From 876e402d1ecc07884f8562b8b1fbc3343fa4b677 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 7 May 2020 09:38:07 +0200 Subject: dont hardcode first vehicle ID; little fix for roadblocks --- src/control/RoadBlocks.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/control') diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 1c0d9f96..572f8134 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -79,8 +79,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType if (copType == COP_STREET) pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45); CPedPlacement::FindZCoorForPed(&posForZ); - pCopPed->m_matrix.GetPosition() = posForZ; - CVector vecSavedPos = pCopPed->m_matrix.GetPosition(); + pCopPed->SetPosition(posForZ); + CVector vecSavedPos = pCopPed->GetPosition(); pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI); pCopPed->m_matrix.GetPosition() += vecSavedPos; pCopPed->m_bIsDisabledCop = true; @@ -133,8 +133,8 @@ CRoadBlocks::GenerateRoadBlocks(void) float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f; int16 radius = (int16)(fMapObjectRadius / fModelRadius); if (radius > 0 && radius < 6) { - CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition(); - float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp()); + CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition(); + float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward()); float fOffset = 0.5f * fModelRadius * (float)(radius - 1); for (int16 i = 0; i < radius; i++) { uint8 nRoadblockType = fDotProduct < 0.0f; @@ -174,7 +174,7 @@ CRoadBlocks::GenerateRoadBlocks(void) pVehicle->bExtendedRange = true; if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1) pVehicle->m_bSirenOrAlarm = true; - if (pVehicle->m_matrix.GetForward().z > 0.94f) { + if (pVehicle->GetForward().z > 0.94f) { CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); CWorld::Add(pVehicle); pVehicle->bCreateRoadBlockPeds = true; -- cgit v1.2.3