From f1c1f56b1268b900a01a479f9ad67cd92e63eb52 Mon Sep 17 00:00:00 2001 From: aap Date: Wed, 6 May 2020 17:56:38 +0200 Subject: CSphere and CBox for CColModel --- src/control/CarCtrl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/control/CarCtrl.cpp') diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 6a5d37f3..5dfb73d0 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -354,7 +354,7 @@ CCarCtrl::GenerateOneRandomCar() pCar->m_bSirenOrAlarm = true; pCar->AutoPilot.m_nNextPathNodeInfo = connectionId; pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; - CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; + CBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ -- cgit v1.2.3