From b1f9e28cd155459ab2843690c248ed9f4767bc3f Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 2 Jun 2019 06:00:38 +0300 Subject: skeleton updated, windows specific stuff added --- dxsdk/Include/d3d9types.h | 1855 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1855 insertions(+) create mode 100644 dxsdk/Include/d3d9types.h (limited to 'dxsdk/Include/d3d9types.h') diff --git a/dxsdk/Include/d3d9types.h b/dxsdk/Include/d3d9types.h new file mode 100644 index 00000000..4c2108fd --- /dev/null +++ b/dxsdk/Include/d3d9types.h @@ -0,0 +1,1855 @@ +/*==========================================================================; + * + * Copyright (C) Microsoft Corporation. All Rights Reserved. + * + * File: d3d9types.h + * Content: Direct3D capabilities include file + * + ***************************************************************************/ + +#ifndef _d3d9TYPES_H_ +#define _d3d9TYPES_H_ + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif //DIRECT3D_VERSION + +// include this file content only if compiling for DX9 interfaces +#if(DIRECT3D_VERSION >= 0x0900) + +#include + +#if _MSC_VER >= 1200 +#pragma warning(push) +#endif +#pragma warning(disable:4201) // anonymous unions warning +#if defined(_X86_) || defined(_IA64) +#pragma pack(4) +#endif + +// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +// maps unsigned 8 bits/channel to D3DCOLOR +#define D3DCOLOR_ARGB(a,r,g,b) \ + ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) +#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) +#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) + +#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) +#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) + +// maps floating point channels (0.f to 1.f range) to D3DCOLOR +#define D3DCOLOR_COLORVALUE(r,g,b,a) \ + D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) + + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR; +#define D3DVECTOR_DEFINED +#endif + +#ifndef D3DCOLORVALUE_DEFINED +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; +#define D3DCOLORVALUE_DEFINED +#endif + +#ifndef D3DRECT_DEFINED +typedef struct _D3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} D3DRECT; +#define D3DRECT_DEFINED +#endif + +#ifndef D3DMATRIX_DEFINED +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + + }; + float m[4][4]; + }; +} D3DMATRIX; +#define D3DMATRIX_DEFINED +#endif + +typedef struct _D3DVIEWPORT9 { + DWORD X; + DWORD Y; /* Viewport Top left */ + DWORD Width; + DWORD Height; /* Viewport Dimensions */ + float MinZ; /* Min/max of clip Volume */ + float MaxZ; +} D3DVIEWPORT9; + +/* + * Values for clip fields. + */ + +// Max number of user clipping planes, supported in D3D. +#define D3DMAXUSERCLIPPLANES 32 + +// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE +// +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +// The following bits are used in the ClipUnion and ClipIntersection +// members of the D3DCLIPSTATUS9 +// + +#define D3DCS_LEFT 0x00000001L +#define D3DCS_RIGHT 0x00000002L +#define D3DCS_TOP 0x00000004L +#define D3DCS_BOTTOM 0x00000008L +#define D3DCS_FRONT 0x00000010L +#define D3DCS_BACK 0x00000020L +#define D3DCS_PLANE0 0x00000040L +#define D3DCS_PLANE1 0x00000080L +#define D3DCS_PLANE2 0x00000100L +#define D3DCS_PLANE3 0x00000200L +#define D3DCS_PLANE4 0x00000400L +#define D3DCS_PLANE5 0x00000800L + +#define D3DCS_ALL (D3DCS_LEFT | \ + D3DCS_RIGHT | \ + D3DCS_TOP | \ + D3DCS_BOTTOM | \ + D3DCS_FRONT | \ + D3DCS_BACK | \ + D3DCS_PLANE0 | \ + D3DCS_PLANE1 | \ + D3DCS_PLANE2 | \ + D3DCS_PLANE3 | \ + D3DCS_PLANE4 | \ + D3DCS_PLANE5) + +typedef struct _D3DCLIPSTATUS9 { + DWORD ClipUnion; + DWORD ClipIntersection; +} D3DCLIPSTATUS9; + +typedef struct _D3DMATERIAL9 { + D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ + D3DCOLORVALUE Ambient; /* Ambient color RGB */ + D3DCOLORVALUE Specular; /* Specular 'shininess' */ + D3DCOLORVALUE Emissive; /* Emissive color RGB */ + float Power; /* Sharpness if specular highlight */ +} D3DMATERIAL9; + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DLIGHTTYPE; + +typedef struct _D3DLIGHT9 { + D3DLIGHTTYPE Type; /* Type of light source */ + D3DCOLORVALUE Diffuse; /* Diffuse color of light */ + D3DCOLORVALUE Specular; /* Specular color of light */ + D3DCOLORVALUE Ambient; /* Ambient color of light */ + D3DVECTOR Position; /* Position in world space */ + D3DVECTOR Direction; /* Direction in world space */ + float Range; /* Cutoff range */ + float Falloff; /* Falloff */ + float Attenuation0; /* Constant attenuation */ + float Attenuation1; /* Linear attenuation */ + float Attenuation2; /* Quadratic attenuation */ + float Theta; /* Inner angle of spotlight cone */ + float Phi; /* Outer angle of spotlight cone */ +} D3DLIGHT9; + +/* + * Options for clearing + */ +#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ +#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ +#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ + +/* + * The following defines the rendering states + */ + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DSHADEMODE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DFILLMODE; + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ + D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ + D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DBLEND; + +typedef enum _D3DBLENDOP { + D3DBLENDOP_ADD = 1, + D3DBLENDOP_SUBTRACT = 2, + D3DBLENDOP_REVSUBTRACT = 3, + D3DBLENDOP_MIN = 4, + D3DBLENDOP_MAX = 5, + D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DBLENDOP; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_MIRRORONCE = 5, + D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DTEXTUREADDRESS; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DCULL; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DCMPFUNC; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DSTENCILOP; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DFOGMODE; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, // Z buffering + D3DZB_USEW = 2, // W buffering + D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DZBUFFERTYPE; + +// Primitives supported by draw-primitive API +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DPRIMITIVETYPE; + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTS_VIEW = 2, + D3DTS_PROJECTION = 3, + D3DTS_TEXTURE0 = 16, + D3DTS_TEXTURE1 = 17, + D3DTS_TEXTURE2 = 18, + D3DTS_TEXTURE3 = 19, + D3DTS_TEXTURE4 = 20, + D3DTS_TEXTURE5 = 21, + D3DTS_TEXTURE6 = 22, + D3DTS_TEXTURE7 = 23, + D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DTRANSFORMSTATETYPE; + +#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) +#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) +#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) +#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) +#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) + +typedef enum _D3DRENDERSTATETYPE { + D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ + D3DRS_FILLMODE = 8, /* D3DFILLMODE */ + D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ + D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ + D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ + D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ + D3DRS_SRCBLEND = 19, /* D3DBLEND */ + D3DRS_DESTBLEND = 20, /* D3DBLEND */ + D3DRS_CULLMODE = 22, /* D3DCULL */ + D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ + D3DRS_ALPHAREF = 24, /* D3DFIXED */ + D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ + D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ + D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ + D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ + D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ + D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ + D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ + D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ + D3DRS_FOGEND = 37, /* Fog end */ + D3DRS_FOGDENSITY = 38, /* Fog density */ + D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ + D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ + D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ + D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ + D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ + D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ + D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ + D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ + D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ + D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ + D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ + D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ + D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ + D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ + D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ + D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ + D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ + D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ + D3DRS_CLIPPING = 136, + D3DRS_LIGHTING = 137, + D3DRS_AMBIENT = 139, + D3DRS_FOGVERTEXMODE = 140, + D3DRS_COLORVERTEX = 141, + D3DRS_LOCALVIEWER = 142, + D3DRS_NORMALIZENORMALS = 143, + D3DRS_DIFFUSEMATERIALSOURCE = 145, + D3DRS_SPECULARMATERIALSOURCE = 146, + D3DRS_AMBIENTMATERIALSOURCE = 147, + D3DRS_EMISSIVEMATERIALSOURCE = 148, + D3DRS_VERTEXBLEND = 151, + D3DRS_CLIPPLANEENABLE = 152, + D3DRS_POINTSIZE = 154, /* float point size */ + D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ + D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ + D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ + D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ + D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ + D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ + D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer + D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable + D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation + D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor + D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ + D3DRS_INDEXEDVERTEXBLENDENABLE = 167, + D3DRS_COLORWRITEENABLE = 168, // per-channel write enable + D3DRS_TWEENFACTOR = 170, // float tween factor + D3DRS_BLENDOP = 171, // D3DBLENDOP setting + D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) + D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC + D3DRS_SCISSORTESTENABLE = 174, + D3DRS_SLOPESCALEDEPTHBIAS = 175, + D3DRS_ANTIALIASEDLINEENABLE = 176, + D3DRS_MINTESSELLATIONLEVEL = 178, + D3DRS_MAXTESSELLATIONLEVEL = 179, + D3DRS_ADAPTIVETESS_X = 180, + D3DRS_ADAPTIVETESS_Y = 181, + D3DRS_ADAPTIVETESS_Z = 182, + D3DRS_ADAPTIVETESS_W = 183, + D3DRS_ENABLEADAPTIVETESSELLATION = 184, + D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ + D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ + D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ + D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ + D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ + D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ + D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ + D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ + D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ + D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ + D3DRS_DEPTHBIAS = 195, + D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ + D3DRS_WRAP9 = 199, + D3DRS_WRAP10 = 200, + D3DRS_WRAP11 = 201, + D3DRS_WRAP12 = 202, + D3DRS_WRAP13 = 203, + D3DRS_WRAP14 = 204, + D3DRS_WRAP15 = 205, + D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ + D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ + D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ + D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ + + + D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DRENDERSTATETYPE; + +// Maximum number of simultaneous render targets D3D supports +#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 + +// Values for material source +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, // Color from material is used + D3DMCS_COLOR1 = 1, // Diffuse vertex color is used + D3DMCS_COLOR2 = 2, // Specular vertex color is used + D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DMATERIALCOLORSOURCE; + +// Bias to apply to the texture coordinate set to apply a wrap to. +#define D3DRENDERSTATE_WRAPBIAS 128UL + +/* Flags to construct the WRAP render states */ +#define D3DWRAP_U 0x00000001L +#define D3DWRAP_V 0x00000002L +#define D3DWRAP_W 0x00000004L + +/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ +#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U +#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V +#define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W +#define D3DWRAPCOORD_3 0x00000008L + +/* Flags to construct D3DRS_COLORWRITEENABLE */ +#define D3DCOLORWRITEENABLE_RED (1L<<0) +#define D3DCOLORWRITEENABLE_GREEN (1L<<1) +#define D3DCOLORWRITEENABLE_BLUE (1L<<2) +#define D3DCOLORWRITEENABLE_ALPHA (1L<<3) + +/* + * State enumerants for per-stage processing of fixed function pixel processing + * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. + */ +typedef enum _D3DTEXTURESTAGESTATETYPE +{ + D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ + D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ + D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ + D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ + D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ + D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ + D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ + D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ + D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ + D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ + D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ + D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ + D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ + D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ + D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ + D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ + D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ + D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */ + + + D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DTEXTURESTAGESTATETYPE; + +/* + * State enumerants for per-sampler texture processing. + */ +typedef enum _D3DSAMPLERSTATETYPE +{ + D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ + D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ + D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ + D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ + D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ + D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ + D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ + D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ + D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ + D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ + D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, + no correction required.) else correct for + Gamma = 2.2 */ + D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this + indicates which element index to use. Default = 0. */ + D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map. + Only valid for D3DDMAPSAMPLER sampler */ + D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DSAMPLERSTATETYPE; + +/* Special sampler which is used in the tesselator */ +#define D3DDMAPSAMPLER 256 + +// Samplers used in vertex shaders +#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) +#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) +#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) +#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) + +// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position +// and normal in the camera space) should be taken as texture coordinates +// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from +// +#define D3DTSS_TCI_PASSTHRU 0x00000000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 +#define D3DTSS_TCI_SPHEREMAP 0x00040000 + +/* + * Enumerations for COLOROP and ALPHAOP texture blending operations set in + * texture processing stage controls in D3DTSS. + */ +typedef enum _D3DTEXTUREOP +{ + // Control + D3DTOP_DISABLE = 1, // disables stage + D3DTOP_SELECTARG1 = 2, // the default + D3DTOP_SELECTARG2 = 3, + + // Modulate + D3DTOP_MODULATE = 4, // multiply args together + D3DTOP_MODULATE2X = 5, // multiply and 1 bit + D3DTOP_MODULATE4X = 6, // multiply and 2 bits + + // Add + D3DTOP_ADD = 7, // add arguments together + D3DTOP_ADDSIGNED = 8, // add with -0.5 bias + D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit + D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation + D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product + // Arg1 + Arg2 - Arg1*Arg2 + // = Arg1 + (1-Arg1)*Arg2 + + // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) + D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha + D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha + D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR + + // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) + D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha + D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color + + // Specular mapping + D3DTOP_PREMODULATE = 17, // modulate with next texture before use + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB + // COLOROP only + D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A + // COLOROP only + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB + // COLOROP only + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A + // COLOROP only + + // Bump mapping + D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation + D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel + + // This can do either diffuse or specular bump mapping with correct input. + // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) + // where each component has been scaled and offset to make it signed. + // The result is replicated into all four (including alpha) channels. + // This is a valid COLOROP only. + D3DTOP_DOTPRODUCT3 = 24, + + // Triadic ops + D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 + D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 + + D3DTOP_FORCE_DWORD = 0x7fffffff, +} D3DTEXTUREOP; + +/* + * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending + * operations set in texture processing stage controls in D3DRENDERSTATE. + */ +#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector +#define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) +#define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) +#define D3DTA_TEXTURE 0x00000002 // select texture color (read only) +#define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only) +#define D3DTA_SPECULAR 0x00000004 // select specular color (read only) +#define D3DTA_TEMP 0x00000005 // select temporary register color (read/write) +#define D3DTA_CONSTANT 0x00000006 // select texture stage constant +#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier) +#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier) + +// +// Values for D3DSAMP_***FILTER texture stage states +// +typedef enum _D3DTEXTUREFILTERTYPE +{ + D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) + D3DTEXF_POINT = 1, // nearest + D3DTEXF_LINEAR = 2, // linear interpolation + D3DTEXF_ANISOTROPIC = 3, // anisotropic + D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent + D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian + D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DTEXTUREFILTERTYPE; + +/* Bits for Flags in ProcessVertices call */ + +#define D3DPV_DONOTCOPYDATA (1 << 0) + +//------------------------------------------------------------------- + +// Flexible vertex format bits +// +#define D3DFVF_RESERVED0 0x001 +#define D3DFVF_POSITION_MASK 0x400E +#define D3DFVF_XYZ 0x002 +#define D3DFVF_XYZRHW 0x004 +#define D3DFVF_XYZB1 0x006 +#define D3DFVF_XYZB2 0x008 +#define D3DFVF_XYZB3 0x00a +#define D3DFVF_XYZB4 0x00c +#define D3DFVF_XYZB5 0x00e +#define D3DFVF_XYZW 0x4002 + +#define D3DFVF_NORMAL 0x010 +#define D3DFVF_PSIZE 0x020 +#define D3DFVF_DIFFUSE 0x040 +#define D3DFVF_SPECULAR 0x080 + +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x000 +#define D3DFVF_TEX1 0x100 +#define D3DFVF_TEX2 0x200 +#define D3DFVF_TEX3 0x300 +#define D3DFVF_TEX4 0x400 +#define D3DFVF_TEX5 0x500 +#define D3DFVF_TEX6 0x600 +#define D3DFVF_TEX7 0x700 +#define D3DFVF_TEX8 0x800 + +#define D3DFVF_LASTBETA_UBYTE4 0x1000 +#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 + +#define D3DFVF_RESERVED2 0x6000 // 2 reserved bits + +//--------------------------------------------------------------------- +// Vertex Shaders +// + +// Vertex shader declaration + +// Vertex element semantics +// +typedef enum _D3DDECLUSAGE +{ + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT, // 1 + D3DDECLUSAGE_BLENDINDICES, // 2 + D3DDECLUSAGE_NORMAL, // 3 + D3DDECLUSAGE_PSIZE, // 4 + D3DDECLUSAGE_TEXCOORD, // 5 + D3DDECLUSAGE_TANGENT, // 6 + D3DDECLUSAGE_BINORMAL, // 7 + D3DDECLUSAGE_TESSFACTOR, // 8 + D3DDECLUSAGE_POSITIONT, // 9 + D3DDECLUSAGE_COLOR, // 10 + D3DDECLUSAGE_FOG, // 11 + D3DDECLUSAGE_DEPTH, // 12 + D3DDECLUSAGE_SAMPLE, // 13 +} D3DDECLUSAGE; + +#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE +#define MAXD3DDECLUSAGEINDEX 15 +#define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element + +typedef enum _D3DDECLMETHOD +{ + D3DDECLMETHOD_DEFAULT = 0, + D3DDECLMETHOD_PARTIALU, + D3DDECLMETHOD_PARTIALV, + D3DDECLMETHOD_CROSSUV, // Normal + D3DDECLMETHOD_UV, + D3DDECLMETHOD_LOOKUP, // Lookup a displacement map + D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map +} D3DDECLMETHOD; + +#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED + +// Declarations for _Type fields +// +typedef enum _D3DDECLTYPE +{ + D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) + D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) + D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) + D3DDECLTYPE_FLOAT4 = 3, // 4D float + D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range + // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) + D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte + D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) + D3DDECLTYPE_SHORT4 = 7, // 4D signed short + +// The following types are valid only with vertex shaders >= 2.0 + + + D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 + D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) + D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) + D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) + D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) + D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) + D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) + D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) + D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values + D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. +} D3DDECLTYPE; + +#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED + +typedef struct _D3DVERTEXELEMENT9 +{ + WORD Stream; // Stream index + WORD Offset; // Offset in the stream in bytes + BYTE Type; // Data type + BYTE Method; // Processing method + BYTE Usage; // Semantics + BYTE UsageIndex; // Semantic index +} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; + +// This is used to initialize the last vertex element in a vertex declaration +// array +// +#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} + +// Maximum supported number of texture coordinate sets +#define D3DDP_MAXTEXCOORD 8 + +//--------------------------------------------------------------------- +// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter +//--------------------------------------------------------------------- +#define D3DSTREAMSOURCE_INDEXEDDATA (1<<30) +#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) + + + +//--------------------------------------------------------------------- +// +// The internal format of Pixel Shader (PS) & Vertex Shader (VS) +// Instruction Tokens is defined in the Direct3D Device Driver Kit +// +//--------------------------------------------------------------------- + +// +// Instruction Token Bit Definitions +// +#define D3DSI_OPCODE_MASK 0x0000FFFF + +#define D3DSI_INSTLENGTH_MASK 0x0F000000 +#define D3DSI_INSTLENGTH_SHIFT 24 + +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE +{ + D3DSIO_NOP = 0, + D3DSIO_MOV , + D3DSIO_ADD , + D3DSIO_SUB , + D3DSIO_MAD , + D3DSIO_MUL , + D3DSIO_RCP , + D3DSIO_RSQ , + D3DSIO_DP3 , + D3DSIO_DP4 , + D3DSIO_MIN , + D3DSIO_MAX , + D3DSIO_SLT , + D3DSIO_SGE , + D3DSIO_EXP , + D3DSIO_LOG , + D3DSIO_LIT , + D3DSIO_DST , + D3DSIO_LRP , + D3DSIO_FRC , + D3DSIO_M4x4 , + D3DSIO_M4x3 , + D3DSIO_M3x4 , + D3DSIO_M3x3 , + D3DSIO_M3x2 , + D3DSIO_CALL , + D3DSIO_CALLNZ , + D3DSIO_LOOP , + D3DSIO_RET , + D3DSIO_ENDLOOP , + D3DSIO_LABEL , + D3DSIO_DCL , + D3DSIO_POW , + D3DSIO_CRS , + D3DSIO_SGN , + D3DSIO_ABS , + D3DSIO_NRM , + D3DSIO_SINCOS , + D3DSIO_REP , + D3DSIO_ENDREP , + D3DSIO_IF , + D3DSIO_IFC , + D3DSIO_ELSE , + D3DSIO_ENDIF , + D3DSIO_BREAK , + D3DSIO_BREAKC , + D3DSIO_MOVA , + D3DSIO_DEFB , + D3DSIO_DEFI , + + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL , + D3DSIO_TEX , + D3DSIO_TEXBEM , + D3DSIO_TEXBEML , + D3DSIO_TEXREG2AR , + D3DSIO_TEXREG2GB , + D3DSIO_TEXM3x2PAD , + D3DSIO_TEXM3x2TEX , + D3DSIO_TEXM3x3PAD , + D3DSIO_TEXM3x3TEX , + D3DSIO_RESERVED0 , + D3DSIO_TEXM3x3SPEC , + D3DSIO_TEXM3x3VSPEC , + D3DSIO_EXPP , + D3DSIO_LOGP , + D3DSIO_CND , + D3DSIO_DEF , + D3DSIO_TEXREG2RGB , + D3DSIO_TEXDP3TEX , + D3DSIO_TEXM3x2DEPTH , + D3DSIO_TEXDP3 , + D3DSIO_TEXM3x3 , + D3DSIO_TEXDEPTH , + D3DSIO_CMP , + D3DSIO_BEM , + D3DSIO_DP2ADD , + D3DSIO_DSX , + D3DSIO_DSY , + D3DSIO_TEXLDD , + D3DSIO_SETP , + D3DSIO_TEXLDL , + D3DSIO_BREAKP , + + D3DSIO_PHASE = 0xFFFD, + D3DSIO_COMMENT = 0xFFFE, + D3DSIO_END = 0xFFFF, + + D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +//--------------------------------------------------------------------- +// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 +// +#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f +#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f + +//--------------------------------------------------------------------- +// Co-Issue Instruction Modifier - if set then this instruction is to be +// issued in parallel with the previous instruction(s) for which this bit +// is not set. +// +#define D3DSI_COISSUE 0x40000000 + +//--------------------------------------------------------------------- +// Opcode specific controls + +#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 +#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 + +// ps_2_0 texld controls +#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) +#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) + +// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) +typedef enum _D3DSHADER_COMPARISON +{ + // < = > + D3DSPC_RESERVED0= 0, // 0 0 0 + D3DSPC_GT = 1, // 0 0 1 + D3DSPC_EQ = 2, // 0 1 0 + D3DSPC_GE = 3, // 0 1 1 + D3DSPC_LT = 4, // 1 0 0 + D3DSPC_NE = 5, // 1 0 1 + D3DSPC_LE = 6, // 1 1 0 + D3DSPC_RESERVED1= 7 // 1 1 1 +} D3DSHADER_COMPARISON; + +// Comparison is part of instruction opcode token: +#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT +#define D3DSHADER_COMPARISON_MASK (0x7<>8)&0xFF) +#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) + +// destination/source parameter register type +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK 0x7FFF0000 +#define D3DSHADER_COMMENT(_DWordSize) \ + ((((_DWordSize)<= 1200 +#pragma warning(pop) +#else +#pragma warning(default:4201) +#endif + +#endif /* (DIRECT3D_VERSION >= 0x0900) */ +#endif /* _d3d9TYPES(P)_H_ */ + -- cgit v1.2.3