From 24e4ecf5bbf8c419c9e303e46db18f1323175458 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Tue, 31 Mar 2020 00:46:44 +0300 Subject: bug fixes, reorganisation --- src/control/Garages.h | 67 ++++++++++++++++++++++++++++----------------------- 1 file changed, 37 insertions(+), 30 deletions(-) (limited to 'src/control/Garages.h') diff --git a/src/control/Garages.h b/src/control/Garages.h index 5d1063ca..8b88359a 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -80,10 +80,9 @@ static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar"); class CGarage { -public: eGarageType m_eGarageType; eGarageState m_eGarageState; - bool field_2; + bool field_2; // unused bool m_bClosingWithoutTargetCar; bool m_bDeactivated; bool m_bResprayHappened; @@ -114,7 +113,7 @@ public: uint32 m_nTimeToStartAction; uint8 m_bCollectedCarsState; CVehicle *m_pTarget; - void* field_96; + void* field_96; // unused CStoredCar m_sStoredCar; // not needed void OpenThisGarage(); @@ -166,13 +165,15 @@ public: void FindDoorsEntities(); void FindDoorsEntitiesSectorList(CPtrList&, bool); void PlayerArrestedOrDied(); + + friend class CGarages; + friend class cAudioManager; }; static_assert(sizeof(CGarage) == 140, "CGarage"); class CGarages { -public: static int32 &BankVansCollected; static bool &BombsAreFree; static bool &RespraysAreFree; @@ -195,50 +196,56 @@ public: static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS]; static int32 &AudioEntity; static bool &bCamShouldBeOutisde; + public: static void Init(void); #ifndef PS2 static void Shutdown(void); #endif - static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId); + static void Update(void); - static bool IsModelIndexADoor(uint32 id); - static void TriggerMessage(const char *text, int16, uint16 time, int16); + static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId); + static void ChangeGarageType(int16, eGarageType, int32); static void PrintMessages(void); - static bool HasCarBeenCrushed(int32); - static bool IsPointWithinHideOutGarage(CVector&); - static bool IsPointWithinAnyGarage(CVector&); - static void PlayerArrestedOrDied(); - - static void Update(void); - static void Load(uint8 *buf, uint32 size); - static void Save(uint8 *buf, uint32 *size); + static void TriggerMessage(const char* text, int16, uint16 time, int16); static void SetTargetCarForMissonGarage(int16, CVehicle*); static bool HasCarBeenDroppedOffYet(int16); - static void ActivateGarage(int16); static void DeActivateGarage(int16); + static void ActivateGarage(int16); static int32 QueryCarsCollected(int16); - static bool HasThisCarBeenCollected(int16, uint8); - static void ChangeGarageType(int16, eGarageType, int32); - static bool HasResprayHappened(int16); - static void GivePlayerDetonator(); + static bool HasImportExportGarageCollectedThisCar(int16, int8); static bool IsGarageOpen(int16); static bool IsGarageClosed(int16); + static bool HasThisCarBeenCollected(int16, uint8); + static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); } + static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); } + static bool HasResprayHappened(int16); static void SetGarageDoorToRotate(int16); - static bool HasImportExportGarageCollectedThisCar(int16, int8); static void SetLeaveCameraForThisGarage(int16); static bool IsThisCarWithinGarageArea(int16, CEntity*); - static bool IsCarSprayable(CVehicle*); - static int32 FindMaxNumStoredCarsForGarage(eGarageType); - static int32 CountCarsInHideoutGarage(eGarageType); + static bool HasCarBeenCrushed(int32); static bool IsPointInAGarageCameraZone(CVector); - static bool CameraShouldBeOutside(); - static void CloseHideOutGaragesBeforeSave(); - static void SetAllDoorsBackToOriginalHeight(); - - static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } - static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + static bool CameraShouldBeOutside(void); + static void GivePlayerDetonator(void); + static void PlayerArrestedOrDied(void); + static bool IsPointWithinHideOutGarage(CVector&); + static bool IsPointWithinAnyGarage(CVector&); + static void SetAllDoorsBackToOriginalHeight(void); + static void Save(uint8* buf, uint32* size); + static void Load(uint8* buf, uint32 size); + static bool IsModelIndexADoor(uint32 id); + static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } + static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } private: + static bool IsCarSprayable(CVehicle*); static float FindDoorHeightForMI(int32); + static void CloseHideOutGaragesBeforeSave(void); + static int32 CountCarsInHideoutGarage(eGarageType); + static int32 FindMaxNumStoredCarsForGarage(eGarageType); + static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } + static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + + friend class cAudioManager; + friend class CGarage; }; -- cgit v1.2.3