From 786e101acff29e07503a4d3c294b613d4a2714b3 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 12:11:50 +0300 Subject: Use bool8 in audio code --- src/audio/DMAudio.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/audio/DMAudio.cpp') diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 1027a084..eea91bd1 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -39,7 +39,7 @@ cDMAudio::DestroyEntity(int32 audioEntity) } void -cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status) +cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status) { AudioManager.SetEntityStatus(audioEntity, status); } @@ -57,7 +57,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void) } void -cDMAudio::SetMonoMode(uint8 mono) +cDMAudio::SetMonoMode(bool8 mono) { AudioManager.SetMonoMode(mono); } @@ -128,7 +128,7 @@ cDMAudio::SetSpeakerConfig(int32 config) AudioManager.SetSpeakerConfig(config); } -bool +bool8 cDMAudio::IsMP3RadioChannelAvailable(void) { return AudioManager.IsMP3RadioChannelAvailable(); @@ -147,12 +147,12 @@ cDMAudio::ReacquireDigitalHandle(void) } void -cDMAudio::SetDynamicAcousticModelingStatus(uint8 status) +cDMAudio::SetDynamicAcousticModelingStatus(bool8 status) { AudioManager.SetDynamicAcousticModelingStatus(status); } -bool +bool8 cDMAudio::CheckForAnAudioFileOnCD(void) { return AudioManager.CheckForAnAudioFileOnCD(); @@ -164,7 +164,7 @@ cDMAudio::GetCDAudioDriveLetter(void) return AudioManager.GetCDAudioDriveLetter(); } -bool +bool8 cDMAudio::IsAudioInitialised(void) { return AudioManager.IsAudioInitialised(); @@ -182,7 +182,7 @@ cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) - AudioManager.SetEntityStatus(audioEntity, true); + AudioManager.SetEntityStatus(audioEntity, TRUE); return audioEntity; } @@ -200,7 +200,7 @@ cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) if ( AEHANDLE_IS_OK(audioEntity) ) { - AudioManager.SetEntityStatus(audioEntity, true); + AudioManager.SetEntityStatus(audioEntity, TRUE); AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f); } } @@ -230,7 +230,7 @@ cDMAudio::PlayRadioAnnouncement(uint8 announcement) } void -cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag) +cDMAudio::PlayFrontEndTrack(uint8 track, bool8 frontendFlag) { MusicManager.PlayFrontEndTrack(track, frontendFlag); } @@ -295,7 +295,7 @@ cDMAudio::PlayLoadedMissionAudio(void) AudioManager.PlayLoadedMissionAudio(); } -bool +bool8 cDMAudio::IsMissionAudioSampleFinished(void) { return AudioManager.IsMissionAudioSampleFinished(); -- cgit v1.2.3