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2021-01-23Includes overhaul, fix some compiler warningserorcun1-2/+0
2021-01-22get rid of most --MIAMI commentswithmorten3-6/+0
2021-01-21bletchaap1-4/+1
2021-01-21fixed anisotropic filtering; updated librwaap1-4/+4
2021-01-13Fix build without FIX_BUGS, divide to 0 fixeserorcun2-5/+6
2020-12-29Reorder CEntity functions into their original orderSergeanur1-20/+0
2020-12-29Reorder CEntity functions into their original orderSergeanur1-20/+0
2020-12-27signed/unsigned fixes, and some other fixeserorcun2-6/+6
2020-12-26Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as defaulterorcun1-1/+1
2020-12-25signed/unsigned fixes, and some other fixeserorcun2-6/+6
2020-12-21core/FileLoader.cppaap1-23/+0
2020-12-21push/pop memidsaap1-1/+0
2020-12-18anim compressionaap1-1/+1
2020-12-18added MemoryHeap from III, MemoryMgraap6-42/+846
2020-12-13sync vis-plugins with miamiaap1-5/+14
2020-12-13some rendering thingsaap1-37/+41
2020-12-07ps2 hud, restore original codeFire-Head1-0/+1
2020-12-05fix pMemoryTopaap1-7/+7
2020-12-04typoaap1-1/+1
2020-12-04bit more GTA_VERSION and GTA_PS2aap1-0/+5
2020-12-02blaaap1-2/+1
2020-12-02rpDefaultGeometryInstanceaap1-6/+85
2020-12-01TexturePoolsSergeanur4-9/+263
2020-12-01TexturePoolsSergeanur4-7/+263
2020-12-01some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2-1/+2
2020-12-01Make texture conversion work a bit fasterSergeanur1-0/+16
2020-11-28moved some stuff to MemoryMgraap4-137/+142
2020-11-28Make texture conversion work a bit fasterSergeanur1-0/+16
2020-11-26start using CMemoryHeapaap5-108/+207
2020-11-25memory heap starting to workaap2-6/+22
2020-11-25implemented CMemoryHeap, not used or tested yetaap2-0/+736
2020-11-23two unused functionsaap2-0/+43
2020-11-23two unused functionsaap2-0/+43
2020-11-22finished cullzonesaap1-2/+0
2020-11-18more fixes to librw stuffaap1-3/+3
2020-11-18more fixes to librw stuffaap1-3/+3
2020-11-18changes to librw layer, GLES now runtime choiceaap1-4/+89
2020-11-18changes to librw layer, GLES now runtime choiceaap1-4/+88
2020-11-11changes to RW layer so loading foreign files worksaap2-0/+79
2020-11-03new LCS-style rendereraap2-1/+23
2020-10-31Merge pull request #792 from withmorten/masteraap1-2/+4
2020-10-29few more fixes to last commitaap1-1/+1
2020-10-29fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten1-2/+4
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap3-2/+33
2020-10-25Messages fix and update librwerorcun1-0/+2
2020-10-24librw updateerorcun1-1/+1
2020-10-24Messages and CameraSize fixerorcun1-2/+4
2020-10-18Fixes and style changes from miamierorcun1-1/+10
2020-10-17Radar, WaterCannon, win/glfw skelseray orçunus1-2/+10
2020-10-09Fix sniper and water creatures bug, mark some fileseray orçunus1-0/+1
2020-08-30CGame done, Peds, fixeseray orçunus1-2/+4
2020-08-21...aap1-1/+1
2020-08-20CStreaming done, hopefullyaap1-0/+6
2020-08-20small fixesaap3-14/+7
2020-08-20rw stuff done & other small thingsaap7-50/+52
2020-08-19txd.img bugaap1-0/+5
2020-08-19update librw; fix txd.img bugaap1-0/+5
2020-08-19neo pipelines; postfx fixaap2-0/+11
2020-08-18neo pipelinesaap2-0/+11
2020-08-11implemented extended postfxaap1-2/+9
2020-07-31NULL -> nilFire-Head1-3/+3
2020-07-29rename shitaap2-3/+3
2020-07-29Add forgotten fileSergeanur1-0/+247
2020-07-29Dual pass rendering for RW 3.3Sergeanur2-4/+8
2020-07-29The real pickup reflection fixSergeanur2-1/+43
2020-07-29Update RwHelper.cppFire-Head1-1/+1
2020-07-29miami shadowsFire-Head2-0/+122
2020-07-2464-bit on Windowseray orçunus3-6/+6
2020-07-23Add ps2 audio pathsSergeanur1-3/+3
2020-07-2264-bit on Windowseray orçunus3-6/+6
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur1-15/+98
2020-07-18Add compatibility with RW 3.4Sergeanur1-4/+4
2020-07-16make game load all platform dffsaap2-2/+71
2020-07-16tiny cleanupaap1-1/+1
2020-07-01CBoat and friendsaap2-0/+9
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head1-1/+1
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur1-1/+1
2020-06-01hanim fixaap1-2/+8
2020-06-01hanim fixaap1-2/+8
2020-05-22VC CMenuManager struct, ctor etc.eray orçunus1-3/+3
2020-05-16fixes for 64 bit buildaap1-0/+11
2020-05-16blaaap1-1/+1
2020-05-16minimal weather stuff + multiple bugfixesNikolay Korolev1-0/+2
2020-05-12Fix linux warningsFilip Gawin1-6/+9
2020-05-11RenderPedCB from VCaap1-5/+9
2020-05-11CVisibilityPluginsaap2-134/+158
2020-05-11Linux build supporteray orçunus3-24/+25
2020-05-11CRendereraap4-22/+47
2020-05-10some fixes and cosmetic changesaap1-0/+8
2020-05-10CVehicleModelInfoaap2-2/+18
2020-05-10CWeaponModelInfoaap2-0/+20
2020-05-09Place debug menu under ifdefSergeanur1-0/+2
2020-05-06implemented most of timecycle and mbluraap1-6/+26
2020-05-05getting the vice city map to workaap1-5/+0
2020-05-05cleaned up MIAMI ifdefsaap1-10/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-04-26fixes for glfwaap1-35/+0
2020-04-26Initial GLFW supporteray orçunus3-1/+38
2020-04-25using librw GS alpha test emulationaap2-0/+6
2020-04-25few fixesaap3-4/+23
2020-04-24implemented debugmenuaap2-1/+11
2020-04-24implemented skinned peds, no cutscene hands yetaap4-8/+198
2020-04-22Crossplatform work continueseray orçunus1-3/+0
2020-04-20Try to build with mingwFilip Gawin1-17/+17
2020-04-17implemented librw alphatest settingaap1-1/+2
2020-04-17We don't need rw.cpp anymoreSergeanur1-40/+0
2020-04-17Remove patchesSergeanur9-945/+13
2020-04-17rem refsFire-Head6-35/+37
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-1/+1
2020-04-16Increase alpha entity list capacity for wide screenSergeanur1-2/+7
2020-04-16More refs removedSergeanur7-65/+69
2020-04-16first fake RW implementation workingaap2-6/+10
2020-04-15implemented most of librw wrapperaap5-8/+33
2020-04-14RwMatFX support with linked RW libsSergeanur1-0/+13
2020-04-14Debug font and CProfilesSergeanur2-15/+39
2020-04-11Link with RW libsSergeanur14-0/+3752