From d930a25d942fb0a94d9df0bc0d3eaf76fbc03658 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 1 Jun 2020 17:52:40 +0300 Subject: DrawStandardMenus, VC menu array and minor fixes --- src/core/Game.cpp | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f401ca3f..a25f99d0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -492,22 +492,7 @@ void CGame::ReInitGameObjectVariables(void) void CGame::ReloadIPLs(void) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); + // Empty and unused } void CGame::ShutDownForRestart(void) @@ -578,7 +563,7 @@ void CGame::InitialiseWhenRestarting(void) for ( int32 i = 0; i < 50; i++ ) { HandleExit(); - FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now. } ShutDownForRestart(); -- cgit v1.2.3