From e34261d3ef3d618822b531d12cdd7a79b5ad46f8 Mon Sep 17 00:00:00 2001 From: Roman Masanin <36927roma@gmail.com> Date: Mon, 12 Oct 2020 18:09:58 +0300 Subject: mark some audio stuff and fix frameCounter --- src/audio/AudioLogic.cpp | 23 ++++------------------- 1 file changed, 4 insertions(+), 19 deletions(-) (limited to 'src/audio/AudioLogic.cpp') diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 9a8dda28..bf99f991 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -46,16 +46,6 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; const int allChannels = channels + 2; -uint32 gPornNextTime; -uint32 gSawMillNextTime; -uint32 gShopNextTime; -uint32 gAirportNextTime; -uint32 gCinemaNextTime; -uint32 gDocksNextTime; -uint32 gHomeNextTime; -uint32 gCellNextTime; -uint32 gNextCryTime; - enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; @@ -187,7 +177,11 @@ cAudioManager::PostInitialiseGameSpecificSetup() field_5538 = 127; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); + m_bIsPlayerShutUp = false; + m_nPlayerMood = 0; + m_nPlayerMoodTimer = 0; } + void cAudioManager::PreTerminateGameSpecificShutdown() { @@ -240,15 +234,6 @@ cAudioManager::PostTerminateGameSpecificShutdown() void cAudioManager::ResetAudioLogicTimers(uint32 timer) { - gPornNextTime = timer; - gNextCryTime = timer; - gSawMillNextTime = timer; - gCellNextTime = timer; - gShopNextTime = timer; - gHomeNextTime = timer; - gAirportNextTime = timer; - gDocksNextTime = timer; - gCinemaNextTime = timer; for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; -- cgit v1.2.3