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-rw-r--r--src/audio/AudioLogic.cpp347
1 files changed, 176 insertions, 171 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 1df7e773..7089497d 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3151,9 +3151,9 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
- //173-243
+ //on height distance
if (volume != 0) {//!!
- m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { //!!
m_sQueueSample.m_nCounter = 88;
if (boat != nil) { //!!
@@ -3242,69 +3242,118 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
-
+ //sound from front of helicopter
m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume) { //!!
- LABEL_105:
- if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!!
- if (automobile->bEngineOn) {
- if (speedMultiplied >= 1.0f) {
- volume_5 = (1.0f - 0.5f * speedMultiplied) * 70.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(volume_5, 30.0, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (hunterBool) {
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- freq_6 = 3000.0f * speedMultiplied + 30000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- freq_6 = 3000.0f * speedMultiplied + 6000;
- }
- m_sQueueSample.m_nFrequency = freq_6;
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_5;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 30;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 3; //347 andro
+ if (hunterBool) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ } else if (boat) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //!!
+ //engine starting sound
+ if (automobile->bEngineOn) {
+ if (speedMultiplied < 1.0f) {
+ volume_5 = (1.0f - 0.5f * speedMultiplied) * 70.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_5, 30.0, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq_6 = 3000.0f * speedMultiplied + 30000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq_6 = 3000.0f * speedMultiplied + 6000;
}
+ m_sQueueSample.m_nFrequency = freq_6;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_5;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
}
- volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
- if (boat) {
- if (accelerate <= 0 && brake <= 0) //!!
- m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
- else
- m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
-
- if (speedMultiplied < 1.0) //??
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
-
- m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
- freqPrev_1 = m_sQueueSample.m_nFrequency;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- goto LABEL_147;
- m_sQueueSample.m_nCounter = 1;
-
-
-
+ }
+ if (boat) {
+ if (accelerate <= 0 && brake <= 0) //!!
+ m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
+ else
+ m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
+ if (speedMultiplied < 1.0) //??
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
+ freqPrev_1 = m_sQueueSample.m_nFrequency;
+ }
+ //after accel rotor sound
+ volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -3330,130 +3379,86 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- LABEL_147:
- if (boat) {
- //489-568
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
- volume_3 = speedMultiplied * 100.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
- if (accelerate <= 0 && brake <= 0)//!!
- m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
- else
- m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
- if (speedMultiplied < 1.0) //??
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
- m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
- freqPrev_0 = m_sQueueSample.m_nFrequency;
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_3;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- } else {
- //573-645
- posBackup = m_sQueueSample.m_vecPos;
- distCalcBool = params->m_bDistanceCalculated;
- distance_3 = params->m_fDistance;
-
- m_sQueueSample.m_vecPos = pos;
- params->m_bDistanceCalculated = false;
- params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
- if (params->m_fDistance < 729.0f) { //!!
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
- volume_2 = 25.0f * volumeModifier;
- m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {//!!
- m_sQueueSample.m_nCounter = 2;
- if (hunterBool)//!!
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
- else
- m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
- m_sQueueSample.m_nBankIndex = 0;
- m_sQueueSample.m_bIs2D = 0;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_2;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 27.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- }
-
- m_sQueueSample.m_vecPos = posBackup;
- params->m_bDistanceCalculated = distCalcBool;
- params->m_fDistance = distance_3;
- }
- cameraMatrix.~CMatrix();
- return;
-
}
- m_sQueueSample.m_nCounter = 3; //347 andro
- if (hunterBool) { //!!
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
+ if (boat) {
+ //489-568
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) { //?? 525 andro
+ volume_3 = speedMultiplied * 100.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
+ if (accelerate <= 0 && brake <= 0)//!!
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
+ else
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
+ if (speedMultiplied < 1.0) //??
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
+ freqPrev_0 = m_sQueueSample.m_nFrequency;
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_3;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
} else {
- if (boat) { //!!
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_1;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- goto LABEL_105;
+ //vacuum cleaner sound
+ posBackup = m_sQueueSample.m_vecPos;
+ distCalcBool = params->m_bDistanceCalculated;
+ distance_3 = params->m_fDistance;
+
+ m_sQueueSample.m_vecPos = pos;
+ params->m_bDistanceCalculated = false;
+ params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
+ if (params->m_fDistance < 729.0f) { //!!
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
+ volume_2 = 25.0f * volumeModifier;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {//!!
+ m_sQueueSample.m_nCounter = 2;
+ if (hunterBool)//!!
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
+ m_sQueueSample.m_nBankIndex = 0;
+ m_sQueueSample.m_bIs2D = 0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_2;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 27.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
}
- m_sQueueSample.m_nSampleIndex = 8;
+
+ m_sQueueSample.m_vecPos = posBackup;
+ params->m_bDistanceCalculated = distCalcBool;
+ params->m_fDistance = distance_3;
}
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_1;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- goto LABEL_105;
-
-
+ cameraMatrix.~CMatrix();
+ return;
}
//TODO use it in ProcessVehicle