From 07fe099b4e1fd877176f2b2947841ee82aa91ed0 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 19 Nov 2020 19:07:32 +0100 Subject: neo screen droplets --- src/core/Game.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 4034c4b6..5b75e6a6 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -93,6 +93,7 @@ #include "WaterCreatures.h" #include "postfx.h" #include "custompipes.h" +#include "screendroplets.h" eLevelName CGame::currLevel; int32 CGame::currArea; @@ -401,6 +402,9 @@ bool CGame::Initialise(const char* datFile) CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); LoadingScreen("Loading the Game", "Setup game variables", nil); @@ -568,6 +572,9 @@ void CGame::ReInitGameObjectVariables(void) currArea = AREA_MAIN_MAP; CPed::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif CWeapon::InitialiseWeapons(); CPopulation::Initialise(); -- cgit v1.2.3