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path: root/src/weapons/Weapon.cpp (follow)
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* Merge branch 'master' into miamiSergeanur2020-05-121-0/+8
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| * Fix linux warningsFilip Gawin2020-05-121-0/+8
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-6/+22
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| * fix shotgunNikolay Korolev2020-05-121-1/+1
| * Remove odd calculations for bullet hit smokeSergeanur2020-05-121-5/+21
| * named anim assoc flagsaap2020-05-091-1/+1
* | CClouds; disabled object clipping for SA camaap2020-05-121-1/+1
* | named anim assoc flagsaap2020-05-091-1/+1
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* IsStaticNikolay Korolev2020-05-061-5/+5
* changed saving compatibilityNikolay Korolev2020-05-021-1/+27
* Adding getters and setters for type and statusSergeanur2020-04-301-14/+14
* fixed shooting targetaap2020-04-251-2/+2
* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+1
* Try to build with mingwFilip Gawin2020-04-201-15/+18
* Remove patchesSergeanur2020-04-171-36/+2
* Various fixeseray orçunus2020-04-161-1/+1
* fixed crashFire-Head2020-04-151-1/+1
* fixed uzi/ak47/m16 traceFire-Head2020-04-151-1/+1
* 'fix' fixFire-Head2020-04-151-16/+15
* weapon cosmetic fixFire-Head2020-04-151-483/+484
* Update Weapon.cppFire_Head2020-04-151-1/+1
* CWeapon done, ps2 cheats fixFire-Head2020-04-151-26/+2209
* vehicles missing functions + fixesNikolay Korolev2020-04-011-0/+1
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-2/+14
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
* AnimViewer!eray orçunus2019-08-151-0/+1
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+37
* implemented CAutomobile::TankControlaap2019-07-251-0/+1
* bit more CAutomobileaap2019-07-231-0/+2
* Phone, World, Pederay orçunus2019-07-151-0/+6
* CPed...eray orçunus2019-07-061-0/+6
* More CPederay orçunus2019-07-011-1/+36
* Big CPed updateeray orçunus2019-06-201-0/+2
* implemented some of CCam and dependenciesaap2019-05-291-0/+4