From 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 7 Jul 2019 13:09:11 +0200 Subject: the great reorganization --- src/config.h | 116 ----------------------------------------------------------- 1 file changed, 116 deletions(-) delete mode 100644 src/config.h (limited to 'src/config.h') diff --git a/src/config.h b/src/config.h deleted file mode 100644 index 8cb02190..00000000 --- a/src/config.h +++ /dev/null @@ -1,116 +0,0 @@ -#pragma once - -enum Config { - NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC) - MAX_CDIMAGES = 8, // additional cdimages - - MODELINFOSIZE = 5500, - TXDSTORESIZE = 850, - EXTRADIRSIZE = 128, - - SIMPLEMODELSIZE = 5000, - TIMEMODELSIZE = 30, - CLUMPMODELSIZE = 5, - PEDMODELSIZE = 90, - VEHICLEMODELSIZE = 120, - TWODFXSIZE = 2000, - - MAXVEHICLESLOADED = 50, // 70 on mobile - - NUMOBJECTINFO = 168, // object.dat - - // Pool sizes - NUMPTRNODES = 30000, // 26000 on PS2 - NUMENTRYINFOS = 5400, // 3200 on PS2 - NUMPEDS = 140, // 90 on PS2 - NUMVEHICLES = 110, // 70 on PS2 - NUMBUILDINGS = 5500, // 4915 on PS2 - NUMTREADABLES = 1214, - NUMOBJECTS = 450, - NUMDUMMIES = 2802, // 2368 on PS2 - NUMAUDIOSCRIPTOBJECTS = 256, - - // Link list lengths - // TODO: alpha list - NUMCOLCACHELINKS = 200, - NUMREFERENCES = 800, - - // Zones - NUMAUDIOZONES = 36, - NUMZONES = 50, - NUMMAPZONES = 25, - - // Cull zones - NUMCULLZONES = 512, - NUMATTRIBZONES = 288, - NUMZONEINDICES = 55000, - - NUMHANDLINGS = 57, - - PATHNODESIZE = 4500, - - NUMWEATHERS = 4, - NUMHOURS = 24, - - NUMEXTRADIRECTIONALS = 4, - NUMANTENNAS = 8, - NUMCORONAS = 56, - NUMPOINTLIGHTS = 32, - - NUMONSCREENTIMERENTRIES = 1, - NUMRADARBLIPS = 32, - NUMPICKUPS = 336, -}; - -// We'll use this once we're ready to become independent of the game -// Use it to mark bugs in the code that will prevent the game from working then -//#define STANDALONE - -// We don't expect to compile for PS2 or Xbox -// but it might be interesting for documentation purposes -#define GTA_PC -//#define GTA_PS2 -//#define GTA_XBOX - -// This enables things from the PS2 version on PC -#define GTA_PS2_STUFF - -// This is enabled for all released games. -// any debug stuff that isn't left in any game is not in FINAL -//#define FINAL - -// This is enabled for all released games except mobile -// any debug stuff that is only left in mobile, is not in MASTER -//#define MASTER - -#if defined GTA_PS2 -# define RANDOMSPLASH -#elif defined GTA_PC -# define GTA3_1_1_PATCH -# ifdef GTA_PS2_STUFF -//# define USE_PS2_RAND // this is unsafe until we have the game reversed -# define RANDOMSPLASH // use random splash as on PS2 -# define PS2_MATFX -# endif -#elif defined GTA_XBOX -#endif - -#ifdef MASTER - // only in master builds -#else - // not in master builds -#endif - -#ifdef FINAL - // in all games -# define USE_MY_DOCUMENTS // use my documents directory for user files -#else - // not in any game -# define NASTY_GAME // nasty game for all languages -# define NO_MOVIES // disable intro videos -# define CHATTYSPLASH // print what the game is loading -#endif - -#define FIX_BUGS // fix bugs in the game, TODO: use this more -#define KANGAROO_CHEAT -#define ASPECT_RATIO_SCALE -- cgit v1.2.3