From da253837d162686627c64f0faaedd5549db444da Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 25 Jan 2020 12:41:22 +0200 Subject: audio stuff Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) --- src/core/Wanted.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/core/Wanted.h') diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 15bff1a5..c908a4e5 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -22,6 +22,7 @@ enum eCrimeType CRIME_COP_BURNED, CRIME_VEHICLE_BURNED, CRIME_DESTROYED_CESSNA, + NUM_CRIME_TYPES }; class CCrimeBeingQd -- cgit v1.2.3