From 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 7 Jul 2019 13:09:11 +0200 Subject: the great reorganization --- src/core/Zones.cpp | 874 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 874 insertions(+) create mode 100644 src/core/Zones.cpp (limited to 'src/core/Zones.cpp') diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp new file mode 100644 index 00000000..363fc3d9 --- /dev/null +++ b/src/core/Zones.cpp @@ -0,0 +1,874 @@ +#include "common.h" +#include "patcher.h" + +#include "Zones.h" + +#include "Clock.h" +#include "Text.h" +#include "World.h" + +eLevelName &CTheZones::m_CurrLevel = *(eLevelName*)0x8F2BC8; +CZone *&CTheZones::m_pPlayersZone = *(CZone**)0x8F254C; +int16 &CTheZones::FindIndex = *(int16*)0x95CC40; + +uint16 &CTheZones::NumberOfAudioZones = *(uint16*)0x95CC84; +int16 *CTheZones::AudioZoneArray = (int16*)0x713BC0; +uint16 &CTheZones::TotalNumberOfMapZones = *(uint16*)0x95CC74; +uint16 &CTheZones::TotalNumberOfZones = *(uint16*)0x95CC36; +CZone *CTheZones::ZoneArray = (CZone*)0x86BEE0; +CZone *CTheZones::MapZoneArray = (CZone*)0x663EC0; +uint16 &CTheZones::TotalNumberOfZoneInfos = *(uint16*)0x95CC3C; +CZoneInfo *CTheZones::ZoneInfoArray = (CZoneInfo*)0x714400; + +#define SWAPF(a, b) { float t; t = a; a = b; b = t; } + +static void +CheckZoneInfo(CZoneInfo *info) +{ + assert(info->carThreshold[0] >= 0); + assert(info->carThreshold[0] <= info->carThreshold[1]); + assert(info->carThreshold[1] <= info->carThreshold[2]); + assert(info->carThreshold[2] <= info->carThreshold[3]); + assert(info->carThreshold[3] <= info->carThreshold[4]); + assert(info->carThreshold[4] <= info->carThreshold[5]); + assert(info->carThreshold[5] <= info->copThreshold); + assert(info->copThreshold <= info->gangThreshold[0]); + assert(info->gangThreshold[0] <= info->gangThreshold[1]); + assert(info->gangThreshold[1] <= info->gangThreshold[2]); + assert(info->gangThreshold[2] <= info->gangThreshold[3]); + assert(info->gangThreshold[3] <= info->gangThreshold[4]); + assert(info->gangThreshold[4] <= info->gangThreshold[5]); + assert(info->gangThreshold[5] <= info->gangThreshold[6]); + assert(info->gangThreshold[6] <= info->gangThreshold[7]); + assert(info->gangThreshold[7] <= info->gangThreshold[8]); +} + +wchar* +CZone::GetTranslatedName(void) +{ + return TheText.Get(name); +} + +void +CTheZones::Init(void) +{ + int i; + for(i = 0; i < NUMAUDIOZONES; i++) + AudioZoneArray[i] = -1; + NumberOfAudioZones = 0; + + CZoneInfo *zonei; + int x = 1000/6; + for(i = 0; i < 2*NUMZONES; i++){ + zonei = &ZoneInfoArray[i]; + zonei->carDensity = 10; + zonei->carThreshold[0] = x; + zonei->carThreshold[1] = zonei->carThreshold[0] + x; + zonei->carThreshold[2] = zonei->carThreshold[1] + x; + zonei->carThreshold[3] = zonei->carThreshold[2] + x; + zonei->carThreshold[4] = zonei->carThreshold[3]; + zonei->carThreshold[5] = zonei->carThreshold[4]; + zonei->copThreshold = zonei->carThreshold[5] + x; + zonei->gangThreshold[0] = zonei->copThreshold; + zonei->gangThreshold[1] = zonei->gangThreshold[0]; + zonei->gangThreshold[2] = zonei->gangThreshold[1]; + zonei->gangThreshold[3] = zonei->gangThreshold[2]; + zonei->gangThreshold[4] = zonei->gangThreshold[3]; + zonei->gangThreshold[5] = zonei->gangThreshold[4]; + zonei->gangThreshold[6] = zonei->gangThreshold[5]; + zonei->gangThreshold[7] = zonei->gangThreshold[6]; + zonei->gangThreshold[8] = zonei->gangThreshold[7]; + CheckZoneInfo(zonei); + } + TotalNumberOfZoneInfos = 1; // why 1? + + for(i = 0; i < NUMZONES; i++) + memset(&ZoneArray[i], 0, sizeof(CZone)); + strcpy(ZoneArray[0].name, "CITYZON"); + ZoneArray[0].minx = -4000.0f; + ZoneArray[0].miny = -4000.0f; + ZoneArray[0].minz = -500.0f; + ZoneArray[0].maxx = 4000.0f; + ZoneArray[0].maxy = 4000.0f; + ZoneArray[0].maxz = 500.0f; + ZoneArray[0].level = LEVEL_NONE; + TotalNumberOfZones = 1; + + m_CurrLevel = LEVEL_NONE; + m_pPlayersZone = &ZoneArray[0]; + + for(i = 0; i < NUMMAPZONES; i++){ + memset(&MapZoneArray[i], 0, sizeof(CZone)); + MapZoneArray[i].type = ZONE_MAPZONE; + } + strcpy(MapZoneArray[0].name, "THEMAP"); + MapZoneArray[0].minx = -4000.0f; + MapZoneArray[0].miny = -4000.0f; + MapZoneArray[0].minz = -500.0f; + MapZoneArray[0].maxx = 4000.0f; + MapZoneArray[0].maxy = 4000.0f; + MapZoneArray[0].maxz = 500.0f; + MapZoneArray[0].level = LEVEL_NONE; + TotalNumberOfMapZones = 1; +} + +void +CTheZones::Update(void) +{ + CVector pos; + pos = FindPlayerCoors(); + m_pPlayersZone = FindSmallestZonePosition(&pos); + m_CurrLevel = GetLevelFromPosition(pos); +} + +void +CTheZones::CreateZone(char *name, eZoneType type, + float minx, float miny, float minz, + float maxx, float maxy, float maxz, + eLevelName level) +{ + CZone *zone; + char *p; + + if(minx > maxx) SWAPF(minx, maxx); + if(miny > maxy) SWAPF(miny, maxy); + if(minz > maxz) SWAPF(minz, maxz); + + // make upper case + for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); + + // add zone + zone = &ZoneArray[TotalNumberOfZones++]; + strncpy(zone->name, name, 7); + zone->name[7] = '\0'; + zone->type = type; + zone->minx = minx; + zone->miny = miny; + zone->minz = minz; + zone->maxx = maxx; + zone->maxy = maxy; + zone->maxz = maxz; + zone->level = level; + if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){ + zone->zoneinfoDay = TotalNumberOfZoneInfos++; + zone->zoneinfoNight = TotalNumberOfZoneInfos++; + } +} + +void +CTheZones::CreateMapZone(char *name, eZoneType type, + float minx, float miny, float minz, + float maxx, float maxy, float maxz, + eLevelName level) +{ + CZone *zone; + char *p; + + if(minx > maxx) SWAPF(minx, maxx); + if(miny > maxy) SWAPF(miny, maxy); + if(minz > maxz) SWAPF(minz, maxz); + + // make upper case + for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); + + // add zone + zone = &MapZoneArray[TotalNumberOfMapZones++]; + strncpy(zone->name, name, 7); + zone->name[7] = '\0'; + zone->type = type; + zone->minx = minx; + zone->miny = miny; + zone->minz = minz; + zone->maxx = maxx; + zone->maxy = maxy; + zone->maxz = maxz; + zone->level = level; +} + +void +CTheZones::PostZoneCreation(void) +{ + int i; + for(i = 1; i < TotalNumberOfZones; i++) + InsertZoneIntoZoneHierarchy(&ZoneArray[i]); + InitialiseAudioZoneArray(); +} + +void +CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) +{ + zone->child = nil; + zone->parent = nil; + zone->next = nil; + InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]); +} + +bool +CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) +{ + int n; + CZone *child, *next, *insert; + + // return false if inner was not inserted into outer + if(outer == nil || + !ZoneIsEntirelyContainedWithinOtherZone(inner, outer)) + return false; + + // try to insert inner into children of outer + for(child = outer->child; child; child = child->next) + if(InsertZoneIntoZoneHierRecursive(inner, child)) + return true; + + // insert inner as child of outer + // count number of outer's children contained within inner + n = 0; + for(child = outer->child; child; child = child->next) + if(ZoneIsEntirelyContainedWithinOtherZone(child, inner)) + n++; + inner->next = outer->child; + inner->parent = outer; + outer->child = inner; + // move children from outer to inner + if(n){ + insert = inner; + for(child = inner->next; child; child = next){ + next = child->next; + if(ZoneIsEntirelyContainedWithinOtherZone(child,inner)){ + insert->next = child->next; + child->parent = inner; + child->next = inner->child; + inner->child = child; + }else + insert = child; + } + } + + return true; +} + +bool +CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) +{ + char tmp[100]; + + if(inner->minx < outer->minx || + inner->maxx > outer->maxx || + inner->miny < outer->miny || + inner->maxy > outer->maxy || + inner->minz < outer->minz || + inner->maxz > outer->maxz){ + CVector vmin(inner->minx, inner->miny, inner->minz); + if(PointLiesWithinZone(vmin, outer)) + sprintf(tmp, "Overlapping zones %s and %s\n", + inner->name, outer->name); + CVector vmax(inner->maxx, inner->maxy, inner->maxz); + if(PointLiesWithinZone(vmax, outer)) + sprintf(tmp, "Overlapping zones %s and %s\n", + inner->name, outer->name); + return false; + } + return true; +} + +bool +CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone) +{ + return zone->minx <= v.x && v.x <= zone->maxx && + zone->miny <= v.y && v.y <= zone->maxy && + zone->minz <= v.z && v.z <= zone->maxz; +} + +eLevelName +CTheZones::GetLevelFromPosition(CVector const &v) +{ + int i; +// char tmp[116]; +// if(!PointLiesWithinZone(v, &MapZoneArray[0])) +// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); + for(i = 1; i < TotalNumberOfMapZones; i++) + if(PointLiesWithinZone(v, &MapZoneArray[i])) + return MapZoneArray[i].level; + return MapZoneArray[0].level; +} + +CZone* +CTheZones::FindSmallestZonePosition(const CVector *v) +{ + CZone *best = &ZoneArray[0]; + // zone to test next + CZone *zone = ZoneArray[0].child; + while(zone) + // if in zone, descent into children + if(PointLiesWithinZone(*v, zone)){ + best = zone; + zone = zone->child; + // otherwise try next zone + }else + zone = zone->next; + return best; +} + +CZone* +CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) +{ + CZone *best = nil; + if(ZoneArray[0].type == type) + best = &ZoneArray[0]; + // zone to test next + CZone *zone = ZoneArray[0].child; + while(zone) + // if in zone, descent into children + if(PointLiesWithinZone(*v, zone)){ + if(zone->type == type) + best = zone; + zone = zone->child; + // otherwise try next zone + }else + zone = zone->next; + return best; +} + +CZone* +CTheZones::FindSmallestZonePositionILN(const CVector *v) +{ + CZone *best = nil; + if(ZoneArray[0].type == ZONE_AUDIO || + ZoneArray[0].type == ZONE_TYPE1 || + ZoneArray[0].type == ZONE_TYPE2) + best = &ZoneArray[0]; + // zone to test next + CZone *zone = ZoneArray[0].child; + while(zone) + // if in zone, descent into children + if(PointLiesWithinZone(*v, zone)){ + if(zone->type == ZONE_AUDIO || + zone->type == ZONE_TYPE1 || + zone->type == ZONE_TYPE2) + best = zone; + zone = zone->child; + // otherwise try next zone + }else + zone = zone->next; + return best; +} + +int16 +CTheZones::FindZoneByLabelAndReturnIndex(char *name) +{ + char str[8]; + memset(str, 0, 8); + strncpy(str, name, 8); + for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++) + if(strcmp(GetZone(FindIndex)->name, name) == 0) + return FindIndex; + return -1; +} + +CZoneInfo* +CTheZones::GetZoneInfo(const CVector *v, uint8 day) +{ + CZone *zone; + zone = FindSmallestZonePositionILN(v); + if(zone == nil) + return &ZoneInfoArray[0]; + return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; +} + +void +CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) +{ + CZoneInfo *day, *night; + float d, n; + + day = GetZoneInfo(pos, 1); + night = GetZoneInfo(pos, 0); + + if(CClock::GetIsTimeInRange(8, 19)) + *info = *day; + else if(CClock::GetIsTimeInRange(22, 5)) + *info = *night; + else{ + if(CClock::GetIsTimeInRange(19, 22)){ + n = (CClock::GetHours() - 19) / 3.0f; + assert(n >= 0.0f && n <= 1.0f); + d = 1.0f - n; + }else{ + d = (CClock::GetHours() - 5) / 3.0f; + assert(d >= 0.0f && d <= 1.0f); + n = 1.0f - d; + } + info->carDensity = day->carDensity * d + night->carDensity * n; + info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n; + info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n; + info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n; + info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n; + info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n; + info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n; + info->copThreshold = day->copThreshold * d + night->copThreshold * n; + info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n; + info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n; + info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n; + info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n; + info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n; + info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n; + info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n; + info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n; + info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n; + + info->pedDensity = day->pedDensity * d + night->pedDensity * n; + info->copDensity = day->copDensity * d + night->copDensity * n; + info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n; + info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n; + info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n; + info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n; + info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n; + info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n; + info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n; + info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n; + info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n; + } + if(CClock::GetIsTimeInRange(5, 19)) + info->pedGroup = day->pedGroup; + else + info->pedGroup = night->pedGroup; + + CheckZoneInfo(info); +} + +void +CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, + int16 gang0Num, int16 gang1Num, int16 gang2Num, + int16 gang3Num, int16 gang4Num, int16 gang5Num, + int16 gang6Num, int16 gang7Num, int16 gang8Num, + int16 copNum, + int16 car0Num, int16 car1Num, int16 car2Num, + int16 car3Num, int16 car4Num, int16 car5Num) +{ + CZone *zone; + CZoneInfo *info; + zone = GetZone(zoneid); + info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; + + CheckZoneInfo(info); + + if(carDensity != -1) info->carDensity = carDensity; + int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0]; + int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1]; + int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2]; + int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3]; + int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4]; + int16 oldCopNum = info->copThreshold - info->carThreshold[5]; + int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold; + int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0]; + int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1]; + int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2]; + int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3]; + int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4]; + int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5]; + int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6]; + int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7]; + + if(car0Num != -1) info->carThreshold[0] = car0Num; + if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num; + else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num; + if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num; + else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num; + if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num; + else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num; + if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num; + else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num; + if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num; + else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num; + if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum; + else info->copThreshold = info->carThreshold[5] + oldCopNum; + if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num; + else info->gangThreshold[0] = info->copThreshold + oldGang0Num; + if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num; + else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num; + if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num; + else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num; + if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num; + else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num; + if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num; + else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num; + if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num; + else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num; + if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num; + else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num; + if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num; + else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num; + if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num; + else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num; + + CheckZoneInfo(info); +} + +void +CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, + int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density, + int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density, + int16 gang8Density, int16 copDensity) +{ + CZone *zone; + CZoneInfo *info; + zone = GetZone(zoneid); + info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; + if(pedDensity != -1) info->pedDensity = pedDensity; + if(copDensity != -1) info->copDensity = copDensity; + if(gang0Density != -1) info->gangDensity[0] = gang0Density; + if(gang1Density != -1) info->gangDensity[1] = gang1Density; + if(gang2Density != -1) info->gangDensity[2] = gang2Density; + if(gang3Density != -1) info->gangDensity[3] = gang3Density; + if(gang4Density != -1) info->gangDensity[4] = gang4Density; + if(gang5Density != -1) info->gangDensity[5] = gang5Density; + if(gang6Density != -1) info->gangDensity[6] = gang6Density; + if(gang7Density != -1) info->gangDensity[7] = gang7Density; + if(gang8Density != -1) info->gangDensity[8] = gang8Density; +} + +void +CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) +{ + CZone *zone; + zone = GetZone(zoneid); + if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2) + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; +} + +void +CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) +{ + CZone *zone; + zone = GetZone(zoneid); + if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2) + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; +} + +void +CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) +{ + CZone *zone; + zone = GetZone(zoneid); + if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2) + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; +} + +int16 +CTheZones::FindAudioZone(CVector *pos) +{ + int i; + + for(i = 0; i < NumberOfAudioZones; i++) + if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i]))) + return i; + return -1; +} + +eLevelName +CTheZones::FindZoneForPoint(const CVector &pos) +{ + if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) + return LEVEL_INDUSTRIAL; + if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) + return LEVEL_COMMERCIAL; + if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) + return LEVEL_SUBURBAN; + return LEVEL_NONE; +} + +void +CTheZones::AddZoneToAudioZoneArray(CZone *zone) +{ + int i, z; + + if(zone->type != ZONE_AUDIO) + return; + + /* This is a bit stupid */ + z = -1; + for(i = 0; i < NUMZONES; i++) + if(&ZoneArray[i] == zone) + z = i; + AudioZoneArray[NumberOfAudioZones++] = z; +} + +void +CTheZones::InitialiseAudioZoneArray(void) +{ + bool gonext; + CZone *zone; + + gonext = false; + zone = &ZoneArray[0]; + // Go deep first, + // set gonext when backing up a level to visit the next child + while(zone) + if(gonext){ + AddZoneToAudioZoneArray(zone); + if(zone->next){ + gonext = false; + zone = zone->next; + }else + zone = zone->parent; + }else if(zone->child) + zone = zone->child; + else{ + AddZoneToAudioZoneArray(zone); + if(zone->next) + zone = zone->next; + else{ + gonext = true; + zone = zone->parent; + } + } +} + +void +CTheZones::SaveAllZones(uint8 *buffer, uint32 *length) +{ + int i; + + *length = 8 + 12 + + NUMZONES*56 + 2*NUMZONES*58 + 4 + + NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4; + + buffer[0] = 'Z'; + buffer[1] = 'N'; + buffer[2] = 'S'; + buffer[3] = '\0'; + *(uint32*)(buffer+4) = *length - 8; + buffer += 8; + + *(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone); + *(int32*)(buffer+4) = m_CurrLevel; + *(int16*)(buffer+8) = FindIndex; + *(int16*)(buffer+10) = 0; + buffer += 12; + + for(i = 0; i < NUMZONES; i++){ + memcpy(buffer, ZoneArray[i].name, 8); + *(float*)(buffer+8) = ZoneArray[i].minx; + *(float*)(buffer+12) = ZoneArray[i].miny; + *(float*)(buffer+16) = ZoneArray[i].minz; + *(float*)(buffer+20) = ZoneArray[i].maxx; + *(float*)(buffer+24) = ZoneArray[i].maxy; + *(float*)(buffer+28) = ZoneArray[i].maxz; + *(int32*)(buffer+32) = ZoneArray[i].type; + *(int32*)(buffer+36) = ZoneArray[i].level; + *(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay; + *(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight; + *(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child); + *(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent); + *(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next); + buffer += 56; + } + + for(i = 0; i < 2*NUMZONES; i++){ + *(int16*)(buffer) = ZoneInfoArray[i].carDensity; + *(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0]; + *(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1]; + *(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2]; + *(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3]; + *(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4]; + *(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5]; + *(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold; + *(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0]; + *(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1]; + *(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2]; + *(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3]; + *(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4]; + *(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5]; + *(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6]; + *(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7]; + *(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8]; + *(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity; + *(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity; + *(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0]; + *(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1]; + *(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2]; + *(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3]; + *(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4]; + *(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5]; + *(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6]; + *(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7]; + *(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8]; + *(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup; + buffer += 58; + } + + *(uint16*)(buffer) = TotalNumberOfZones; + *(uint16*)(buffer+2) = TotalNumberOfZoneInfos; + buffer += 4; + + for(i = 0; i < NUMMAPZONES; i++){ + memcpy(buffer, MapZoneArray[i].name, 8); + *(float*)(buffer+8) = MapZoneArray[i].minx; + *(float*)(buffer+12) = MapZoneArray[i].miny; + *(float*)(buffer+16) = MapZoneArray[i].minz; + *(float*)(buffer+20) = MapZoneArray[i].maxx; + *(float*)(buffer+24) = MapZoneArray[i].maxy; + *(float*)(buffer+28) = MapZoneArray[i].maxz; + *(int32*)(buffer+32) = MapZoneArray[i].type; + *(int32*)(buffer+36) = MapZoneArray[i].level; + *(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay; + *(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight; +#ifdef STANDALONE + // BUG: GetIndexForZonePointer uses ZoneArray + // so indices will be unpredictable with different memory layout + assert(0); +#endif + *(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child); + *(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent); + *(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next); + buffer += 56; + } + + for(i = 0; i < NUMAUDIOZONES; i++){ + *(int16*)buffer = AudioZoneArray[i]; + buffer += 2; + } + + *(uint16*)(buffer) = TotalNumberOfMapZones; + *(uint16*)(buffer+2) = NumberOfAudioZones; +} + +void +CTheZones::LoadAllZones(uint8 *buffer, uint32 length) +{ + int i; + + assert(length == 8 + 12 + + NUMZONES*56 + 2*NUMZONES*58 + 4 + + NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4); + assert(buffer[0] == 'Z'); + assert(buffer[1] == 'N'); + assert(buffer[2] == 'S'); + assert(buffer[3] == '\0'); + assert(*(uint32*)(buffer+4) == length - 8); + buffer += 8; + + m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer)); + m_CurrLevel = (eLevelName)*(int32*)(buffer+4); + FindIndex = *(int16*)(buffer+8); + assert(*(int16*)(buffer+10) == 0); + buffer += 12; + + for(i = 0; i < NUMZONES; i++){ + memcpy(ZoneArray[i].name, buffer, 8); + ZoneArray[i].minx = *(float*)(buffer+8); + ZoneArray[i].miny = *(float*)(buffer+12); + ZoneArray[i].minz = *(float*)(buffer+16); + ZoneArray[i].maxx = *(float*)(buffer+20); + ZoneArray[i].maxy = *(float*)(buffer+24); + ZoneArray[i].maxz = *(float*)(buffer+28); + ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32); + ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36); + ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40); + ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42); + ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44)); + ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48)); + ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52)); + buffer += 56; + } + + for(i = 0; i < 2*NUMZONES; i++){ + ZoneInfoArray[i].carDensity = *(int16*)(buffer); + ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2); + ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4); + ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6); + ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8); + ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10); + ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12); + ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14); + ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16); + ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18); + ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20); + ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22); + ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24); + ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26); + ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28); + ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30); + ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32); + ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34); + ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36); + ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38); + ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40); + ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42); + ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44); + ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46); + ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48); + ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50); + ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52); + ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54); + ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56); + buffer += 58; + } + + TotalNumberOfZones = *(uint16*)(buffer); + TotalNumberOfZoneInfos = *(uint16*)(buffer+2); + buffer += 4; + + for(i = 0; i < NUMMAPZONES; i++){ + memcpy(MapZoneArray[i].name, buffer, 8); + MapZoneArray[i].minx = *(float*)(buffer+8); + MapZoneArray[i].miny = *(float*)(buffer+12); + MapZoneArray[i].minz = *(float*)(buffer+16); + MapZoneArray[i].maxx = *(float*)(buffer+20); + MapZoneArray[i].maxy = *(float*)(buffer+24); + MapZoneArray[i].maxz = *(float*)(buffer+28); + MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32); + MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36); + MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40); + MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42); +#ifdef STANDALONE + // BUG: GetPointerForZoneIndex uses ZoneArray + // so pointers will be unpredictable with different memory layout + assert(0); +#endif + MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44)); + MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48)); + MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52)); + buffer += 56; + } + + for(i = 0; i < NUMAUDIOZONES; i++){ + AudioZoneArray[i] = *(int16*)buffer; + buffer += 2; + } + + TotalNumberOfMapZones = *(uint16*)(buffer); + NumberOfAudioZones = *(uint16*)(buffer+2); +} + + +STARTPATCHES + InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP); + InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP); + InjectHook(0x4B61D0, CTheZones::Update, PATCH_JUMP); + InjectHook(0x4B6210, CTheZones::CreateZone, PATCH_JUMP); + InjectHook(0x4B6380, CTheZones::CreateMapZone, PATCH_JUMP); + InjectHook(0x4B64C0, CTheZones::PostZoneCreation, PATCH_JUMP); + InjectHook(0x4B6500, CTheZones::InsertZoneIntoZoneHierarchy, PATCH_JUMP); + InjectHook(0x4B6530, CTheZones::InsertZoneIntoZoneHierRecursive, PATCH_JUMP); + InjectHook(0x4B65F0, CTheZones::ZoneIsEntirelyContainedWithinOtherZone, PATCH_JUMP); + InjectHook(0x4B6710, CTheZones::PointLiesWithinZone, PATCH_JUMP); + InjectHook(0x4B6910, CTheZones::GetLevelFromPosition, PATCH_JUMP); + InjectHook(0x4B69B0, CTheZones::FindSmallestZonePosition, PATCH_JUMP); + InjectHook(0x4B6790, CTheZones::FindSmallestZonePositionType, PATCH_JUMP); + InjectHook(0x4B6890, CTheZones::FindSmallestZonePositionILN, PATCH_JUMP); + InjectHook(0x4B6800, CTheZones::FindZoneByLabelAndReturnIndex, PATCH_JUMP); + InjectHook(0x4B6FA0, CTheZones::GetZone, PATCH_JUMP); + InjectHook(0x4B84F0, CTheZones::GetPointerForZoneIndex, PATCH_JUMP); + InjectHook(0x4B6A10, CTheZones::GetZoneInfo, PATCH_JUMP); + InjectHook(0x4B6FB0, CTheZones::GetZoneInfoForTimeOfDay, PATCH_JUMP); + InjectHook(0x4B6A50, CTheZones::SetZoneCarInfo, PATCH_JUMP); + InjectHook(0x4B6DC0, CTheZones::SetZonePedInfo, PATCH_JUMP); + InjectHook(0x4B6EB0, CTheZones::SetCarDensity, PATCH_JUMP); + InjectHook(0x4B6F00, CTheZones::SetPedDensity, PATCH_JUMP); + InjectHook(0x4B6F50, CTheZones::SetPedGroup, PATCH_JUMP); + InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP); + InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP); + InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP); + InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP); + InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP); +ENDPATCHES -- cgit v1.2.3