From da253837d162686627c64f0faaedd5549db444da Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 25 Jan 2020 12:41:22 +0200 Subject: audio stuff Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) --- src/audio/AudioScriptObject.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/audio/AudioScriptObject.h') diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index 3d32913d..9aac1c30 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -128,4 +128,21 @@ enum _SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123, }; +class cAudioScriptObject +{ +public: + int16 AudioId; + CVector Posn; + int32 AudioEntity; + + void Reset(); /// ok + + static void* operator new(size_t); + static void* operator new(size_t, int); + static void operator delete(void*, size_t); + static void operator delete(void*, int); +}; + +static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); + extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); \ No newline at end of file -- cgit v1.2.3