From 14c71f39ff97684e6c6933cf18781e8d162d1be6 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 24 Jun 2021 13:47:10 +0300 Subject: High FPS Fixes --- src/core/main.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/core/main.cpp') diff --git a/src/core/main.cpp b/src/core/main.cpp index 90efdb62..4902c156 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1131,8 +1131,11 @@ DisplayGameDebugText() #endif // #ifdef DRAW_GAME_VERSION_TEXT FrameSamples++; -#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND - FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds +#ifdef FIX_BUGS + // this is inaccurate with over 1000 fps + static uint32 PreviousTimeInMillisecondsPauseMode = 0; + FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds + PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode(); FramesPerSecond = FrameSamples / FramesPerSecondCounter; #else FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); -- cgit v1.2.3