From d23b2c423e5811cf6e9de28cbf8490de32ea4fb5 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 30 Apr 2020 13:48:01 +0300 Subject: SetPosition, part 1 --- src/control/Replay.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/control/Replay.cpp') diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index f9e894b6..49f5462f 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1020,7 +1020,7 @@ void CReplay::ProcessReplayCamera(void) switch (CameraMode) { case REPLAYCAMMODE_TOPDOWN: { - TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); + TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f); TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f); TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f); @@ -1539,7 +1539,7 @@ void CReplay::ProcessLookAroundCam(void) TheCamera.GetForward() = forward; TheCamera.GetUp() = up; TheCamera.GetRight() = right; - TheCamera.GetPosition() = camera_pt; + TheCamera.SetPosition(camera_pt); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); pm->pos = *(RwV3d*)&TheCamera.GetPosition(); pm->at = *(RwV3d*)&TheCamera.GetForward(); -- cgit v1.2.3