From e81652c2fc2787fc8aab3937be62127e7a3354ee Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 5 May 2020 18:06:38 +0200 Subject: cleaned up MIAMI ifdefs --- src/control/CarAI.cpp | 12 - src/control/CarCtrl.cpp | 42 +-- src/control/PathFind.cpp | 625 +++------------------------------------------ src/control/PathFind.h | 116 +-------- src/control/Record.cpp | 13 - src/control/RoadBlocks.cpp | 29 +-- src/control/Script.h | 2 - 7 files changed, 46 insertions(+), 793 deletions(-) (limited to 'src/control') diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 465b0b33..571a62d2 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -85,19 +85,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } -#ifndef MIAMI - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } -#else BackToCruisingIfNoWantedLevel(pVehicle); -#endif break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index f0f95941..6a5d37f3 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->bExtendedRange) threshold *= 1.5f; if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ - if (pVehicle->GetIsOnScreenAndNotCulled()){ + if (pVehicle->GetIsOnScreen()){ pVehicle->bFadeOut = true; }else{ CWorld::Remove(pVehicle); @@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) return; if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && - !pVehicle->GetIsOnScreenAndNotCulled()){ + !pVehicle->GetIsOnScreen()){ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ CWorld::Remove(pVehicle); @@ -1641,43 +1641,13 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t CPathNode* pTargetNode; int16 numNodes; float distanceToTargetNode; -#ifndef MIAMI - if (pTarget && pTarget->m_pCurGroundEntity && - pTarget->m_pCurGroundEntity->IsBuilding() && - ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && - ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){ - CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity; - int closestNode = -1; - float minDist = 100000.0f; - for (int i = 0; i < 12; i++){ - int node = pCurrentMapObject->m_nodeIndices[0][i]; - if (node < 0) - break; - float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude(); - if (dist < minDist){ - minDist = dist; - closestNode = node; - } - } - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, -#ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), -#else - CVector(targetX, targetY, 0.0f), -#endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); - }else -#endif - { - - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, #ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), + CVector(targetX, targetY, targetZ), #else - CVector(targetX, targetY, 0.0f), + CVector(targetX, targetY, 0.0f), #endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); - } + &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); int newNextNode; int nextLink; diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index b8203821..3337b3c9 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -18,37 +18,21 @@ CPathFind ThePaths; #define MIN_PED_ROUTE_DISTANCE 23.8f -#ifdef MIAMI #define NUMTEMPNODES 5000 #define NUMDETACHED_CARS 1024 #define NUMDETACHED_PEDS 1214 #define NUMTEMPEXTERNALNODES 4600 -#else -#define NUMTEMPNODES 4000 -#define NUMDETACHED_CARS 100 -#define NUMDETACHED_PEDS 50 -#endif -// object flags: -// 1 UseInRoadBlock -// 2 east/west road(?) - CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; -#ifndef MIAMI -// unused -CTempDetachedNode *DetachedNodesCars; -CTempDetachedNode *DetachedNodesPeds; -#else CPathInfoForObject *DetachedInfoForTileCars; CPathInfoForObject *DetachedInfoForTilePeds; CTempNodeExternal *TempExternalNodes; int32 NumTempExternalNodes; int32 NumDetachedPedNodeGroups; int32 NumDetachedCarNodeGroups; -#endif bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) @@ -243,7 +227,7 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p } } -#ifdef MIAMI +//--MIAMI: done // Make sure all externals link TO an internal void CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) @@ -262,7 +246,6 @@ CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) tile[i].crossing = tmp; } } -#endif //--MIAMI: done void @@ -275,9 +258,7 @@ CPathFind::Init(void) m_numConnections = 0; m_numCarPathLinks = 0; unk = 0; -#ifdef MIAMI NumTempExternalNodes = 0; -#endif for(i = 0; i < NUM_PATHNODES; i++) m_pathNodes[i].distance = MAX_DIST; @@ -292,23 +273,12 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) delete[] InfoForTilePeds; InfoForTilePeds = nil; - // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500 - InfoForTileCars = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - -#ifndef MIAMI - // unused - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; - DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS]; - memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); - DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; - memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); -#else + // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE + InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + delete[] DetachedInfoForTileCars; DetachedInfoForTileCars = nil; delete[] DetachedInfoForTilePeds; @@ -323,7 +293,6 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) NumTempExternalNodes = 0; NumDetachedPedNodeGroups = 0; NumDetachedCarNodeGroups = 0; -#endif } //--MIAMI: done @@ -337,106 +306,53 @@ CPathFind::RegisterMapObject(CTreadable *mapObject) void CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) { - int i, j; + int i; i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; -#ifndef MIAMI - InfoForTilePeds[i].x = x; - InfoForTilePeds[i].y = y; - InfoForTilePeds[i].z = z; -#else InfoForTilePeds[i].x = x/16.0f; InfoForTilePeds[i].y = y/16.0f; InfoForTilePeds[i].z = z/16.0f; -#endif InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; -#ifdef MIAMI InfoForTilePeds[i].flag02 = false; InfoForTilePeds[i].roadBlock = false; InfoForTilePeds[i].disabled = false; InfoForTilePeds[i].waterPath = false; InfoForTilePeds[i].betweenLevels = false; -#endif -#ifndef MIAMI - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } -#else if(node == 11) InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); -#endif } //--MIAMI: TODO: implement all the arguments once we can load the VC map void CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) { - int i, j; + int i; i = id*12 + node; InfoForTileCars[i].type = type; InfoForTileCars[i].next = next; -#ifndef MIAMI - InfoForTileCars[i].x = x; - InfoForTileCars[i].y = y; - InfoForTileCars[i].z = z; -#else InfoForTileCars[i].x = x/16.0f; InfoForTileCars[i].y = y/16.0f; InfoForTileCars[i].z = z/16.0f; -#endif InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; -#ifdef MIAMI InfoForTileCars[i].crossing = false; InfoForTileCars[i].flag02 = false; InfoForTileCars[i].roadBlock = false; InfoForTileCars[i].disabled = false; InfoForTileCars[i].waterPath = false; InfoForTileCars[i].betweenLevels = false; -#endif - -#ifndef MIAMI - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTileCars[j].x, y, InfoForTileCars[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } -#else if(node == 11) InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); -#endif } -#ifndef MIAMI -void -CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) -{ - CVector pos; - pos.x = x / 16.0f; - pos.y = y / 16.0f; - pos.z = z / 16.0f; - *out = m_mapObjects[id]->GetMatrix() * pos; -} -#else +//--MIAMI: done void CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) { @@ -446,7 +362,6 @@ CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) pos.z = z; *out = m_mapObjects[id]->GetMatrix() * pos; } -#endif //--MIAMI: done bool @@ -460,29 +375,18 @@ CPathFind::LoadPathFindData(void) void CPathFind::PreparePathData(void) { - int i, j, k; - int numExtern, numIntern, numLanes; - float maxX, maxY; + int i, j; + int numExtern, numIntern; CTempNode *tempNodes; printf("PreparePathData\n"); if(!CPathFind::LoadPathFindData() && // empty InfoForTileCars && InfoForTilePeds && -#ifndef MIAMI - DetachedNodesCars && DetachedNodesPeds -#else - DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes -#endif - ){ + DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){ tempNodes = new CTempNode[NUMTEMPNODES]; m_numConnections = 0; -#ifndef MIAMI - for(i = 0; i < PATHNODESIZE; i++) - m_pathNodes[i].unkBits = 0; -#endif - for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; numIntern = 0; @@ -496,7 +400,6 @@ CPathFind::PreparePathData(void) printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); } -#ifdef MIAMI int numExternDetached, numInternDetached; for(i = 0; i < NUMDETACHED_CARS; i++){ numExternDetached = 0; @@ -509,7 +412,6 @@ CPathFind::PreparePathData(void) } // no diagnostic here } -#endif for(i = 0; i < PATHNODESIZE; i++) for(j = 0; j < 12; j++) @@ -522,7 +424,6 @@ CPathFind::PreparePathData(void) if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } -#ifdef MIAMI for(i = 0; i < NUMDETACHED_CARS; i++) for(j = 0; j < 12; j++) if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){ @@ -534,61 +435,13 @@ CPathFind::PreparePathData(void) if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } -#endif m_numPathNodes = 0; -#ifndef MIAMI - PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); - m_numCarPathNodes = m_numPathNodes; - PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); -#else PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups); m_numCarPathNodes = m_numPathNodes; PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups); -#endif m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; -#ifndef MIAMI - // TODO: figure out what exactly is going on here - // Some roads seem to get a west/east flag - for(i = 0; i < m_numMapObjects; i++){ - numExtern = 0; - numIntern = 0; - numLanes = 0; - maxX = 0.0f; - maxY = 0.0f; - for(j = 0; j < 12; j++){ - k = i*12 + j; - if(InfoForTileCars[k].type == NodeTypeExtern){ - numExtern++; - if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes) - numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes; - maxX = Max(maxX, Abs(InfoForTileCars[k].x)); - maxY = Max(maxY, Abs(InfoForTileCars[k].y)); - }else if(InfoForTileCars[k].type == NodeTypeIntern) - numIntern++; - } - - if(numIntern == 1 && numExtern == 2){ - if(numLanes < 4){ - if((i & 7) == 4){ // WHAT? - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - }else{ - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - } - } -#endif - delete[] tempNodes; CountFloodFillGroups(PATH_CAR); @@ -599,19 +452,12 @@ CPathFind::PreparePathData(void) delete[] InfoForTilePeds; InfoForTilePeds = nil; -#ifndef MIAMI - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; -#else delete[] DetachedInfoForTileCars; DetachedInfoForTileCars = nil; delete[] DetachedInfoForTilePeds; DetachedInfoForTilePeds = nil; delete[] TempExternalNodes; TempExternalNodes = nil; -#endif } printf("Done with PreparePathData\n"); } @@ -659,13 +505,8 @@ CPathFind::CountFloodFillGroups(uint8 type) if(node->numLinks == 0){ if(type == PATH_CAR) -#ifndef MIAMI - printf("Single car node: %f %f %f (%d)\n", - node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); -#else printf("Single car node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); -#endif else printf("Single ped node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -696,42 +537,28 @@ int32 TempListLength; //--MIAMI: done void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, -#ifndef MIAMI - float maxdist, CTempDetachedNode *detachednodes, int numDetached) -#else float maxdist, CPathInfoForObject *detachednodes, int numDetached) -#endif { static CVector CoorsXFormed; - int i, j, k, l; + int i, j, k; int l1, l2; int start; float posx, posy; float dx, dy, mag; float nearestDist; int nearestId; - int next; int oldNumPathNodes, oldNumLinks; float dist; int iseg, jseg; - int istart, jstart; int done, cont; int tileStart; oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; -#ifndef MIAMI -#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) - // Initialize map objects - for(i = 0; i < m_numMapObjects; i++) - for(j = 0; j < 12; j++) - m_mapObjects[i]->m_nodeIndices[type][j] = -1; -#else #define OBJECTINDEX(n) (mapObjIndices[(n)]) int16 *mapObjIndices = new int16[NUM_PATHNODES]; NumTempExternalNodes = 0; -#endif // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -747,10 +574,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); OBJECTINDEX(m_numPathNodes) = i; -#ifndef MIAMI - m_pathNodes[m_numPathNodes].unkBits = 1; - m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; -#else m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width; m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit; m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate; @@ -759,10 +582,8 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath; m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02; m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels; -#endif m_numPathNodes++; } -#ifdef MIAMI else if(objectpathinfo[start + j].type == NodeTypeExtern){ CalcNodeCoors( objectpathinfo[start + j].x, @@ -779,11 +600,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing; NumTempExternalNodes++; } -#endif } } -#ifdef MIAMI // Same thing for detached nodes for(i = 0; i < numDetached; i++){ tileStart = m_numPathNodes; @@ -819,87 +638,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } } } -#endif // Insert external nodes into TempList TempListLength = 0; -#ifndef MIAMI - for(i = 0; i < m_numMapObjects; i++){ - start = 12 * m_mapObjects[i]->GetModelIndex(); - for(j = 0; j < 12; j++){ - if(objectpathinfo[start + j].type != NodeTypeExtern) - continue; - CalcNodeCoors( - objectpathinfo[start + j].x, - objectpathinfo[start + j].y, - objectpathinfo[start + j].z, - i, - &CoorsXFormed); - - // find closest unconnected node - nearestId = -1; - nearestDist = maxdist; - for(k = 0; k < TempListLength; k++){ - if(tempnodes[k].linkState != 1) - continue; - dx = tempnodes[k].pos.x - CoorsXFormed.x; - if(Abs(dx) < nearestDist){ - dy = tempnodes[k].pos.y - CoorsXFormed.y; - if(Abs(dy) < nearestDist){ - nearestDist = Max(Abs(dx), Abs(dy)); - nearestId = k; - } - } - } - - if(nearestId < 0){ - // None found, add this one to temp list - tempnodes[TempListLength].pos = CoorsXFormed; - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - // link to connecting internal node - tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next]; - if(type == PATH_CAR){ - tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes; - tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes; - } - tempnodes[TempListLength++].linkState = 1; - }else{ - // Found nearest, connect it to our neighbour - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next]; - tempnodes[nearestId].linkState = 2; - - // collapse this node with nearest we found - dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); - dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); - tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f; - mag = Sqrt(dx*dx + dy*dy); - tempnodes[nearestId].dirX = dx/mag; - tempnodes[nearestId].dirY = dy/mag; - // do something when number of lanes doesn't agree - if(type == PATH_CAR) - if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && - (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){ - // why switch left and right here? - tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes; - tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes; - } - } - } - } -#else for(i = 0; i < NumTempExternalNodes; i++){ // find closest unconnected node nearestId = -1; @@ -954,7 +695,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } } } -#endif // Loop through previously added internal nodes and link them for(i = oldNumPathNodes; i < m_numPathNodes; i++){ @@ -977,49 +717,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor continue; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); -#ifndef MIAMI - m_distances[m_numConnections] = dist; - m_connectionFlags[m_numConnections].flags = 0; -#else m_distances[m_numConnections] = Min(dist, 255); if(tempnodes[j].isCross) m_connections[j] |= 0x8000; // crosses road flag -#endif if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ -#ifndef MIAMI - if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && - m_carPathLinks[k].dir.y == tempnodes[j].dirY && - m_carPathLinks[k].pos.x == tempnodes[j].pos.x && - m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ -#else if(m_carPathLinks[k].dirX == tempnodes[j].dirX && m_carPathLinks[k].dirY == tempnodes[j].dirY && m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) && m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){ -#endif m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ -#ifndef MIAMI - m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; - m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; - m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; - m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; -#else m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; m_carPathLinks[m_numCarPathLinks].flag1 = false; m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; -#endif m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -1033,7 +754,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_numConnections++; } -#ifdef MIAMI CPathInfoForObject *tile; if(mapObjIndices[i] < 0){ if(type == PATH_CAR) @@ -1046,7 +766,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor else tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; } -#endif // Find i inside path segment iseg = 0; @@ -1054,9 +773,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(OBJECTINDEX(j) == OBJECTINDEX(i)) iseg++; -#ifndef MIAMI - istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); -#endif // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) @@ -1064,23 +780,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // N.B.: in every path segment, the externals have to be at the end jseg = j-i + iseg; -#ifndef MIAMI - jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); - if(objectpathinfo[istart + iseg].next == jseg || - objectpathinfo[jstart + jseg].next == iseg){ -#else if(tile[iseg].next == jseg || tile[jseg].next == iseg){ -#endif // Found a link between i and jConnectionSetCrossesRoad // NB this clears the flags in MIAMI m_connections[m_numConnections] = j; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); -#ifndef MIAMI - m_distances[m_numConnections] = dist; -#else m_distances[m_numConnections] = Min(dist, 255); -#endif if(type == PATH_CAR){ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; @@ -1090,9 +796,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; -#ifdef MIAMI int width = Max(m_pathNodes[i].width, m_pathNodes[j].width); -#endif if(i < j){ dx = -dx; dy = -dy; @@ -1100,36 +804,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ -#ifndef MIAMI - if(m_carPathLinks[k].dir.x == dx && - m_carPathLinks[k].dir.y == dy && - m_carPathLinks[k].pos.x == posx && - m_carPathLinks[k].pos.y == posy){ -#else if(m_carPathLinks[k].dirX == (int)(dx*100.0f) && m_carPathLinks[k].dirY == (int)(dy*100.0f) && m_carPathLinks[k].x == (int)(posx*8.0f) && m_carPathLinks[k].y == (int)(posy*8.0f)){ -#endif m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ -#ifndef MIAMI - m_carPathLinks[m_numCarPathLinks].dir.x = dx; - m_carPathLinks[m_numCarPathLinks].dir.y = dy; - m_carPathLinks[m_numCarPathLinks].pos.x = posx; - m_carPathLinks[m_numCarPathLinks].pos.y = posy; -#else m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f; m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; m_carPathLinks[m_numCarPathLinks].flag1 = false; m_carPathLinks[m_numCarPathLinks].width = width; -#endif m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -1139,17 +829,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } }else{ // Crosses road -#ifndef MIAMI - if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || - objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) - m_connectionFlags[m_numConnections].bCrossesRoad = true; - else - m_connectionFlags[m_numConnections].bCrossesRoad = false; -#else if(tile[iseg].next == jseg && tile[iseg].crossing || tile[jseg].next == iseg && tile[jseg].crossing) m_connections[m_numConnections] |= 0x8000; // crosses road flag -#endif } m_pathNodes[i].numLinks++; @@ -1162,11 +844,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor done = 0; // Set number of lanes for all nodes somehow // very strange code -#ifndef MIAMI - for(k = 0; !done && k < 10; k++){ -#else for(k = 0; !done && k < 12; k++){ -#endif done = 1; for(i = 0; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 2) @@ -1174,35 +852,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor l1 = m_carPathConnections[m_pathNodes[i].firstLink]; l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; -#ifndef MIAMI - if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes != -1){ - done = 0; - if(m_carPathLinks[l2].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes; - }else{ - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes; - } - m_carPathLinks[l1].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes != -1 && - m_carPathLinks[l2].numLeftLanes == -1){ - done = 0; - if(m_carPathLinks[l1].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes; - }else{ - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes; - } - m_carPathLinks[l2].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes == -1) - done = 0; -#else int8 l1Left = m_carPathLinks[l1].numLeftLanes; int8 l1Right = m_carPathLinks[l1].numRightLanes; int8 l2Left = m_carPathLinks[l2].numLeftLanes; @@ -1247,7 +896,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_carPathLinks[l1].numRightLanes = l1Right; m_carPathLinks[l2].numLeftLanes = l2Left; m_carPathLinks[l2].numRightLanes = l2Right; -#endif } } @@ -1255,17 +903,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(i = 0; i < m_numPathNodes; i++) for(j = 0; j < m_pathNodes[i].numLinks; j++){ k = m_carPathConnections[m_pathNodes[i].firstLink + j]; -#ifndef MIAMI - if(m_carPathLinks[k].numLeftLanes < 0) - m_carPathLinks[k].numLeftLanes = 1; - if(m_carPathLinks[k].numRightLanes < 0) - m_carPathLinks[k].numRightLanes = 1; -#else if(m_carPathLinks[k].numLeftLanes == -1) m_carPathLinks[k].numLeftLanes = 0; if(m_carPathLinks[k].numRightLanes == -1) m_carPathLinks[k].numRightLanes = 0; -#endif } } @@ -1274,10 +915,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ -#ifndef MIAMI - m_pathNodes[i].bDisabled = false; - m_pathNodes[i].bBetweenLevels = false; -#endif // See if node is a dead end, if so, we're not done yet if(!m_pathNodes[i].bDeadEnd){ k = 0; @@ -1310,26 +947,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_connections[j] = node-1; } -#ifndef MIAMI - // Also in treadables - for(j = 0; j < m_numMapObjects; j++) - for(k = 0; k < 12; k++){ - if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){ - // remove this one - for(l = k; l < 12-1; l++) - m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1]; - m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1; - }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) - m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; - } -#endif - i--; m_numPathNodes--; } -#ifdef MIAMI + delete[] mapObjIndices; -#endif } //--MIAMI: done @@ -1349,17 +971,6 @@ CPathFind::CalcRoadDensity(float x, float y) next = m_carPathConnections[m_pathNodes[i].firstLink + j]; density += m_carPathLinks[next].numLeftLanes * dist; density += m_carPathLinks[next].numRightLanes * dist; - -#ifndef MIAMI - if(m_carPathLinks[next].numLeftLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); - if(m_carPathLinks[next].numRightLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); -#endif } } } @@ -1585,13 +1196,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y } //--MIAMI: done -#ifndef MIAMI -int32 -CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) -#else int32 CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath) -#endif { int i; int firstNode, lastNode; @@ -1613,25 +1219,15 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo for(i = firstNode; i < lastNode; i++){ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; -#ifndef MIAMI - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: -#else if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue; if(bWaterPath != m_pathNodes[i].bWaterPath) continue; -#endif - dist = Abs(m_pathNodes[i].GetX() - coors.x) + - Abs(m_pathNodes[i].GetY() - coors.y) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } -#ifndef MIAMI - break; + dist = Abs(m_pathNodes[i].GetX() - coors.x) + + Abs(m_pathNodes[i].GetY() - coors.y) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + closestDist = dist; + closestNode = i; } -#endif } return closestDist < distLimit ? closestNode : -1; } @@ -1659,27 +1255,18 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa } for(i = firstNode; i < lastNode; i++){ -#ifndef MIAMI - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: -#endif - dX = m_pathNodes[i].GetX() - coors.x; - dY = m_pathNodes[i].GetY() - coors.y; - dist = Abs(dX) + Abs(dY) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + dX = m_pathNodes[i].GetX() - coors.x; + dY = m_pathNodes[i].GetY() - coors.y; + dist = Abs(dX) + Abs(dY) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + NormalizeXY(dX, dY); + dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; if(dist < closestDist){ - NormalizeXY(dX, dY); - dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } + closestDist = dist; + closestNode = i; } -#ifndef MIAMI - break; } -#endif } return closestNode; } @@ -1856,44 +1443,6 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi return false; } -#ifndef MIAMI -CTreadable* -CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) -{ - int i, j, k; - int node1, node2; - CTreadable *closestMapObj = nil; - float closestDist = 10000.0f; - - for(i = 0; i < m_numMapObjects; i++){ - CTreadable *mapObj = m_mapObjects[i]; - if(mapObj->m_nodeIndices[type][0] < 0) - continue; - CVector vDist = mapObj->GetPosition() - coors; - float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z); - if(fDist < 200.0f || fDist < closestDist) - for(j = 0; j < 12; j++){ - node1 = mapObj->m_nodeIndices[type][j]; - if(node1 < 0) - break; - // FIX: game uses ThePaths here explicitly - for(k = 0; k < m_pathNodes[node1].numLinks; k++){ - node2 = ConnectedNode(m_pathNodes[node1].firstLink + k); - float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors); - if(lineDist < closestDist){ - closestDist = lineDist; - if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr()) - closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex]; - else - closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex]; - } - } - } - } - return closestMapObj; -} -#endif - //--MIAMI: done void CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) @@ -1902,24 +1451,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CPathNode *node; if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ -#ifndef MIAMI - // need to find the node we're coming from - node = nil; - CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); - float nodeDist = 1000000000.0f; - for(i = 0; i < 12; i++){ - if(obj->m_nodeIndices[type][i] < 0) - break; - float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr(); - if(dist < nodeDist){ - nodeDist = dist; - node = &m_pathNodes[obj->m_nodeIndices[type][i]]; - } - } -#else int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f); node = &m_pathNodes[nodeIdx]; -#endif } CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); @@ -1975,11 +1508,7 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } -#ifndef MIAMI -static CPathNode *apNodesToBeCleared[4995]; -#else static CPathNode *apNodesToBeCleared[6525]; -#endif //--MIAMI: done void @@ -1997,45 +1526,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta } // Find start -#ifndef MIAMI - int numPathsToTry; - CTreadable *startObj; - if(startNodeId < 0){ - if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil) - startObj = FindRoadObjectClosestToCoors(start, type); - numPathsToTry = 0; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group) - numPathsToTry++; - } - }else{ - numPathsToTry = 1; - startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; - } - if(numPathsToTry == 0) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - - if(startNodeId < 0){ - // why only check node 0? - if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != - m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - }else{ - if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - } -#else if(startNodeId < 0) startNodeId = FindNodeClosestToCoors(start, type, 999999.88f); if(startNodeId < 0) { @@ -2053,7 +1543,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta if(pDist) *pDist = 100000.0f; return; } -#endif for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) m_searchNodes[i].SetNext(nil); @@ -2064,23 +1553,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Dijkstra's algorithm // Find distances int numPathsFound = 0; -#ifndef MIAMI - if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) - numPathsFound++; - for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ -#else for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){ -#endif CPathNode *node; for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ -#ifndef MIAMI - if(m_mapObjects[node->objectIndex] == startObj && - (startNodeId < 0 || node == &m_pathNodes[startNodeId])) - numPathsFound++; -#else if(node == &m_pathNodes[startNodeId]) numPathsFound = 1; -#endif for(j = 0; j < node->numLinks; j++){ int next = ConnectedNode(node->firstLink + j); @@ -2100,39 +1577,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Find out whence to start tracing back CPathNode *curNode; -#ifndef MIAMI - if(startNodeId < 0){ - int minDist = MAX_DIST; - *pNumNodes = 1; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude(); - if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){ - minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist; - curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]]; - } - } - if(maxNumNodes == 0){ - *pNumNodes = 0; - }else{ - nodes[0] = curNode; - *pNumNodes = 1; - } - if(pDist) - *pDist = minDist; - }else -#endif - { - curNode = &m_pathNodes[startNodeId]; - *pNumNodes = 0; - if(pDist) - *pDist = m_pathNodes[startNodeId].distance; - } + curNode = &m_pathNodes[startNodeId]; + *pNumNodes = 0; + if(pDist) + *pDist = m_pathNodes[startNodeId].distance; -#ifdef MIAMI nodes[(*pNumNodes)++] = curNode; -#endif // Trace back to target and update list of nodes while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) for(i = 0; i < curNode->numLinks; i++){ @@ -2146,7 +1596,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta for(i = 0; i < numNodesToBeCleared; i++) apNodesToBeCleared[i]->distance = MAX_DIST; - return; } static CPathNode *pNodeList[32]; @@ -2164,11 +1613,7 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) else DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); if(type == PATH_CAR) -#ifndef MIAMI - return dist < 160.0f; -#else return dist < 150.0f; -#endif else return dist < 100.0f; } @@ -2341,7 +1786,6 @@ CPathFind::DisplayPathData(void) } } -#ifdef MIAMI CPathNode* CPathFind::GetNode(int16 index) { @@ -2361,4 +1805,3 @@ CPathFind::GetIndex(CPathNode *node) else return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes); } -#endif diff --git a/src/control/PathFind.h b/src/control/PathFind.h index d2799f87..73bce325 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -9,9 +9,6 @@ enum { NodeTypeExtern = 1, NodeTypeIntern = 2, - - UseInRoadBlock = 1, - ObjectEastWest = 2, }; enum @@ -55,33 +52,6 @@ public: struct CPathNode { -#ifndef MIAMI - CVector pos; - CPathNode *prev; - CPathNode *next; - int16 distance; // in path search - int16 objectIndex; - int16 firstLink; - uint8 numLinks; - - uint8 unkBits : 2; - uint8 bDeadEnd : 1; - uint8 bDisabled : 1; - uint8 bBetweenLevels : 1; - - int8 group; - - CVector &GetPosition(void) { return pos; } - void SetPosition(const CVector &p) { pos = p; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetZ(void) { return pos.z; } - - CPathNode *GetPrev(void) { return prev; } - CPathNode *GetNext(void) { return next; } - void SetPrev(CPathNode *node) { prev = node; } - void SetNext(CPathNode *node) { next = node; } -#else int16 prevIndex; int16 nextIndex; int16 x; @@ -118,7 +88,6 @@ struct CPathNode CPathNode *GetNext(void); void SetPrev(CPathNode *node); void SetNext(CPathNode *node); -#endif }; union CConnectionFlags @@ -132,24 +101,6 @@ union CConnectionFlags struct CCarPathLink { -#ifndef MIAMI - CVector2D pos; - CVector2D dir; - int16 pathNodeIndex; - int8 numLeftLanes; - int8 numRightLanes; - uint8 trafficLightType; - - uint8 bBridgeLights : 1; - // more? - - CVector2D &GetPosition(void) { return pos; } - CVector2D &GetDirection(void) { return dir; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetDirX(void) { return dir.x; } - float GetDirY(void) { return dir.y; } -#else int16 x; int16 y; int16 pathNodeIndex; @@ -168,7 +119,6 @@ struct CCarPathLink float GetY(void) { return y/8.0f; } float GetDirX(void) { return dirX/100.0f; } float GetDirY(void) { return dirY/100.0f; } -#endif float OneWayLaneOffset() { @@ -183,16 +133,6 @@ struct CCarPathLink // This is what we're reading from the files, only temporary struct CPathInfoForObject { -#ifndef MIAMI - int16 x; - int16 y; - int16 z; - int8 type; - int8 next; - int8 numLeftLanes; - int8 numRightLanes; - uint8 crossing : 1; -#else float x; float y; float z; @@ -213,7 +153,6 @@ struct CPathInfoForObject uint8 spawnRate : 4; void SwapConnectionsToBeRightWayRound(void); -#endif }; extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTilePeds; @@ -221,15 +160,6 @@ extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { CVector pos; -#ifndef MIAMI - float dirX; - float dirY; - int16 link1; - int16 link2; - int8 numLeftLanes; - int8 numRightLanes; - int8 linkState; -#else int8 dirX; // *100 int8 dirY; int16 link1; @@ -239,10 +169,8 @@ struct CTempNode int8 width; bool isCross; int8 linkState; -#endif }; -#ifdef MIAMI struct CTempNodeExternal // made up name { CVector pos; @@ -252,14 +180,6 @@ struct CTempNodeExternal // made up name int8 width; bool isCross; }; -#endif - -#ifndef MIAMI -struct CTempDetachedNode // unused -{ - uint8 foo[20]; -}; -#endif class CPathFind { @@ -267,15 +187,8 @@ public: CPathNode m_pathNodes[NUM_PATHNODES]; CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; CTreadable *m_mapObjects[NUM_MAPOBJECTS]; -#ifndef MIAMI - uint8 m_objectFlags[NUM_MAPOBJECTS]; - int16 m_connections[NUM_PATHCONNECTIONS]; - int16 m_distances[NUM_PATHCONNECTIONS]; - CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; -#else uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags uint8 m_distances[NUM_PATHCONNECTIONS]; -#endif int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; @@ -293,20 +206,12 @@ public: void RegisterMapObject(CTreadable *mapObject); void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); -#ifndef MIAMI - void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); -#else void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out); -#endif bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, -#ifndef MIAMI - float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); -#else float maxdist, CPathInfoForObject *detachednodes, int32 numDetached); -#endif bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } @@ -324,27 +229,19 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); -#ifndef MIAMI - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); -#else -//--MIAMI: TODO: check callers for new arguments +// TODO(MIAMI): check callers for new arguments int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false); -#endif int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); -#ifndef MIAMI - CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); -#endif void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); -#ifdef MIAMI CPathNode *GetNode(int16 index); int16 GetIndex(CPathNode *node); @@ -352,27 +249,16 @@ public: bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); } bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); } void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } -#else - uint16 ConnectedNode(int id) { return m_connections[id]; } - bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } - bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } - void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } -#endif void DisplayPathData(void); }; -#ifndef MIAMI -static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error"); -#endif extern CPathFind ThePaths; -#ifdef MIAMI inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); } inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); } inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); } inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); } -#endif extern bool gbShowPedPaths; extern bool gbShowCarPaths; diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 6ae99e2c..b357d35d 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -420,19 +420,6 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo //--MIAMI: unused void RemoveUnusedCollision(void) { -#ifndef MIAMI - static const char* dontDeleteArray[] = { - "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", - "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", - "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04", - "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22" - }; - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE; - CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE); - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; -#endif } void CRecordDataForChase::StartChaseScene(float startTime) diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 322cc1df..3a271170 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -15,40 +15,23 @@ #include "CarCtrl.h" #include "General.h" -#ifndef MIAMI -#define ROADBLOCKDIST (80.0f) -#else #define ROADBLOCKDIST (90.0f) -#endif int16 CRoadBlocks::NumRoadBlocks; -#ifndef MIAMI -int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; -#else int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS]; -#endif bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; -//--MIAMI: TODO: script roadblocks +//--MIAMI: TODO void CRoadBlocks::Init(void) { int i; NumRoadBlocks = 0; -#ifndef MIAMI - for (i = 0; i < ThePaths.m_numMapObjects; i++) { - if (ThePaths.m_objectFlags[i] & UseInRoadBlock) { -#else for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){ -#endif if (NumRoadBlocks < NUMROADBLOCKS) { InOrOut[NumRoadBlocks] = true; -#ifndef MIAMI - RoadBlockObjects[NumRoadBlocks] = i; -#else RoadBlockNodes[NumRoadBlocks] = i; -#endif NumRoadBlocks++; } else { #ifndef MASTER @@ -59,6 +42,8 @@ CRoadBlocks::Init(void) } } } + + // TODO(MIAMI): script roadblocks } void @@ -120,6 +105,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType } } +//--MIAMI: TODO: implement this void CRoadBlocks::GenerateRoadBlocks(void) { @@ -128,12 +114,7 @@ CRoadBlocks::GenerateRoadBlocks(void) int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) { -#ifndef MIAMI - CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]]; - CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); -#else CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition(); -#endif if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST && vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST && vecDistance.Magnitude() < ROADBLOCKDIST) { @@ -218,5 +199,5 @@ CRoadBlocks::GenerateRoadBlocks(void) } } -//--MIAMI: TODO script roadblocks + // TODO(MIAMI): script roadblocks } diff --git a/src/control/Script.h b/src/control/Script.h index 12a507c1..a44fc7c1 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -372,9 +372,7 @@ private: friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); -#ifdef MIAMI friend class CColStore; -#endif }; -- cgit v1.2.3