is not loaded, figure out what to do
-
- if(mi->m_noFade){
- mi->m_isDamaged = false;
- // request model
- if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
- return VIS_STREAMME;
- return VIS_INVISIBLE;
- }
-
- // We might be fading
-
- a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
- mi->m_isDamaged = false;
- if(a == nil){
- // request model
- if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
- return VIS_STREAMME;
- return VIS_INVISIBLE;
- }
-
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-
-// TODO(MIAMI): occlusion
- if(!ent->GetIsOnScreen()){
- mi->m_alpha = 255;
- return VIS_OFFSCREEN;
- }else{
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- return VIS_OFFSCREEN; // Why this?
- }
-#endif
}
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
-#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
CTimeModelInfo *ti;
int32 other;
@@ -713,121 +557,6 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
if(ent->IsVisibleComplex())
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
return VIS_INVISIBLE;
-#else
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
- CTimeModelInfo *ti;
- int32 other;
-
-// TODO(MIAMI): area
-
- bool request = true;
- if(mi->GetModelType() == MITYPE_TIME){
- ti = (CTimeModelInfo*)mi;
- other = ti->GetOtherTimeModel();
- if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
- // don't fade in, or between time objects
- if(CANTIMECULL)
- ti->m_alpha = 255;
- }else{
- // Hide if possible
- if(CANTIMECULL){
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
- }
- // can't cull, so we'll try to draw this one, but don't request
- // it since what we really want is the other one.
- request = false;
- }
- }else if(mi->GetModelType() == MITYPE_VEHICLE)
- return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
-
- float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
- CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
-
- // Find out whether to draw below near distance.
- // This is only the case if there is a non-LOD which is either not
- // loaded or not completely faded in yet.
- if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){
- // No non-LOD or non-LOD is completely visible.
- if(nonLOD == nil ||
- nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
- return VIS_INVISIBLE;
-
- // But if it is a time object, we'd rather draw the wrong
- // non-LOD than the right LOD.
- if(nonLOD->GetModelType() == MITYPE_TIME){
- ti = (CTimeModelInfo*)nonLOD;
- other = ti->GetOtherTimeModel();
- if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
- return VIS_INVISIBLE;
- }
- }
-
- RpAtomic *a = mi->GetFirstAtomicFromDistance(dist);
- if(a){
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
-
- // Make sure our atomic uses the right geometry and not
- // that of an atomic for another draw distance.
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
-// TODO(MIAMI): occlusion
- if(!ent->IsVisibleComplex()){
- mi->m_alpha = 255;
- return VIS_INVISIBLE;
- }
-
- if(mi->m_alpha != 255){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- return VIS_INVISIBLE;
- }
-
- if(mi->m_drawLast){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }
- return VIS_VISIBLE;
- }
-
- if(mi->m_noFade){
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
- }
-
-
- // get faded atomic
- a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE);
- if(a == nil){
- if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){
- return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE;
- }else{
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
- }
- }
-
- // Fade...
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
-// TODO(MIAMI): occlusion
- if(ent->IsVisibleComplex()){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- }else
- mi->m_alpha = 255;
- return VIS_INVISIBLE;
-#endif
}
void
@@ -974,11 +703,7 @@ CRenderer::ScanWorld(void)
}
ScanSectorPoly(poly, 3, ScanSectorList);
-#ifndef MIAMI
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
-#else
- ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
-#endif
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
}
}
@@ -1223,27 +948,11 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
CPtrNode *node;
CEntity *ent;
-#ifndef MIAMI
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
}
-#else
- // TODO(MIAMI): some flags and such
- for(node = list.first; node; node = node->next){
- ent = (CEntity*)node->item;
- switch(SetupBigBuildingVisibility(ent)){
- case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
- break;
- case VIS_STREAMME:
- if(!CStreaming::ms_disableStreaming)
- CStreaming::RequestModel(ent->GetModelIndex(), 0);
- break;
- }
- }
-#endif
}
void
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index c22a060c..bb074042 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -543,13 +543,11 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-#ifndef MIAMI
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
-#endif
if (CloseFile(file)) {
return true;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 602eb589..9db60da0 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -229,11 +229,9 @@ CAutomobile::ProcessControl(void)
colModel = GetColModel();
bWarnedPeds = false;
-#ifndef MIAMI
// skip if the collision isn't for the current level
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
return;
-#endif
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 0356a9f2..041302bf 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -197,6 +197,8 @@ public:
static void SetAllTaxiLights(bool set);
};
+static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
+
inline uint8 GetCarDoorFlag(int32 carnode) {
switch (carnode) {
case CAR_DOOR_LF:
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index ecf760e4..348f2732 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -109,10 +109,8 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
void
CBoat::ProcessControl(void)
{
-#ifndef MIAMI
if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
-#endif
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index cde5de84..70407ab9 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -72,6 +72,8 @@ public:
};
+static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
+
extern float MAX_WAKE_LENGTH;
extern float MIN_WAKE_INTERVAL;
extern float WAKE_LIFETIME; \ No newline at end of file
diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h
index a8f604aa..39e4cbcf 100644
--- a/src/vehicles/Heli.h
+++ b/src/vehicles/Heli.h
@@ -95,3 +95,4 @@ public:
static void ActivateHeli(bool activate);
};
+static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index 6fa6776b..79738858 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -63,6 +63,7 @@ public:
static bool HasCesnaBeenDestroyed(void);
static bool HasDropOffCesnaBeenShotDown(void);
};
+static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
extern float LandingPoint;
extern float TakeOffPoint;
diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h
index e20a08fd..bf541250 100644
--- a/src/vehicles/Train.h
+++ b/src/vehicles/Train.h
@@ -91,3 +91,4 @@ public:
float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
static void UpdateTrains(void);
};
+static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 67024782..5dc7bc72 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -99,9 +99,6 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
-#ifdef MIAMI
- bParking = false;
-#endif
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@@ -121,9 +118,6 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
-#ifdef MIAMI
- AutoPilot.m_nSwitchDistance = 20;
-#endif
}
CVehicle::~CVehicle()
@@ -1353,23 +1347,3 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 99);
}
#endif
-
-#ifdef MIAMI
-eVehicleAppearance
-//--MIAMI: TODO, implement VC version, appearance != type
-// This would work for cars, boats and bikes but not for planes and helis
-CVehicle::GetVehicleAppearance(void)
-{
- if (IsCar())
- return VEHICLE_CAR;
- if (IsBoat())
- return VEHICLE_BOAT;
- if (IsBike())
- return VEHICLE_BIKE;
- if (IsPlane())
- return VEHICLE_PLANE;
- if (IsHeli())
- return VEHICLE_HELI;
- return VEHICLE_NONE;
-}
-#endif
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index bff5d578..110ff97c 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -109,18 +109,6 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
-#ifdef MIAMI
-enum eVehicleAppearance
-{
- VEHICLE_NONE,
- VEHICLE_CAR,
- VEHICLE_BIKE,
- VEHICLE_HELI,
- VEHICLE_BOAT,
- VEHICLE_PLANE,
-};
-#endif
-
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@@ -184,10 +172,6 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
-#ifdef MIAMI
- uint8 bParking : 1;
-#endif;
-
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@@ -252,9 +236,6 @@ public:
virtual void Load(uint8*& buf);
#endif
-#ifdef MIAMI
- eVehicleAppearance GetVehicleAppearance(void);
-#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@@ -310,4 +291,9 @@ public:
static bool m_bDisableMouseSteering;
};
+static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
+
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);