From 456cb01f16ded015803508c98fbd34f563b153ee Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 5 Aug 2020 13:36:07 +0300 Subject: Enable PS2 Alpha test Emu in debug menu on RW --- src/core/re3.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 8c0020d0..f9be4b51 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -457,9 +457,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); -#ifdef LIBRW DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); -#endif DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); -- cgit v1.2.3