From b44df26d3ea5fcdaf6d954016303f358d2c64b79 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 5 May 2020 13:02:42 +0200 Subject: implemented most of streamed collisions and big buildings --- src/core/re3.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/core/re3.cpp') diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 44253c14..a74b81a3 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -323,14 +323,26 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); + DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); #ifdef LIBRW DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); #endif DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); + DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); + DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); + DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); + DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); + DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); + DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); + DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); + DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); + DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); + DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil); + DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); + DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); - DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); #ifdef MENU_MAP DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); @@ -347,18 +359,6 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); - DebugMenuAddVarBool8("Debug", "Show Ped Paths", &gbShowPedPaths, nil); - DebugMenuAddVarBool8("Debug", "Show Car Paths", &gbShowCarPaths, nil); - DebugMenuAddVarBool8("Debug", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Car Road Groups", &gbShowCarRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Lines", &gbShowCollisionLines, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Polys", &gbShowCollisionPolys, nil); - DebugMenuAddVarBool8("Debug", "Don't render Buildings", &gbDontRenderBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Peds", &gbDontRenderPeds, nil); - DebugMenuAddVarBool8("Debug", "Don't render Vehicles", &gbDontRenderVehicles, nil); - DebugMenuAddVarBool8("Debug", "Don't render Objects", &gbDontRenderObjects, nil); #ifdef TOGGLEABLE_BETA_FEATURES DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil); -- cgit v1.2.3