From acd1ea9909da281acea6af8f0775e456a67d4a4a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Fri, 15 May 2020 17:30:25 +0300 Subject: Weapon layer in Peds --- src/control/Script.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/control') diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 3bcfa745..8342ef46 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -3860,7 +3860,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){ + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){ if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->m_nSelectedWepSlot = i; } @@ -3870,7 +3870,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->SetCurrentWeapon(i); } -- cgit v1.2.3