From 4d1cfb7214a4867487f128c7e3360681f47e0239 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 19 Aug 2020 03:31:42 +0300 Subject: Island loading cleanup and fix --- src/core/Collision.cpp | 33 ++++++++++++++------------------- 1 file changed, 14 insertions(+), 19 deletions(-) (limited to 'src/core/Collision.cpp') diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index bd0dfb92..d8603cd8 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -521,10 +521,12 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) } if (level == CGame::currLevel || forceChange) { +#ifdef FIX_BUGS + CTimer::Suspend(); +#else CTimer::Stop(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + ISLAND_LOADING_IS(LOW) { DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); @@ -534,17 +536,13 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) -#endif + ISLAND_LOADING_ISNT(HIGH) { CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); } -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); @@ -557,9 +555,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) ms_collisionInMemory = CGame::currLevel; CReplay::EmptyReplayBuffer(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { if (CGame::currLevel != LEVEL_GENERIC) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); @@ -572,18 +568,19 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) CStreaming::RequestIslands(CGame::currLevel); #endif CStreaming::LoadAllRequestedModels(true); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + + ISLAND_LOADING_IS(LOW) { CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, true); } +#ifdef FIX_BUGS + CTimer::Resume(); +#else CTimer::Update(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + ISLAND_LOADING_IS(LOW) DMAudio.SetEffectsFadeVol(127); } } @@ -596,9 +593,7 @@ CCollision::SortOutCollisionAfterLoad(void) { if(ms_collisionInMemory == CGame::currLevel) return; -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); if (CGame::currLevel != LEVEL_GENERIC) { -- cgit v1.2.3