From e765dfe90a5519dc221580acf6d78fdd9c74ceab Mon Sep 17 00:00:00 2001 From: _AG Date: Tue, 25 Jun 2019 02:34:29 +0200 Subject: Initial commit for Frontend. Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup... --- src/Radar.cpp | 1160 +++++++++++++++++++++++++++++++++------------------------ 1 file changed, 682 insertions(+), 478 deletions(-) (limited to 'src/Radar.cpp') diff --git a/src/Radar.cpp b/src/Radar.cpp index 90d27af2..3c2f24d3 100644 --- a/src/Radar.cpp +++ b/src/Radar.cpp @@ -14,8 +14,6 @@ #include "World.h" #include "Streaming.h" -WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } - float &CRadar::m_RadarRange = *(float*)0x8E281C; CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0; @@ -77,107 +75,69 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not #define RADAR_MAX_SPEED (0.9f) #if 0 -WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } +WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } #else -void CRadar::DrawMap() +int CRadar::CalculateBlipAlpha(float dist) { - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { - if (FindPlayerVehicle()) { - float speed = FindPlayerSpeed().Magnitude(); - if (speed < RADAR_MIN_SPEED) - m_RadarRange = RADAR_MIN_RANGE; - else if (speed < RADAR_MAX_SPEED) - m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; - else - m_RadarRange = RADAR_MAX_RANGE; - } - else - m_RadarRange = RADAR_MIN_RANGE; + if (dist <= 1.0f) + return 255; - vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); - DrawRadarMap(); - } + if (dist <= 5.0f) + return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); + + return 128; } -#endif +#endif -#if 0 -WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } +#if 1 +WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } #else -void CRadar::DrawRadarMask() -{ - CVector2D corners[4] = { - CVector2D(1.0f, -1.0f), - CVector2D(1.0f, 1.0f), - CVector2D(-1.0f, 1.0f), - CVector2D(-1.0, -1.0f) - }; - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); +void CRadar::ChangeBlipBrightness(int32 i, int32 bright) +{ - CVector2D out[8]; - CVector2D in; +} +#endif - // Draw the shape we want to mask out from the radar in four segments - for (int i = 0; i < 4; i++) { - // First point is always the corner itself - in.x = corners[i].x; - in.y = corners[i].y; - TransformRadarPointToScreenSpace(out[0], in); +#if 1 +WRAPPER void CRadar::ChangeBlipColour(int32) { EAXJMP(0x4A5770); } +#else +void CRadar::ChangeBlipColour(int32 i) +{ - // Then generate a quarter of the circle - for (int j = 0; j < 7; j++) { - in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f)); - in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f)); - TransformRadarPointToScreenSpace(out[j + 1], in); - }; +} +#endif - CSprite2d::SetMaskVertices(8, (float *)out); - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); - }; +#if 1 +WRAPPER void CRadar::ChangeBlipDisplay(int32, int16) { EAXJMP(0x4A5810); } +#else +void CRadar::ChangeBlipDisplay(int32 i, int16 flag) +{ - RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); } #endif -#if 0 -WRAPPER void CRadar::SetRadarMarkerState(int counter, int flag) { EAXJMP(0x4A5C60); } +#if 1 +WRAPPER void CRadar::ChangeBlipScale(int32, int16) { EAXJMP(0x4A57E0); } #else -void CRadar::SetRadarMarkerState(int counter, int flag) +void CRadar::ChangeBlipScale(int32 i, int16 scale) { - CEntity *e; - switch (ms_RadarTrace[counter].m_eBlipType) { - case BLIP_CAR: - e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_CHAR: - e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - case BLIP_OBJECT: - e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); - break; - default: - return; - } - if (e) - e->bHasBlip = flag; +} +#endif + +#if 1 +WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } +#else +void CRadar::ClearBlip(int32 i) +{ } #endif #if 0 -WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); } +WRAPPER void CRadar::ClearBlipForEntity(int16, int32) { EAXJMP(0x4A56C0); } #else -void CRadar::ClearBlipForEntity(eBlipType type, int32 id) +void CRadar::ClearBlipForEntity(int16 type, int32 id) { for (int i = 0; i < NUMRADARBLIPS; i++) { if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { @@ -191,87 +151,6 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id) } #endif -bool -IsPointInsideRadar(const CVector2D &point) -{ - if(point.x < -1.0f || point.x > 1.0f) return false; - if(point.y < -1.0f || point.y > 1.0f) return false; - return true; -} - -// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 -int -LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) -{ - float d1, d2; - float t; - float x, y; - float shortest = 1.0f; - int edge = -1; - - // clip against left edge, x = -1.0 - d1 = -1.0f - p1.x; - d2 = -1.0f - p2.x; - if(d1 * d2 < 0.0f){ - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - y = (p2.y - p1.y)*t + p1.y; - if(y >= -1.0f && y <= 1.0f && t <= shortest){ - out.x = -1.0f; - out.y = y; - edge = 3; - shortest = t; - } - } - - // clip against right edge, x = 1.0 - d1 = p1.x - 1.0f; - d2 = p2.x - 1.0f; - if(d1 * d2 < 0.0f){ - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - y = (p2.y - p1.y)*t + p1.y; - if(y >= -1.0f && y <= 1.0f && t <= shortest){ - out.x = 1.0f; - out.y = y; - edge = 1; - shortest = t; - } - } - - // clip against top edge, y = -1.0 - d1 = -1.0f - p1.y; - d2 = -1.0f - p2.y; - if(d1 * d2 < 0.0f){ - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - x = (p2.x - p1.x)*t + p1.x; - if(x >= -1.0f && x <= 1.0f && t <= shortest){ - out.y = -1.0f; - out.x = x; - edge = 0; - shortest = t; - } - } - - // clip against bottom edge, y = 1.0 - d1 = p1.y - 1.0f; - d2 = p2.y - 1.0f; - if(d1 * d2 < 0.0f){ - // they are on opposite sides, get point of intersection - t = d1 / (d1 - d2); - x = (p2.x - p1.x)*t + p1.x; - if(x >= -1.0f && x <= 1.0f && t <= shortest){ - out.y = 1.0f; - out.x = x; - edge = 2; - shortest = t; - } - } - - return edge; -} - #if 0 WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } #else @@ -289,36 +168,37 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) int laste, e, e1, e2;; bool inside[4]; - for(i = 0; i < 4; i++) + for (i = 0; i < 4; i++) inside[i] = IsPointInsideRadar(rect[i]); laste = -1; n = 0; - for(i = 0; i < 4; i++) - if(inside[i]){ + for (i = 0; i < 4; i++) + if (inside[i]) { // point is inside, just add poly[n++] = rect[i]; - }else{ + } + else { // point is outside but line to this point might be clipped - e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i+4-1) % 4]); - if(e1 != -1){ + e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); + if (e1 != -1) { laste = e1; n++; } // and line from this point might be clipped as well - e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i+1) % 4]); - if(e2 != -1){ - if(e1 == -1){ + e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); + if (e2 != -1) { + if (e1 == -1) { // if other line wasn't clipped, i.e. it was complete outside, // we may have to insert another vertex if last clipped line // was on a different edge // find the last intersection if we haven't seen it yet - if(laste == -1) - for(j = 3; j >= i; j--){ + if (laste == -1) + for (j = 3; j >= i; j--) { // game uses an if here for j == 0 - e = LineRadarBoxCollision(tmp, rect[j], rect[(j+4-1) % 4]); - if(e != -1){ + e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); + if (e != -1) { laste = e; break; } @@ -327,7 +207,7 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) // insert corners that were skipped tmp = poly[n]; - for(e = laste; e != e2; e = (e+1) % 4) + for (e = laste; e != e2; e = (e + 1) % 4) poly[n++] = corners[e]; poly[n] = tmp; } @@ -335,13 +215,13 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) } } - if(n == 0){ + if (n == 0) { // If no points, either the rectangle is completely outside or completely surrounds the radar // no idea what's going on here... float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); - if((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f){ + if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); - if((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f){ + if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { poly[0] = corners[0]; poly[1] = corners[1]; poly[2] = corners[2]; @@ -355,164 +235,44 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) } #endif -#if 0 -WRAPPER void CRadar::DrawRadarSection(int x, int y) { EAXJMP(0x4A67E0); } -#else -void CRadar::DrawRadarSection(int x, int y) +bool CRadar::DisplayThisBlip(int32 counter) { - int i; - RwTexDictionary *txd; - CVector2D worldPoly[8]; - CVector2D radarCorners[4]; - CVector2D radarPoly[8]; - CVector2D texCoords[8]; - CVector2D screenPoly[8]; - int numVertices; - RwTexture *texture = nil; - - GetTextureCorners(x, y, worldPoly); - ClipRadarTileCoords(x, y); - - assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); - txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; - if(txd) - texture = GetFirstTexture(txd); - if(texture == nil) - return; - - for(i = 0; i < 4; i++) - TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); - - numVertices = ClipRadarPoly(radarPoly, radarCorners); - - // FIX: can return earlier here -// if(numVertices == 0) - if(numVertices < 3) - return; - - for(i = 0; i< numVertices; i++){ - TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); - TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); - TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); + switch (ms_RadarTrace[counter].m_IconID) { + case RADAR_SPRITE_BOMB: + case RADAR_SPRITE_SPRAY: + case RADAR_SPRITE_WEAPON: + return true; + default: + return false; } - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); - CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); - // check done above now -// if(numVertices > 2) - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); -} -#endif - -void CRadar::RequestMapSection(int x, int y) -{ - ClipRadarTileCoords(x, y); - CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_DEPENDENCY); -} - -void CRadar::RemoveMapSection(int x, int y) -{ - if (x >= 0 && x <= 7 && y >= 0 && y <= 7) - CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } -#if 0 -WRAPPER void CRadar::StreamRadarSections(int x, int y) { EAXJMP(0x4A6100); } +#if 1 +WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } #else -void CRadar::StreamRadarSections(int x, int y) +void CRadar::Draw3dMarkers() { - for (int i = 0; i < RADAR_NUM_TILES; ++i) { - for (int j = 0; j < RADAR_NUM_TILES; ++j) { - if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) - RequestMapSection(i, j); - else - RemoveMapSection(i, j); - }; - }; + } #endif + #if 0 -WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } +WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } #else -float CRadar::LimitRadarPoint(CVector2D &point) +void CRadar::DrawBlips() { - float dist, invdist; + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - dist = point.Magnitude(); - if (dist > 1.0f) { - invdist = 1.0f / dist; - point.x *= invdist; - point.y *= invdist; - } - return dist; -} -#endif - -#if 0 -WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y) { EAXJMP(0x4A5530); } -#else -void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y) -{ - out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); - out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); - out.x /= RADAR_TILE_SIZE; - out.y /= RADAR_TILE_SIZE; -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } -#else -void CRadar::DrawRadarMap() -{ - // Game calculates an unused CRect here - - DrawRadarMask(); - - // top left ist (0, 0) - int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); - int y = ceilf((RADAR_NUM_TILES-1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); - StreamRadarSections(x, y); - - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); - - DrawRadarSection(x - 1, y - 1); - DrawRadarSection(x, y - 1); - DrawRadarSection(x + 1, y - 1); - DrawRadarSection(x - 1, y); - DrawRadarSection(x, y); - DrawRadarSection(x + 1, y); - DrawRadarSection(x - 1, y + 1); - DrawRadarSection(x, y + 1); - DrawRadarSection(x + 1, y + 1); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } -#else -void CRadar::DrawBlips() -{ - if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - - CVector2D out; - CVector2D in = CVector2D(0.0f, 0.0f); - TransformRadarPointToScreenSpace(out, in); + CVector2D out; + CVector2D in = CVector2D(0.0f, 0.0f); + TransformRadarPointToScreenSpace(out, in); float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1) @@ -566,12 +326,12 @@ void CRadar::DrawBlips() int a = CalculateBlipAlpha(dist); TransformRadarPointToScreenSpace(out, in); - CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); + int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); if (ms_RadarTrace[i].m_IconID) DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255); } } } @@ -596,12 +356,12 @@ void CRadar::DrawBlips() int a = CalculateBlipAlpha(dist); TransformRadarPointToScreenSpace(out, in); - CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); + int32 col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim); if (ms_RadarTrace[i].m_IconID) DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a); else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, ((col >> 24)), ((col >> 16) & 0xFF), ((col >> 8)), 255); } } } @@ -611,183 +371,177 @@ void CRadar::DrawBlips() } #endif -int CRadar::CalculateBlipAlpha(float dist) -{ - if (dist <= 1.0f) - return 255; - - if (dist <= 5.0f) - return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); - - return 128; -} -CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright) +#if 0 +WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } +#else +void CRadar::DrawMap() { - switch (color) { - case 0: - if (bright) - return CRGBA(113, 43, 73, 255); - else - return CRGBA(127, 0, 0, 255); - case 1: - if (bright) - return CRGBA(95, 160, 106, 255); - else - return CRGBA(127, 0, 255, 255); - case 2: - if (bright) - return CRGBA(128, 167, 243, 255); - else - return CRGBA(0, 127, 255, 255); - case 3: - if (bright) - return CRGBA(225, 225, 225, 255); - else - return CRGBA(127, 127, 127, 255); - case 4: - if (bright) - return CRGBA(255, 225, 0, 255); - else - return CRGBA(127, 127, 0, 255); - case 5: - if (bright) - return CRGBA(255, 0, 255, 255); - else - return CRGBA(127, 0, 127, 255); - case 6: - if (bright) - return CRGBA(255, 255, 255, 255); + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + if (FindPlayerVehicle()) { + float speed = FindPlayerSpeed().Magnitude(); + if (speed < RADAR_MIN_SPEED) + m_RadarRange = RADAR_MIN_RANGE; + else if (speed < RADAR_MAX_SPEED) + m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + else + m_RadarRange = RADAR_MAX_RANGE; + } else - return CRGBA(127, 127, 255, 255); - default: - return CRGBA(0, 0, 0, 255); - } -} + m_RadarRange = RADAR_MIN_RANGE; -// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) -void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) -{ - // FIX: game doesn't scale RADAR_LEFT here - out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); - out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); + vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); + DrawRadarMap(); + } } +#endif #if 0 -WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } +WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } #else -void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +void CRadar::DrawRadarMap() { - float s, c; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { - s = 0.0f; - c = 1.0f; - } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { - s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - } else { - CVector forward; + // Game calculates an unused CRect here - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + DrawRadarMask(); - s = sin(atan2(-forward.x, forward.y)); - c = cos(atan2(-forward.x, forward.y)); - } + // top left ist (0, 0) + int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); + int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); + StreamRadarSections(x, y); - float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); - float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); - out.x = s * y + c * x; - out.y = c * y - s * x; + DrawRadarSection(x - 1, y - 1); + DrawRadarSection(x, y - 1); + DrawRadarSection(x + 1, y - 1); + DrawRadarSection(x - 1, y); + DrawRadarSection(x, y); + DrawRadarSection(x + 1, y); + DrawRadarSection(x - 1, y + 1); + DrawRadarSection(x, y + 1); + DrawRadarSection(x + 1, y + 1); } #endif #if 0 -WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } +WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } #else -void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) -{ - float s, c; +void CRadar::DrawRadarMask() +{ + CVector2D corners[4] = { + CVector2D(1.0f, -1.0f), + CVector2D(1.0f, 1.0f), + CVector2D(-1.0f, 1.0f), + CVector2D(-1.0, -1.0f) + }; - s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { - s = 0.0f; - c = 1.0f; - } else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { - CVector forward; + CVector2D out[8]; + CVector2D in; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + // Draw the shape we want to mask out from the radar in four segments + for (int i = 0; i < 4; i++) { + // First point is always the corner itself + in.x = corners[i].x; + in.y = corners[i].y; + TransformRadarPointToScreenSpace(out[0], in); - s = -sin(atan2(-forward.x, forward.y)); - c = cos(atan2(-forward.x, forward.y)); - } + // Then generate a quarter of the circle + for (int j = 0; j < 7; j++) { + in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f)); + in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f)); + TransformRadarPointToScreenSpace(out[j + 1], in); + }; - out.x = s * in.y + c * in.x; - out.y = c * in.y - s * in.x; + CSprite2d::SetMaskVertices(8, (float *)out); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); + }; - out = out*m_RadarRange + vec2DRadarOrigin; + RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); } #endif #if 0 -WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); } +WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } #else -void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) +void CRadar::DrawRadarSection(int32 x, int32 y) { - RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); + int i; + RwTexDictionary *txd; + CVector2D worldPoly[8]; + CVector2D radarCorners[4]; + CVector2D radarPoly[8]; + CVector2D texCoords[8]; + CVector2D screenPoly[8]; + int numVertices; + RwTexture *texture = nil; + + GetTextureCorners(x, y, worldPoly); + ClipRadarTileCoords(x, y); + + assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); + txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; + if (txd) + texture = GetFirstTexture(txd); + if (texture == nil) + return; + + for (i = 0; i < 4; i++) + TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); + + numVertices = ClipRadarPoly(radarPoly, radarCorners); + + // FIX: can return earlier here +// if(numVertices == 0) + if (numVertices < 3) + return; + + for (i = 0; i < numVertices; i++) { + TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); + TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); + TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + // check done above now +// if(numVertices > 2) + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); } #endif #if 0 -WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); } +WRAPPER void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { EAXJMP(0x4A5EF0); } #else -void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) +void CRadar::DrawRadarSprite(int32 sprite, float x, float y, int32 alpha) { - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); - CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); + RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); } #endif #if 0 -WRAPPER void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { EAXJMP(0x4A59C0); } +WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } #else -void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { - float f1 = radius * 0.5f; - float f2 = radius * 1.4f; - CVector p1, p2; - - p1 = pos + TheCamera.GetUp()*f1; - p2 = pos + TheCamera.GetUp()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); - - p1 = pos - TheCamera.GetUp()*f1; - p2 = pos - TheCamera.GetUp()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); - - p1 = pos + TheCamera.GetRight()*f1; - p2 = pos + TheCamera.GetRight()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); - - p1 = pos - TheCamera.GetRight()*f1; - p2 = pos - TheCamera.GetRight()*f2; - CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32); -} -#endif - -#if 0 -WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); } -#else -void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) +void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { CVector curPosn[4]; CVector oldPosn[4]; @@ -809,29 +563,387 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); - } + } sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } #endif -bool CRadar::DisplayThisBlip(int counter) +#if 1 +WRAPPER int32 CRadar::GetActualBlipArray(int32) { EAXJMP(0x4A41C0); } +#else +int32 CRadar::GetActualBlipArray(int32 i) { - switch (ms_RadarTrace[counter].m_IconID) { - case RADAR_SPRITE_BOMB: - case RADAR_SPRITE_SPRAY: - case RADAR_SPRITE_WEAPON: - return true; + return int32(); +} +#endif + +#if 1 +WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } +#else +int32 CRadar::GetNewUniqueBlipIndex(int32 i) +{ + return int32(); +} +#endif + +#if 0 +WRAPPER int32 CRadar::GetRadarTraceColour(int32 color, bool bright) { EAXJMP(0x4A5BB0); } +#else +int32 CRadar::GetRadarTraceColour(int32 color, bool bright) +{ + int32 c; + switch (color) { + case 0: + if (bright) + c = 0x712B49FF; + else + c = 0x7F0000FF; + break; + case 1: + if (bright) + c = 0x5FA06AFF; + else + c = 0x7F00FF; + break; + case 2: + if (bright) + c = 0x80A7F3FF; + else + c = 0x007FFF; + break; + case 3: + if (bright) + c = 0xE1E1E1FF; + else + c = 0x7F7F7FFF; + break; + case 4: + if (bright) + c = 0xFFFF00FF; + else + c = 0x7F7F00FF; + break; + case 5: + if (bright) + c = 0xFF00FFFF; + else + c = 0x7F007FFF; + break; + case 6: + if (bright) + c = 0xFFFFFF; + else + c = 0x7F7FFF; + break; default: - return false; + c = color; + break; + }; + return c; +} +#endif + +#if 0 +WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } +#else +void CRadar::Initialise() +{ + +} +#endif + +#if 0 +WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } +#else +float CRadar::LimitRadarPoint(CVector2D &point) +{ + float dist, invdist; + + dist = point.Magnitude(); + if (dist > 1.0f) { + invdist = 1.0f / dist; + point.x *= invdist; + point.y *= invdist; } + return dist; +} +#endif + +#if 0 +WRAPPER void CRadar::LoadAllRadarBlips() { EAXJMP(0x4A6F30); } +#else +void CRadar::LoadAllRadarBlips(int32) +{ + } +#endif #if 0 -WRAPPER void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { EAXJMP(0x4A61C0); }; +WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } +#else +void CRadar::LoadTextures() +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x00); } +#else +void CRadar::RemoveRadarSections() +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); } +#else +void CRadar::RemoveMapSection(int32 x, int32 y) +{ + if (x >= 0 && x <= 7 && y >= 0 && y <= 7) + CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); +} +#endif + +#if 0 +WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } +#else +void CRadar::RequestMapSection(int32 x, int32 y) +{ + ClipRadarTileCoords(x, y); + CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); +} +#endif + +#if 0 +WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x00); } +#else +void CRadar::SaveAllRadarBlips(int32) +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x00); } +#else +void CRadar::SetBlipSprite(int32 i, int32 icon) +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x00); } +#else +int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag) +{ + return 0; +} +#endif + +#if 0 +WRAPPER void CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x00); } +#else +int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) +{ + return 0; +} +#endif + +#if 0 +WRAPPER void CRadar::SetRadarMarkerState(int32, int32) { EAXJMP(0x4A5C60); } +#else +void CRadar::SetRadarMarkerState(int32 counter, int32 flag) +{ + CEntity *e; + switch (ms_RadarTrace[counter].m_eBlipType) { + case BLIP_CAR: + e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_CHAR: + e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + case BLIP_OBJECT: + e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); + break; + default: + return; + } + + if (e) + e->bHasBlip = flag; +} +#endif + +#if 0 +WRAPPER void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { EAXJMP(0x4A59C0); } +#else +void CRadar::ShowRadarMarker(CVector pos, int16 color, float radius) { + float f1 = radius * 0.5f; + float f2 = radius * 1.4f; + CVector p1, p2; + + p1 = pos + TheCamera.GetUp()*f1; + p2 = pos + TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetUp()*f1; + p2 = pos - TheCamera.GetUp()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos + TheCamera.GetRight()*f1; + p2 = pos + TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); + + p1 = pos - TheCamera.GetRight()*f1; + p2 = pos - TheCamera.GetRight()*f2; + CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); +} +#endif + +#if 0 +WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); } +#else +void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) +{ + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); +} +#endif + +#if 0 +WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } +#else +void CRadar::Shutdown() +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::StreamRadarSections() { EAXJMP(0x4A6B60); } +#else +void CRadar::StreamRadarSections(CVector posn) +{ + +} +#endif + +#if 0 +WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } +#else +void CRadar::StreamRadarSections(int32 x, int32 y) +{ + for (int i = 0; i < RADAR_NUM_TILES; ++i) { + for (int j = 0; j < RADAR_NUM_TILES; ++j) { + if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) + RequestMapSection(i, j); + else + RemoveMapSection(i, j); + }; + }; +} +#endif + +#if 0 +WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } +#else +void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) +{ + out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); + out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); + out.x /= RADAR_TILE_SIZE; + out.y /= RADAR_TILE_SIZE; +} +#endif + +#if 0 +WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } +#else +void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; + + s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = -sin(atan2(-forward.x, forward.y)); + c = cos(atan2(-forward.x, forward.y)); + } + + out.x = s * in.y + c * in.x; + out.y = c * in.y - s * in.x; + + out = out * m_RadarRange + vec2DRadarOrigin; +} +#endif + +// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) +void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) +{ + // FIX: game doesn't scale RADAR_LEFT here + out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); + out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); +} + +#if 0 +WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } +#else +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) +{ + float s, c; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { + s = 0.0f; + c = 1.0f; + } + else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { + s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + } + else { + CVector forward; + + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) { + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); + forward.Normalise(); // a bit useless... + } + else + forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + s = sin(atan2(-forward.x, forward.y)); + c = cos(atan2(-forward.x, forward.y)); + } + + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); + + out.x = s * y + c * x; + out.y = c * y - s * x; +} +#endif + +#if 0 +WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; #else // Transform from section indices to world coordinates -void CRadar::GetTextureCorners(int x, int y, CVector2D *out) +void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { x = x - RADAR_NUM_TILES/2; y = -(y - RADAR_NUM_TILES/2); @@ -854,7 +966,10 @@ void CRadar::GetTextureCorners(int x, int y, CVector2D *out) } #endif -void CRadar::ClipRadarTileCoords(int &x, int &y) +#if 0 +WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; +#else +void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) { if (x < 0) x = 0; @@ -865,6 +980,95 @@ void CRadar::ClipRadarTileCoords(int &x, int &y) if (y > RADAR_NUM_TILES-1) y = RADAR_NUM_TILES-1; } +#endif + + +#if 0 +WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } +#else +bool CRadar::IsPointInsideRadar(const CVector2D &point) +{ + if (point.x < -1.0f || point.x > 1.0f) return false; + if (point.y < -1.0f || point.y > 1.0f) return false; + return true; +} +#endif + +// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 +#if 0 +WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } +#else +int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) +{ + float d1, d2; + float t; + float x, y; + float shortest = 1.0f; + int edge = -1; + + // clip against left edge, x = -1.0 + d1 = -1.0f - p1.x; + d2 = -1.0f - p2.x; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = -1.0f; + out.y = y; + edge = 3; + shortest = t; + } + } + + // clip against right edge, x = 1.0 + d1 = p1.x - 1.0f; + d2 = p2.x - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + y = (p2.y - p1.y)*t + p1.y; + if (y >= -1.0f && y <= 1.0f && t <= shortest) { + out.x = 1.0f; + out.y = y; + edge = 1; + shortest = t; + } + } + + // clip against top edge, y = -1.0 + d1 = -1.0f - p1.y; + d2 = -1.0f - p2.y; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = -1.0f; + out.x = x; + edge = 0; + shortest = t; + } + } + + // clip against bottom edge, y = 1.0 + d1 = p1.y - 1.0f; + d2 = p2.y - 1.0f; + if (d1 * d2 < 0.0f) { + // they are on opposite sides, get point of intersection + t = d1 / (d1 - d2); + x = (p2.x - p1.x)*t + p1.x; + if (x >= -1.0f && x <= 1.0f && t <= shortest) { + out.y = 1.0f; + out.x = x; + edge = 2; + shortest = t; + } + } + + return edge; +} +#endif STARTPATCHES // InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); @@ -892,12 +1096,12 @@ STARTPATCHES // InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); - InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); + //InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); // InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); - InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP); +// InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP); InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); @@ -907,6 +1111,6 @@ STARTPATCHES // InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP); - InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP); - InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP); + InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP); + InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP); ENDPATCHES -- cgit v1.2.3