From 347f0a0e9c687a198ba7fd0ead67a2d63b7880f2 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 1 Apr 2020 01:58:40 +0300 Subject: vehicles missing functions + fixes --- src/control/Garages.cpp | 12 +++++------- src/control/Pickups.cpp | 29 +++++++++++++---------------- 2 files changed, 18 insertions(+), 23 deletions(-) (limited to 'src/control') diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 93857b14..68d58b10 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -2078,14 +2078,12 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle) return; if (IsAnyOtherPedTouchingGarage(FindPlayerPed())) return; - float posX = pVehicle->GetPosition().x; - float posY = pVehicle->GetPosition().y; - float posZ = pVehicle->GetPosition().z; + CVector pos = pVehicle->GetPosition(); float garageX = GetGarageCenterX(); float garageY = GetGarageCenterY(); - float offsetX = garageX - posX; - float offsetY = garageY - posY; - float offsetZ = posZ - posZ; + float offsetX = garageX - pos.x; + float offsetY = garageY - pos.y; + float offsetZ = pos.z - pos.z; float distance = CVector(offsetX, offsetY, offsetZ).Magnitude(); if (distance < RESPRAY_CENTERING_COEFFICIENT) { pVehicle->GetPosition().x = GetGarageCenterX(); @@ -2096,7 +2094,7 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle) pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; } if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) - pVehicle->GetPosition() = CVector(posX, posY, posZ); + pVehicle->GetPosition() = pos; } void CGarages::CloseHideOutGaragesBeforeSave() diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index b1832f0e..3e3c2a48 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -20,6 +20,9 @@ #include "Fire.h" #include "PointLights.h" #include "Pools.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif #include "Script.h" #include "Shadows.h" #include "SpecialFX.h" @@ -642,32 +645,26 @@ CPickups::AddToCollectedPickupsArray(int32 index) void CPickups::Update() { -#ifndef FIX_BUGS - // BUG: this code can only reach 318 out of 320 pickups +#ifdef FIX_BUGS // RIP speedrunning (solution from SA) + if (CReplay::IsPlayingBack()) + return; +#endif #define PICKUPS_FRAME_SPAN (6) -#define PICKUPS_PER_FRAME (NUMGENERALPICKUPS/PICKUPS_FRAME_SPAN) - - for (uint32 i = PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { - if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { - AddToCollectedPickupsArray(i); - } - } - - for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) { +#ifdef FIX_BUGS + for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) { +#else // BUG: this code can only reach 318 out of 320 pickups + for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { +#endif if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { AddToCollectedPickupsArray(i); } } - #undef PICKUPS_FRAME_SPAN -#undef PICKUPS_PER_FRAME -#else - for (uint32 i = 0; i < NUMPICKUPS; i++) { + for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) { if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { AddToCollectedPickupsArray(i); } } -#endif } void -- cgit v1.2.3