From 7bacf3b6f48aa5c46079c8019963f47a1e7cf9ab Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 29 Jul 2021 01:52:49 +0300 Subject: Reverse unused audio functions --- src/audio/DMAudio.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/audio/DMAudio.h') diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index fd2d6c3c..110cb2db 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -30,7 +30,7 @@ public: void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); - void SetMonoMode(bool8 mono); + void SetOutputMode(bool8 surround); void SetMP3BoostVolume(uint8 volume); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); @@ -87,8 +87,10 @@ public: uint8 GetMissionAudioLoadingStatus(uint8 slot); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void PlayLoadedMissionAudio(uint8 slot); + bool8 IsMissionAudioSamplePlaying(uint8 slot); bool8 IsMissionAudioSampleFinished(uint8 slot); void ClearMissionAudio(uint8 slot); + const char *GetMissionAudioLoadedLabel(uint8 slot); uint8 GetRadioInCar(void); void SetRadioInCar(uint32 radio); -- cgit v1.2.3