From 99d8e12207ee08e8727d0e20e9d81d77aef80d61 Mon Sep 17 00:00:00 2001 From: blingu <36486731+blingu@users.noreply.github.com> Date: Wed, 5 Aug 2020 14:28:12 +0200 Subject: added partial bsd support (FreeBSD) --- premake5.lua | 632 ++++++++++++++++++++++++++++++----------------------------- 1 file changed, 326 insertions(+), 306 deletions(-) (limited to 'premake5.lua') diff --git a/premake5.lua b/premake5.lua index c8190e15..dc64956d 100644 --- a/premake5.lua +++ b/premake5.lua @@ -1,308 +1,328 @@ -newoption { - trigger = "glewdir", - value = "PATH", - description = "Directory of GLEW", - default = "glew-2.1.0" -} - -newoption { - trigger = "glfwdir64", - value = "PATH", - description = "Directory of glfw", - default = "glfw-3.3.2.bin.WIN64", -} - -newoption { - trigger = "glfwdir32", - value = "PATH", - description = "Directory of glfw", - default = "glfw-3.3.2.bin.WIN32", -} - -newoption { - trigger = "with-librw", - description = "Build and use librw from this solution" -} - -newoption { - trigger = "with-opus", - description = "Build with opus" -} - -if(_OPTIONS["with-librw"]) then - Librw = "librw" -else - Librw = os.getenv("LIBRW") or "librw" -end - -function getsys(a) - if a == 'windows' then - return 'win' - end - return a -end - -function getarch(a) - if a == 'x86_64' then - return 'amd64' - elseif a == 'ARM' then - return 'arm' - end - return a -end - -workspace "re3" - language "C++" - configurations { "Debug", "Release" } - location "build" - symbols "Full" - staticruntime "off" - - filter { "system:windows" } - platforms { - "win-x86-RW33_d3d8-mss", - "win-x86-librw_d3d9-mss", - "win-x86-librw_gl3_glfw-mss", - "win-x86-RW33_d3d8-oal", - "win-x86-librw_d3d9-oal", - "win-x86-librw_gl3_glfw-oal", - "win-amd64-librw_d3d9-oal", - "win-amd64-librw_gl3_glfw-oal", - } - - filter { "system:linux" } - platforms { - "linux-x86-librw_gl3_glfw-oal", - "linux-amd64-librw_gl3_glfw-oal", - "linux-arm-librw_gl3_glfw-oal", - } - - filter "configurations:Debug" - defines { "DEBUG" } - - filter "configurations:Release" - defines { "NDEBUG" } - optimize "On" - - filter { "platforms:win*" } - system "windows" - - filter { "platforms:linux*" } - system "linux" - - filter { "platforms:*x86*" } - architecture "x86" - - filter { "platforms:*amd64*" } - architecture "amd64" - - filter { "platforms:*arm*" } - architecture "ARM" - - filter { "platforms:*librw_d3d9*" } - defines { "RW_D3D9" } - if(not _OPTIONS["with-librw"]) then - libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } - end - - filter "platforms:*librw_gl3_glfw*" - defines { "RW_GL3" } - includedirs { path.join(_OPTIONS["glewdir"], "include") } - if(not _OPTIONS["with-librw"]) then - libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } - end - - filter "platforms:*x86-librw_gl3_glfw*" - includedirs { path.join(_OPTIONS["glfwdir32"], "include") } - - filter "platforms:*amd64-librw_gl3_glfw*" - includedirs { path.join(_OPTIONS["glfwdir64"], "include") } - - filter "platforms:win*librw_gl3_glfw*" - defines { "GLEW_STATIC" } - - filter {} - - function setpaths (gamepath, exepath, scriptspath) - scriptspath = scriptspath or "" - if (gamepath) then - postbuildcommands { - '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' - } - debugdir (gamepath) - if (exepath) then - -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? - debugcommand (gamepath .. "$(TargetFileName)") - dir, file = exepath:match'(.*/)(.*)' - debugdir (gamepath .. (dir or "")) - end - end - --targetdir ("bin/%{prj.name}/" .. scriptspath) - end - -if(_OPTIONS["with-librw"]) then -project "librw" - kind "StaticLib" - targetname "rw" - targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}" - files { path.join(Librw, "src/*.*") } - files { path.join(Librw, "src/*/*.*") } - filter "platforms:*RW33*" - flags { "ExcludeFromBuild" } - filter {} -end - -local function addSrcFiles( prefix ) - return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" -end - -project "re3" - kind "WindowedApp" - targetname "re3" - targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" - - files { addSrcFiles("src") } - files { addSrcFiles("src/animation") } +newoption { + trigger = "glewdir", + value = "PATH", + description = "Directory of GLEW", + default = "glew-2.1.0" +} + +newoption { + trigger = "glfwdir64", + value = "PATH", + description = "Directory of glfw", + default = "glfw-3.3.2.bin.WIN64", +} + +newoption { + trigger = "glfwdir32", + value = "PATH", + description = "Directory of glfw", + default = "glfw-3.3.2.bin.WIN32", +} + +newoption { + trigger = "with-librw", + description = "Build and use librw from this solution" +} + +newoption { + trigger = "with-opus", + description = "Build with opus" +} + +if(_OPTIONS["with-librw"]) then + Librw = "librw" +else + Librw = os.getenv("LIBRW") or "librw" +end + +function getsys(a) + if a == 'windows' then + return 'win' + end + return a +end + +function getarch(a) + if a == 'x86_64' then + return 'amd64' + elseif a == 'ARM' then + return 'arm' + end + return a +end + +workspace "re3" + language "C++" + configurations { "Debug", "Release" } + location "build" + symbols "Full" + staticruntime "off" + + filter { "system:windows" } + platforms { + "win-x86-RW33_d3d8-mss", + "win-x86-librw_d3d9-mss", + "win-x86-librw_gl3_glfw-mss", + "win-x86-RW33_d3d8-oal", + "win-x86-librw_d3d9-oal", + "win-x86-librw_gl3_glfw-oal", + "win-amd64-librw_d3d9-oal", + "win-amd64-librw_gl3_glfw-oal", + } + + filter { "system:linux" } + platforms { + "linux-x86-librw_gl3_glfw-oal", + "linux-amd64-librw_gl3_glfw-oal", + "linux-arm-librw_gl3_glfw-oal", + } + filter { "system:bsd" } + platforms { + "bsd-amd64-librw_gl3_glfw-oal" + } + + filter "configurations:Debug" + defines { "DEBUG" } + + filter "configurations:Release" + defines { "NDEBUG" } + optimize "On" + + filter { "platforms:win*" } + system "windows" + + filter { "platforms:linux*" } + system "linux" + + filter { "platforms:bsd*" } + system "bsd" + + filter { "platforms:*x86*" } + architecture "x86" + + filter { "platforms:*amd64*" } + architecture "amd64" + + filter { "platforms:*arm*" } + architecture "ARM" + + filter { "platforms:*librw_d3d9*" } + defines { "RW_D3D9" } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } + end + + filter "platforms:*librw_gl3_glfw*" + defines { "RW_GL3" } + includedirs { path.join(_OPTIONS["glewdir"], "include") } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } + end + + filter "platforms:*x86-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir32"], "include") } + + filter "platforms:*amd64-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir64"], "include") } + + filter "platforms:win*librw_gl3_glfw*" + defines { "GLEW_STATIC" } + + filter {} + + function setpaths (gamepath, exepath, scriptspath) + scriptspath = scriptspath or "" + if (gamepath) then + postbuildcommands { + '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' + } + debugdir (gamepath) + if (exepath) then + -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? + debugcommand (gamepath .. "$(TargetFileName)") + dir, file = exepath:match'(.*/)(.*)' + debugdir (gamepath .. (dir or "")) + end + end + --targetdir ("bin/%{prj.name}/" .. scriptspath) + end + +if(_OPTIONS["with-librw"]) then +project "librw" + kind "StaticLib" + targetname "rw" + targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}" + files { path.join(Librw, "src/*.*") } + files { path.join(Librw, "src/*/*.*") } + + filter "platforms:bsd*" + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } + + filter "platforms:*RW33*" + flags { "ExcludeFromBuild" } + filter {} +end + +local function addSrcFiles( prefix ) + return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" +end + +project "re3" + kind "WindowedApp" + targetname "re3" + targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" + + files { addSrcFiles("src") } + files { addSrcFiles("src/animation") } files { addSrcFiles("src/audio") } - files { addSrcFiles("src/audio/eax") } - files { addSrcFiles("src/audio/oal") } - files { addSrcFiles("src/control") } - files { addSrcFiles("src/core") } - files { addSrcFiles("src/entities") } - files { addSrcFiles("src/math") } - files { addSrcFiles("src/modelinfo") } - files { addSrcFiles("src/objects") } - files { addSrcFiles("src/peds") } - files { addSrcFiles("src/render") } - files { addSrcFiles("src/rw") } - files { addSrcFiles("src/save") } - files { addSrcFiles("src/skel") } - files { addSrcFiles("src/skel/glfw") } - files { addSrcFiles("src/text") } - files { addSrcFiles("src/vehicles") } - files { addSrcFiles("src/weapons") } - files { addSrcFiles("src/extras") } - - includedirs { "src" } - includedirs { "src/animation" } + files { addSrcFiles("src/audio/eax") } + files { addSrcFiles("src/audio/oal") } + files { addSrcFiles("src/control") } + files { addSrcFiles("src/core") } + files { addSrcFiles("src/entities") } + files { addSrcFiles("src/math") } + files { addSrcFiles("src/modelinfo") } + files { addSrcFiles("src/objects") } + files { addSrcFiles("src/peds") } + files { addSrcFiles("src/render") } + files { addSrcFiles("src/rw") } + files { addSrcFiles("src/save") } + files { addSrcFiles("src/skel") } + files { addSrcFiles("src/skel/glfw") } + files { addSrcFiles("src/text") } + files { addSrcFiles("src/vehicles") } + files { addSrcFiles("src/weapons") } + files { addSrcFiles("src/extras") } + + includedirs { "src" } + includedirs { "src/animation" } includedirs { "src/audio" } - includedirs { "src/audio/eax" } - includedirs { "src/audio/oal" } - includedirs { "src/control" } - includedirs { "src/core" } - includedirs { "src/entities" } - includedirs { "src/math" } - includedirs { "src/modelinfo" } - includedirs { "src/objects" } - includedirs { "src/peds" } - includedirs { "src/render" } - includedirs { "src/rw" } - includedirs { "src/save/" } - includedirs { "src/skel/" } - includedirs { "src/skel/glfw" } - includedirs { "src/text" } - includedirs { "src/vehicles" } - includedirs { "src/weapons" } - includedirs { "src/extras" } - - if _OPTIONS["with-opus"] then - includedirs { "ogg/include" } - includedirs { "opus/include" } - includedirs { "opusfile/include" } - end - - filter "platforms:*mss" - defines { "AUDIO_MSS" } - includedirs { "sdk/milessdk/include" } - libdirs { "sdk/milessdk/lib" } - - if _OPTIONS["with-opus"] then - filter "platforms:win*" - libdirs { "ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } - libdirs { "opus/win32/VS2015/Win32/%{cfg.buildcfg}" } - libdirs { "opusfile/win32/VS2015/Win32/Release-NoHTTP" } - filter {} - defines { "AUDIO_OPUS" } - end - - filter "platforms:*oal" - defines { "AUDIO_OAL" } - - filter {} - if(os.getenv("GTA_III_RE_DIR")) then - setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "") - end - - filter "platforms:win*" - files { addSrcFiles("src/skel/win") } - includedirs { "src/skel/win" } - linkoptions "/SAFESEH:NO" - characterset ("MBCS") - targetextension ".exe" - - filter "platforms:win-x86*oal" - includedirs { "openal-soft/include" } - includedirs { "libsndfile.32/include" } - includedirs { "mpg123.32/include" } - libdirs { "mpg123.32/lib" } - libdirs { "libsndfile.32/lib" } - libdirs { "openal-soft/libs/Win32" } - - filter "platforms:win-amd64*oal" - includedirs { "openal-soft/include" } - includedirs { "libsndfile.64/include" } - includedirs { "mpg123.64/include" } - libdirs { "mpg123.64/lib" } - libdirs { "libsndfile.64/lib" } - libdirs { "openal-soft/libs/Win64" } - - filter "platforms:linux*oal" - links { "openal", "mpg123", "sndfile", "pthread" } - - if _OPTIONS["with-opus"] then - filter {} - links { "libogg" } - links { "opus" } - links { "opusfile" } - end - - filter "platforms:*RW33*" - staticruntime "on" - includedirs { "sdk/rwsdk/include/d3d8" } - libdirs { "sdk/rwsdk/lib/d3d8/release" } - links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } - defines { "RWLIBS" } - linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" - - filter "platforms:*librw*" - defines { "LIBRW" } - files { addSrcFiles("src/fakerw") } - includedirs { "src/fakerw" } - includedirs { Librw } - if(_OPTIONS["with-librw"]) then - libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" } - end - links { "rw" } - - filter "platforms:*d3d9*" - links { "d3d9" } - - filter "platforms:*x86*d3d*" - includedirs { "sdk/dx8sdk/include" } - libdirs { "sdk/dx8sdk/lib" } - - filter "platforms:*amd64*d3d9*" - defines { "USE_D3D9" } - - filter "platforms:win-x86*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } - libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } - - filter "platforms:win-amd64*gl3_glfw*" - libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") } - libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } - links { "opengl32", "glew32s", "glfw3" } - - filter "platforms:linux*gl3_glfw*" - links { "GL", "GLEW", "glfw" } + includedirs { "src/audio/eax" } + includedirs { "src/audio/oal" } + includedirs { "src/control" } + includedirs { "src/core" } + includedirs { "src/entities" } + includedirs { "src/math" } + includedirs { "src/modelinfo" } + includedirs { "src/objects" } + includedirs { "src/peds" } + includedirs { "src/render" } + includedirs { "src/rw" } + includedirs { "src/save/" } + includedirs { "src/skel/" } + includedirs { "src/skel/glfw" } + includedirs { "src/text" } + includedirs { "src/vehicles" } + includedirs { "src/weapons" } + includedirs { "src/extras" } + + if _OPTIONS["with-opus"] then + includedirs { "ogg/include" } + includedirs { "opus/include" } + includedirs { "opusfile/include" } + end + + filter "platforms:*mss" + defines { "AUDIO_MSS" } + includedirs { "sdk/milessdk/include" } + libdirs { "sdk/milessdk/lib" } + + if _OPTIONS["with-opus"] then + filter "platforms:win*" + libdirs { "ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "opus/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "opusfile/win32/VS2015/Win32/Release-NoHTTP" } + filter {} + defines { "AUDIO_OPUS" } + end + + filter "platforms:*oal" + defines { "AUDIO_OAL" } + + filter {} + if(os.getenv("GTA_III_RE_DIR")) then + setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "") + end + + filter "platforms:win*" + files { addSrcFiles("src/skel/win") } + includedirs { "src/skel/win" } + linkoptions "/SAFESEH:NO" + characterset ("MBCS") + targetextension ".exe" + + filter "platforms:win-x86*oal" + includedirs { "openal-soft/include" } + includedirs { "libsndfile.32/include" } + includedirs { "mpg123.32/include" } + libdirs { "mpg123.32/lib" } + libdirs { "libsndfile.32/lib" } + libdirs { "openal-soft/libs/Win32" } + + filter "platforms:win-amd64*oal" + includedirs { "openal-soft/include" } + includedirs { "libsndfile.64/include" } + includedirs { "mpg123.64/include" } + libdirs { "mpg123.64/lib" } + libdirs { "libsndfile.64/lib" } + libdirs { "openal-soft/libs/Win64" } + + filter "platforms:linux*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + + filter "platforms:linux*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + + if _OPTIONS["with-opus"] then + filter {} + links { "libogg" } + links { "opus" } + links { "opusfile" } + end + + filter "platforms:*RW33*" + staticruntime "on" + includedirs { "sdk/rwsdk/include/d3d8" } + libdirs { "sdk/rwsdk/lib/d3d8/release" } + links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } + defines { "RWLIBS" } + linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" + + filter "platforms:*librw*" + defines { "LIBRW" } + files { addSrcFiles("src/fakerw") } + includedirs { "src/fakerw" } + includedirs { Librw } + if(_OPTIONS["with-librw"]) then + libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" } + end + links { "rw" } + + filter "platforms:*d3d9*" + links { "d3d9" } + + filter "platforms:*x86*d3d*" + includedirs { "sdk/dx8sdk/include" } + libdirs { "sdk/dx8sdk/lib" } + + filter "platforms:*amd64*d3d9*" + defines { "USE_D3D9" } + + filter "platforms:win-x86*gl3_glfw*" + libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } + libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glew32s", "glfw3" } + + filter "platforms:win-amd64*gl3_glfw*" + libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") } + libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glew32s", "glfw3" } + + filter "platforms:linux*gl3_glfw*" + links { "GL", "GLEW", "glfw" } + + filter "platforms:bsd*gl3_glfw*" + links { "GL", "GLEW", "glfw", "sysinfo" } + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } -- cgit v1.2.3