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path: root/src/audio/audio_enums.h (follow)
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* int32 enum fixedwithmorten2020-12-071-1/+1
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* player mood enumSergeanur2020-09-091-0/+9
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* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+1
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* Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+2
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* miamification of some audio structsSergeanur2020-06-081-14/+17
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* Support of original mp3/wav/adfSergeanur2020-05-271-198/+1227
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* cMusicManagerSergeanur2020-02-071-200/+200
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* audio stuffSergeanur2020-01-251-1/+28
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* audio.h -> audio_enums.hSergeanur2019-10-261-0/+228