From 3b8a17747089f3e2e9f87158f42c575beb705feb Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Mon, 24 Feb 2020 21:54:26 +0100 Subject: Implement SetupJumboEngineSound --- src/audio/AudioManager.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/audio/AudioManager.h') diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index e4d2fa6d..24dfbce4 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -354,10 +354,10 @@ public: void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); /// ok + float speedMultiplier) const; /// ok + int32 ComputePan(float, CVector *); /// ok uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok - int32 CreateEntity(int32 type, void* entity); /// ok + int32 CreateEntity(int32 type, void *entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok @@ -535,7 +535,7 @@ public: void ProcessProjectiles(); /// ok void ProcessRainOnVehicle(cVehicleParams *params); /// ok void ProcessReverb() const; /// ok - bool ProcessReverseGear(cVehicleParams *a2); /// ok + bool ProcessReverseGear(cVehicleParams *params); /// ok void ProcessSawMillScriptObject(uint8 sound); /// ok void ProcessScriptObject(int32 id); /// ok void ProcessShopScriptObject(uint8 sound); /// ok @@ -558,12 +558,12 @@ public: int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, - float collisionPower, float intensity2); /// ok - void ReportCrime(int32 crime, const CVector *pos); /// ok - void ResetAudioLogicTimers(uint32 timer); /// ok - void ResetPoliceRadio(); /// ok - void ResetTimers(uint32 time); /// ok + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, + float intensity2); /// ok + void ReportCrime(int32 crime, const CVector *pos); /// ok + void ResetAudioLogicTimers(uint32 timer); /// ok + void ResetPoliceRadio(); /// ok + void ResetTimers(uint32 time); /// ok void Service(); /// ok void ServiceCollisions(); /// ok @@ -585,7 +585,7 @@ public: void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok bool SetupCrimeReport(); /// ok - bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo + bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok bool SetupJumboFlySound(uint8 emittingVol); /// ok bool SetupJumboRumbleSound(uint8 emittingVol); /// ok bool SetupJumboTaxiSound(uint8 vol); /// ok -- cgit v1.2.3