From 5bcdb933a78abb2b9b8d6648d17502240bd9fd29 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 13:08:26 +0300 Subject: Use bool8 in audio code --- src/control/Replay.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/control/Replay.cpp') diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index cd612d5d..7e8bee6b 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1463,7 +1463,7 @@ void CReplay::RestoreStuffFromMem(void) ped->SetModelIndex(mi); ped->m_pVehicleAnim = nil; ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); - DMAudio.SetEntityStatus(ped->m_audioEntityId, true); + DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; @@ -1529,7 +1529,7 @@ void CReplay::RestoreStuffFromMem(void) car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); - DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); + DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE); CCarCtrl::UpdateCarCount(vehicle, false); if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); -- cgit v1.2.3