From 52d0d811b79f810aae9d10beb671f9889b8e4330 Mon Sep 17 00:00:00 2001 From: saml1er Date: Thu, 16 Apr 2020 23:46:08 +0500 Subject: Reverse CWorld --- src/core/World.cpp | 846 +++++++++++++++++++++++++++++++++++++++++++++++++++-- src/core/World.h | 33 ++- 2 files changed, 849 insertions(+), 30 deletions(-) (limited to 'src/core') diff --git a/src/core/World.cpp b/src/core/World.cpp index d64569b3..7f18abbf 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -20,6 +20,14 @@ #include "Replay.h" #include "Population.h" #include "Fire.h" +#include "ProjectileInfo.h" +#include "WaterLevel.h" +#include "CopPed.h" +#include "Object.h" +#include "Shadows.h" +#include "Explosion.h" + +#define OBJECT_REPOSITION_OFFSET_Z 0.2f CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32] @@ -40,24 +48,24 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C; bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; -WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); } -WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); } -WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } -WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); } -WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); } -WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); } -WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); } -WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) }; -WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); } -WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); } -WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); } -WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); } -WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); } -WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); } -WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); } -WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); } -WRAPPER void CWorld::TriggerExplosion(const CVector& a1, float a2, float a3, CEntity *a4, bool a5) { EAXJMP(0x4B1140); } -WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); } +//WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); } +//WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); } +//WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } +//WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); } +//WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); } +//WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); } +//WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); } +//WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8 unused) { EAXJMP(0x4B4E70) }; +//WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); } +//WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); } +//WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); } +//WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); } +//WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); } +//WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); } +//WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); } +//WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); } +WRAPPER void CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity *pCreator, bool bProcessVehicleBombTimer) { EAXJMP(0x4B1140); } +//WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); } void CWorld::Initialise() @@ -128,6 +136,48 @@ CWorld::ClearScanCodes(void) } } +void +CWorld::ClearExcitingStuffFromArea(const CVector& pos, float radius, bool bRemoveProjectilesAndTidyUpShadows) +{ + CPedPool* pedPool = CPools::GetPedPool(); + for (int32 i = 0; i < pedPool->GetSize(); i++) { + CPed* pPed = pedPool->GetSlot(i); + if (pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() && + CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) { + CPopulation::RemovePed(pPed); + } + } + CVehiclePool* VehiclePool = CPools::GetVehiclePool(); + for (int32 i = 0; i < VehiclePool->GetSize(); i++) { + CVehicle* pVehicle = VehiclePool->GetSlot(i); + if (pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius && + !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if (pVehicle->pDriver) { + CPopulation::RemovePed(pVehicle->pDriver); + pVehicle->pDriver = nil; + } + for (int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { + if (pVehicle->pPassengers[j]) { + CPopulation::RemovePed(pVehicle->pPassengers[j]); + pVehicle->pPassengers[j] = nil; + --pVehicle->m_nNumPassengers; + } + } + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + CObject::DeleteAllTempObjectsInArea(pos, radius); + gFireManager.ExtinguishPoint(pos, radius); + CWorld::ExtinguishAllCarFiresInArea(pos, radius); + CExplosion::RemoveAllExplosionsInArea(pos, radius); + if (bRemoveProjectilesAndTidyUpShadows) { + CProjectileInfo::RemoveAllProjectiles(); + CShadows::TidyUpShadows(); + } +} + bool CWorld::CameraToIgnoreThisObject(CEntity *ent) { @@ -694,6 +744,67 @@ CWorld::FindObjectsInRange(CVector ¢re, float radius, bool ignoreZ, short *n } } +void +CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->m_scanCode != ms_nCurrentScanCode) { + pEntity->m_scanCode = ms_nCurrentScanCode; + float fMagnitude = 0.0f; + if (bCheck2DOnly) + fMagnitude = CVector2D(position - pEntity->GetPosition()).Magnitude(); + else + fMagnitude = CVector(position - pEntity->GetPosition()).Magnitude(); + if (fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { + if (aEntities) + aEntities[*nEntitiesFound] = pEntity; + ++*nEntitiesFound; + } + } + pNode = pNode->next; + } +} + +void +CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) +{ + CWorld::AdvanceCurrentScanCode(); + *nEntitiesFound = 0; + const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); + const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); + const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector* pSector = CWorld::GetSector(x, y); + if (bBuildings) { + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bVehicles) { + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bPeds) { + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bObjects) { + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bDummies) { + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + } + } +} + CEntity* CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects) { @@ -872,6 +983,273 @@ CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found) } } +void +CWorld::RemoveReferencesToDeletedObject(CEntity* pDeletedObject) +{ + int32 i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (pPed && pPed != pDeletedObject) { + pPed->RemoveRefsToEntity(pDeletedObject); + if (pPed->m_pCurrentPhysSurface == pDeletedObject) + pPed->m_pCurrentPhysSurface = nil; + } + } + i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (pVehicle && pVehicle != pDeletedObject) { + pVehicle->RemoveRefsToEntity(pDeletedObject); + pVehicle->RemoveRefsToVehicle(pDeletedObject); + } + } + i = CPools::GetObjectPool()->GetSize(); + while (--i >= 0) { + CObject* pObject = CPools::GetObjectPool()->GetSlot(i); + if (pObject && pObject != pDeletedObject) { + pObject->RemoveRefsToEntity(pDeletedObject); + } + } +} + +void +CWorld::FindObjectsKindaColliding(const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) +{ + CWorld::AdvanceCurrentScanCode(); + *nCollidingEntities = 0; + const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); + const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); + const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0); + const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); + const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector* pSector = CWorld::GetSector(x, y); + if (bBuildings) { + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + } + if (bVehicles) { + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + } + if (bPeds) { + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + } + if (bObjects) { + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + } + if (bDummies) { + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + } + } + } +} + +void +CWorld::FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->m_scanCode != ms_nCurrentScanCode) { + pEntity->m_scanCode = ms_nCurrentScanCode; + float fMagnitude = 0.0f; + if (bCheck2DOnly) + fMagnitude = CVector2D(position - pEntity->GetPosition()).Magnitude(); + else + fMagnitude = CVector(position - pEntity->GetPosition()).Magnitude(); + if (pEntity->GetBoundRadius() + radius > fMagnitude && *nCollidingEntities < maxEntitiesToFind) { + if (aEntities) + aEntities[*nCollidingEntities] = pEntity; + ++*nCollidingEntities; + } + } + pNode = pNode->next; + } +} + +void +CWorld::FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) +{ + CWorld::AdvanceCurrentScanCode(); + *nIntersecting = 0; + const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector* pSector = CWorld::GetSector(x, y); + if (bBuildings) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + } + if (bVehicles) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + } + if (bPeds) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + } + if (bObjects) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + } + if (bDummies) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + } + } + } + +} + +void +CWorld::FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->m_scanCode != CWorld::ms_nCurrentScanCode) { + pEntity->m_scanCode = CWorld::ms_nCurrentScanCode; + float fRadius = pEntity->GetBoundRadius(); + const CVector& entityPos = pEntity->GetPosition(); + if (fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x && + fRadius + entityPos.y >= vecStartPos.y && entityPos.y - fRadius <= vecEndPos.y && + fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z && + *nIntersecting < maxEntitiesToFind) { + if (aEntities) + aEntities[*nIntersecting] = pEntity; + ++*nIntersecting; + } + } + pNode = pNode->next; + } +} + +void +CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, float fStartX, float fStartY, float fEndX, float fEndY, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) +{ + CWorld::AdvanceCurrentScanCode(); + *nEntitiesFound = 0; + const int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0); + const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); + const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); + const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector* pSector = CWorld::GetSector(x, y); + if (bBuildings) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bVehicles) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bPeds) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bObjects) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if (bDummies) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + } + } + } +} + +void +CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->m_scanCode != CWorld::ms_nCurrentScanCode) { + pEntity->m_scanCode = CWorld::ms_nCurrentScanCode; + CColSphere sphere; + CVector vecDistance = pEntity->m_matrix.GetPosition() - position; + sphere.radius = pEntity->GetBoundRadius(); + sphere.center = Multiply3x3(vecDistance, matrix); + if (CCollision::TestSphereBox(sphere, boundingBox) && *nEntitiesFound < maxEntitiesToFind) { + if (aEntities) + aEntities[*nEntitiesFound] = pEntity; + ++*nEntitiesFound; + } + } + pNode = pNode->next; + } +} + +void +CWorld::FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects) +{ + CWorld::AdvanceCurrentScanCode(); + *nIntersecting = 0; + const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector* pSector = CWorld::GetSector(x, y); + if (bVehicles) { + CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, true, false); + CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, true, false); + } + if (bPeds) { + CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, true); + CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, true); + } + if (bObjects) { + CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, false); + CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, false); + } + } + } +} + +void +CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->m_scanCode != CWorld::ms_nCurrentScanCode) { + pEntity->m_scanCode = CWorld::ms_nCurrentScanCode; + bool bIsMissionEntity = false; + if (bIsVehicleList) + bIsMissionEntity = ((CVehicle*)pEntity)->VehicleCreatedBy == MISSION_VEHICLE; + else if (bIsPedList) + bIsMissionEntity = ((CPed*)pEntity)->CharCreatedBy == MISSION_CHAR; + else + bIsMissionEntity = ((CObject*)pEntity)->ObjectCreatedBy == MISSION_OBJECT; + float fRadius = pEntity->GetBoundRadius(); + const CVector& entityPos = pEntity->GetPosition(); + if (bIsMissionEntity && + fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x && + fRadius + entityPos.y >= vecStartPos.y && entityPos.y - fRadius <= vecEndPos.y && + fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z && + *nIntersecting < maxEntitiesToFind) { + if (aEntities) + aEntities[*nIntersecting] = (CEntity*)pEntity; + ++*nIntersecting; + } + } + pNode = pNode->next; + } +} + CPlayerPed* FindPlayerPed(void) { @@ -960,6 +1338,155 @@ FindPlayerHeading(void) return FindPlayerPed()->GetForward().Heading(); } + +void CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) +{ + CVehiclePool *pVehiclePool = CPools::GetVehiclePool(); + for (int32 i = 0; i < pVehiclePool->GetSize(); i++) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (pVehicle) { + const CVector& position = pVehicle->GetPosition(); + if (position.x >= x1 && position.x <= x2 && + position.y >= y1 && position.y <= y2 && + position.z >= z1 && position.z <= z2 && + !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if (pVehicle->pDriver) { + CPopulation::RemovePed(pVehicle->pDriver); + pVehicle->pDriver = nil; + } + for (int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { + if (pVehicle->pPassengers[j]) { + CPopulation::RemovePed(pVehicle->pPassengers[j]); + pVehicle->pPassengers[j] = nil; + --pVehicle->m_nNumPassengers; + } + } + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +void +CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) +{ + CPedPool* pPedPool = CPools::GetPedPool(); + for (int32 i = 0; i < pPedPool->GetSize(); i++) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (pPed) { + const CVector& position = pPed->GetPosition(); + if (!pPed->IsPlayer() && pPed->CanBeDeleted() && + position.x >= x1 && position.x <= x2 && + position.y >= y1 && position.y <= y2 && + position.z >= z1 && position.z <= z2) { + CPopulation::RemovePed(pPed); + } + } + } +} + +void +CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) +{ + CWorld::AdvanceCurrentScanCode(); + float fStartX = x1 - 10.0f; + float fStartY = y1 - 10.0f; + float fEndX = x2 + 10.0f; + float fEndY = y2 + 10.0f; + const int32 nStartX = max(CWorld::GetSectorIndexX(fStartX), 0); + const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); + const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); + const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector* pSector = CWorld::GetSector(x, y); + CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2, y2, fStartX, fStartY, fEndX, fEndY); + CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1, y1, x2, y2, fStartX, fStartY, fEndX, fEndY); + CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2); + CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2, y2); + } + } +} + +void +CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CVehicle *pVehicle = (CVehicle*)pNode->item; + if (pVehicle->m_scanCode != CWorld::ms_nCurrentScanCode) { + pVehicle->m_scanCode = CWorld::ms_nCurrentScanCode; + const CVector& vehiclePos = pVehicle->m_matrix.GetPosition(); + eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; + if (pVehicle != FindPlayerVehicle() && + vehiclePos.x > fStartX && vehiclePos.x < fEndX && + vehiclePos.y > fStartY && vehiclePos.y < fEndY && + pVehicle->bIsLawEnforcer && + (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || + carMission == MISSION_BLOCKPLAYER_FARAWAY || carMission == MISSION_BLOCKPLAYER_CLOSE) + ) { + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + CColModel* pColModel = pVehicle->GetColModel(); + bool bInsideSphere = false; + for (int32 i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center; + float fRadius = pColModel->spheres[i].radius; + if (pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && pos.y - fRadius < y2) + bInsideSphere = true; + // Maybe break the loop when bInsideSphere is set to true? + } + if (bInsideSphere) { + if (pVehicle->m_matrix.GetPosition().x <= (x1 + x2) * 0.5f) + pVehicle->m_vecMoveSpeed.x = min(pVehicle->m_vecMoveSpeed.x, 0.0f); + else + pVehicle->m_vecMoveSpeed.x = max(pVehicle->m_vecMoveSpeed.x, 0.0f); + if (pVehicle->m_matrix.GetPosition().y <= (y1 + y2) * 0.5f) + pVehicle->m_vecMoveSpeed.y = min(pVehicle->m_vecMoveSpeed.y, 0.0f); + else + pVehicle->m_vecMoveSpeed.y = max(pVehicle->m_vecMoveSpeed.y, 0.0f); + } + } + } + pNode = pNode->next; + } +} + +void +CWorld::CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CPed* pPed = (CPed*)pNode->item; + const CVector& pedPos = pPed->GetPosition(); + if (pPed->m_scanCode != CWorld::ms_nCurrentScanCode) + { + pPed->m_scanCode = CWorld::ms_nCurrentScanCode; + if (pPed != FindPlayerPed() && pPed->m_leader != FindPlayerPed() && + pedPos.x > x1 && pedPos.x < x2 && + pedPos.y > y1 && pedPos.y < y2 && + (pPed->m_pedInObjective == FindPlayerPed() || pPed->m_carInObjective && pPed->m_carInObjective == FindPlayerVehicle()) && + pPed->m_nPedState != PED_DEAD && pPed->m_nPedState != PED_DIE && + (pPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || + pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || + pPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) { + if (pPed->IsPedInControl()) { + if (pPed->m_nPedType == PEDTYPE_COP) + ((CCopPed*)pPed)->ClearPursuit(); + else + pPed->SetIdle(); + pPed->SetObjective(OBJECTIVE_NONE); + } + else { + pPed->m_prevObjective = OBJECTIVE_NONE; + pPed->m_nLastPedState = PED_IDLE; + } + } + } + } +} + void CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent) { @@ -1056,6 +1583,214 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) } } +void +CWorld::AddParticles(void) +{ + for (int32 y = 0; y < NUMSECTORS_Y; y++) { + for (int32 x = 0; x < NUMSECTORS_X; x++) { + CSector* pSector = GetSector(x, y); + CEntity::AddSteamsFromGround1(pSector->m_lists[ENTITYLIST_BUILDINGS]); + CEntity::AddSteamsFromGround1(pSector->m_lists[ENTITYLIST_DUMMIES]); + } + } +} + +void +CWorld::ShutDown(void) +{ + for (int32 y = 0; y < NUMSECTORS_Y; y++) { + for (int32 x = 0; x < NUMSECTORS_X; x++) { + CSector *pSector = GetSector(x, y); + CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pNode = pSector->m_lists[ENTITYLIST_PEDS].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); + } + } + for (int32 i = 0; i < 4; i ++) { + CPtrNode* pNode = GetBigBuildingList((eLevelName)i).first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + // Maybe remove from world here? + delete pEntity; + } + pNode = pNode->next; + } + GetBigBuildingList((eLevelName)i).Flush(); + } + for (int32 y = 0; y < NUMSECTORS_Y; y++) { + for (int32 x = 0; x < NUMSECTORS_X; x++) { + CSector* pSector = GetSector(x, y); + if (pSector->m_lists[ENTITYLIST_BUILDINGS].first) { + sprintf(gString, "Building list %d,%d not empty\n", x, y); + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + } + if (pSector->m_lists[ENTITYLIST_DUMMIES].first) { + sprintf(gString, "Dummy list %d,%d not empty\n", x, y); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + } + if (pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first) { + sprintf(gString, "Building overlap list %d,%d not empty\n", x, y); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first) { + sprintf(gString, "Vehicle overlap list %d,%d not empty\n", x, y); + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].first) { + sprintf(gString, "Ped overlap list %d,%d not empty\n", x, y); + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first) { + sprintf(gString, "Object overlap list %d,%d not empty\n", x, y); + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first) { + sprintf(gString, "Dummy overlap list %d,%d not empty\n", x, y); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); + } + } + } + ms_listMovingEntityPtrs.Flush(); +} + +void +CWorld::ClearForRestart(void) +{ + if (CCutsceneMgr::HasLoaded()) + CCutsceneMgr::DeleteCutsceneData(); + CProjectileInfo::RemoveAllProjectiles(); + CObject::DeleteAllTempObjects(); + CObject::DeleteAllMissionObjects(); + CPopulation::ConvertAllObjectsToDummyObjects(); + for (int32 y = 0; y < NUMSECTORS_Y; y++) { + for (int32 x = 0; x < NUMSECTORS_X; x++) { + CSector *pSector = GetSector(x, y); + CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; + while (pNode) { + CEntity *pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pNode = GetBigBuildingList(LEVEL_NONE).first; + while (pNode) { + CVehicle *pVehicle = (CVehicle*)pNode->item; + if (pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + pNode = pNode->next; + } + pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + } + } + CPools::CheckPoolsEmpty(); +} + +void +CWorld::RepositionCertainDynamicObjects() +{ + int32 i = CPools::GetDummyPool()->GetSize(); + while (--i >= 0) { + CDummy* dummy = CPools::GetDummyPool()->GetSlot(i); + if (dummy) { + RepositionOneObject(dummy); + } + } +} + +void +CWorld::RepositionOneObject(CEntity* pEntity) +{ + int16 modeId = pEntity->m_modelIndex; + if (MI_SINGLESTREETLIGHTS1 == modeId || MI_SINGLESTREETLIGHTS2 == modeId || MI_SINGLESTREETLIGHTS3 == modeId + || MI_DOUBLESTREETLIGHTS == modeId || MI_TREE1 == modeId || MI_TREE2 == modeId || MI_TREE3 == modeId + || MI_TREE4 == modeId || MI_TREE5 == modeId || MI_TREE6 == modeId || MI_TREE7 == modeId + || MI_TREE8 == modeId || MI_TREE9 == modeId || MI_TREE10 == modeId || MI_TREE11 == modeId + || MI_TREE12 == modeId || MI_TREE13 == modeId || MI_TREE14 == modeId || MI_TRAFFICLIGHTS == modeId + || MI_PARKINGMETER == modeId || MI_PHONEBOOTH1 == modeId || MI_WASTEBIN == modeId || MI_BIN == modeId + || MI_POSTBOX1 == modeId || MI_NEWSSTAND == modeId || MI_TRAFFICCONE == modeId || MI_DUMP1 == modeId + || MI_ROADWORKBARRIER1 == modeId || MI_BUSSIGN1 == modeId || MI_NOPARKINGSIGN1 == modeId + || MI_PHONESIGN == modeId || MI_TAXISIGN == modeId || MI_FISHSTALL01 == modeId || MI_FISHSTALL02 == modeId + || MI_FISHSTALL03 == modeId || MI_FISHSTALL04 == modeId || MI_BAGELSTAND2 == modeId || MI_FIRE_HYDRANT == modeId + || MI_BOLLARDLIGHT == modeId || MI_PARKTABLE == modeId) { + CVector& position = pEntity->m_matrix.GetPosition(); + float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; + position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - fBoundingBoxMinZ; + pEntity->m_matrix.UpdateRW(); + pEntity->UpdateRwFrame(); + } else if (MI_BUOY == modeId) { + float fWaterLevel = 0.0f; + bool found = true; + const CVector& position = pEntity->m_matrix.GetPosition(); + float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &found); + if (CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &fWaterLevel)) { + if (!found || fWaterLevel > fGroundZ) { + CColModel* pColModel = pEntity->GetColModel(); + float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; + pEntity->m_matrix.GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; + } + } + } +} + void CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason) { @@ -1069,6 +1804,60 @@ CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason) } } +void +CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason) +{ + int32 poolSize = CPools::GetPedPool()->GetSize(); + for (int32 i = poolSize - 1; i >= 0; i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (pPed && pPed->m_nPedState != PED_DEAD && !pPed->bInVehicle && !pPed->m_pFire && !pPed->bFireProof) { + if (Abs(pPed->GetPosition().z - z) < 5.0f && Abs(pPed->GetPosition().x - x) < radius && Abs(pPed->GetPosition().y - y) < radius) + gFireManager.StartFire(pPed, reason, 0.8f, true); + } + } +} + +void +CWorld::RemoveStaticObjects() +{ + for (int32 y = 0; y < NUMSECTORS_Y; y++) { + for (int32 x = 0; x < NUMSECTORS_X; x++) { + CSector* pSector = GetSector(x, y); + CPtrNode* pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; + while (pNode) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity) { + CWorld::Remove(pEntity); + delete pEntity; + } + pNode = pNode->next; + } + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); + } + } +} + void CWorld::Process(void) { @@ -1246,6 +2035,27 @@ CWorld::Process(void) } } } +/* +void +CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer) +{ + CVector2D vecStartPos(position.x - fRadius, position.y - fRadius); + CVector2D vecEndPos(position.x + fRadius, position.y + fRadius); + const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0); + const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); + const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); + const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); + for (int32 y = nStartY; y <= nEndY; y++) { + for (int32 x = nStartX; x <= nEndX; x++) { + CSector* pSector = CWorld::GetSector(x, y); + CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius, fPower, pCreator, bDrecementBombTimer); + CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower, pCreator, bDrecementBombTimer); + CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius, fPower, pCreator, bDrecementBombTimer); + } + } + +} +*/ STARTPATCHES InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP); diff --git a/src/core/World.h b/src/core/World.h index 07e7889f..bcb9ca27 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -85,7 +85,7 @@ public: } } static void ClearScanCodes(void); - static void ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8); + static void ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemoveProjectilesAndTidyUpShadows); static bool CameraToIgnoreThisObject(CEntity *ent); @@ -103,19 +103,26 @@ public: static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); - static void FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**); - static void FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); + static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); static float FindGroundZForCoord(float x, float y); static float FindGroundZFor3DCoord(float x, float y, float z, bool *found); static float FindRoofZFor3DCoord(float x, float y, float z, bool *found); static void RemoveReferencesToDeletedObject(CEntity*); - static void FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool); - static void FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool); + static void FindObjectsKindaColliding(const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); + static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); + static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities); static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); - static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool); - static void ClearCarsFromArea(float, float, float, float, float, float); - static void ClearPedsFromArea(float, float, float, float, float, float); - static void CallOffChaseForArea(float, float, float, float); + static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects); + static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList); + + static void ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2); + static void ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2); + static void CallOffChaseForArea(float x1, float y1, float x2, float y2); + static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY); + static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2); static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } @@ -131,17 +138,19 @@ public: static void StopAllLawEnforcersInTheirTracks(); static void SetAllCarsCanBeDamaged(bool); static void ExtinguishAllCarFiresInArea(CVector, float); - static void SetCarsOnFire(float, float, float, float, CEntity*); - static void SetPedsOnFire(float, float, float, float, CEntity*); + static void SetCarsOnFire(float x, float y, float z, float radius, CEntity* reason); + static void SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason); static void Initialise(); static void AddParticles(); static void ShutDown(); static void ClearForRestart(void); static void RepositionCertainDynamicObjects(); + static void RepositionOneObject(CEntity* pEntity); static void RemoveStaticObjects(); static void Process(); - static void TriggerExplosion(const CVector &, float, float, CEntity*, bool); + static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); + static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); }; extern CColPoint *gaTempSphereColPoints; -- cgit v1.2.3 From 6b1093f1c8f2a2c59383c2d8f2223b22e2f6cb42 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 17 Apr 2020 03:20:34 +0500 Subject: CWorld complete --- src/core/World.cpp | 147 +++++++++++++++++++++++++++++++++++++++++++++-------- src/core/World.h | 2 +- 2 files changed, 126 insertions(+), 23 deletions(-) (limited to 'src/core') diff --git a/src/core/World.cpp b/src/core/World.cpp index 324be962..131625a5 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -26,6 +26,9 @@ #include "Object.h" #include "Shadows.h" #include "Explosion.h" +#include "Glass.h" +#include "ParticleObject.h" +#include "EventList.h" #define OBJECT_REPOSITION_OFFSET_Z 0.2f @@ -48,26 +51,6 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C; bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; -//WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); } -//WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); } -//WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } -//WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); } -//WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); } -//WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); } -//WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); } -//WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8 unused) { EAXJMP(0x4B4E70) }; -//WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); } -//WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); } -//WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); } -//WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); } -//WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); } -//WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); } -//WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); } -//WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); } -WRAPPER void CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity *pCreator, bool bProcessVehicleBombTimer) { EAXJMP(0x4B1140); } -//WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); } -WRAPPER void CWorld::UseDetonator(CEntity *) { EAXJMP(0x4B4650); } - void CWorld::Initialise() { @@ -2037,7 +2020,6 @@ CWorld::Process(void) } } -/* void CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer) { @@ -2057,7 +2039,128 @@ CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, C } } -*/ + +void +CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer) +{ + CPtrNode* pNode = list.first; + while (pNode) { + CPhysical* pEntity = (CPhysical*)pNode->item; + CVector vecDistance = pEntity->m_matrix.GetPosition() - position; + float fMagnitude = vecDistance.Magnitude(); + if (fRadius > fMagnitude) { + CWeapon::BlowUpExplosiveThings(pEntity); + CPed* pPed = (CPed*)pEntity; + CObject* pObject = (CObject*)pEntity; + CVehicle* pVehicle = (CVehicle*)pEntity; + if (!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { + if (pEntity->bIsStatic) { + if (pEntity->IsObject()) { + if (fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) { + if (IsGlass(pObject->m_modelIndex)) { + CGlass::WindowRespondsToExplosion(pObject, position); + } else { + pObject->bIsStatic = false; + pObject->AddToMovingList(); + int16 modelId = pEntity->m_modelIndex; + if (modelId != MI_FIRE_HYDRANT || pObject->bHasBeenDamaged) { + if (pEntity->IsObject() && modelId != MI_EXPLODINGBARREL && modelId != MI_PETROLPUMP) + pObject->bHasBeenDamaged = true; + } else { + CVector pos = pEntity->m_matrix.GetPosition(); + pos.z -= 0.5f; + CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true); + pObject->bHasBeenDamaged = true; + } + } + } + if (pEntity->bIsStatic) { + float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius; + float fDamage = 300.0f * min(fDamageMultiplier, 1.0f); + pObject->ObjectDamage(fDamage); + } + } else { + pEntity->bIsStatic = false; + pEntity->AddToMovingList(); + } + } + if (!pEntity->bIsStatic) { + float fDamageMultiplier = min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); + CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / max(fMagnitude, 0.01f)); + vecForceDir.z = max(vecForceDir.z, 0.0f); + if (pEntity == FindPlayerPed()) + vecForceDir.z = min(vecForceDir.z, 1.0f); + pEntity->ApplyMoveForce(vecForceDir); + if (!pEntity->bPedPhysics) { + float fBoundRadius = pEntity->GetBoundRadius(); + float fDistanceZ = position.z - pEntity->m_matrix.GetPosition().z; + float fPointZ = fBoundRadius; + if (max(fDistanceZ, -fBoundRadius) < fBoundRadius) + { + if (fDistanceZ <= -fBoundRadius) + fPointZ = -fBoundRadius; + else + fPointZ = fDistanceZ; + } + pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z, 0.0f, 0.0f, fPointZ); + } + switch (pEntity->m_type) + { + case ENTITY_TYPE_VEHICLE: + if (pEntity->m_status == STATUS_SIMPLE) { + pEntity->m_status = STATUS_PHYSICS; + CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); + } + pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, 1100.0f * fDamageMultiplier); + if (bProcessVehicleBombTimer) { + if (pVehicle->m_nBombTimer) + pVehicle->m_nBombTimer /= 10; + } + break; + case ENTITY_TYPE_PED: { + int8 direction = pPed->GetLocalDirection(-vecForceDir); + pPed->bIsStanding = false; + pPed->ApplyMoveForce(0.0, 0.0, 2.0f); + float fDamage = 250.0f * fDamageMultiplier; + pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage, PEDPIECE_TORSO, direction); + if (pPed->m_nPedState!= PED_DIE) + pPed->SetFall(2000, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); + if (pCreator && pCreator->IsPed()) { + eEventType eventType = EVENT_SHOOT_PED; + if (pPed->m_nPedType == PEDTYPE_COP) + eventType = EVENT_SHOOT_COP; + CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity, (CPed*)pCreator, 10000); + pPed->RegisterThreatWithGangPeds(pCreator); + } + break; + } + case ENTITY_TYPE_OBJECT: + pObject->ObjectDamage(300.0f * fDamageMultiplier); + break; + } + } + } + } + pNode = pNode->next; + } +} + +void +CWorld::UseDetonator(CEntity* pEntity) +{ + int32 i = CPools::GetVehiclePool()->GetSize(); + while (--i >= 0) { + CAutomobile* pVehicle = (CAutomobile*)CPools::GetVehiclePool()->GetSlot(i); + if (pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && pVehicle->m_pBombRigger == pEntity) { + pVehicle->m_bombType = CARBOMB_NONE; + pVehicle->m_nBombTimer = 500; + pVehicle->m_pBlowUpEntity = pVehicle->m_pBombRigger; + if (pVehicle->m_pBlowUpEntity) + pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity); + } + } +} + STARTPATCHES InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP); InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP); diff --git a/src/core/World.h b/src/core/World.h index fcf7b7cb..a1e2acfd 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -151,7 +151,7 @@ public: static void Process(); static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); - static void UseDetonator(CEntity *); + static void UseDetonator(CEntity *pEntity); }; extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -- cgit v1.2.3 From 03247ce98f9f6b9f09861e50c8903ec6221e42fa Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 17 Apr 2020 03:54:22 +0500 Subject: Fix CWorld::RepositionOneObject bugs --- src/core/World.cpp | 61 ++++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 45 insertions(+), 16 deletions(-) (limited to 'src/core') diff --git a/src/core/World.cpp b/src/core/World.cpp index 131625a5..a9571c8b 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1743,30 +1743,59 @@ CWorld::RepositionCertainDynamicObjects() void CWorld::RepositionOneObject(CEntity* pEntity) { - int16 modeId = pEntity->m_modelIndex; - if (MI_SINGLESTREETLIGHTS1 == modeId || MI_SINGLESTREETLIGHTS2 == modeId || MI_SINGLESTREETLIGHTS3 == modeId - || MI_DOUBLESTREETLIGHTS == modeId || MI_TREE1 == modeId || MI_TREE2 == modeId || MI_TREE3 == modeId - || MI_TREE4 == modeId || MI_TREE5 == modeId || MI_TREE6 == modeId || MI_TREE7 == modeId - || MI_TREE8 == modeId || MI_TREE9 == modeId || MI_TREE10 == modeId || MI_TREE11 == modeId - || MI_TREE12 == modeId || MI_TREE13 == modeId || MI_TREE14 == modeId || MI_TRAFFICLIGHTS == modeId - || MI_PARKINGMETER == modeId || MI_PHONEBOOTH1 == modeId || MI_WASTEBIN == modeId || MI_BIN == modeId - || MI_POSTBOX1 == modeId || MI_NEWSSTAND == modeId || MI_TRAFFICCONE == modeId || MI_DUMP1 == modeId - || MI_ROADWORKBARRIER1 == modeId || MI_BUSSIGN1 == modeId || MI_NOPARKINGSIGN1 == modeId - || MI_PHONESIGN == modeId || MI_TAXISIGN == modeId || MI_FISHSTALL01 == modeId || MI_FISHSTALL02 == modeId - || MI_FISHSTALL03 == modeId || MI_FISHSTALL04 == modeId || MI_BAGELSTAND2 == modeId || MI_FIRE_HYDRANT == modeId - || MI_BOLLARDLIGHT == modeId || MI_PARKTABLE == modeId) { + int16 modelId = pEntity->m_modelIndex; + if (modelId == MI_SINGLESTREETLIGHTS1 + || modelId == MI_SINGLESTREETLIGHTS2 + || modelId == MI_SINGLESTREETLIGHTS3 + || modelId == MI_DOUBLESTREETLIGHTS + || modelId == MI_TREE1 + || modelId == MI_TREE2 + || modelId == MI_TREE3 + || modelId == MI_TREE4 + || modelId == MI_TREE5 + || modelId == MI_TREE6 + || modelId == MI_TREE7 + || modelId == MI_TREE8 + || modelId == MI_TREE9 + || modelId == MI_TREE10 + || modelId == MI_TREE11 + || modelId == MI_TREE12 + || modelId == MI_TREE13 + || modelId == MI_TREE14 + || modelId == MI_TRAFFICLIGHTS + || modelId == MI_PARKINGMETER + || modelId == MI_PHONEBOOTH1 + || modelId == MI_WASTEBIN + || modelId == MI_BIN + || modelId == MI_POSTBOX1 + || modelId == MI_NEWSSTAND + || modelId == MI_TRAFFICCONE + || modelId == MI_DUMP1 + || modelId == MI_ROADWORKBARRIER1 + || modelId == MI_BUSSIGN1 + || modelId == MI_NOPARKINGSIGN1 + || modelId == MI_PHONESIGN + || modelId == MI_TAXISIGN + || modelId == MI_FISHSTALL01 + || modelId == MI_FISHSTALL02 + || modelId == MI_FISHSTALL03 + || modelId == MI_FISHSTALL04 + || modelId == MI_BAGELSTAND2 + || modelId == MI_FIRE_HYDRANT + || modelId == MI_BOLLARDLIGHT + || modelId == MI_PARKTABLE) { CVector& position = pEntity->m_matrix.GetPosition(); float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - fBoundingBoxMinZ; pEntity->m_matrix.UpdateRW(); pEntity->UpdateRwFrame(); - } else if (MI_BUOY == modeId) { + } else if (modelId == MI_BUOY) { float fWaterLevel = 0.0f; - bool found = true; + bool bFound = true; const CVector& position = pEntity->m_matrix.GetPosition(); - float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &found); + float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound); if (CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &fWaterLevel)) { - if (!found || fWaterLevel > fGroundZ) { + if (!bFound || fWaterLevel > fGroundZ) { CColModel* pColModel = pEntity->GetColModel(); float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; pEntity->m_matrix.GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; -- cgit v1.2.3 From e777f240642a6f287d08d7c536e878cae372fdfa Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 17 Apr 2020 05:38:05 +0500 Subject: More CWorld fixes --- src/core/World.cpp | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'src/core') diff --git a/src/core/World.cpp b/src/core/World.cpp index a9571c8b..02c0e2f6 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -30,7 +30,7 @@ #include "ParticleObject.h" #include "EventList.h" -#define OBJECT_REPOSITION_OFFSET_Z 0.2f +#define OBJECT_REPOSITION_OFFSET_Z 2.0f CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; @@ -738,9 +738,9 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const pEntity->m_scanCode = ms_nCurrentScanCode; float fMagnitude = 0.0f; if (bCheck2DOnly) - fMagnitude = CVector2D(position - pEntity->GetPosition()).Magnitude(); + fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); else - fMagnitude = CVector(position - pEntity->GetPosition()).Magnitude(); + fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr(); if (fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { if (aEntities) aEntities[*nEntitiesFound] = pEntity; @@ -1044,9 +1044,9 @@ CWorld::FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& posit pEntity->m_scanCode = ms_nCurrentScanCode; float fMagnitude = 0.0f; if (bCheck2DOnly) - fMagnitude = CVector2D(position - pEntity->GetPosition()).Magnitude(); + fMagnitude = (position - pEntity->GetPosition()).Magnitude2D(); else - fMagnitude = CVector(position - pEntity->GetPosition()).Magnitude(); + fMagnitude = (position - pEntity->GetPosition()).Magnitude(); if (pEntity->GetBoundRadius() + radius > fMagnitude && *nCollidingEntities < maxEntitiesToFind) { if (aEntities) aEntities[*nCollidingEntities] = pEntity; @@ -1162,7 +1162,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, cons if (pEntity->m_scanCode != CWorld::ms_nCurrentScanCode) { pEntity->m_scanCode = CWorld::ms_nCurrentScanCode; CColSphere sphere; - CVector vecDistance = pEntity->m_matrix.GetPosition() - position; + CVector vecDistance = pEntity->GetPosition() - position; sphere.radius = pEntity->GetBoundRadius(); sphere.center = Multiply3x3(vecDistance, matrix); if (CCollision::TestSphereBox(sphere, boundingBox) && *nEntitiesFound < maxEntitiesToFind) { @@ -1226,7 +1226,7 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVec fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z && *nIntersecting < maxEntitiesToFind) { if (aEntities) - aEntities[*nIntersecting] = (CEntity*)pEntity; + aEntities[*nIntersecting] = pEntity; ++*nIntersecting; } } @@ -1402,7 +1402,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1 CVehicle *pVehicle = (CVehicle*)pNode->item; if (pVehicle->m_scanCode != CWorld::ms_nCurrentScanCode) { pVehicle->m_scanCode = CWorld::ms_nCurrentScanCode; - const CVector& vehiclePos = pVehicle->m_matrix.GetPosition(); + const CVector& vehiclePos = pVehicle->GetPosition(); eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; if (pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX && @@ -1422,11 +1422,11 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1 // Maybe break the loop when bInsideSphere is set to true? } if (bInsideSphere) { - if (pVehicle->m_matrix.GetPosition().x <= (x1 + x2) * 0.5f) + if (pVehicle->GetPosition().x <= (x1 + x2) * 0.5f) pVehicle->m_vecMoveSpeed.x = min(pVehicle->m_vecMoveSpeed.x, 0.0f); else pVehicle->m_vecMoveSpeed.x = max(pVehicle->m_vecMoveSpeed.x, 0.0f); - if (pVehicle->m_matrix.GetPosition().y <= (y1 + y2) * 0.5f) + if (pVehicle->GetPosition().y <= (y1 + y2) * 0.5f) pVehicle->m_vecMoveSpeed.y = min(pVehicle->m_vecMoveSpeed.y, 0.0f); else pVehicle->m_vecMoveSpeed.y = max(pVehicle->m_vecMoveSpeed.y, 0.0f); @@ -1573,8 +1573,8 @@ CWorld::AddParticles(void) for (int32 y = 0; y < NUMSECTORS_Y; y++) { for (int32 x = 0; x < NUMSECTORS_X; x++) { CSector* pSector = GetSector(x, y); - CEntity::AddSteamsFromGround1(pSector->m_lists[ENTITYLIST_BUILDINGS]); - CEntity::AddSteamsFromGround1(pSector->m_lists[ENTITYLIST_DUMMIES]); + CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); + CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); } } } @@ -1605,7 +1605,7 @@ CWorld::ShutDown(void) } pNode = pSector->m_lists[ENTITYLIST_PEDS].first; while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; + CEntity *pEntity = (CEntity*)pNode->item; if (pEntity) { CWorld::Remove(pEntity); delete pEntity; @@ -1614,7 +1614,7 @@ CWorld::ShutDown(void) } pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; + CEntity *pEntity = (CEntity*)pNode->item; if (pEntity) { CWorld::Remove(pEntity); delete pEntity; @@ -1623,7 +1623,7 @@ CWorld::ShutDown(void) } pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; + CEntity *pEntity = (CEntity*)pNode->item; if (pEntity) { CWorld::Remove(pEntity); delete pEntity; @@ -1637,9 +1637,9 @@ CWorld::ShutDown(void) } } for (int32 i = 0; i < 4; i ++) { - CPtrNode* pNode = GetBigBuildingList((eLevelName)i).first; + CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; + CEntity *pEntity = (CEntity*)pNode->item; if (pEntity) { // Maybe remove from world here? delete pEntity; @@ -1650,7 +1650,7 @@ CWorld::ShutDown(void) } for (int32 y = 0; y < NUMSECTORS_Y; y++) { for (int32 x = 0; x < NUMSECTORS_X; x++) { - CSector* pSector = GetSector(x, y); + CSector *pSector = GetSector(x, y); if (pSector->m_lists[ENTITYLIST_BUILDINGS].first) { sprintf(gString, "Building list %d,%d not empty\n", x, y); pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); @@ -1784,7 +1784,7 @@ CWorld::RepositionOneObject(CEntity* pEntity) || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || modelId == MI_PARKTABLE) { - CVector& position = pEntity->m_matrix.GetPosition(); + CVector& position = pEntity->GetPosition(); float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - fBoundingBoxMinZ; pEntity->m_matrix.UpdateRW(); @@ -1792,13 +1792,13 @@ CWorld::RepositionOneObject(CEntity* pEntity) } else if (modelId == MI_BUOY) { float fWaterLevel = 0.0f; bool bFound = true; - const CVector& position = pEntity->m_matrix.GetPosition(); + const CVector& position = pEntity->GetPosition(); float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound); if (CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &fWaterLevel)) { if (!bFound || fWaterLevel > fGroundZ) { CColModel* pColModel = pEntity->GetColModel(); float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; - pEntity->m_matrix.GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; + pEntity->GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; } } } @@ -2075,7 +2075,7 @@ CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, floa CPtrNode* pNode = list.first; while (pNode) { CPhysical* pEntity = (CPhysical*)pNode->item; - CVector vecDistance = pEntity->m_matrix.GetPosition() - position; + CVector vecDistance = pEntity->GetPosition() - position; float fMagnitude = vecDistance.Magnitude(); if (fRadius > fMagnitude) { CWeapon::BlowUpExplosiveThings(pEntity); @@ -2096,7 +2096,7 @@ CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, floa if (pEntity->IsObject() && modelId != MI_EXPLODINGBARREL && modelId != MI_PETROLPUMP) pObject->bHasBeenDamaged = true; } else { - CVector pos = pEntity->m_matrix.GetPosition(); + CVector pos = pEntity->GetPosition(); pos.z -= 0.5f; CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true); pObject->bHasBeenDamaged = true; @@ -2122,7 +2122,7 @@ CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, floa pEntity->ApplyMoveForce(vecForceDir); if (!pEntity->bPedPhysics) { float fBoundRadius = pEntity->GetBoundRadius(); - float fDistanceZ = position.z - pEntity->m_matrix.GetPosition().z; + float fDistanceZ = position.z - pEntity->GetPosition().z; float fPointZ = fBoundRadius; if (max(fDistanceZ, -fBoundRadius) < fBoundRadius) { -- cgit v1.2.3 From a4922d5cb77e31657768d5da4b286a2e67ee0e6f Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Fri, 17 Apr 2020 08:54:14 +0300 Subject: rem refs --- src/core/Accident.cpp | 2 +- src/core/Accident.h | 2 +- src/core/Cam.cpp | 2 +- src/core/Camera.cpp | 6 +-- src/core/Camera.h | 6 +-- src/core/Clock.cpp | 20 ++++---- src/core/Clock.h | 18 +++---- src/core/ControllerConfig.cpp | 2 +- src/core/ControllerConfig.h | 2 +- src/core/EventList.cpp | 1 - src/core/FileMgr.cpp | 4 +- src/core/FileMgr.h | 4 +- src/core/Fire.cpp | 2 +- src/core/Fire.h | 2 +- src/core/Frontend.cpp | 2 +- src/core/Game.cpp | 22 +++++---- src/core/Game.h | 16 +++---- src/core/IniFile.cpp | 4 +- src/core/Pad.cpp | 24 +++++----- src/core/Pad.h | 22 ++++----- src/core/Pools.cpp | 18 +++---- src/core/Pools.h | 18 +++---- src/core/Radar.cpp | 44 +++++++++--------- src/core/References.cpp | 4 +- src/core/References.h | 4 +- src/core/Stats.cpp | 106 +++++++++++++++++++++--------------------- src/core/Stats.h | 106 +++++++++++++++++++++--------------------- src/core/Streaming.cpp | 84 ++++++++++++++++----------------- src/core/Streaming.h | 56 +++++++++++----------- src/core/SurfaceTable.cpp | 2 +- src/core/SurfaceTable.h | 3 +- src/core/TempColModels.cpp | 26 +++++------ src/core/TempColModels.h | 26 +++++------ src/core/TimeStep.cpp | 6 +-- src/core/TimeStep.h | 6 +-- src/core/Timer.cpp | 50 +++++++++----------- src/core/Timer.h | 20 ++++---- src/core/User.cpp | 8 ++-- src/core/User.h | 8 ++-- src/core/Wanted.cpp | 4 +- src/core/Wanted.h | 4 +- src/core/ZoneCull.cpp | 30 ++++++------ src/core/ZoneCull.h | 28 +++++------ src/core/Zones.cpp | 24 +++++----- src/core/Zones.h | 22 ++++----- src/core/config.h | 1 + src/core/main.cpp | 17 +++---- src/core/main.h | 16 +++---- 48 files changed, 446 insertions(+), 458 deletions(-) (limited to 'src/core') diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp index d8313ddc..3c39b11d 100644 --- a/src/core/Accident.cpp +++ b/src/core/Accident.cpp @@ -6,7 +6,7 @@ #include "Pools.h" #include "World.h" -CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10; +CAccidentManager gAccidentManager; CAccident* CAccidentManager::GetNextFreeAccident() diff --git a/src/core/Accident.h b/src/core/Accident.h index 69889645..949d5fb9 100644 --- a/src/core/Accident.h +++ b/src/core/Accident.h @@ -29,4 +29,4 @@ public: bool WorkToDoForMedics(); }; -extern CAccidentManager& gAccidentManager; \ No newline at end of file +extern CAccidentManager gAccidentManager; \ No newline at end of file diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index cfdea46a..4d954ccd 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -28,7 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f bool PrintDebugCode = false; -int16 &DebugCamMode = *(int16*)0x95CCF2; +int16 DebugCamMode; #ifdef FREE_CAM bool CCamera::bFreeCam = false; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index c2392d3b..a1f36d93 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -58,9 +58,9 @@ enum #define PLAYER (CWorld::Players[CWorld::PlayerInFocus].m_pPed) // NB: removed explicit TheCamera from all functions -CCamera &TheCamera = *(CCamera*)0x6FACF8; -bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8; -bool &bDidWeProcessAnyCinemaCam = *(bool*)0x95CD46; +CCamera TheCamera; +bool CCamera::m_bUseMouse3rdPerson = true; +bool bDidWeProcessAnyCinemaCam; #ifdef IMPROVED_CAMERA #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) diff --git a/src/core/Camera.h b/src/core/Camera.h index 09a8d603..d1c8ec03 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -6,7 +6,7 @@ class CPed; class CAutomobile; class CGarage; -extern int16 &DebugCamMode; +extern int16 DebugCamMode; enum { @@ -540,7 +540,7 @@ uint32 unknown; // some counter having to do with music uint32 m_uiFadeTimeStarted; uint32 m_uiFadeTimeStartedMusic; - static bool &m_bUseMouse3rdPerson; + static bool m_bUseMouse3rdPerson; #ifdef FREE_CAM static bool bFreeCam; #endif @@ -647,7 +647,7 @@ static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error") static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error"); static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size"); -extern CCamera &TheCamera; +extern CCamera TheCamera; void CamShakeNoPos(CCamera*, float); void MakeAngleLessThan180(float &Angle); diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index a97dcb5f..69fdd682 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -6,17 +6,17 @@ #include "Stats.h" _TODO("gbFastTime"); -bool &gbFastTime = *(bool*)0x95CDBB; +bool gbFastTime; -uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6; -uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8; -uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C; -uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B; -uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B; -uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C; -uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64; -uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4; -bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82; +uint8 CClock::ms_nGameClockHours; +uint8 CClock::ms_nGameClockMinutes; +uint16 CClock::ms_nGameClockSeconds; +uint8 CClock::ms_Stored_nGameClockHours; +uint8 CClock::ms_Stored_nGameClockMinutes; +uint16 CClock::ms_Stored_nGameClockSeconds; +uint32 CClock::ms_nMillisecondsPerGameMinute; +uint32 CClock::ms_nLastClockTick; +bool CClock::ms_bClockHasBeenStored; void CClock::Initialise(uint32 scale) diff --git a/src/core/Clock.h b/src/core/Clock.h index 6b9908ba..a611cd50 100644 --- a/src/core/Clock.h +++ b/src/core/Clock.h @@ -3,15 +3,15 @@ class CClock { public: - static uint8 &ms_nGameClockHours; - static uint8 &ms_nGameClockMinutes; - static uint16 &ms_nGameClockSeconds; - static uint8 &ms_Stored_nGameClockHours; - static uint8 &ms_Stored_nGameClockMinutes; - static uint16 &ms_Stored_nGameClockSeconds; - static uint32 &ms_nMillisecondsPerGameMinute; - static uint32 &ms_nLastClockTick; - static bool &ms_bClockHasBeenStored; + static uint8 ms_nGameClockHours; + static uint8 ms_nGameClockMinutes; + static uint16 ms_nGameClockSeconds; + static uint8 ms_Stored_nGameClockHours; + static uint8 ms_Stored_nGameClockMinutes; + static uint16 ms_Stored_nGameClockSeconds; + static uint32 ms_nMillisecondsPerGameMinute; + static uint32 ms_nLastClockTick; + static bool ms_bClockHasBeenStored; static void Initialise(uint32 scale); static void Update(void); diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 541257c6..ce8674d7 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -18,7 +18,7 @@ #include "win.h" #include "GenericGameStorage.h" -CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4; +CControllerConfigManager ControlsManager; CControllerConfigManager::CControllerConfigManager() { diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 458e457c..c328594e 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -198,4 +198,4 @@ public: VALIDATE_SIZE(CControllerConfigManager, 0x143C); -extern CControllerConfigManager &ControlsManager; \ No newline at end of file +extern CControllerConfigManager ControlsManager; \ No newline at end of file diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index d1c76f33..5ca4cdb0 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -11,7 +11,6 @@ int32 CEventList::ms_nFirstFreeSlotIndex; CEvent gaEvent[NUMEVENTS]; -//CEvent *gaEvent = (CEvent*)0x6EF830; enum { diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp index 2a8628b0..382316bb 100644 --- a/src/core/FileMgr.cpp +++ b/src/core/FileMgr.cpp @@ -168,8 +168,8 @@ myfeof(int fd) } -char *CFileMgr::ms_rootDirName = (char*)0x5F18F8; -char *CFileMgr::ms_dirName = (char*)0x713CA8; +char CFileMgr::ms_rootDirName[128] = {'\0'}; +char CFileMgr::ms_dirName[128]; void CFileMgr::Initialise(void) diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h index 3df0c7d8..a6e4b6e5 100644 --- a/src/core/FileMgr.h +++ b/src/core/FileMgr.h @@ -2,8 +2,8 @@ class CFileMgr { - static char *ms_rootDirName; //[128]; - static char *ms_dirName; //[128]; + static char ms_rootDirName[128]; + static char ms_dirName[128]; public: static void Initialise(void); static void ChangeDir(const char *dir); diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index cfa849e9..f900091e 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -16,7 +16,7 @@ #include "Ped.h" #include "Fire.h" -CFireManager &gFireManager = *(CFireManager*)0x8F31D0; +CFireManager gFireManager; CFire::CFire() { diff --git a/src/core/Fire.h b/src/core/Fire.h index a4599d11..85e53f61 100644 --- a/src/core/Fire.h +++ b/src/core/Fire.h @@ -48,4 +48,4 @@ public: void RemoveScriptFire(int16 index); void SetScriptFireAudio(int16 index, bool state); }; -extern CFireManager &gFireManager; +extern CFireManager gFireManager; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a01689e4..b2ecdac5 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -93,7 +93,7 @@ int8 CMenuManager::m_PrefsSpeakers; int32 CMenuManager::m_ControlMethod; int8 CMenuManager::m_PrefsDMA = 1; int32 CMenuManager::m_PrefsLanguage; -uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings +uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings bool CMenuManager::m_PrefsAllowNastyGame = true; bool CMenuManager::m_bStartUpFrontEndRequested; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 8699ffeb..f115d52f 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,19 +89,19 @@ -eLevelName &CGame::currLevel = *(eLevelName*)0x941514; -bool &CGame::bDemoMode = *(bool*)0x5F4DD0; -bool &CGame::nastyGame = *(bool*)0x5F4DD4; -bool &CGame::frenchGame = *(bool*)0x95CDCB; -bool &CGame::germanGame = *(bool*)0x95CD1E; -bool &CGame::noProstitutes = *(bool*)0x95CDCF; -bool &CGame::playingIntro = *(bool*)0x95CDC2; -char *CGame::aDatFile = (char*)0x773A48; +eLevelName CGame::currLevel; +bool CGame::bDemoMode = true; +bool CGame::nastyGame = true; +bool CGame::frenchGame; +bool CGame::germanGame; +bool CGame::noProstitutes; +bool CGame::playingIntro; +char CGame::aDatFile[32]; #ifdef MORE_LANGUAGES bool CGame::russianGame = false; #endif -int &gameTxdSlot = *(int*)0x628D88; +int gameTxdSlot; bool CGame::InitialiseOnceBeforeRW(void) @@ -115,7 +115,9 @@ CGame::InitialiseOnceBeforeRW(void) bool CGame::InitialiseRenderWare(void) { +#ifdef USE_TEXTURE_POOL _TexturePoolsInitialise(); +#endif CTxdStore::Initialise(); CVisibilityPlugins::Initialise(); @@ -188,7 +190,9 @@ void CGame::ShutdownRenderWare(void) CVisibilityPlugins::Shutdown(); +#ifdef USE_TEXTURE_POOL _TexturePoolsShutdown(); +#endif } bool CGame::InitialiseOnceAfterRW(void) diff --git a/src/core/Game.h b/src/core/Game.h index 30581893..8dc73e8a 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -11,17 +11,17 @@ enum eLevelName class CGame { public: - static eLevelName &currLevel; - static bool &bDemoMode; - static bool &nastyGame; - static bool &frenchGame; - static bool &germanGame; + static eLevelName currLevel; + static bool bDemoMode; + static bool nastyGame; + static bool frenchGame; + static bool germanGame; #ifdef MORE_LANGUAGES static bool russianGame; #endif - static bool &noProstitutes; - static bool &playingIntro; - static char *aDatFile; //[32]; + static bool noProstitutes; + static bool playingIntro; + static char aDatFile[32]; static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp index 744f4bd0..d8e91c98 100644 --- a/src/core/IniFile.cpp +++ b/src/core/IniFile.cpp @@ -7,8 +7,8 @@ #include "main.h" #include "Population.h" -float CIniFile::PedNumberMultiplier = 1.0f;// = *(float*)0x6182F4; -float CIniFile::CarNumberMultiplier = 1.0f;// = *(float*)0x6182F8; +float CIniFile::PedNumberMultiplier = 1.0f; +float CIniFile::CarNumberMultiplier = 1.0f; void CIniFile::LoadIniFile() { diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 201dc5b6..2db375b2 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -35,26 +35,26 @@ #include "Wanted.h" #include "General.h" -CPad *Pads = (CPad*)0x6F0360; // [2] -CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; +CPad Pads[MAX_PADS]; +CMousePointerStateHelper MousePointerStateHelper; -bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52; -bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8; +bool CPad::bDisplayNoControllerMessage; +bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; -bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48; +bool CPad::m_bMapPadOneToPadTwo; -CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; -CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; -CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; +CKeyboardState CPad::OldKeyState; +CKeyboardState CPad::NewKeyState; +CKeyboardState CPad::TempKeyState; char CPad::KeyBoardCheatString[20]; -CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; -CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; -CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60; +CMouseControllerState CPad::OldMouseControllerState; +CMouseControllerState CPad::NewMouseControllerState; +CMouseControllerState CPad::PCTempMouseControllerState; _TODO("gbFastTime"); -extern bool &gbFastTime; +extern bool gbFastTime; void WeaponCheat() { diff --git a/src/core/Pad.h b/src/core/Pad.h index cb705c6b..9ebd6396 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -66,7 +66,7 @@ public: VALIDATE_SIZE(CMousePointerStateHelper, 0x2); -extern CMousePointerStateHelper &MousePointerStateHelper; +extern CMousePointerStateHelper MousePointerStateHelper; class CKeyboardState @@ -163,18 +163,18 @@ public: CPad() { } ~CPad() { } - static bool &bDisplayNoControllerMessage; - static bool &bObsoleteControllerMessage; + static bool bDisplayNoControllerMessage; + static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; - static bool &m_bMapPadOneToPadTwo; + static bool m_bMapPadOneToPadTwo; - static CKeyboardState &OldKeyState; - static CKeyboardState &NewKeyState; - static CKeyboardState &TempKeyState; + static CKeyboardState OldKeyState; + static CKeyboardState NewKeyState; + static CKeyboardState TempKeyState; static char KeyBoardCheatString[20]; - static CMouseControllerState &OldMouseControllerState; - static CMouseControllerState &NewMouseControllerState; - static CMouseControllerState &PCTempMouseControllerState; + static CMouseControllerState OldMouseControllerState; + static CMouseControllerState NewMouseControllerState; + static CMouseControllerState PCTempMouseControllerState; #ifdef GTA_PS2_STUFF @@ -450,4 +450,4 @@ public: }; VALIDATE_SIZE(CPad, 0xFC); -extern CPad *Pads; //[2] +extern CPad Pads[MAX_PADS]; diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 6add9e0c..65294368 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -10,15 +10,15 @@ #include "Wanted.h" #include "World.h" -CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044; -CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448; -CPedPool *&CPools::ms_pPedPool = *(CPedPool**)0x8F2C60; -CVehiclePool *&CPools::ms_pVehiclePool = *(CVehiclePool**)0x9430DC; -CBuildingPool *&CPools::ms_pBuildingPool = *(CBuildingPool**)0x8F2C04; -CTreadablePool *&CPools::ms_pTreadablePool = *(CTreadablePool**)0x8F2568; -CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28; -CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18; -CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C; +CCPtrNodePool *CPools::ms_pPtrNodePool; +CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; +CPedPool *CPools::ms_pPedPool; +CVehiclePool *CPools::ms_pVehiclePool; +CBuildingPool *CPools::ms_pBuildingPool; +CTreadablePool *CPools::ms_pTreadablePool; +CObjectPool *CPools::ms_pObjectPool; +CDummyPool *CPools::ms_pDummyPool; +CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; void CPools::Initialise(void) diff --git a/src/core/Pools.h b/src/core/Pools.h index 74b87585..b0ba6598 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -22,15 +22,15 @@ typedef CPool CAudioScriptObjectPool; class CPools { - static CCPtrNodePool *&ms_pPtrNodePool; - static CEntryInfoNodePool *&ms_pEntryInfoNodePool; - static CPedPool *&ms_pPedPool; - static CVehiclePool *&ms_pVehiclePool; - static CBuildingPool *&ms_pBuildingPool; - static CTreadablePool *&ms_pTreadablePool; - static CObjectPool *&ms_pObjectPool; - static CDummyPool *&ms_pDummyPool; - static CAudioScriptObjectPool *&ms_pAudioScriptObjectPool; + static CCPtrNodePool *ms_pPtrNodePool; + static CEntryInfoNodePool *ms_pEntryInfoNodePool; + static CPedPool *ms_pPedPool; + static CVehiclePool *ms_pVehiclePool; + static CBuildingPool *ms_pBuildingPool; + static CTreadablePool *ms_pTreadablePool; + static CObjectPool *ms_pObjectPool; + static CDummyPool *ms_pDummyPool; + static CAudioScriptObjectPool *ms_pAudioScriptObjectPool; public: static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; } static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; } diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index ed24814d..48b97832 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -19,28 +19,28 @@ float CRadar::m_radarRange; sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; CVector2D vec2DRadarOrigin; -int32 gRadarTxdIds[64];// = (int*)0x6299C0; - -CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40; -CSprite2d CRadar::BombSprite;// = (CSprite2d*)0x8F5FB4; -CSprite2d CRadar::CatSprite;// = (CSprite2d*)0x885B24; -CSprite2d CRadar::CentreSprite;// = (CSprite2d*)0x8F6268; -CSprite2d CRadar::CopcarSprite;// = (CSprite2d*)0x8F1A2C; -CSprite2d CRadar::DonSprite;// = (CSprite2d*)0x8F2BE0; -CSprite2d CRadar::EightSprite;// = (CSprite2d*)0x8F2BCC; -CSprite2d CRadar::ElSprite;// = (CSprite2d*)0x8F1B80; -CSprite2d CRadar::IceSprite;// = (CSprite2d*)0x9415FC; -CSprite2d CRadar::JoeySprite;// = (CSprite2d*)0x8F2C00; -CSprite2d CRadar::KenjiSprite;// = (CSprite2d*)0x8F2C68; -CSprite2d CRadar::LizSprite;// = (CSprite2d*)0x8F5830; -CSprite2d CRadar::LuigiSprite;// = (CSprite2d*)0x8F1A3C; -CSprite2d CRadar::NorthSprite;// = (CSprite2d*)0x8F6274; -CSprite2d CRadar::RaySprite;// = (CSprite2d*)0x8E2A7C; -CSprite2d CRadar::SalSprite;// = (CSprite2d*)0x8F29EC; -CSprite2d CRadar::SaveSprite;// = (CSprite2d*)0x8F5F74; -CSprite2d CRadar::SpraySprite;// = (CSprite2d*)0x94307C; -CSprite2d CRadar::TonySprite;// = (CSprite2d*)0x885B58; -CSprite2d CRadar::WeaponSprite;// = (CSprite2d*)0x941534; +int32 gRadarTxdIds[64]; + +CSprite2d CRadar::AsukaSprite; +CSprite2d CRadar::BombSprite; +CSprite2d CRadar::CatSprite; +CSprite2d CRadar::CentreSprite; +CSprite2d CRadar::CopcarSprite; +CSprite2d CRadar::DonSprite; +CSprite2d CRadar::EightSprite; +CSprite2d CRadar::ElSprite; +CSprite2d CRadar::IceSprite; +CSprite2d CRadar::JoeySprite; +CSprite2d CRadar::KenjiSprite; +CSprite2d CRadar::LizSprite; +CSprite2d CRadar::LuigiSprite; +CSprite2d CRadar::NorthSprite; +CSprite2d CRadar::RaySprite; +CSprite2d CRadar::SalSprite; +CSprite2d CRadar::SaveSprite; +CSprite2d CRadar::SpraySprite; +CSprite2d CRadar::TonySprite; +CSprite2d CRadar::WeaponSprite; CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { nil, diff --git a/src/core/References.cpp b/src/core/References.cpp index e87f0fd5..668ea9f1 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -6,8 +6,8 @@ #include "Pools.h" #include "References.h" -CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES]; -CReference *&CReferences::pEmptyList = *(CReference**)0x8F1AF8; +CReference CReferences::aRefs[NUMREFERENCES]; +CReference *CReferences::pEmptyList; void CReferences::Init(void) diff --git a/src/core/References.h b/src/core/References.h index 6476e243..e7a64de7 100644 --- a/src/core/References.h +++ b/src/core/References.h @@ -11,8 +11,8 @@ struct CReference class CReferences { public: - static CReference *aRefs; //[NUMREFERENCES]; - static CReference *&pEmptyList; + static CReference aRefs[NUMREFERENCES]; + static CReference *pEmptyList; static void Init(void); static void RemoveReferencesToPlayer(void); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 02092a30..8d7a3048 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -4,59 +4,59 @@ #include "Text.h" #include "World.h" -int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; -int32 &CStats::HeadsPopped = *(int32*)0x8F647C; -int32& CStats::CommercialPassed = *(int32*)0x8F4334; -int32& CStats::IndustrialPassed = *(int32*)0x8E2A68; -int32& CStats::SuburbanPassed = *(int32*)0x8F2740; -int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; -int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; -int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64; -int32(&CStats::PedsKilledOfThisType)[NUM_PEDTYPES] = *(int32(*)[NUM_PEDTYPES]) * (uintptr*)0x880DBC; -int32 &CStats::TimesDied = *(int32*)0x8E2BDC; -int32 &CStats::TimesArrested = *(int32*)0x8E2BEC; -int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C; -int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574; -int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518; -int32 &CStats::ProgressMade = *(int32*)0x8F6224; -int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C; -int32& CStats::CarsExploded = *(int32*)0x941288; -int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C; -float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC; -float &CStats::MaximumJumpHeight = *(float*)0x940564; -int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524; -int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0; -int32 &CStats::BestStuntJump = *(int32*)0x885B50; -int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74; -int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0; -int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724; -int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544; -int32 &CStats::MissionsGiven = *(int32*)0x9430E8; -int32 &CStats::MissionsPassed = *(int32*)0x940768; -char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828; -int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004; -int32 &CStats::ElBurroTime = *(int32*)0x8E2A6C; -int32& CStats::Record4x4One = *(int32*)0x940570; -int32& CStats::Record4x4Two = *(int32*)0x94058C; -int32& CStats::Record4x4Three = *(int32*)0x880FA8; -int32& CStats::Record4x4Mayhem = *(int32*)0x885B70; -int32& CStats::LivesSavedWithAmbulance = *(int32*)0x8F57E0; -int32& CStats::CriminalsCaught = *(int32*)0x8F2518; -int32& CStats::HighestLevelAmbulanceMission = *(int32*)0x8F2A04; -int32& CStats::FiresExtinguished = *(int32*)0x8F5FEC; -int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4; -int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24; -int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884; -int32& CStats::TotalNumberMissions = *(int32*)0x8E2820; -int32& CStats::RoundsFiredByPlayer = *(int32*)0x8E2BE8; -int32& CStats::KgsOfExplosivesUsed = *(int32*)0x8F2510; -int32& CStats::InstantHitsFiredByPlayer = *(int32*)0x943070; -int32& CStats::InstantHitsHitByPlayer = *(int32*)0x95CB8C; -int32& CStats::BestTimeBombDefusal = *(int32*)0x880E24; -int32& CStats::mmRain = *(int32*)0x8F2C98; -int32& CStats::CarsCrushed = *(int32*)0x943050; -int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128; -int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0; +int32 CStats::DaysPassed; +int32 CStats::HeadsPopped; +int32 CStats::CommercialPassed; +int32 CStats::IndustrialPassed; +int32 CStats::SuburbanPassed; +int32 CStats::NumberKillFrenziesPassed; +int32 CStats::PeopleKilledByOthers; +int32 CStats::HelisDestroyed; +int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES]; +int32 CStats::TimesDied; +int32 CStats::TimesArrested; +int32 CStats::KillsSinceLastCheckpoint; +int32 CStats::DistanceTravelledInVehicle; +int32 CStats::DistanceTravelledOnFoot; +int32 CStats::ProgressMade; +int32 CStats::TotalProgressInGame; +int32 CStats::CarsExploded; +int32 CStats::PeopleKilledByPlayer; +float CStats::MaximumJumpDistance; +float CStats::MaximumJumpHeight; +int32 CStats::MaximumJumpFlips; +int32 CStats::MaximumJumpSpins; +int32 CStats::BestStuntJump; +int32 CStats::NumberOfUniqueJumpsFound; +int32 CStats::TotalNumberOfUniqueJumps; +int32 CStats::PassengersDroppedOffWithTaxi; +int32 CStats::MoneyMadeWithTaxi; +int32 CStats::MissionsGiven; +int32 CStats::MissionsPassed; +char CStats::LastMissionPassedName[8]; +int32 CStats::TotalLegitimateKills; +int32 CStats::ElBurroTime; +int32 CStats::Record4x4One; +int32 CStats::Record4x4Two; +int32 CStats::Record4x4Three; +int32 CStats::Record4x4Mayhem; +int32 CStats::LivesSavedWithAmbulance; +int32 CStats::CriminalsCaught; +int32 CStats::HighestLevelAmbulanceMission; +int32 CStats::FiresExtinguished; +int32 CStats::LongestFlightInDodo; +int32 CStats::TimeTakenDefuseMission; +int32 CStats::TotalNumberKillFrenzies; +int32 CStats::TotalNumberMissions; +int32 CStats::RoundsFiredByPlayer; +int32 CStats::KgsOfExplosivesUsed; +int32 CStats::InstantHitsFiredByPlayer; +int32 CStats::InstantHitsHitByPlayer; +int32 CStats::BestTimeBombDefusal; +int32 CStats::mmRain; +int32 CStats::CarsCrushed; +int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; +int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; void CStats::Init() { diff --git a/src/core/Stats.h b/src/core/Stats.h index ac3259f9..4445ecf4 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -9,59 +9,59 @@ public: TOTAL_FASTEST_TIMES = 16, TOTAL_HIGHEST_SCORES = 16 }; - static int32 &DaysPassed; - static int32 &HeadsPopped; - static int32& CommercialPassed; - static int32& IndustrialPassed; - static int32& SuburbanPassed; - static int32 &NumberKillFrenziesPassed; - static int32 &PeopleKilledByOthers; - static int32 &HelisDestroyed; - static int32(&PedsKilledOfThisType)[ePedType::NUM_PEDTYPES]; - static int32 &TimesDied; - static int32 &TimesArrested; - static int32 &KillsSinceLastCheckpoint; - static int32 &DistanceTravelledInVehicle; - static int32 &DistanceTravelledOnFoot; - static int32 &CarsExploded; - static int32 &PeopleKilledByPlayer; - static int32 &ProgressMade; - static int32 &TotalProgressInGame; - static float &MaximumJumpDistance; - static float &MaximumJumpHeight; - static int32 &MaximumJumpFlips; - static int32 &MaximumJumpSpins; - static int32 &BestStuntJump; - static int32 &NumberOfUniqueJumpsFound; - static int32 &TotalNumberOfUniqueJumps; - static int32 &PassengersDroppedOffWithTaxi; - static int32 &MoneyMadeWithTaxi; - static int32 &MissionsGiven; - static int32 &MissionsPassed; - static char (&LastMissionPassedName)[8]; - static int32 &TotalLegitimateKills; - static int32 &ElBurroTime; - static int32 &Record4x4One; - static int32 &Record4x4Two; - static int32 &Record4x4Three; - static int32 &Record4x4Mayhem; - static int32 &LivesSavedWithAmbulance; - static int32 &CriminalsCaught; - static int32 &HighestLevelAmbulanceMission; - static int32 &FiresExtinguished; - static int32 &LongestFlightInDodo; - static int32 &TimeTakenDefuseMission; - static int32 &TotalNumberKillFrenzies; - static int32 &TotalNumberMissions; - static int32 &RoundsFiredByPlayer; - static int32 &KgsOfExplosivesUsed; - static int32 &InstantHitsFiredByPlayer; - static int32 &InstantHitsHitByPlayer; - static int32 &BestTimeBombDefusal; - static int32 &mmRain; - static int32 &CarsCrushed; - static int32(&FastestTimes)[TOTAL_FASTEST_TIMES]; - static int32(&HighestScores)[TOTAL_HIGHEST_SCORES]; + static int32 DaysPassed; + static int32 HeadsPopped; + static int32 CommercialPassed; + static int32 IndustrialPassed; + static int32 SuburbanPassed; + static int32 NumberKillFrenziesPassed; + static int32 PeopleKilledByOthers; + static int32 HelisDestroyed; + static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES]; + static int32 TimesDied; + static int32 TimesArrested; + static int32 KillsSinceLastCheckpoint; + static int32 DistanceTravelledInVehicle; + static int32 DistanceTravelledOnFoot; + static int32 CarsExploded; + static int32 PeopleKilledByPlayer; + static int32 ProgressMade; + static int32 TotalProgressInGame; + static float MaximumJumpDistance; + static float MaximumJumpHeight; + static int32 MaximumJumpFlips; + static int32 MaximumJumpSpins; + static int32 BestStuntJump; + static int32 NumberOfUniqueJumpsFound; + static int32 TotalNumberOfUniqueJumps; + static int32 PassengersDroppedOffWithTaxi; + static int32 MoneyMadeWithTaxi; + static int32 MissionsGiven; + static int32 MissionsPassed; + static char LastMissionPassedName[8]; + static int32 TotalLegitimateKills; + static int32 ElBurroTime; + static int32 Record4x4One; + static int32 Record4x4Two; + static int32 Record4x4Three; + static int32 Record4x4Mayhem; + static int32 LivesSavedWithAmbulance; + static int32 CriminalsCaught; + static int32 HighestLevelAmbulanceMission; + static int32 FiresExtinguished; + static int32 LongestFlightInDodo; + static int32 TimeTakenDefuseMission; + static int32 TotalNumberKillFrenzies; + static int32 TotalNumberMissions; + static int32 RoundsFiredByPlayer; + static int32 KgsOfExplosivesUsed; + static int32 InstantHitsFiredByPlayer; + static int32 InstantHitsHitByPlayer; + static int32 BestTimeBombDefusal; + static int32 mmRain; + static int32 CarsCrushed; + static int32 FastestTimes[TOTAL_FASTEST_TIMES]; + static int32 HighestScores[TOTAL_HIGHEST_SCORES]; public: static void Init(void); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index d00edf51..56f4a862 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -30,49 +30,49 @@ #include "Streaming.h" #include "main.h" -bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E; -bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0; -int32 &CStreaming::ms_numModelsRequested = *(int32*)0x8E2C10; -CStreamingInfo *CStreaming::ms_aInfoForModel = (CStreamingInfo*)0x6C7088; -CStreamingInfo &CStreaming::ms_startLoadedList = *(CStreamingInfo*)0x942F60; -CStreamingInfo &CStreaming::ms_endLoadedList = *(CStreamingInfo*)0x8F1AC0; -CStreamingInfo &CStreaming::ms_startRequestedList = *(CStreamingInfo*)0x8F1B3C; -CStreamingInfo &CStreaming::ms_endRequestedList = *(CStreamingInfo*)0x940738; -int32 &CStreaming::ms_oldSectorX = *(int32*)0x8F2C84; -int32 &CStreaming::ms_oldSectorY = *(int32*)0x8F2C88; -int32 &CStreaming::ms_streamingBufferSize = *(int32*)0x942FB0; -int8 **CStreaming::ms_pStreamingBuffer = (int8**)0x87F818; -int32 &CStreaming::ms_memoryUsed = *(int32*)0x940568; -CStreamingChannel *CStreaming::ms_channel = (CStreamingChannel*)0x727EE0; -int32 &CStreaming::ms_channelError = *(int32*)0x880DB8; -int32 &CStreaming::ms_numVehiclesLoaded = *(int32*)0x8F2C80; -int32 *CStreaming::ms_vehiclesLoaded = (int32*)0x773560; -int32 &CStreaming::ms_lastVehicleDeleted = *(int32*)0x95CBF8; -CDirectory *&CStreaming::ms_pExtraObjectsDir = *(CDirectory**)0x95CB90; -int32 &CStreaming::ms_numPriorityRequests = *(int32*)0x8F31C4; -bool &CStreaming::ms_hasLoadedLODs = *(bool*)0x95CD47; -int32 &CStreaming::ms_currentPedGrp = *(int32*)0x8F2BBC; +bool CStreaming::ms_disableStreaming; +bool CStreaming::ms_bLoadingBigModel; +int32 CStreaming::ms_numModelsRequested; +CStreamingInfo CStreaming::ms_aInfoForModel[NUMSTREAMINFO]; +CStreamingInfo CStreaming::ms_startLoadedList; +CStreamingInfo CStreaming::ms_endLoadedList; +CStreamingInfo CStreaming::ms_startRequestedList; +CStreamingInfo CStreaming::ms_endRequestedList; +int32 CStreaming::ms_oldSectorX; +int32 CStreaming::ms_oldSectorY; +int32 CStreaming::ms_streamingBufferSize; +int8 *CStreaming::ms_pStreamingBuffer[2]; +int32 CStreaming::ms_memoryUsed; +CStreamingChannel CStreaming::ms_channel[2]; +int32 CStreaming::ms_channelError; +int32 CStreaming::ms_numVehiclesLoaded; +int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; +int32 CStreaming::ms_lastVehicleDeleted; +CDirectory *CStreaming::ms_pExtraObjectsDir; +int32 CStreaming::ms_numPriorityRequests; +bool CStreaming::ms_hasLoadedLODs; +int32 CStreaming::ms_currentPedGrp; int32 CStreaming::ms_currentPedLoading; int32 CStreaming::ms_lastCullZone; -uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60; -uint16 &CStreaming::ms_loadedGangCars = *(uint16*)0x95CC2E; -int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0; -int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C; -int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34; -uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C; - -int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194; - -CEntity *&pIslandLODindustEntity = *(CEntity**)0x6212DC; -CEntity *&pIslandLODcomIndEntity = *(CEntity**)0x6212E0; -CEntity *&pIslandLODcomSubEntity = *(CEntity**)0x6212E4; -CEntity *&pIslandLODsubIndEntity = *(CEntity**)0x6212E8; -CEntity *&pIslandLODsubComEntity = *(CEntity**)0x6212EC; -int32 &islandLODindust = *(int32*)0x6212C8; -int32 &islandLODcomInd = *(int32*)0x6212CC; -int32 &islandLODcomSub = *(int32*)0x6212D0; -int32 &islandLODsubInd = *(int32*)0x6212D4; -int32 &islandLODsubCom = *(int32*)0x6212D8; +uint16 CStreaming::ms_loadedGangs; +uint16 CStreaming::ms_loadedGangCars; +int32 CStreaming::ms_imageOffsets[NUMCDIMAGES]; +int32 CStreaming::ms_lastImageRead; +int32 CStreaming::ms_imageSize; +uint32 CStreaming::ms_memoryAvailable; + +int32 desiredNumVehiclesLoaded = 12; + +CEntity *pIslandLODindustEntity; +CEntity *pIslandLODcomIndEntity; +CEntity *pIslandLODcomSubEntity; +CEntity *pIslandLODsubIndEntity; +CEntity *pIslandLODsubComEntity; +int32 islandLODindust; +int32 islandLODcomInd; +int32 islandLODcomSub; +int32 islandLODsubInd; +int32 islandLODsubCom; bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) @@ -199,7 +199,7 @@ CStreaming::Init(void) // PC only, figure out how much memory we got #ifdef GTA_PC #define MB (1024*1024) - extern unsigned long &_dwMemAvailPhys; + extern unsigned long _dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; if(ms_memoryAvailable < 50*MB) ms_memoryAvailable = 50*MB; diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 1100fd1b..c910c068 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -77,36 +77,36 @@ class CPtrList; class CStreaming { public: - static bool &ms_disableStreaming; - static bool &ms_bLoadingBigModel; - static int32 &ms_numModelsRequested; - static CStreamingInfo *ms_aInfoForModel; //[NUMSTREAMINFO] - static CStreamingInfo &ms_startLoadedList; - static CStreamingInfo &ms_endLoadedList; - static CStreamingInfo &ms_startRequestedList; - static CStreamingInfo &ms_endRequestedList; - static int32 &ms_oldSectorX; - static int32 &ms_oldSectorY; - static int32 &ms_streamingBufferSize; - static int8 **ms_pStreamingBuffer; //[2] - static int32 &ms_memoryUsed; - static CStreamingChannel *ms_channel; //[2] - static int32 &ms_channelError; - static int32 &ms_numVehiclesLoaded; - static int32 *ms_vehiclesLoaded; //[MAXVEHICLESLOADED] - static int32 &ms_lastVehicleDeleted; - static CDirectory *&ms_pExtraObjectsDir; - static int32 &ms_numPriorityRequests; - static bool &ms_hasLoadedLODs; - static int32 &ms_currentPedGrp; + static bool ms_disableStreaming; + static bool ms_bLoadingBigModel; + static int32 ms_numModelsRequested; + static CStreamingInfo ms_aInfoForModel[NUMSTREAMINFO]; + static CStreamingInfo ms_startLoadedList; + static CStreamingInfo ms_endLoadedList; + static CStreamingInfo ms_startRequestedList; + static CStreamingInfo ms_endRequestedList; + static int32 ms_oldSectorX; + static int32 ms_oldSectorY; + static int32 ms_streamingBufferSize; + static int8 *ms_pStreamingBuffer[2]; + static int32 ms_memoryUsed; + static CStreamingChannel ms_channel[2]; + static int32 ms_channelError; + static int32 ms_numVehiclesLoaded; + static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED]; + static int32 ms_lastVehicleDeleted; + static CDirectory *ms_pExtraObjectsDir; + static int32 ms_numPriorityRequests; + static bool ms_hasLoadedLODs; + static int32 ms_currentPedGrp; static int32 ms_lastCullZone; - static uint16 &ms_loadedGangs; - static uint16 &ms_loadedGangCars; + static uint16 ms_loadedGangs; + static uint16 ms_loadedGangCars; static int32 ms_currentPedLoading; - static int32 *ms_imageOffsets; //[NUMCDIMAGES] - static int32 &ms_lastImageRead; - static int32 &ms_imageSize; - static uint32 &ms_memoryAvailable; + static int32 ms_imageOffsets[NUMCDIMAGES]; + static int32 ms_lastImageRead; + static int32 ms_imageSize; + static uint32 ms_memoryAvailable; static void Init(void); static void Shutdown(void); diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index 2ba884b1..85572fbd 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -6,7 +6,7 @@ #include "Collision.h" #include "SurfaceTable.h" -float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4; +float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; void CSurfaceTable::Initialise(char *filename) diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h index 27f4ecca..4af6a265 100644 --- a/src/core/SurfaceTable.h +++ b/src/core/SurfaceTable.h @@ -98,8 +98,7 @@ struct CColPoint; class CSurfaceTable { -// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; - static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS]; + static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; public: static void Initialise(char *filename); static int GetAdhesionGroup(uint8 surfaceType); diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index 22ef31bd..05b272ab 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -3,19 +3,19 @@ #include "TempColModels.h" #include "SurfaceTable.h" -CColModel &CTempColModels::ms_colModelPed1 = *(CColModel*)0x726CB0; -CColModel &CTempColModels::ms_colModelPed2 = *(CColModel*)0x726D08; -CColModel &CTempColModels::ms_colModelBBox = *(CColModel*)0x727FE0; -CColModel &CTempColModels::ms_colModelBumper1 = *(CColModel*)0x86BE88; -CColModel &CTempColModels::ms_colModelWheel1 = *(CColModel*)0x878C40; -CColModel &CTempColModels::ms_colModelPanel1 = *(CColModel*)0x87BDD8; -CColModel &CTempColModels::ms_colModelBodyPart2 = *(CColModel*)0x87BE30; -CColModel &CTempColModels::ms_colModelBodyPart1 = *(CColModel*)0x87BE88; -CColModel (&CTempColModels::ms_colModelCutObj)[5] = *(CColModel(*)[5]) *(uintptr*)0x87C960; -CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480; -CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670; -CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850; -CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8; +CColModel CTempColModels::ms_colModelPed1; +CColModel CTempColModels::ms_colModelPed2; +CColModel CTempColModels::ms_colModelBBox; +CColModel CTempColModels::ms_colModelBumper1; +CColModel CTempColModels::ms_colModelWheel1; +CColModel CTempColModels::ms_colModelPanel1; +CColModel CTempColModels::ms_colModelBodyPart2; +CColModel CTempColModels::ms_colModelBodyPart1; +CColModel CTempColModels::ms_colModelCutObj[5]; +CColModel CTempColModels::ms_colModelPedGroundHit; +CColModel CTempColModels::ms_colModelBoot1; +CColModel CTempColModels::ms_colModelDoor1; +CColModel CTempColModels::ms_colModelBonnet1; CColSphere s_aPedSpheres[3]; diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h index 263904d3..3e1dd5e1 100644 --- a/src/core/TempColModels.h +++ b/src/core/TempColModels.h @@ -5,19 +5,19 @@ class CTempColModels { public: - static CColModel &ms_colModelPed1; - static CColModel &ms_colModelPed2; - static CColModel &ms_colModelBBox; - static CColModel &ms_colModelBumper1; - static CColModel &ms_colModelWheel1; - static CColModel &ms_colModelPanel1; - static CColModel &ms_colModelBodyPart2; - static CColModel &ms_colModelBodyPart1; - static CColModel (&ms_colModelCutObj)[5]; - static CColModel &ms_colModelPedGroundHit; - static CColModel &ms_colModelBoot1; - static CColModel &ms_colModelDoor1; - static CColModel &ms_colModelBonnet1; + static CColModel ms_colModelPed1; + static CColModel ms_colModelPed2; + static CColModel ms_colModelBBox; + static CColModel ms_colModelBumper1; + static CColModel ms_colModelWheel1; + static CColModel ms_colModelPanel1; + static CColModel ms_colModelBodyPart2; + static CColModel ms_colModelBodyPart1; + static CColModel ms_colModelCutObj[5]; + static CColModel ms_colModelPedGroundHit; + static CColModel ms_colModelBoot1; + static CColModel ms_colModelDoor1; + static CColModel ms_colModelBonnet1; static void Initialise(void); }; diff --git a/src/core/TimeStep.cpp b/src/core/TimeStep.cpp index 9ccf7200..09dae911 100644 --- a/src/core/TimeStep.cpp +++ b/src/core/TimeStep.cpp @@ -1,5 +1,5 @@ #include "TimeStep.h" -float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8; -float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC; -float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0; +float CTimeStep::ms_fTimeScale = 1.0f; +float CTimeStep::ms_fFramesPerUpdate = 1.0f; +float CTimeStep::ms_fTimeStep = 1.0f; diff --git a/src/core/TimeStep.h b/src/core/TimeStep.h index c74df02a..6101b4c2 100644 --- a/src/core/TimeStep.h +++ b/src/core/TimeStep.h @@ -4,7 +4,7 @@ class CTimeStep { public: - static float &ms_fTimeScale; - static float &ms_fFramesPerUpdate; - static float &ms_fTimeStep; + static float ms_fTimeScale; + static float ms_fFramesPerUpdate; + static float ms_fTimeStep; }; diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index fda862f1..68b31e6f 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -5,34 +5,28 @@ #include "Record.h" #include "Timer.h" -uint32 &CTimer::m_snTimeInMilliseconds = *(uint32*)0x885B48; -uint32 &CTimer::m_snTimeInMillisecondsPauseMode = *(uint32*)0x5F7614; -uint32 &CTimer::m_snTimeInMillisecondsNonClipped = *(uint32*)0x9412E8; -uint32 &CTimer::m_snPreviousTimeInMilliseconds = *(uint32*)0x8F29E4; -uint32 &CTimer::m_FrameCounter = *(uint32*)0x9412EC; -float &CTimer::ms_fTimeScale = *(float*)0x8F2C20; -float &CTimer::ms_fTimeStep = *(float*)0x8E2CB4; -float &CTimer::ms_fTimeStepNonClipped = *(float*)0x8E2C4C; -bool &CTimer::m_UserPause = *(bool*)0x95CD7C; -bool &CTimer::m_CodePause = *(bool*)0x95CDB1; - -//UInt32 oldPcTimer; -uint32 &oldPcTimer = *(uint32*)0x9434F4; - -//UInt32 suspendPcTimer; -uint32 &suspendPcTimer = *(uint32*)0x62A308; - -//UInt32 _nCyclesPerMS = 1; -uint32 &_nCyclesPerMS = *(uint32*)0x5F7610; - -//LARGE_INTEGER _oldPerfCounter; -LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310; - -//LARGE_INTEGER perfSuspendCounter; -LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318; - -//UInt32 suspendDepth; -uint32 &suspendDepth = *(uint32*)0x62A320; +uint32 CTimer::m_snTimeInMilliseconds; +uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1; +uint32 CTimer::m_snTimeInMillisecondsNonClipped; +uint32 CTimer::m_snPreviousTimeInMilliseconds; +uint32 CTimer::m_FrameCounter; +float CTimer::ms_fTimeScale; +float CTimer::ms_fTimeStep; +float CTimer::ms_fTimeStepNonClipped; +bool CTimer::m_UserPause; +bool CTimer::m_CodePause; + +uint32 oldPcTimer; + +uint32 suspendPcTimer; + +uint32 _nCyclesPerMS = 1; + +LARGE_INTEGER _oldPerfCounter; + +LARGE_INTEGER perfSuspendCounter; + +uint32 suspendDepth; #ifdef FIX_BUGS double frameTime; diff --git a/src/core/Timer.h b/src/core/Timer.h index a4d674da..00a11409 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -3,17 +3,17 @@ class CTimer { - static uint32 &m_snTimeInMilliseconds; - static uint32 &m_snTimeInMillisecondsPauseMode; - static uint32 &m_snTimeInMillisecondsNonClipped; - static uint32 &m_snPreviousTimeInMilliseconds; - static uint32 &m_FrameCounter; - static float &ms_fTimeScale; - static float &ms_fTimeStep; - static float &ms_fTimeStepNonClipped; + static uint32 m_snTimeInMilliseconds; + static uint32 m_snTimeInMillisecondsPauseMode; + static uint32 m_snTimeInMillisecondsNonClipped; + static uint32 m_snPreviousTimeInMilliseconds; + static uint32 m_FrameCounter; + static float ms_fTimeScale; + static float ms_fTimeStep; + static float ms_fTimeStepNonClipped; public: - static bool &m_UserPause; - static bool &m_CodePause; + static bool m_UserPause; + static bool m_CodePause; static const float &GetTimeStep(void) { return ms_fTimeStep; } static void SetTimeStep(float ts) { ms_fTimeStep = ts; } diff --git a/src/core/User.cpp b/src/core/User.cpp index d89d1cec..a1a69b2d 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -9,10 +9,10 @@ #include "World.h" #include "Zones.h" -CPlaceName& CUserDisplay::PlaceName = *(CPlaceName*)0x8F29BC; -COnscreenTimer& CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238; -CPager& CUserDisplay::Pager = *(CPager*)0x8F2744; -CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8; +CPlaceName CUserDisplay::PlaceName; +COnscreenTimer CUserDisplay::OnscnTimer; +CPager CUserDisplay::Pager; +CCurrentVehicle CUserDisplay::CurrentVehicle; CPlaceName::CPlaceName() { diff --git a/src/core/User.h b/src/core/User.h index 02d5f613..153ef57b 100644 --- a/src/core/User.h +++ b/src/core/User.h @@ -31,10 +31,10 @@ public: class CUserDisplay { public: - static CPlaceName &PlaceName; - static COnscreenTimer &OnscnTimer; - static CPager &Pager; - static CCurrentVehicle &CurrentVehicle; + static CPlaceName PlaceName; + static COnscreenTimer OnscnTimer; + static CPager Pager; + static CCurrentVehicle CurrentVehicle; static void Init(); static void Process(); diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 29294a2b..1911ae59 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -11,8 +11,8 @@ #include "Wanted.h" #include "General.h" -int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6 -int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400 +int32 CWanted::MaximumWantedLevel = 6; +int32 CWanted::nMaximumWantedLevel = 6400; void CWanted::Initialise() diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 9823529c..afeec8b0 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -60,8 +60,8 @@ public: CCrimeBeingQd m_aCrimes[16]; CCopPed *m_pCops[10]; - static int32 &MaximumWantedLevel; - static int32 &nMaximumWantedLevel; + static int32 MaximumWantedLevel; + static int32 nMaximumWantedLevel; public: void Initialise(); diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 4a2bea4f..4cdd283e 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -11,21 +11,21 @@ #include "ZoneCull.h" #include "Zones.h" -int32 &CCullZones::NumCullZones = *(int*)0x8F2564; -CCullZone(&CCullZones::aZones)[NUMCULLZONES] = *(CCullZone(*)[NUMCULLZONES])*(uintptr*)0x864750; -int32 &CCullZones::NumAttributeZones = *(int*)0x8E29D0; -CAttributeZone (&CCullZones::aAttributeZones)[NUMATTRIBZONES] = *(CAttributeZone(*)[NUMATTRIBZONES])*(uintptr*)0x709C60; -uint16 (&CCullZones::aIndices)[NUMZONEINDICES] = *(uint16(*)[NUMZONEINDICES])*(uintptr*)0x847330; -int16 (&CCullZones::aPointersToBigBuildingsForBuildings)[NUMBUILDINGS] = *(int16(*)[NUMBUILDINGS])*(uintptr*)0x86C9D0; -int16 (&CCullZones::aPointersToBigBuildingsForTreadables)[NUMTREADABLES] = *(int16(*)[NUMTREADABLES])*(uintptr*)0x8F1B8C; - -int32 &CCullZones::CurrentWantedLevelDrop_Player = *(int32*)0x880DA8; -int32 &CCullZones::CurrentFlags_Camera = *(int32*)0x940718; -int32 &CCullZones::CurrentFlags_Player = *(int32*)0x9415F0; -int32 &CCullZones::OldCullZone = *(int32*)0x8E2C90; -int32 &CCullZones::EntityIndicesUsed = *(int32*)0x8F2508; -bool &CCullZones::bCurrentSubwayIsInvisible = *(bool*)0x95CDA5; -bool &CCullZones::bCullZonesDisabled = *(bool*)0x95CD4A; +int32 CCullZones::NumCullZones; +CCullZone CCullZones::aZones[NUMCULLZONES]; +int32 CCullZones::NumAttributeZones; +CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; +uint16 CCullZones::aIndices[NUMZONEINDICES]; +int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; +int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES]; + +int32 CCullZones::CurrentWantedLevelDrop_Player; +int32 CCullZones::CurrentFlags_Camera; +int32 CCullZones::CurrentFlags_Player; +int32 CCullZones::OldCullZone; +int32 CCullZones::EntityIndicesUsed; +bool CCullZones::bCurrentSubwayIsInvisible; +bool CCullZones::bCullZonesDisabled; void diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index edaa7c4b..9bc07b8c 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -79,21 +79,21 @@ struct CAttributeZone class CCullZones { public: - static int32 &NumCullZones; - static CCullZone (&aZones)[NUMCULLZONES]; - static int32 &NumAttributeZones; - static CAttributeZone(&aAttributeZones)[NUMATTRIBZONES]; - static uint16 (&aIndices)[NUMZONEINDICES]; - static int16 (&aPointersToBigBuildingsForBuildings)[NUMBUILDINGS]; - static int16 (&aPointersToBigBuildingsForTreadables)[NUMTREADABLES]; + static int32 NumCullZones; + static CCullZone aZones[NUMCULLZONES]; + static int32 NumAttributeZones; + static CAttributeZone aAttributeZones[NUMATTRIBZONES]; + static uint16 aIndices[NUMZONEINDICES]; + static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; + static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES]; - static int32 &CurrentWantedLevelDrop_Player; - static int32 &CurrentFlags_Camera; - static int32 &CurrentFlags_Player; - static int32 &OldCullZone; - static int32 &EntityIndicesUsed; - static bool &bCurrentSubwayIsInvisible; - static bool &bCullZonesDisabled; + static int32 CurrentWantedLevelDrop_Player; + static int32 CurrentFlags_Camera; + static int32 CurrentFlags_Player; + static int32 OldCullZone; + static int32 EntityIndicesUsed; + static bool bCurrentSubwayIsInvisible; + static bool bCullZonesDisabled; static void Init(void); static void ResolveVisibilities(void); diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 4bce3e79..39d4c3b5 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -8,18 +8,18 @@ #include "Text.h" #include "World.h" -eLevelName &CTheZones::m_CurrLevel = *(eLevelName*)0x8F2BC8; -CZone *&CTheZones::m_pPlayersZone = *(CZone**)0x8F254C; -int16 &CTheZones::FindIndex = *(int16*)0x95CC40; - -uint16 &CTheZones::NumberOfAudioZones = *(uint16*)0x95CC84; -int16 *CTheZones::AudioZoneArray = (int16*)0x713BC0; -uint16 &CTheZones::TotalNumberOfMapZones = *(uint16*)0x95CC74; -uint16 &CTheZones::TotalNumberOfZones = *(uint16*)0x95CC36; -CZone *CTheZones::ZoneArray = (CZone*)0x86BEE0; -CZone *CTheZones::MapZoneArray = (CZone*)0x663EC0; -uint16 &CTheZones::TotalNumberOfZoneInfos = *(uint16*)0x95CC3C; -CZoneInfo *CTheZones::ZoneInfoArray = (CZoneInfo*)0x714400; +eLevelName CTheZones::m_CurrLevel; +CZone *CTheZones::m_pPlayersZone; +int16 CTheZones::FindIndex; + +uint16 CTheZones::NumberOfAudioZones; +int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; +uint16 CTheZones::TotalNumberOfMapZones; +uint16 CTheZones::TotalNumberOfZones; +CZone CTheZones::ZoneArray[NUMZONES]; +CZone CTheZones::MapZoneArray[NUMMAPZONES]; +uint16 CTheZones::TotalNumberOfZoneInfos; +CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; #define SWAPF(a, b) { float t; t = a; a = b; b = t; } diff --git a/src/core/Zones.h b/src/core/Zones.h index 76855e8b..bb1585dc 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -52,18 +52,18 @@ public: class CTheZones { public: - static eLevelName &m_CurrLevel; - static CZone *&m_pPlayersZone; - static int16 &FindIndex; + static eLevelName m_CurrLevel; + static CZone *m_pPlayersZone; + static int16 FindIndex; - static uint16 &NumberOfAudioZones; - static int16 *AudioZoneArray; //[NUMAUDIOZONES]; - static uint16 &TotalNumberOfMapZones; - static uint16 &TotalNumberOfZones; - static CZone *ZoneArray; //[NUMZONES]; - static CZone *MapZoneArray; //[NUMMAPZONES]; - static uint16 &TotalNumberOfZoneInfos; - static CZoneInfo *ZoneInfoArray; //[2*NUMZONES]; + static uint16 NumberOfAudioZones; + static int16 AudioZoneArray[NUMAUDIOZONES]; + static uint16 TotalNumberOfMapZones; + static uint16 TotalNumberOfZones; + static CZone ZoneArray[NUMZONES]; + static CZone MapZoneArray[NUMMAPZONES]; + static uint16 TotalNumberOfZoneInfos; + static CZoneInfo ZoneInfoArray[2*NUMZONES]; static void Init(void); static void Update(void); diff --git a/src/core/config.h b/src/core/config.h index f9edb74a..ba684092 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -192,6 +192,7 @@ enum Config { #define MORE_LANGUAGES // Add more translations to the game #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) //#define USE_TXD_CDIMAGE // generate and load textures from txd.img +//#define USE_TEXTURE_POOL // Pad #define XINPUT diff --git a/src/core/main.cpp b/src/core/main.cpp index 08463df9..1b46d453 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -60,23 +60,18 @@ #include "GenericGameStorage.h" #include "SceneEdit.h" -GlobalScene &Scene = *(GlobalScene*)0x726768; +GlobalScene Scene; uint8 work_buff[55000]; -//char gString[256]; -//char gString2[512]; -//wchar gUString[256]; -//wchar gUString2[256]; -char *gString = (char*)0x711B40; -char *gString2 = (char*)0x878A40; -wchar *gUString = (wchar*)0x74B018; -wchar *gUString2 = (wchar*)0x6EDD70; - +char gString[256]; +char gString2[512]; +wchar gUString[256]; +wchar gUString2[256]; float FramesPerSecond = 30.0f; bool gbPrintShite = false; -bool &gbModelViewer = *(bool*)0x95CD93; +bool gbModelViewer; int32 frameCount; diff --git a/src/core/main.h b/src/core/main.h index 5ee758a4..90b13fbb 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -5,19 +5,15 @@ struct GlobalScene RpWorld *world; RwCamera *camera; }; -extern GlobalScene &Scene; +extern GlobalScene Scene; extern uint8 work_buff[55000]; -//extern char gString[256]; -//extern char gString2[512]; -//extern wchar gUString[256]; -//extern wchar gUString2[256]; -extern char *gString; -extern char *gString2; -extern wchar *gUString; -extern wchar *gUString2; +extern char gString[256]; +extern char gString2[512]; +extern wchar gUString[256]; +extern wchar gUString2[256]; extern bool gbPrintShite; -extern bool &gbModelViewer; +extern bool gbModelViewer; class CSprite2d; -- cgit v1.2.3 From ce7d6848ba0ffabb6616502c1a18ec2fb2af4259 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 17 Apr 2020 16:13:55 +0500 Subject: CWorld fixes --- src/core/World.cpp | 371 ++++++++++++++++++++++------------------------------- 1 file changed, 151 insertions(+), 220 deletions(-) (limited to 'src/core') diff --git a/src/core/World.cpp b/src/core/World.cpp index 02c0e2f6..f0b290a3 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -731,11 +731,10 @@ CWorld::FindObjectsInRange(CVector ¢re, float radius, bool ignoreZ, short *n void CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities) { - CPtrNode* pNode = list.first; - while (pNode) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != ms_nCurrentScanCode) { - pEntity->m_scanCode = ms_nCurrentScanCode; + if (pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); float fMagnitude = 0.0f; if (bCheck2DOnly) fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); @@ -747,7 +746,6 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const ++*nEntitiesFound; } } - pNode = pNode->next; } } @@ -1037,11 +1035,10 @@ CWorld::FindObjectsKindaColliding(const CVector& position, float radius, bool bC void CWorld::FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities) { - CPtrNode* pNode = list.first; - while (pNode) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != ms_nCurrentScanCode) { - pEntity->m_scanCode = ms_nCurrentScanCode; + if (pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); float fMagnitude = 0.0f; if (bCheck2DOnly) fMagnitude = (position - pEntity->GetPosition()).Magnitude2D(); @@ -1053,7 +1050,6 @@ CWorld::FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& posit ++*nCollidingEntities; } } - pNode = pNode->next; } } @@ -1097,11 +1093,10 @@ CWorld::FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& v void CWorld::FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities) { - CPtrNode* pNode = list.first; - while (pNode) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != CWorld::ms_nCurrentScanCode) { - pEntity->m_scanCode = CWorld::ms_nCurrentScanCode; + if (pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); float fRadius = pEntity->GetBoundRadius(); const CVector& entityPos = pEntity->GetPosition(); if (fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x && @@ -1113,7 +1108,6 @@ CWorld::FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vec ++*nIntersecting; } } - pNode = pNode->next; } } @@ -1156,11 +1150,10 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox& boundingBox, co void CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities) { - CPtrNode* pNode = list.first; - while (pNode) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != CWorld::ms_nCurrentScanCode) { - pEntity->m_scanCode = CWorld::ms_nCurrentScanCode; + if (pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); CColSphere sphere; CVector vecDistance = pEntity->GetPosition() - position; sphere.radius = pEntity->GetBoundRadius(); @@ -1171,7 +1164,6 @@ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, cons ++*nEntitiesFound; } } - pNode = pNode->next; } } @@ -1206,11 +1198,10 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CV void CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList) { - CPtrNode* pNode = list.first; - while (pNode) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != CWorld::ms_nCurrentScanCode) { - pEntity->m_scanCode = CWorld::ms_nCurrentScanCode; + if (pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); bool bIsMissionEntity = false; if (bIsVehicleList) bIsMissionEntity = ((CVehicle*)pEntity)->VehicleCreatedBy == MISSION_VEHICLE; @@ -1230,7 +1221,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVec ++*nIntersecting; } } - pNode = pNode->next; } } @@ -1397,11 +1387,10 @@ CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) void CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY) { - CPtrNode* pNode = list.first; - while (pNode) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { CVehicle *pVehicle = (CVehicle*)pNode->item; - if (pVehicle->m_scanCode != CWorld::ms_nCurrentScanCode) { - pVehicle->m_scanCode = CWorld::ms_nCurrentScanCode; + if (pVehicle->m_scanCode != GetCurrentScanCode()) { + pVehicle->m_scanCode = GetCurrentScanCode(); const CVector& vehiclePos = pVehicle->GetPosition(); eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; if (pVehicle != FindPlayerVehicle() && @@ -1411,42 +1400,40 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1 (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || carMission == MISSION_BLOCKPLAYER_FARAWAY || carMission == MISSION_BLOCKPLAYER_CLOSE) ) { - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; - CColModel* pColModel = pVehicle->GetColModel(); - bool bInsideSphere = false; - for (int32 i = 0; i < pColModel->numSpheres; i++) { - CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center; - float fRadius = pColModel->spheres[i].radius; - if (pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && pos.y - fRadius < y2) - bInsideSphere = true; - // Maybe break the loop when bInsideSphere is set to true? - } - if (bInsideSphere) { - if (pVehicle->GetPosition().x <= (x1 + x2) * 0.5f) - pVehicle->m_vecMoveSpeed.x = min(pVehicle->m_vecMoveSpeed.x, 0.0f); - else - pVehicle->m_vecMoveSpeed.x = max(pVehicle->m_vecMoveSpeed.x, 0.0f); - if (pVehicle->GetPosition().y <= (y1 + y2) * 0.5f) - pVehicle->m_vecMoveSpeed.y = min(pVehicle->m_vecMoveSpeed.y, 0.0f); - else - pVehicle->m_vecMoveSpeed.y = max(pVehicle->m_vecMoveSpeed.y, 0.0f); - } + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + CColModel* pColModel = pVehicle->GetColModel(); + bool bInsideSphere = false; + for (int32 i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center; + float fRadius = pColModel->spheres[i].radius; + if (pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && pos.y - fRadius < y2) + bInsideSphere = true; + // Maybe break the loop when bInsideSphere is set to true? + } + if (bInsideSphere) { + if (pVehicle->GetPosition().x <= (x1 + x2) * 0.5f) + pVehicle->m_vecMoveSpeed.x = min(pVehicle->m_vecMoveSpeed.x, 0.0f); + else + pVehicle->m_vecMoveSpeed.x = max(pVehicle->m_vecMoveSpeed.x, 0.0f); + if (pVehicle->GetPosition().y <= (y1 + y2) * 0.5f) + pVehicle->m_vecMoveSpeed.y = min(pVehicle->m_vecMoveSpeed.y, 0.0f); + else + pVehicle->m_vecMoveSpeed.y = max(pVehicle->m_vecMoveSpeed.y, 0.0f); } } - pNode = pNode->next; + } } } void CWorld::CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2) { - CPtrNode* pNode = list.first; - while (pNode) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { CPed* pPed = (CPed*)pNode->item; const CVector& pedPos = pPed->GetPosition(); - if (pPed->m_scanCode != CWorld::ms_nCurrentScanCode) + if (pPed->m_scanCode != GetCurrentScanCode()) { - pPed->m_scanCode = CWorld::ms_nCurrentScanCode; + pPed->m_scanCode = GetCurrentScanCode(); if (pPed != FindPlayerPed() && pPed->m_leader != FindPlayerPed() && pedPos.x > x1 && pedPos.x < x2 && pedPos.y > y1 && pedPos.y < y2 && @@ -1582,103 +1569,75 @@ CWorld::AddParticles(void) void CWorld::ShutDown(void) { - for (int32 y = 0; y < NUMSECTORS_Y; y++) { - for (int32 x = 0; x < NUMSECTORS_X; x++) { - CSector *pSector = GetSector(x, y); - CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; - while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; - while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pNode = pSector->m_lists[ENTITYLIST_PEDS].first; - while (pNode) { - CEntity *pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; - while (pNode) { - CEntity *pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; - while (pNode) { - CEntity *pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); - pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); - pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); - pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); + for (int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + for (CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; } + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); } for (int32 i = 0; i < 4; i ++) { - CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; - while (pNode) { + for (CPtrNode* pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity*)pNode->item; - if (pEntity) { - // Maybe remove from world here? - delete pEntity; - } - pNode = pNode->next; + // Maybe remove from world here? + delete pEntity; } GetBigBuildingList((eLevelName)i).Flush(); } - for (int32 y = 0; y < NUMSECTORS_Y; y++) { - for (int32 x = 0; x < NUMSECTORS_X; x++) { - CSector *pSector = GetSector(x, y); - if (pSector->m_lists[ENTITYLIST_BUILDINGS].first) { - sprintf(gString, "Building list %d,%d not empty\n", x, y); - pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); - } - if (pSector->m_lists[ENTITYLIST_DUMMIES].first) { - sprintf(gString, "Dummy list %d,%d not empty\n", x, y); - pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); - } - if (pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first) { - sprintf(gString, "Building overlap list %d,%d not empty\n", x, y); - pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); - } - if (pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first) { - sprintf(gString, "Vehicle overlap list %d,%d not empty\n", x, y); - pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].Flush(); - } - if (pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].first) { - sprintf(gString, "Ped overlap list %d,%d not empty\n", x, y); - pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].Flush(); - } - if (pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first) { - sprintf(gString, "Object overlap list %d,%d not empty\n", x, y); - pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].Flush(); - } - if (pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first) { - sprintf(gString, "Dummy overlap list %d,%d not empty\n", x, y); - pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); - } + for (int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + if (pSector->m_lists[ENTITYLIST_BUILDINGS].first) { + sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + } + if (pSector->m_lists[ENTITYLIST_DUMMIES].first) { + sprintf(gString, "Dummy list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + } + if (pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first) { + sprintf(gString, "Building overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first) { + sprintf(gString, "Vehicle overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].first) { + sprintf(gString, "Ped overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first) { + sprintf(gString, "Object overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].Flush(); + } + if (pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first) { + sprintf(gString, "Dummy overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); } } ms_listMovingEntityPtrs.Flush(); @@ -1693,37 +1652,25 @@ CWorld::ClearForRestart(void) CObject::DeleteAllTempObjects(); CObject::DeleteAllMissionObjects(); CPopulation::ConvertAllObjectsToDummyObjects(); - for (int32 y = 0; y < NUMSECTORS_Y; y++) { - for (int32 x = 0; x < NUMSECTORS_X; x++) { - CSector *pSector = GetSector(x, y); - CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; - while (pNode) { - CEntity *pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pNode = GetBigBuildingList(LEVEL_NONE).first; - while (pNode) { - CVehicle *pVehicle = (CVehicle*)pNode->item; - if (pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { - CWorld::Remove(pVehicle); - delete pVehicle; - } - pNode = pNode->next; - } - pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; - while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; + for (int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector* pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } + for (CPtrNode* pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) { + CVehicle *pVehicle = (CVehicle*)pNode->item; + if (pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { + CWorld::Remove(pVehicle); + delete pVehicle; } } + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } } CPools::CheckPoolsEmpty(); } @@ -1833,41 +1780,27 @@ CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason) void CWorld::RemoveStaticObjects() { - for (int32 y = 0; y < NUMSECTORS_Y; y++) { - for (int32 x = 0; x < NUMSECTORS_X; x++) { - CSector* pSector = GetSector(x, y); - CPtrNode* pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; - while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; - while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; - while (pNode) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity) { - CWorld::Remove(pEntity); - delete pEntity; - } - pNode = pNode->next; - } - pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); - pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); - pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); - pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; + } + for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + CWorld::Remove(pEntity); + delete pEntity; } + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); } } @@ -2072,18 +2005,17 @@ CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, C void CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer) { - CPtrNode* pNode = list.first; - while (pNode) { - CPhysical* pEntity = (CPhysical*)pNode->item; - CVector vecDistance = pEntity->GetPosition() - position; - float fMagnitude = vecDistance.Magnitude(); - if (fRadius > fMagnitude) { - CWeapon::BlowUpExplosiveThings(pEntity); - CPed* pPed = (CPed*)pEntity; - CObject* pObject = (CObject*)pEntity; - CVehicle* pVehicle = (CVehicle*)pEntity; - if (!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { - if (pEntity->bIsStatic) { + for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { + CPhysical* pEntity = (CPhysical*)pNode->item; + CVector vecDistance = pEntity->GetPosition() - position; + float fMagnitude = vecDistance.Magnitude(); + if(fRadius > fMagnitude) { + CWeapon::BlowUpExplosiveThings(pEntity); + CPed *pPed = (CPed *)pEntity; + CObject *pObject = (CObject *)pEntity; + CVehicle *pVehicle = (CVehicle *)pEntity; + if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { + if(pEntity->bIsStatic) { if (pEntity->IsObject()) { if (fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) { if (IsGlass(pObject->m_modelIndex)) { @@ -2170,7 +2102,6 @@ CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, floa } } } - pNode = pNode->next; } } -- cgit v1.2.3 From 2a4717fa41c332add177d18ef99bcddff9fece93 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 17 Apr 2020 16:14:59 +0500 Subject: Apply clang format to CWorld --- src/core/World.cpp | 1969 +++++++++++++++++++++++++++------------------------- 1 file changed, 1031 insertions(+), 938 deletions(-) (limited to 'src/core') diff --git a/src/core/World.cpp b/src/core/World.cpp index f0b290a3..358e1823 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -1,55 +1,54 @@ -#include "common.h" -#include "patcher.h" -#include "Entity.h" -#include "Ped.h" -#include "PlayerPed.h" -#include "Vehicle.h" -#include "Object.h" +#include "World.h" #include "Camera.h" -#include "DMAudio.h" #include "CarCtrl.h" -#include "Garages.h" -#include "TempColModels.h" -#include "World.h" -#include "ModelIndices.h" -#include "References.h" +#include "CopPed.h" #include "CutsceneMgr.h" -#include "Record.h" -#include "RpAnimBlend.h" +#include "DMAudio.h" +#include "Entity.h" +#include "EventList.h" +#include "Explosion.h" +#include "Fire.h" +#include "Garages.h" +#include "Glass.h" #include "Messages.h" -#include "Replay.h" +#include "ModelIndices.h" +#include "Object.h" +#include "ParticleObject.h" +#include "Ped.h" +#include "PlayerPed.h" #include "Population.h" -#include "Fire.h" #include "ProjectileInfo.h" -#include "WaterLevel.h" -#include "CopPed.h" -#include "Object.h" +#include "Record.h" +#include "References.h" +#include "Replay.h" +#include "RpAnimBlend.h" #include "Shadows.h" -#include "Explosion.h" -#include "Glass.h" -#include "ParticleObject.h" -#include "EventList.h" +#include "TempColModels.h" +#include "Vehicle.h" +#include "WaterLevel.h" +#include "common.h" +#include "patcher.h" #define OBJECT_REPOSITION_OFFSET_Z 2.0f CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60; -CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C; -CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608; -uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64; +CPtrList *CWorld::ms_bigBuildingsList = (CPtrList *)0x6FAB60; +CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList *)0x8F433C; +CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector(*)[NUMSECTORS_Y])0x665608; +uint16 &CWorld::ms_nCurrentScanCode = *(uint16 *)0x95CC64; uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61; CPlayerInfo CWorld::Players[NUMPLAYERS]; -bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC; -CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494; -bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F; -bool &CWorld::bSecondShift = *(bool*)0x95CD54; -bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C; -bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; +bool &CWorld::bNoMoreCollisionTorque = *(bool *)0x95CDCC; +CEntity *&CWorld::pIgnoreEntity = *(CEntity **)0x8F6494; +bool &CWorld::bIncludeDeadPeds = *(bool *)0x95CD8F; +bool &CWorld::bSecondShift = *(bool *)0x95CD54; +bool &CWorld::bForceProcessControl = *(bool *)0x95CD6C; +bool &CWorld::bProcessCutsceneOnly = *(bool *)0x95CD8B; -bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C; -bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; +bool &CWorld::bDoingCarCollisions = *(bool *)0x95CD8C; +bool &CWorld::bIncludeCarTyres = *(bool *)0x95CDAA; void CWorld::Initialise() @@ -67,37 +66,31 @@ CWorld::Initialise() void CWorld::Add(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) - DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, true); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].InsertItem(ent); else ent->Add(); - if(ent->IsBuilding() || ent->IsDummy()) - return; + if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) - ((CPhysical*)ent)->AddToMovingList(); + if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList(); } void CWorld::Remove(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) - DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, false); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].RemoveItem(ent); else ent->Remove(); - if(ent->IsBuilding() || ent->IsDummy()) - return; + if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) - ((CPhysical*)ent)->RemoveFromMovingList(); + if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList(); } void @@ -105,43 +98,43 @@ CWorld::ClearScanCodes(void) { CPtrNode *node; for(int i = 0; i < NUMSECTORS_Y; i++) - for(int j = 0; j < NUMSECTORS_X; j++){ - CSector *s = &ms_aSectors[i][j]; - for(node = s->m_lists[ENTITYLIST_BUILDINGS].first; node; node = node->next) - ((CEntity*)node->item)->m_scanCode = 0; - for(node = s->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) - ((CEntity*)node->item)->m_scanCode = 0; - for(node = s->m_lists[ENTITYLIST_PEDS].first; node; node = node->next) - ((CEntity*)node->item)->m_scanCode = 0; - for(node = s->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next) - ((CEntity*)node->item)->m_scanCode = 0; - for(node = s->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next) - ((CEntity*)node->item)->m_scanCode = 0; - } + for(int j = 0; j < NUMSECTORS_X; j++) { + CSector *s = &ms_aSectors[i][j]; + for(node = s->m_lists[ENTITYLIST_BUILDINGS].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_PEDS].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_OBJECTS].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + for(node = s->m_lists[ENTITYLIST_DUMMIES].first; node; node = node->next) + ((CEntity *)node->item)->m_scanCode = 0; + } } void -CWorld::ClearExcitingStuffFromArea(const CVector& pos, float radius, bool bRemoveProjectilesAndTidyUpShadows) +CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemoveProjectilesAndTidyUpShadows) { - CPedPool* pedPool = CPools::GetPedPool(); - for (int32 i = 0; i < pedPool->GetSize(); i++) { - CPed* pPed = pedPool->GetSlot(i); - if (pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() && - CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) { + CPedPool *pedPool = CPools::GetPedPool(); + for(int32 i = 0; i < pedPool->GetSize(); i++) { + CPed *pPed = pedPool->GetSlot(i); + if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() && + CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) { CPopulation::RemovePed(pPed); } } - CVehiclePool* VehiclePool = CPools::GetVehiclePool(); - for (int32 i = 0; i < VehiclePool->GetSize(); i++) { - CVehicle* pVehicle = VehiclePool->GetSlot(i); - if (pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius && - !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { - if (pVehicle->pDriver) { + CVehiclePool *VehiclePool = CPools::GetVehiclePool(); + for(int32 i = 0; i < VehiclePool->GetSize(); i++) { + CVehicle *pVehicle = VehiclePool->GetSlot(i); + if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius && + !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if(pVehicle->pDriver) { CPopulation::RemovePed(pVehicle->pDriver); pVehicle->pDriver = nil; } - for (int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { - if (pVehicle->pPassengers[j]) { + for(int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { + if(pVehicle->pPassengers[j]) { CPopulation::RemovePed(pVehicle->pPassengers[j]); pVehicle->pPassengers[j] = nil; --pVehicle->m_nNumPassengers; @@ -156,7 +149,7 @@ CWorld::ClearExcitingStuffFromArea(const CVector& pos, float radius, bool bRemov gFireManager.ExtinguishPoint(pos, radius); CWorld::ExtinguishAllCarFiresInArea(pos, radius); CExplosion::RemoveAllExplosionsInArea(pos, radius); - if (bRemoveProjectilesAndTidyUpShadows) { + if(bRemoveProjectilesAndTidyUpShadows) { CProjectileInfo::RemoveAllProjectiles(); CShadows::TidyUpShadows(); } @@ -165,13 +158,14 @@ CWorld::ClearExcitingStuffFromArea(const CVector& pos, float radius, bool bRemov bool CWorld::CameraToIgnoreThisObject(CEntity *ent) { - if(CGarages::IsModelIndexADoor(ent->GetModelIndex())) - return false; - return ((CObject*)ent)->m_bCameraToAvoidThisObject != 1; + if(CGarages::IsModelIndexADoor(ent->GetModelIndex())) return false; + return ((CObject *)ent)->m_bCameraToAvoidThisObject != 1; } bool -CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) +CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, + bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { int x, xstart, xend; int y, ystart, yend; @@ -188,94 +182,80 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi xend = GetSectorIndexX(point2.x); yend = GetSectorIndexY(point2.y); -#define LOSARGS CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects +#define LOSARGS \ + CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \ + checkDummies, ignoreSeeThrough, ignoreSomeObjects - if(xstart == xend && ystart == yend){ + if(xstart == xend && ystart == yend) { // Only one sector return ProcessLineOfSightSector(*GetSector(xstart, ystart), LOSARGS); - }else if(xstart == xend){ + } else if(xstart == xend) { // Only step in y if(ystart < yend) - for(y = ystart; y <= yend; y++) - ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + for(y = ystart; y <= yend; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); else - for(y = ystart; y >= yend; y--) - ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + for(y = ystart; y >= yend; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); return dist < 1.0f; - }else if(ystart == yend){ + } else if(ystart == yend) { // Only step in x if(xstart < xend) - for(x = xstart; x <= xend; x++) - ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS); + for(x = xstart; x <= xend; x++) ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS); else - for(x = xstart; x >= xend; x--) - ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS); + for(x = xstart; x >= xend; x--) ProcessLineOfSightSector(*GetSector(x, ystart), LOSARGS); return dist < 1.0f; - }else{ - if(point1.x < point2.x){ + } else { + if(point1.x < point2.x) { // Step from left to right float m = (point2.y - point1.y) / (point2.x - point1.x); y1 = ystart; - y2 = GetSectorIndexY((GetWorldX(xstart+1) - point1.x)*m + point1.y); + y2 = GetSectorIndexY((GetWorldX(xstart + 1) - point1.x) * m + point1.y); if(y1 < y2) - for(y = y1; y <= y2; y++) - ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); else - for(y = y1; y >= y2; y--) - ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); - for(x = xstart+1; x < xend; x++){ + for(x = xstart + 1; x < xend; x++) { y1 = y2; - y2 = GetSectorIndexY((GetWorldX(x+1) - point1.x)*m + point1.y); + y2 = GetSectorIndexY((GetWorldX(x + 1) - point1.x) * m + point1.y); if(y1 < y2) - for(y = y1; y <= y2; y++) - ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); else - for(y = y1; y >= y2; y--) - ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); } y1 = y2; y2 = yend; if(y1 < y2) - for(y = y1; y <= y2; y++) - ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); else - for(y = y1; y >= y2; y--) - ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); - }else{ + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + } else { // Step from right to left float m = (point2.y - point1.y) / (point2.x - point1.x); y1 = ystart; - y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x)*m + point1.y); + y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x) * m + point1.y); if(y1 < y2) - for(y = y1; y <= y2; y++) - ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); else - for(y = y1; y >= y2; y--) - ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xstart, y), LOSARGS); - for(x = xstart-1; x > xend; x--){ + for(x = xstart - 1; x > xend; x--) { y1 = y2; - y2 = GetSectorIndexY((GetWorldX(x) - point1.x)*m + point1.y); + y2 = GetSectorIndexY((GetWorldX(x) - point1.x) * m + point1.y); if(y1 < y2) - for(y = y1; y <= y2; y++) - ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); else - for(y = y1; y >= y2; y--) - ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(x, y), LOSARGS); } y1 = y2; y2 = yend; if(y1 < y2) - for(y = y1; y <= y2; y++) - ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + for(y = y1; y <= y2; y++) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); else - for(y = y1; y >= y2; y--) - ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); + for(y = y1; y >= y2; y--) ProcessLineOfSightSector(*GetSector(xend, y), LOSARGS); } return dist < 1.0f; } @@ -284,51 +264,63 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi } bool -CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) +CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, + bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { float mindist = dist; bool deadPeds = !!bIncludeDeadPeds; bIncludeDeadPeds = false; - if(checkBuildings){ - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, ignoreSeeThrough); - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough); + if(checkBuildings) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); } - if(checkVehicles){ - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, ignoreSeeThrough); - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough); + if(checkVehicles) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); } - if(checkPeds){ - if(deadPeds) - bIncludeDeadPeds = true; - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, ignoreSeeThrough); - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough); + if(checkPeds) { + if(deadPeds) bIncludeDeadPeds = true; + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); bIncludeDeadPeds = false; } - if(checkObjects){ - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, ignoreSeeThrough, ignoreSomeObjects); - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, ignoreSomeObjects); + if(checkObjects) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, + ignoreSeeThrough, ignoreSomeObjects); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, ignoreSomeObjects); } - if(checkDummies){ - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, ignoreSeeThrough); - ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough); + if(checkDummies) { + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, + ignoreSeeThrough); + ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough); } bIncludeDeadPeds = deadPeds; - if(mindist < dist){ + if(mindist < dist) { dist = mindist; return true; - }else + } else return false; } bool -CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects) +CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, + CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects) { bool deadPeds = false; float mindist = dist; @@ -336,119 +328,137 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP CEntity *e; CColModel *colmodel; - if(list.first && bIncludeDeadPeds && ((CEntity*)list.first->item)->IsPed()) - deadPeds = true; + if(list.first && bIncludeDeadPeds && ((CEntity *)list.first->item)->IsPed()) deadPeds = true; - for(node = list.first; node; node = node->next){ - e = (CEntity*)node->item; - if(e->m_scanCode != GetCurrentScanCode() && - e != pIgnoreEntity && - (e->bUsesCollision || deadPeds) && - !(ignoreSomeObjects && CameraToIgnoreThisObject(e))){ + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds) && + !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { colmodel = nil; e->m_scanCode = GetCurrentScanCode(); - if(e->IsPed()){ - if(e->bUsesCollision || - deadPeds && ((CPed*)e)->m_nPedState == PED_DEAD){ - if (((CPed*)e)->UseGroundColModel()) + if(e->IsPed()) { + if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) { + if(((CPed *)e)->UseGroundColModel()) colmodel = &CTempColModels::ms_colModelPedGroundHit; else #ifdef ANIMATE_PED_COL_MODEL - colmodel = CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->GetHitColModel(), RpClumpGetFrame(e->GetClump())); + colmodel = CPedModelInfo::AnimatePedColModel( + ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) + ->GetHitColModel(), + RpClumpGetFrame(e->GetClump())); #else - colmodel = ((CPedModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->GetHitColModel(); + colmodel = + ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) + ->GetHitColModel(); #endif - }else + } else colmodel = nil; - }else if(e->bUsesCollision) + } else if(e->bUsesCollision) colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(colmodel && - CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist, ignoreSeeThrough)) + if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist, + ignoreSeeThrough)) entity = e; } } - if(mindist < dist){ + if(mindist < dist) { dist = mindist; return true; - }else + } else return false; } -bool -CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly) +bool +CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, + bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, + bool ignoreSeeThrough, CStoredCollPoly *poly) { AdvanceCurrentScanCode(); CVector point2(point1.x, point1.y, z2); return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexX(point1.y)), - CColLine(point1, point2), point, entity, - checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly); + CColLine(point1, point2), point, entity, checkBuildings, checkVehicles, + checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly); } bool -CWorld::ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly) +CWorld::ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoint &point, CEntity *&entity, + bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, + bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly) { float mindist = 1.0f; - if(checkBuildings){ - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, ignoreSeeThrough, poly); - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly); + if(checkBuildings) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, + entity, ignoreSeeThrough, poly); } - if(checkVehicles){ - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, ignoreSeeThrough, poly); - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly); + if(checkVehicles) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); } - if(checkPeds){ - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, ignoreSeeThrough, poly); - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly); + if(checkPeds) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); } - if(checkObjects){ - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, ignoreSeeThrough, poly); - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly); + if(checkObjects) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); } - if(checkDummies){ - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, ignoreSeeThrough, poly); - ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, poly); + if(checkDummies) { + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, + ignoreSeeThrough, poly); + ProcessVerticalLineSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, + ignoreSeeThrough, poly); } return mindist < 1.0f; } bool -CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly) +CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, + CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly) { float mindist = dist; CPtrNode *node; CEntity *e; CColModel *colmodel; - for(node = list.first; node; node = node->next){ - e = (CEntity*)node->item; - if(e->m_scanCode != GetCurrentScanCode() && - e->bUsesCollision){ + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) { e->m_scanCode = GetCurrentScanCode(); colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist, ignoreSeeThrough, poly)) + if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist, + ignoreSeeThrough, poly)) entity = e; } } - if(mindist < dist){ + if(mindist < dist) { dist = mindist; return true; - }else + } else return false; } bool -CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) +CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, + bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, + bool ignoreSomeObjects) { int x, xstart, xend; int y, ystart, yend; @@ -461,58 +471,54 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool xend = GetSectorIndexX(point2.x); yend = GetSectorIndexY(point2.y); -#define LOSARGS CColLine(point1, point2), checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects +#define LOSARGS \ + CColLine(point1, point2), checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, \ + ignoreSeeThrough, ignoreSomeObjects - if(xstart == xend && ystart == yend){ + if(xstart == xend && ystart == yend) { // Only one sector return GetIsLineOfSightSectorClear(*GetSector(xstart, ystart), LOSARGS); - }else if(xstart == xend){ + } else if(xstart == xend) { // Only step in y - if(ystart < yend){ + if(ystart < yend) { for(y = ystart; y <= yend; y++) - if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) - return false; - }else{ + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } else { for(y = ystart; y >= yend; y--) - if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) - return false; + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; } - }else if(ystart == yend){ + } else if(ystart == yend) { // Only step in x - if(xstart < xend){ + if(xstart < xend) { for(x = xstart; x <= xend; x++) - if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) - return false; - }else{ + if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) return false; + } else { for(x = xstart; x >= xend; x--) - if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) - return false; + if(!GetIsLineOfSightSectorClear(*GetSector(x, ystart), LOSARGS)) return false; } - }else{ - if(point1.x < point2.x){ + } else { + if(point1.x < point2.x) { // Step from left to right float m = (point2.y - point1.y) / (point2.x - point1.x); y1 = ystart; - y2 = GetSectorIndexY((GetWorldX(xstart+1) - point1.x)*m + point1.y); - if(y1 < y2){ + y2 = GetSectorIndexY((GetWorldX(xstart + 1) - point1.x) * m + point1.y); + if(y1 < y2) { for(y = y1; y <= y2; y++) - if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) - return false; - }else{ + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } else { for(y = y1; y >= y2; y--) - if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) - return false; + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; } - for(x = xstart+1; x < xend; x++){ + for(x = xstart + 1; x < xend; x++) { y1 = y2; - y2 = GetSectorIndexY((GetWorldX(x+1) - point1.x)*m + point1.y); - if(y1 < y2){ + y2 = GetSectorIndexY((GetWorldX(x + 1) - point1.x) * m + point1.y); + if(y1 < y2) { for(y = y1; y <= y2; y++) if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) return false; - }else{ + } else { for(y = y1; y >= y2; y--) if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) return false; @@ -521,39 +527,35 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool y1 = y2; y2 = yend; - if(y1 < y2){ + if(y1 < y2) { for(y = y1; y <= y2; y++) - if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) - return false; - }else{ + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; + } else { for(y = y1; y >= y2; y--) - if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) - return false; + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; } - }else{ + } else { // Step from right to left float m = (point2.y - point1.y) / (point2.x - point1.x); y1 = ystart; - y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x)*m + point1.y); - if(y1 < y2){ + y2 = GetSectorIndexY((GetWorldX(xstart) - point1.x) * m + point1.y); + if(y1 < y2) { for(y = y1; y <= y2; y++) - if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) - return false; - }else{ + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; + } else { for(y = y1; y >= y2; y--) - if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) - return false; + if(!GetIsLineOfSightSectorClear(*GetSector(xstart, y), LOSARGS)) return false; } - for(x = xstart-1; x > xend; x--){ + for(x = xstart - 1; x > xend; x--) { y1 = y2; - y2 = GetSectorIndexY((GetWorldX(x) - point1.x)*m + point1.y); - if(y1 < y2){ + y2 = GetSectorIndexY((GetWorldX(x) - point1.x) * m + point1.y); + if(y1 < y2) { for(y = y1; y <= y2; y++) if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) return false; - }else{ + } else { for(y = y1; y >= y2; y--) if(!GetIsLineOfSightSectorClear(*GetSector(x, y), LOSARGS)) return false; @@ -562,14 +564,12 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool y1 = y2; y2 = yend; - if(y1 < y2){ + if(y1 < y2) { for(y = y1; y <= y2; y++) - if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) - return false; - }else{ + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; + } else { for(y = y1; y >= y2; y--) - if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) - return false; + if(!GetIsLineOfSightSectorClear(*GetSector(xend, y), LOSARGS)) return false; } } } @@ -580,37 +580,43 @@ CWorld::GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool } bool -CWorld::GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) +CWorld::GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, + bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, + bool ignoreSomeObjects) { - if(checkBuildings){ + if(checkBuildings) { if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS], line, ignoreSeeThrough)) return false; - if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, ignoreSeeThrough)) + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, + ignoreSeeThrough)) return false; } - if(checkVehicles){ + if(checkVehicles) { if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES], line, ignoreSeeThrough)) return false; - if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, ignoreSeeThrough)) + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, + ignoreSeeThrough)) return false; } - if(checkPeds){ + if(checkPeds) { if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_PEDS], line, ignoreSeeThrough)) return false; if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, ignoreSeeThrough)) return false; } - if(checkObjects){ - if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS], line, ignoreSeeThrough, ignoreSomeObjects)) + if(checkObjects) { + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS], line, ignoreSeeThrough, + ignoreSomeObjects)) return false; - if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, ignoreSeeThrough, ignoreSomeObjects)) + if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, ignoreSeeThrough, + ignoreSomeObjects)) return false; } - if(checkDummies){ + if(checkDummies) { if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_DUMMIES], line, ignoreSeeThrough)) return false; if(!GetIsLineOfSightSectorListClear(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, ignoreSeeThrough)) @@ -621,21 +627,20 @@ CWorld::GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool } bool -CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects) +CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, + bool ignoreSomeObjects) { CPtrNode *node; CEntity *e; CColModel *colmodel; - for(node = list.first; node; node = node->next){ - e = (CEntity*)node->item; - if(e->m_scanCode != GetCurrentScanCode() && - e->bUsesCollision){ + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) { e->m_scanCode = GetCurrentScanCode(); - if(e != pIgnoreEntity && - !(ignoreSomeObjects && CameraToIgnoreThisObject(e))){ + if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); @@ -649,26 +654,25 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo } void -CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects) +CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float radius, bool ignoreZ, short *nextObject, + short lastObject, CEntity **objects) { float radiusSqr = radius * radius; float objDistSqr; - for (CPtrNode *node = list.first; node; node = node->next) { - CEntity *object = (CEntity*)node->item; - if (object->m_scanCode != GetCurrentScanCode()) { + for(CPtrNode *node = list.first; node; node = node->next) { + CEntity *object = (CEntity *)node->item; + if(object->m_scanCode != GetCurrentScanCode()) { object->m_scanCode = GetCurrentScanCode(); CVector diff = centre - object->GetPosition(); - if (ignoreZ) + if(ignoreZ) objDistSqr = diff.MagnitudeSqr2D(); else objDistSqr = diff.MagnitudeSqr(); - if (objDistSqr < radiusSqr && *nextObject < lastObject) { - if (objects) { - objects[*nextObject] = object; - } + if(objDistSqr < radiusSqr && *nextObject < lastObject) { + if(objects) { objects[*nextObject] = object; } (*nextObject)++; } } @@ -676,81 +680,96 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float radi } void -CWorld::FindObjectsInRange(CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) +CWorld::FindObjectsInRange(CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, + CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, + bool checkObjects, bool checkDummies) { int minX = GetSectorIndexX(centre.x - radius); - if (minX <= 0) minX = 0; + if(minX <= 0) minX = 0; int minY = GetSectorIndexY(centre.y - radius); - if (minY <= 0) minY = 0; + if(minY <= 0) minY = 0; int maxX = GetSectorIndexX(centre.x + radius); #ifdef FIX_BUGS - if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; #else - if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; #endif int maxY = GetSectorIndexY(centre.y + radius); #ifdef FIX_BUGS - if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; #else - if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; #endif - + AdvanceCurrentScanCode(); *nextObject = 0; for(int curY = minY; curY <= maxY; curY++) { for(int curX = minX; curX <= maxX; curX++) { CSector *sector = GetSector(curX, curY); - if (checkBuildings) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); + if(checkBuildings) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, + ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, + radius, ignoreZ, nextObject, lastObject, objects); } - if (checkVehicles) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); + if(checkVehicles) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, + ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, + radius, ignoreZ, nextObject, lastObject, objects); } - if (checkPeds) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); + if(checkPeds) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, + nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, + ignoreZ, nextObject, lastObject, objects); } - if (checkObjects) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); + if(checkObjects) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, + ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, + radius, ignoreZ, nextObject, lastObject, objects); } - if (checkDummies) { - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, ignoreZ, nextObject, lastObject, objects); - FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects); + if(checkDummies) { + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, + ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, + radius, ignoreZ, nextObject, lastObject, objects); } } } } -void -CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities) +void +CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const CVector &position, float radius, + bool bCheck2DOnly, int16 *nEntitiesFound, int16 maxEntitiesToFind, + CEntity **aEntities) { - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != GetCurrentScanCode()) { + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { pEntity->m_scanCode = GetCurrentScanCode(); float fMagnitude = 0.0f; - if (bCheck2DOnly) + if(bCheck2DOnly) fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); else fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr(); - if (fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { - if (aEntities) - aEntities[*nEntitiesFound] = pEntity; + if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { + if(aEntities) aEntities[*nEntitiesFound] = pEntity; ++*nEntitiesFound; } } } } -void -CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) +void +CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float radius, bool bCheck2DOnly, + int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, + bool bVehicles, bool bPeds, bool bObjects, bool bDummies) { CWorld::AdvanceCurrentScanCode(); *nEntitiesFound = 0; @@ -760,115 +779,138 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); - for (int32 y = nStartY; y <= nEndY; y++) { - for (int32 x = nStartX; x <= nEndX; x++) { - CSector* pSector = CWorld::GetSector(x, y); - if (bBuildings) { - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bVehicles) { - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bPeds) { - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bObjects) { - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bDummies) { - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList(modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - } - } - } -} - -CEntity* -CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects) + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + if(bBuildings) { + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bPeds) { + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bObjects) { + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bDummies) { + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, + nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsOfTypeInRangeSectorList( + modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, + bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); + } + } + } +} + +CEntity * +CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, + bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, + bool ignoreSomeObjects) { - CEntity* foundE = nil; + CEntity *foundE = nil; int minX = GetSectorIndexX(centre.x - radius); - if (minX <= 0) minX = 0; + if(minX <= 0) minX = 0; int minY = GetSectorIndexY(centre.y - radius); - if (minY <= 0) minY = 0; + if(minY <= 0) minY = 0; int maxX = GetSectorIndexX(centre.x + radius); #ifdef FIX_BUGS - if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; #else - if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; #endif int maxY = GetSectorIndexY(centre.y + radius); #ifdef FIX_BUGS - if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; #else - if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; #endif AdvanceCurrentScanCode(); - for (int curY = minY; curY <= maxY; curY++) { - for (int curX = minX; curX <= maxX; curX++) { - CSector* sector = GetSector(curX, curY); - if (checkBuildings) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + for(int curY = minY; curY <= maxY; curY++) { + for(int curX = minX; curX <= maxX; curX++) { + CSector *sector = GetSector(curX, curY); + if(checkBuildings) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], + centre, radius, entityToIgnore, false); + if(foundE) return foundE; } - if (checkVehicles) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + if(checkVehicles) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], + centre, radius, entityToIgnore, false); + if(foundE) return foundE; } - if (checkPeds) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + if(checkPeds) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, + entityToIgnore, false); + if(foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; } - if (checkObjects) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, entityToIgnore, ignoreSomeObjects); - if (foundE) - return foundE; + if(checkObjects) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, + radius, entityToIgnore, ignoreSomeObjects); + if(foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, entityToIgnore, ignoreSomeObjects); - if (foundE) - return foundE; + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], + centre, radius, entityToIgnore, ignoreSomeObjects); + if(foundE) return foundE; } - if (checkDummies) { - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + if(checkDummies) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, + radius, entityToIgnore, false); + if(foundE) return foundE; - foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, entityToIgnore, false); - if (foundE) - return foundE; + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], + centre, radius, entityToIgnore, false); + if(foundE) return foundE; } } } return foundE; } -CEntity* -CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, bool ignoreSomeObjects) +CEntity * +CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, + bool ignoreSomeObjects) { static CColModel sphereCol; @@ -892,24 +934,27 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad CMatrix sphereMat; sphereMat.SetTranslate(spherePos); - for(CPtrNode *node=list.first; node; node = node->next) { - CEntity *e = (CEntity*)node->item; + for(CPtrNode *node = list.first; node; node = node->next) { + CEntity *e = (CEntity *)node->item; - if (e->m_scanCode != GetCurrentScanCode()) { + if(e->m_scanCode != GetCurrentScanCode()) { e->m_scanCode = GetCurrentScanCode(); - if (e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { + if(e != entityToIgnore && e->bUsesCollision && + !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { CVector diff = spherePos - e->GetPosition(); float distance = diff.Magnitude(); - if (e->GetBoundRadius() + radius > distance) { + if(e->GetBoundRadius() + radius > distance) { CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(); - int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), - *eCol, gaTempSphereColPoints, nil, nil); - - if (collidedSpheres != 0 || - (e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR && - e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) { + int collidedSpheres = + CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol, + gaTempSphereColPoints, nil, nil); + + if(collidedSpheres != 0 || + (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && + e->m_modelIndex != MI_DODO && + radius + eCol->boundingBox.max.x > distance)) { return e; } } @@ -925,7 +970,8 @@ CWorld::FindGroundZForCoord(float x, float y) { CColPoint point; CEntity *ent; - if(ProcessVerticalLine(CVector(x, y, 1000.0f), -1000.0f, point, ent, true, false, false, false, true, false, nil)) + if(ProcessVerticalLine(CVector(x, y, 1000.0f), -1000.0f, point, ent, true, false, false, false, true, false, + nil)) return point.point.z; else return 20.0f; @@ -936,13 +982,11 @@ CWorld::FindGroundZFor3DCoord(float x, float y, float z, bool *found) { CColPoint point; CEntity *ent; - if(ProcessVerticalLine(CVector(x, y, z), -1000.0f, point, ent, true, false, false, false, false, false, nil)){ - if(found) - *found = true; + if(ProcessVerticalLine(CVector(x, y, z), -1000.0f, point, ent, true, false, false, false, false, false, nil)) { + if(found) *found = true; return point.point.z; - }else{ - if(found) - *found = false; + } else { + if(found) *found = false; return 0.0f; } } @@ -952,51 +996,49 @@ CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found) { CColPoint point; CEntity *ent; - if(ProcessVerticalLine(CVector(x, y, z), 1000.0f, point, ent, true, false, false, false, true, false, nil)){ - if(found) - *found = true; + if(ProcessVerticalLine(CVector(x, y, z), 1000.0f, point, ent, true, false, false, false, true, false, nil)) { + if(found) *found = true; return point.point.z; - }else{ + } else { if(found == nil) - printf("THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n", x, y, z); - if(found) - *found = false; + printf("THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n", x, y, + z); + if(found) *found = false; return 20.0f; } } -void -CWorld::RemoveReferencesToDeletedObject(CEntity* pDeletedObject) -{ +void +CWorld::RemoveReferencesToDeletedObject(CEntity *pDeletedObject) +{ int32 i = CPools::GetPedPool()->GetSize(); - while (--i >= 0) { - CPed* pPed = CPools::GetPedPool()->GetSlot(i); - if (pPed && pPed != pDeletedObject) { + while(--i >= 0) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if(pPed && pPed != pDeletedObject) { pPed->RemoveRefsToEntity(pDeletedObject); - if (pPed->m_pCurrentPhysSurface == pDeletedObject) - pPed->m_pCurrentPhysSurface = nil; + if(pPed->m_pCurrentPhysSurface == pDeletedObject) pPed->m_pCurrentPhysSurface = nil; } } i = CPools::GetVehiclePool()->GetSize(); - while (--i >= 0) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (pVehicle && pVehicle != pDeletedObject) { + while(--i >= 0) { + CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if(pVehicle && pVehicle != pDeletedObject) { pVehicle->RemoveRefsToEntity(pDeletedObject); pVehicle->RemoveRefsToVehicle(pDeletedObject); } } i = CPools::GetObjectPool()->GetSize(); - while (--i >= 0) { - CObject* pObject = CPools::GetObjectPool()->GetSlot(i); - if (pObject && pObject != pDeletedObject) { - pObject->RemoveRefsToEntity(pDeletedObject); - } + while(--i >= 0) { + CObject *pObject = CPools::GetObjectPool()->GetSlot(i); + if(pObject && pObject != pDeletedObject) { pObject->RemoveRefsToEntity(pDeletedObject); } } } -void -CWorld::FindObjectsKindaColliding(const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) -{ +void +CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bCheck2DOnly, int16 *nCollidingEntities, + int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, + bool bPeds, bool bObjects, bool bDummies) +{ CWorld::AdvanceCurrentScanCode(); *nCollidingEntities = 0; const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); @@ -1005,48 +1047,68 @@ CWorld::FindObjectsKindaColliding(const CVector& position, float radius, bool bC const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0); const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); - for (int32 y = nStartY; y <= nEndY; y++) { - for (int32 x = nStartX; x <= nEndX; x++) { - CSector* pSector = CWorld::GetSector(x, y); - if (bBuildings) { - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - } - if (bVehicles) { - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - } - if (bPeds) { - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - } - if (bObjects) { - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - } - if (bDummies) { - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + if(bBuildings) { + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bPeds) { + CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, + radius, bCheck2DOnly, nCollidingEntities, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bObjects) { + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + } + if(bDummies) { + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); + CWorld::FindObjectsKindaCollidingSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, + nCollidingEntities, maxEntitiesToFind, aEntities); } } } } -void -CWorld::FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities) +void +CWorld::FindObjectsKindaCollidingSectorList(CPtrList &list, const CVector &position, float radius, bool bCheck2DOnly, + int16 *nCollidingEntities, int16 maxEntitiesToFind, CEntity **aEntities) { - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != GetCurrentScanCode()) { + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { pEntity->m_scanCode = GetCurrentScanCode(); float fMagnitude = 0.0f; - if (bCheck2DOnly) + if(bCheck2DOnly) fMagnitude = (position - pEntity->GetPosition()).Magnitude2D(); else fMagnitude = (position - pEntity->GetPosition()).Magnitude(); - if (pEntity->GetBoundRadius() + radius > fMagnitude && *nCollidingEntities < maxEntitiesToFind) { - if (aEntities) - aEntities[*nCollidingEntities] = pEntity; + if(pEntity->GetBoundRadius() + radius > fMagnitude && *nCollidingEntities < maxEntitiesToFind) { + if(aEntities) aEntities[*nCollidingEntities] = pEntity; ++*nCollidingEntities; } } @@ -1054,65 +1116,90 @@ CWorld::FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& posit } void -CWorld::FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) -{ +CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &vecEndPos, int16 *nIntersecting, + int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, + bool bPeds, bool bObjects, bool bDummies) +{ CWorld::AdvanceCurrentScanCode(); *nIntersecting = 0; const int32 nStartX = max(CWorld::GetSectorIndexX(vecStartPos.x), 0); const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); - for (int32 y = nStartY; y <= nEndY; y++) { - for (int32 x = nStartX; x <= nEndX; x++) { - CSector* pSector = CWorld::GetSector(x, y); - if (bBuildings) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - } - if (bVehicles) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - } - if (bPeds) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - } - if (bObjects) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - } - if (bDummies) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + if(bBuildings) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos, + nIntersecting, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, + nIntersecting, maxEntitiesToFind, aEntities); + } + if(bPeds) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + } + if(bObjects) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + } + if(bDummies) { + CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], + vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities); } } } - } -void -CWorld::FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities) +void +CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vecStartPos, const CVector &vecEndPos, + int16 *nIntersecting, int16 maxEntitiesToFind, CEntity **aEntities) { - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != GetCurrentScanCode()) { - pEntity->m_scanCode = GetCurrentScanCode(); - float fRadius = pEntity->GetBoundRadius(); - const CVector& entityPos = pEntity->GetPosition(); - if (fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x && - fRadius + entityPos.y >= vecStartPos.y && entityPos.y - fRadius <= vecEndPos.y && - fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z && - *nIntersecting < maxEntitiesToFind) { - if (aEntities) - aEntities[*nIntersecting] = pEntity; - ++*nIntersecting; - } + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { + pEntity->m_scanCode = GetCurrentScanCode(); + float fRadius = pEntity->GetBoundRadius(); + const CVector &entityPos = pEntity->GetPosition(); + if(fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x && + fRadius + entityPos.y >= vecStartPos.y && entityPos.y - fRadius <= vecEndPos.y && + fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z && + *nIntersecting < maxEntitiesToFind) { + if(aEntities) aEntities[*nIntersecting] = pEntity; + ++*nIntersecting; } + } } } -void -CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, float fStartX, float fStartY, float fEndX, float fEndY, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) +void +CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix, + const CVector &position, float fStartX, float fStartY, float fEndX, + float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind, + CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, + bool bObjects, bool bDummies) { CWorld::AdvanceCurrentScanCode(); *nEntitiesFound = 0; @@ -1120,47 +1207,69 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox& boundingBox, co const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); - for (int32 y = nStartY; y <= nEndY; y++) { - for (int32 x = nStartX; x <= nEndX; x++) { - CSector* pSector = CWorld::GetSector(x, y); - if (bBuildings) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bVehicles) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bPeds) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bObjects) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - } - if (bDummies) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + if(bBuildings) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bVehicles) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bPeds) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bObjects) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); + } + if(bDummies) { + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound, + maxEntitiesToFind, aEntities); + CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position, + nEntitiesFound, maxEntitiesToFind, aEntities); } } } } -void -CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities) +void +CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox, + const CMatrix &matrix, const CVector &position, + int16 *nEntitiesFound, int16 maxEntitiesToFind, + CEntity **aEntities) { - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != GetCurrentScanCode()) { + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { pEntity->m_scanCode = GetCurrentScanCode(); CColSphere sphere; CVector vecDistance = pEntity->GetPosition() - position; sphere.radius = pEntity->GetBoundRadius(); sphere.center = Multiply3x3(vecDistance, matrix); - if (CCollision::TestSphereBox(sphere, boundingBox) && *nEntitiesFound < maxEntitiesToFind) { - if (aEntities) - aEntities[*nEntitiesFound] = pEntity; + if(CCollision::TestSphereBox(sphere, boundingBox) && *nEntitiesFound < maxEntitiesToFind) { + if(aEntities) aEntities[*nEntitiesFound] = pEntity; ++*nEntitiesFound; } } @@ -1168,7 +1277,9 @@ CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, cons } void -CWorld::FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects) +CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CVector &vecEndPos, int16 *nIntersecting, + int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds, + bool bObjects) { CWorld::AdvanceCurrentScanCode(); *nIntersecting = 0; @@ -1176,70 +1287,82 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CV const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); - for (int32 y = nStartY; y <= nEndY; y++) { - for (int32 x = nStartX; x <= nEndX; x++) { - CSector* pSector = CWorld::GetSector(x, y); - if (bVehicles) { - CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, true, false); - CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, true, false); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + if(bVehicles) { + CWorld::FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, true, false); + CWorld::FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, + nIntersecting, maxEntitiesToFind, aEntities, true, false); } - if (bPeds) { - CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, true); - CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, true); + if(bPeds) { + CWorld::FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, true); + CWorld::FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, true); } - if (bObjects) { - CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, false); - CWorld::FindMissionEntitiesIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, false); + if(bObjects) { + CWorld::FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, false); + CWorld::FindMissionEntitiesIntersectingCubeSectorList( + pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, + maxEntitiesToFind, aEntities, false, false); } } } } void -CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList) +CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVector &vecStartPos, + const CVector &vecEndPos, int16 *nIntersecting, + int16 maxEntitiesToFind, CEntity **aEntities, bool bIsVehicleList, + bool bIsPedList) { - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; - if (pEntity->m_scanCode != GetCurrentScanCode()) { + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + if(pEntity->m_scanCode != GetCurrentScanCode()) { pEntity->m_scanCode = GetCurrentScanCode(); bool bIsMissionEntity = false; - if (bIsVehicleList) - bIsMissionEntity = ((CVehicle*)pEntity)->VehicleCreatedBy == MISSION_VEHICLE; - else if (bIsPedList) - bIsMissionEntity = ((CPed*)pEntity)->CharCreatedBy == MISSION_CHAR; + if(bIsVehicleList) + bIsMissionEntity = ((CVehicle *)pEntity)->VehicleCreatedBy == MISSION_VEHICLE; + else if(bIsPedList) + bIsMissionEntity = ((CPed *)pEntity)->CharCreatedBy == MISSION_CHAR; else - bIsMissionEntity = ((CObject*)pEntity)->ObjectCreatedBy == MISSION_OBJECT; + bIsMissionEntity = ((CObject *)pEntity)->ObjectCreatedBy == MISSION_OBJECT; float fRadius = pEntity->GetBoundRadius(); - const CVector& entityPos = pEntity->GetPosition(); - if (bIsMissionEntity && - fRadius + entityPos.x >= vecStartPos.x && entityPos.x - fRadius <= vecEndPos.x && - fRadius + entityPos.y >= vecStartPos.y && entityPos.y - fRadius <= vecEndPos.y && - fRadius + entityPos.z >= vecStartPos.z && entityPos.z - fRadius <= vecEndPos.z && - *nIntersecting < maxEntitiesToFind) { - if (aEntities) - aEntities[*nIntersecting] = pEntity; + const CVector &entityPos = pEntity->GetPosition(); + if(bIsMissionEntity && fRadius + entityPos.x >= vecStartPos.x && + entityPos.x - fRadius <= vecEndPos.x && fRadius + entityPos.y >= vecStartPos.y && + entityPos.y - fRadius <= vecEndPos.y && fRadius + entityPos.z >= vecStartPos.z && + entityPos.z - fRadius <= vecEndPos.z && *nIntersecting < maxEntitiesToFind) { + if(aEntities) aEntities[*nIntersecting] = pEntity; ++*nIntersecting; } } } } -CPlayerPed* +CPlayerPed * FindPlayerPed(void) { return CWorld::Players[CWorld::PlayerInFocus].m_pPed; } -CVehicle* +CVehicle * FindPlayerVehicle(void) { CPlayerPed *ped = FindPlayerPed(); - if(ped && ped->InVehicle()) - return ped->m_pMyVehicle; + if(ped && ped->InVehicle()) return ped->m_pMyVehicle; return nil; } -CVehicle* +CVehicle * FindPlayerTrain(void) { if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain()) @@ -1248,7 +1371,7 @@ FindPlayerTrain(void) return nil; } -CEntity* +CEntity * FindPlayerEntity(void) { CPlayerPed *ped = FindPlayerPed(); @@ -1268,7 +1391,7 @@ FindPlayerCoors(void) return ped->GetPosition(); } -CVector& +CVector & FindPlayerSpeed(void) { CPlayerPed *ped = FindPlayerPed(); @@ -1278,27 +1401,22 @@ FindPlayerSpeed(void) return ped->m_vecMoveSpeed; } -CVector& +CVector & FindPlayerCentreOfWorld(int32 player) { - if(CCarCtrl::bCarsGeneratedAroundCamera) - return TheCamera.GetPosition(); - if(CWorld::Players[player].m_pRemoteVehicle) - return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); - if(FindPlayerVehicle()) - return FindPlayerVehicle()->GetPosition(); + if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); + if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); return CWorld::Players[player].m_pPed->GetPosition(); } -CVector& +CVector & FindPlayerCentreOfWorld_NoSniperShift(void) { - if(CCarCtrl::bCarsGeneratedAroundCamera) - return TheCamera.GetPosition(); + if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); - if(FindPlayerVehicle()) - return FindPlayerVehicle()->GetPosition(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); return FindPlayerPed()->GetPosition(); } @@ -1307,29 +1425,26 @@ FindPlayerHeading(void) { if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); - if(FindPlayerVehicle()) - return FindPlayerVehicle()->GetForward().Heading(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading(); return FindPlayerPed()->GetForward().Heading(); } - -void CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) +void +CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) { CVehiclePool *pVehiclePool = CPools::GetVehiclePool(); - for (int32 i = 0; i < pVehiclePool->GetSize(); i++) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (pVehicle) { - const CVector& position = pVehicle->GetPosition(); - if (position.x >= x1 && position.x <= x2 && - position.y >= y1 && position.y <= y2 && - position.z >= z1 && position.z <= z2 && - !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { - if (pVehicle->pDriver) { + for(int32 i = 0; i < pVehiclePool->GetSize(); i++) { + CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if(pVehicle) { + const CVector &position = pVehicle->GetPosition(); + if(position.x >= x1 && position.x <= x2 && position.y >= y1 && position.y <= y2 && + position.z >= z1 && position.z <= z2 && !pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + if(pVehicle->pDriver) { CPopulation::RemovePed(pVehicle->pDriver); pVehicle->pDriver = nil; } - for (int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { - if (pVehicle->pPassengers[j]) { + for(int32 j = 0; j < pVehicle->m_nNumMaxPassengers; ++j) { + if(pVehicle->pPassengers[j]) { CPopulation::RemovePed(pVehicle->pPassengers[j]); pVehicle->pPassengers[j] = nil; --pVehicle->m_nNumPassengers; @@ -1343,25 +1458,23 @@ void CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, } } -void +void CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) { - CPedPool* pPedPool = CPools::GetPedPool(); - for (int32 i = 0; i < pPedPool->GetSize(); i++) { - CPed* pPed = CPools::GetPedPool()->GetSlot(i); - if (pPed) { - const CVector& position = pPed->GetPosition(); - if (!pPed->IsPlayer() && pPed->CanBeDeleted() && - position.x >= x1 && position.x <= x2 && - position.y >= y1 && position.y <= y2 && - position.z >= z1 && position.z <= z2) { + CPedPool *pPedPool = CPools::GetPedPool(); + for(int32 i = 0; i < pPedPool->GetSize(); i++) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if(pPed) { + const CVector &position = pPed->GetPosition(); + if(!pPed->IsPlayer() && pPed->CanBeDeleted() && position.x >= x1 && position.x <= x2 && + position.y >= y1 && position.y <= y2 && position.z >= z1 && position.z <= z2) { CPopulation::RemovePed(pPed); } } } } -void +void CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) { CWorld::AdvanceCurrentScanCode(); @@ -1373,49 +1486,51 @@ CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) const int32 nStartY = max(CWorld::GetSectorIndexY(fStartY), 0); const int32 nEndX = min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1); const int32 nEndY = min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); - for (int32 y = nStartY; y <= nEndY; y++) { - for (int32 x = nStartX; x <= nEndX; x++) { - CSector* pSector = CWorld::GetSector(x, y); - CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2, y2, fStartX, fStartY, fEndX, fEndY); - CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1, y1, x2, y2, fStartX, fStartY, fEndX, fEndY); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2, + y2, fStartX, fStartY, fEndX, fEndY); + CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1, + y1, x2, y2, fStartX, fStartY, fEndX, fEndY); CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2); - CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2, y2); + CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2, + y2); } } } -void -CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY) +void +CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1, float x2, float y2, float fStartX, + float fStartY, float fEndX, float fEndY) { - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CVehicle *pVehicle = (CVehicle*)pNode->item; - if (pVehicle->m_scanCode != GetCurrentScanCode()) { + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CVehicle *pVehicle = (CVehicle *)pNode->item; + if(pVehicle->m_scanCode != GetCurrentScanCode()) { pVehicle->m_scanCode = GetCurrentScanCode(); - const CVector& vehiclePos = pVehicle->GetPosition(); + const CVector &vehiclePos = pVehicle->GetPosition(); eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; - if (pVehicle != FindPlayerVehicle() && - vehiclePos.x > fStartX && vehiclePos.x < fEndX && - vehiclePos.y > fStartY && vehiclePos.y < fEndY && - pVehicle->bIsLawEnforcer && - (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || - carMission == MISSION_BLOCKPLAYER_FARAWAY || carMission == MISSION_BLOCKPLAYER_CLOSE) - ) { + if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX && + vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer && + (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || + carMission == MISSION_BLOCKPLAYER_FARAWAY || carMission == MISSION_BLOCKPLAYER_CLOSE)) { pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; - CColModel* pColModel = pVehicle->GetColModel(); + CColModel *pColModel = pVehicle->GetColModel(); bool bInsideSphere = false; - for (int32 i = 0; i < pColModel->numSpheres; i++) { + for(int32 i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center; float fRadius = pColModel->spheres[i].radius; - if (pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && pos.y - fRadius < y2) + if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 && + pos.y - fRadius < y2) bInsideSphere = true; // Maybe break the loop when bInsideSphere is set to true? } - if (bInsideSphere) { - if (pVehicle->GetPosition().x <= (x1 + x2) * 0.5f) + if(bInsideSphere) { + if(pVehicle->GetPosition().x <= (x1 + x2) * 0.5f) pVehicle->m_vecMoveSpeed.x = min(pVehicle->m_vecMoveSpeed.x, 0.0f); else pVehicle->m_vecMoveSpeed.x = max(pVehicle->m_vecMoveSpeed.x, 0.0f); - if (pVehicle->GetPosition().y <= (y1 + y2) * 0.5f) + if(pVehicle->GetPosition().y <= (y1 + y2) * 0.5f) pVehicle->m_vecMoveSpeed.y = min(pVehicle->m_vecMoveSpeed.y, 0.0f); else pVehicle->m_vecMoveSpeed.y = max(pVehicle->m_vecMoveSpeed.y, 0.0f); @@ -1425,31 +1540,29 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1 } } -void -CWorld::CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2) +void +CWorld::CallOffChaseForAreaSectorListPeds(CPtrList &list, float x1, float y1, float x2, float y2) { - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CPed* pPed = (CPed*)pNode->item; - const CVector& pedPos = pPed->GetPosition(); - if (pPed->m_scanCode != GetCurrentScanCode()) - { + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CPed *pPed = (CPed *)pNode->item; + const CVector &pedPos = pPed->GetPosition(); + if(pPed->m_scanCode != GetCurrentScanCode()) { pPed->m_scanCode = GetCurrentScanCode(); - if (pPed != FindPlayerPed() && pPed->m_leader != FindPlayerPed() && - pedPos.x > x1 && pedPos.x < x2 && - pedPos.y > y1 && pedPos.y < y2 && - (pPed->m_pedInObjective == FindPlayerPed() || pPed->m_carInObjective && pPed->m_carInObjective == FindPlayerVehicle()) && - pPed->m_nPedState != PED_DEAD && pPed->m_nPedState != PED_DIE && - (pPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || - pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || - pPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) { - if (pPed->IsPedInControl()) { - if (pPed->m_nPedType == PEDTYPE_COP) - ((CCopPed*)pPed)->ClearPursuit(); + if(pPed != FindPlayerPed() && pPed->m_leader != FindPlayerPed() && pedPos.x > x1 && + pedPos.x < x2 && pedPos.y > y1 && pedPos.y < y2 && + (pPed->m_pedInObjective == FindPlayerPed() || + pPed->m_carInObjective && pPed->m_carInObjective == FindPlayerVehicle()) && + pPed->m_nPedState != PED_DEAD && pPed->m_nPedState != PED_DIE && + (pPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || + pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || + pPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) { + if(pPed->IsPedInControl()) { + if(pPed->m_nPedType == PEDTYPE_COP) + ((CCopPed *)pPed)->ClearPursuit(); else pPed->SetIdle(); pPed->SetObjective(OBJECTIVE_NONE); - } - else { + } else { pPed->m_prevObjective = OBJECTIVE_NONE; pPed->m_nLastPedState = PED_IDLE; } @@ -1459,13 +1572,13 @@ CWorld::CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, fl } void -CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent) +CWorld::RemoveEntityInsteadOfProcessingIt(CEntity *ent) { - if (ent->IsPed()) { - if (FindPlayerPed() == ent) + if(ent->IsPed()) { + if(FindPlayerPed() == ent) Remove(ent); else - CPopulation::RemovePed((CPed*)ent); + CPopulation::RemovePed((CPed *)ent); } else { Remove(ent); delete ent; @@ -1476,12 +1589,13 @@ void CWorld::RemoveFallenPeds(void) { int poolSize = CPools::GetPedPool()->GetSize(); - for(int poolIndex = poolSize-1; poolIndex >= 0; poolIndex--) { + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); - if (ped) { - if (ped->GetPosition().z < MAP_Z_LOW_LIMIT) { - if (ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) { - int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, 999999.9f, false, false); + if(ped) { + if(ped->GetPosition().z < MAP_Z_LOW_LIMIT) { + if(ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) { + int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, + 999999.9f, false, false); CVector newPos = ThePaths.m_pathNodes[closestNode].pos; newPos.z += 2.0f; ped->Teleport(newPos); @@ -1498,17 +1612,20 @@ void CWorld::RemoveFallenCars(void) { int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh) { - if (veh->GetPosition().z < MAP_Z_LOW_LIMIT) { - if (veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) { - int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false); + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh) { + if(veh->GetPosition().z < MAP_Z_LOW_LIMIT) { + if(veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || + (veh->pDriver && veh->pDriver->IsPlayer())) { + int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, + 999999.9f, false, false); CVector newPos = ThePaths.m_pathNodes[closestNode].pos; newPos.z += 3.0f; veh->Teleport(newPos); veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - } else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) { + } else if(veh->VehicleCreatedBy == RANDOM_VEHICLE || + veh->VehicleCreatedBy == PARKED_VEHICLE) { Remove(veh); delete veh; } @@ -1521,11 +1638,10 @@ void CWorld::StopAllLawEnforcersInTheirTracks(void) { int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh) { - if (veh->bIsLawEnforcer) - veh->SetMoveSpeed(0.0f, 0.0f, 0.0f); + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh) { + if(veh->bIsLawEnforcer) veh->SetMoveSpeed(0.0f, 0.0f, 0.0f); } } } @@ -1534,10 +1650,9 @@ void CWorld::SetAllCarsCanBeDamaged(bool toggle) { int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) { + for(int poolIndex = 0; poolIndex < poolSize; poolIndex++) { CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh) - veh->bCanBeDamaged = toggle; + if(veh) veh->bCanBeDamaged = toggle; } } @@ -1545,54 +1660,53 @@ void CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) { int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) { - CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh) { - if ((point - veh->GetPosition()).MagnitudeSqr() < sq(range)) - veh->ExtinguishCarFire(); + for(int poolIndex = 0; poolIndex < poolSize; poolIndex++) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if(veh) { + if((point - veh->GetPosition()).MagnitudeSqr() < sq(range)) veh->ExtinguishCarFire(); } } } -void -CWorld::AddParticles(void) +void +CWorld::AddParticles(void) { - for (int32 y = 0; y < NUMSECTORS_Y; y++) { - for (int32 x = 0; x < NUMSECTORS_X; x++) { - CSector* pSector = GetSector(x, y); + for(int32 y = 0; y < NUMSECTORS_Y; y++) { + for(int32 x = 0; x < NUMSECTORS_X; x++) { + CSector *pSector = GetSector(x, y); CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]); CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]); } } } -void +void CWorld::ShutDown(void) { - for (int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); - for (CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { - CEntity *pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { - CEntity *pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { - CEntity *pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } @@ -1601,41 +1715,41 @@ CWorld::ShutDown(void) pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); } - for (int32 i = 0; i < 4; i ++) { - for (CPtrNode* pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { - CEntity *pEntity = (CEntity*)pNode->item; + for(int32 i = 0; i < 4; i++) { + for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; // Maybe remove from world here? delete pEntity; } GetBigBuildingList((eLevelName)i).Flush(); } - for (int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); - if (pSector->m_lists[ENTITYLIST_BUILDINGS].first) { + if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) { sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); } - if (pSector->m_lists[ENTITYLIST_DUMMIES].first) { + if(pSector->m_lists[ENTITYLIST_DUMMIES].first) { sprintf(gString, "Dummy list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); } - if (pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first) { + if(pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first) { sprintf(gString, "Building overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); } - if (pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first) { + if(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first) { sprintf(gString, "Vehicle overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].Flush(); } - if (pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].first) { + if(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].first) { sprintf(gString, "Ped overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_PEDS_OVERLAP].Flush(); } - if (pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first) { + if(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].first) { sprintf(gString, "Object overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP].Flush(); } - if (pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first) { + if(pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].first) { sprintf(gString, "Dummy overlap list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); } @@ -1643,31 +1757,30 @@ CWorld::ShutDown(void) ms_listMovingEntityPtrs.Flush(); } -void -CWorld::ClearForRestart(void) +void +CWorld::ClearForRestart(void) { - if (CCutsceneMgr::HasLoaded()) - CCutsceneMgr::DeleteCutsceneData(); + if(CCutsceneMgr::HasLoaded()) CCutsceneMgr::DeleteCutsceneData(); CProjectileInfo::RemoveAllProjectiles(); CObject::DeleteAllTempObjects(); CObject::DeleteAllMissionObjects(); CPopulation::ConvertAllObjectsToDummyObjects(); - for (int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { - CSector* pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { - CEntity *pEntity = (CEntity*)pNode->item; + for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { + CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } - for (CPtrNode* pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) { - CVehicle *pVehicle = (CVehicle*)pNode->item; - if (pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { + for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) { + CVehicle *pVehicle = (CVehicle *)pNode->item; + if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { CWorld::Remove(pVehicle); delete pVehicle; } } - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } @@ -1675,75 +1788,50 @@ CWorld::ClearForRestart(void) CPools::CheckPoolsEmpty(); } -void -CWorld::RepositionCertainDynamicObjects() -{ +void +CWorld::RepositionCertainDynamicObjects() +{ int32 i = CPools::GetDummyPool()->GetSize(); - while (--i >= 0) { - CDummy* dummy = CPools::GetDummyPool()->GetSlot(i); - if (dummy) { - RepositionOneObject(dummy); - } + while(--i >= 0) { + CDummy *dummy = CPools::GetDummyPool()->GetSlot(i); + if(dummy) { RepositionOneObject(dummy); } } } void -CWorld::RepositionOneObject(CEntity* pEntity) +CWorld::RepositionOneObject(CEntity *pEntity) { int16 modelId = pEntity->m_modelIndex; - if (modelId == MI_SINGLESTREETLIGHTS1 - || modelId == MI_SINGLESTREETLIGHTS2 - || modelId == MI_SINGLESTREETLIGHTS3 - || modelId == MI_DOUBLESTREETLIGHTS - || modelId == MI_TREE1 - || modelId == MI_TREE2 - || modelId == MI_TREE3 - || modelId == MI_TREE4 - || modelId == MI_TREE5 - || modelId == MI_TREE6 - || modelId == MI_TREE7 - || modelId == MI_TREE8 - || modelId == MI_TREE9 - || modelId == MI_TREE10 - || modelId == MI_TREE11 - || modelId == MI_TREE12 - || modelId == MI_TREE13 - || modelId == MI_TREE14 - || modelId == MI_TRAFFICLIGHTS - || modelId == MI_PARKINGMETER - || modelId == MI_PHONEBOOTH1 - || modelId == MI_WASTEBIN - || modelId == MI_BIN - || modelId == MI_POSTBOX1 - || modelId == MI_NEWSSTAND - || modelId == MI_TRAFFICCONE - || modelId == MI_DUMP1 - || modelId == MI_ROADWORKBARRIER1 - || modelId == MI_BUSSIGN1 - || modelId == MI_NOPARKINGSIGN1 - || modelId == MI_PHONESIGN - || modelId == MI_TAXISIGN - || modelId == MI_FISHSTALL01 - || modelId == MI_FISHSTALL02 - || modelId == MI_FISHSTALL03 - || modelId == MI_FISHSTALL04 - || modelId == MI_BAGELSTAND2 - || modelId == MI_FIRE_HYDRANT - || modelId == MI_BOLLARDLIGHT - || modelId == MI_PARKTABLE) { - CVector& position = pEntity->GetPosition(); + if(modelId == MI_SINGLESTREETLIGHTS1 || modelId == MI_SINGLESTREETLIGHTS2 || + modelId == MI_SINGLESTREETLIGHTS3 || modelId == MI_DOUBLESTREETLIGHTS || modelId == MI_TREE1 || + modelId == MI_TREE2 || modelId == MI_TREE3 || modelId == MI_TREE4 || modelId == MI_TREE5 || + modelId == MI_TREE6 || modelId == MI_TREE7 || modelId == MI_TREE8 || modelId == MI_TREE9 || + modelId == MI_TREE10 || modelId == MI_TREE11 || modelId == MI_TREE12 || modelId == MI_TREE13 || + modelId == MI_TREE14 || modelId == MI_TRAFFICLIGHTS || modelId == MI_PARKINGMETER || + modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 || + modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 || + modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 || + modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 || + modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 || + modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || + modelId == MI_PARKTABLE) { + CVector &position = pEntity->GetPosition(); float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; - position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - fBoundingBoxMinZ; + position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, + position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - + fBoundingBoxMinZ; pEntity->m_matrix.UpdateRW(); pEntity->UpdateRwFrame(); - } else if (modelId == MI_BUOY) { + } else if(modelId == MI_BUOY) { float fWaterLevel = 0.0f; bool bFound = true; - const CVector& position = pEntity->GetPosition(); - float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound); - if (CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &fWaterLevel)) { - if (!bFound || fWaterLevel > fGroundZ) { - CColModel* pColModel = pEntity->GetColModel(); + const CVector &position = pEntity->GetPosition(); + float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y, + position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound); + if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, + &fWaterLevel)) { + if(!bFound || fWaterLevel > fGroundZ) { + CColModel *pColModel = pEntity->GetColModel(); float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; pEntity->GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; } @@ -1755,45 +1843,47 @@ void CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason) { int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { + for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) { - if (Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && Abs(veh->GetPosition().y - y) < radius) - gFireManager.StartFire(veh, reason, 0.8f, true); + if(veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) { + if(Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && + Abs(veh->GetPosition().y - y) < radius) + gFireManager.StartFire(veh, reason, 0.8f, true); } } } -void -CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason) +void +CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity *reason) { int32 poolSize = CPools::GetPedPool()->GetSize(); - for (int32 i = poolSize - 1; i >= 0; i--) { - CPed* pPed = CPools::GetPedPool()->GetSlot(i); - if (pPed && pPed->m_nPedState != PED_DEAD && !pPed->bInVehicle && !pPed->m_pFire && !pPed->bFireProof) { - if (Abs(pPed->GetPosition().z - z) < 5.0f && Abs(pPed->GetPosition().x - x) < radius && Abs(pPed->GetPosition().y - y) < radius) + for(int32 i = poolSize - 1; i >= 0; i--) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if(pPed && pPed->m_nPedState != PED_DEAD && !pPed->bInVehicle && !pPed->m_pFire && !pPed->bFireProof) { + if(Abs(pPed->GetPosition().z - z) < 5.0f && Abs(pPed->GetPosition().x - x) < radius && + Abs(pPed->GetPosition().y - y) < radius) gFireManager.StartFire(pPed, reason, 0.8f, true); } } } -void -CWorld::RemoveStaticObjects() +void +CWorld::RemoveStaticObjects() { for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } - for (CPtrNode* pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { - CEntity* pEntity = (CEntity*)pNode->item; + for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; CWorld::Remove(pEntity); delete pEntity; } @@ -1807,16 +1897,18 @@ CWorld::RemoveStaticObjects() void CWorld::Process(void) { - if (!(CTimer::GetFrameCounter() & 63)) - CReferences::PruneAllReferencesInWorld(); + if(!(CTimer::GetFrameCounter() & 63)) CReferences::PruneAllReferencesInWorld(); - if (bProcessCutsceneOnly) { - for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) { + if(bProcessCutsceneOnly) { + for(int i = 0; i < NUMCUTSCENEOBJECTS; i++) { CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i); - if (csObj && csObj->m_entryInfoList.first) { - if (csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP - && RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) { - RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep())); + if(csObj && csObj->m_entryInfoList.first) { + if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP && + RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) { + RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), + 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT + ? CTimer::GetTimeStepNonClipped() + : CTimer::GetTimeStep())); } csObj->ProcessControl(); csObj->ProcessCollision(); @@ -1827,102 +1919,98 @@ CWorld::Process(void) CRecordDataForChase::ProcessControlCars(); CRecordDataForChase::SaveOrRetrieveCarPositions(); } else { - for (CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CEntity *movingEnt = (CEntity*)node->item; - if (movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP - && RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { - RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT ? CTimer::GetTimeStepNonClipped() : CTimer::GetTimeStep())); - } - } - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CPhysical* movingEnt = (CPhysical*)node->item; - if (movingEnt->bRemoveFromWorld) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && + RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { + RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), + 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT + ? CTimer::GetTimeStepNonClipped() + : CTimer::GetTimeStep())); + } + } + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPhysical *movingEnt = (CPhysical *)node->item; + if(movingEnt->bRemoveFromWorld) { RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if (movingEnt->bIsStatic) { - movingEnt->RemoveFromMovingList(); - } + if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } } } bForceProcessControl = true; - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CPhysical* movingEnt = (CPhysical*)node->item; - if (movingEnt->bWasPostponed) { - if (movingEnt->bRemoveFromWorld) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPhysical *movingEnt = (CPhysical *)node->item; + if(movingEnt->bWasPostponed) { + if(movingEnt->bRemoveFromWorld) { RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if (movingEnt->bIsStatic) { - movingEnt->RemoveFromMovingList(); - } + if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } } } } bForceProcessControl = false; - if (CReplay::IsPlayingBack()) { - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CEntity* movingEnt = (CEntity*)node->item; + if(CReplay::IsPlayingBack()) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; movingEnt->bIsInSafePosition = true; movingEnt->GetMatrix().UpdateRW(); movingEnt->UpdateRwFrame(); } } else { bNoMoreCollisionTorque = false; - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CEntity* movingEnt = (CEntity*)node->item; - if (!movingEnt->bIsInSafePosition) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { movingEnt->ProcessCollision(); movingEnt->GetMatrix().UpdateRW(); movingEnt->UpdateRwFrame(); } } bNoMoreCollisionTorque = true; - for (int i = 0; i < 4; i++) { - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CEntity* movingEnt = (CEntity*)node->item; - if (!movingEnt->bIsInSafePosition) { + for(int i = 0; i < 4; i++) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { movingEnt->ProcessCollision(); movingEnt->GetMatrix().UpdateRW(); movingEnt->UpdateRwFrame(); } } } - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CEntity* movingEnt = (CEntity*)node->item; - if (!movingEnt->bIsInSafePosition) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; movingEnt->ProcessCollision(); movingEnt->GetMatrix().UpdateRW(); movingEnt->UpdateRwFrame(); - if (!movingEnt->bIsInSafePosition) { - movingEnt->bIsStuck = true; - } + if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; } } } bSecondShift = false; - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CEntity* movingEnt = (CEntity*)node->item; - if (!movingEnt->bIsInSafePosition) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CEntity *movingEnt = (CEntity *)node->item; + if(!movingEnt->bIsInSafePosition) { movingEnt->ProcessShift(); movingEnt->GetMatrix().UpdateRW(); movingEnt->UpdateRwFrame(); - if (!movingEnt->bIsInSafePosition) { - movingEnt->bIsStuck = true; - } + if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; } } } bSecondShift = true; - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CPhysical* movingEnt = (CPhysical*)node->item; - if (!movingEnt->bIsInSafePosition) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPhysical *movingEnt = (CPhysical *)node->item; + if(!movingEnt->bIsInSafePosition) { movingEnt->ProcessShift(); movingEnt->GetMatrix().UpdateRW(); movingEnt->UpdateRwFrame(); - if (!movingEnt->bIsInSafePosition) { + if(!movingEnt->bIsInSafePosition) { movingEnt->bIsStuck = true; - if (movingEnt->m_status == STATUS_PLAYER) { - printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex); + if(movingEnt->m_status == STATUS_PLAYER) { + printf("STUCK: Final Step: Player Entity %d Is Stuck\n", + movingEnt->m_modelIndex); movingEnt->m_vecMoveSpeed *= 0.3f; movingEnt->ApplyMoveSpeed(); movingEnt->ApplyTurnSpeed(); @@ -1931,35 +2019,28 @@ CWorld::Process(void) } } } - for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) { - CPed* movingPed = (CPed*)node->item; - if (movingPed->IsPed()) { - if (movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN || movingPed->EnteringCar()) { + for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { + CPed *movingPed = (CPed *)node->item; + if(movingPed->IsPed()) { + if(movingPed->bInVehicle && movingPed->m_nPedState != PED_EXIT_TRAIN || + movingPed->EnteringCar()) { CVehicle *movingCar = movingPed->m_pMyVehicle; - if (movingCar) { - if (movingCar->IsTrain()) { + if(movingCar) { + if(movingCar->IsTrain()) { movingPed->SetPedPositionInTrain(); } else { - switch (movingPed->m_nPedState) { - case PED_ENTER_CAR: - case PED_CARJACK: - movingPed->EnterCar(); - break; - case PED_DRAG_FROM_CAR: + switch(movingPed->m_nPedState) { + case PED_ENTER_CAR: + case PED_CARJACK: movingPed->EnterCar(); break; + case PED_DRAG_FROM_CAR: movingPed->BeingDraggedFromCar(); break; + case PED_EXIT_CAR: movingPed->ExitCar(); break; + case PED_ARRESTED: + if(movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) { movingPed->BeingDraggedFromCar(); break; - case PED_EXIT_CAR: - movingPed->ExitCar(); - break; - case PED_ARRESTED: - if (movingPed->m_nLastPedState == PED_DRAG_FROM_CAR) { - movingPed->BeingDraggedFromCar(); - break; - } - // fall through - default: - movingPed->SetPedPositionInCar(); - break; + } + // fall through + default: movingPed->SetPedPositionInCar(); break; } } movingPed->GetMatrix().UpdateRW(); @@ -1974,16 +2055,17 @@ CWorld::Process(void) CMessages::Process(); Players[PlayerInFocus].Process(); CRecordDataForChase::SaveOrRetrieveCarPositions(); - if ((CTimer::GetFrameCounter() & 7) == 1) { + if((CTimer::GetFrameCounter() & 7) == 1) { RemoveFallenPeds(); - } else if ((CTimer::GetFrameCounter() & 7) == 5) { + } else if((CTimer::GetFrameCounter() & 7) == 5) { RemoveFallenCars(); } } } -void -CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer) +void +CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, CEntity *pCreator, + bool bProcessVehicleBombTimer) { CVector2D vecStartPos(position.x - fRadius, position.y - fRadius); CVector2D vecEndPos(position.x + fRadius, position.y + fRadius); @@ -1991,52 +2073,60 @@ CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, C const int32 nStartY = max(CWorld::GetSectorIndexY(vecStartPos.y), 0); const int32 nEndX = min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); - for (int32 y = nStartY; y <= nEndY; y++) { - for (int32 x = nStartX; x <= nEndX; x++) { - CSector* pSector = CWorld::GetSector(x, y); - CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius, fPower, pCreator, bProcessVehicleBombTimer); - CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower, pCreator, bProcessVehicleBombTimer); - CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius, fPower, pCreator, bProcessVehicleBombTimer); + for(int32 y = nStartY; y <= nEndY; y++) { + for(int32 x = nStartX; x <= nEndX; x++) { + CSector *pSector = CWorld::GetSector(x, y); + CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius, + fPower, pCreator, bProcessVehicleBombTimer); + CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower, + pCreator, bProcessVehicleBombTimer); + CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius, + fPower, pCreator, bProcessVehicleBombTimer); } } - } void -CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer) -{ - for (CPtrNode* pNode = list.first; pNode; pNode = pNode->next) { - CPhysical* pEntity = (CPhysical*)pNode->item; - CVector vecDistance = pEntity->GetPosition() - position; - float fMagnitude = vecDistance.Magnitude(); - if(fRadius > fMagnitude) { - CWeapon::BlowUpExplosiveThings(pEntity); - CPed *pPed = (CPed *)pEntity; - CObject *pObject = (CObject *)pEntity; - CVehicle *pVehicle = (CVehicle *)pEntity; - if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { - if(pEntity->bIsStatic) { - if (pEntity->IsObject()) { - if (fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) { - if (IsGlass(pObject->m_modelIndex)) { +CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, float fRadius, float fPower, + CEntity *pCreator, bool bProcessVehicleBombTimer) +{ + for(CPtrNode *pNode = list.first; pNode; pNode = pNode->next) { + CPhysical *pEntity = (CPhysical *)pNode->item; + CVector vecDistance = pEntity->GetPosition() - position; + float fMagnitude = vecDistance.Magnitude(); + if(fRadius > fMagnitude) { + CWeapon::BlowUpExplosiveThings(pEntity); + CPed *pPed = (CPed *)pEntity; + CObject *pObject = (CObject *)pEntity; + CVehicle *pVehicle = (CVehicle *)pEntity; + if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { + if(pEntity->bIsStatic) { + if(pEntity->IsObject()) { + if(fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) { + if(IsGlass(pObject->m_modelIndex)) { CGlass::WindowRespondsToExplosion(pObject, position); } else { pObject->bIsStatic = false; pObject->AddToMovingList(); int16 modelId = pEntity->m_modelIndex; - if (modelId != MI_FIRE_HYDRANT || pObject->bHasBeenDamaged) { - if (pEntity->IsObject() && modelId != MI_EXPLODINGBARREL && modelId != MI_PETROLPUMP) + if(modelId != MI_FIRE_HYDRANT || + pObject->bHasBeenDamaged) { + if(pEntity->IsObject() && + modelId != MI_EXPLODINGBARREL && + modelId != MI_PETROLPUMP) pObject->bHasBeenDamaged = true; } else { CVector pos = pEntity->GetPosition(); pos.z -= 0.5f; - CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true); + CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, + pos, true); pObject->bHasBeenDamaged = true; } } } - if (pEntity->bIsStatic) { - float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius; + if(pEntity->bIsStatic) { + float fDamageMultiplier = + (fRadius - fMagnitude) * 2.0f / fRadius; float fDamage = 300.0f * min(fDamageMultiplier, 1.0f); pObject->ObjectDamage(fDamage); } @@ -2045,37 +2135,37 @@ CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, floa pEntity->AddToMovingList(); } } - if (!pEntity->bIsStatic) { + if(!pEntity->bIsStatic) { float fDamageMultiplier = min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); - CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / max(fMagnitude, 0.01f)); + CVector vecForceDir = + vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / + max(fMagnitude, 0.01f)); vecForceDir.z = max(vecForceDir.z, 0.0f); - if (pEntity == FindPlayerPed()) - vecForceDir.z = min(vecForceDir.z, 1.0f); + if(pEntity == FindPlayerPed()) vecForceDir.z = min(vecForceDir.z, 1.0f); pEntity->ApplyMoveForce(vecForceDir); - if (!pEntity->bPedPhysics) { + if(!pEntity->bPedPhysics) { float fBoundRadius = pEntity->GetBoundRadius(); float fDistanceZ = position.z - pEntity->GetPosition().z; float fPointZ = fBoundRadius; - if (max(fDistanceZ, -fBoundRadius) < fBoundRadius) - { - if (fDistanceZ <= -fBoundRadius) + if(max(fDistanceZ, -fBoundRadius) < fBoundRadius) { + if(fDistanceZ <= -fBoundRadius) fPointZ = -fBoundRadius; else fPointZ = fDistanceZ; } - pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z, 0.0f, 0.0f, fPointZ); + pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z, + 0.0f, 0.0f, fPointZ); } - switch (pEntity->m_type) - { + switch(pEntity->m_type) { case ENTITY_TYPE_VEHICLE: - if (pEntity->m_status == STATUS_SIMPLE) { + if(pEntity->m_status == STATUS_SIMPLE) { pEntity->m_status = STATUS_PHYSICS; CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); } - pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, 1100.0f * fDamageMultiplier); - if (bProcessVehicleBombTimer) { - if (pVehicle->m_nBombTimer) - pVehicle->m_nBombTimer /= 10; + pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, + 1100.0f * fDamageMultiplier); + if(bProcessVehicleBombTimer) { + if(pVehicle->m_nBombTimer) pVehicle->m_nBombTimer /= 10; } break; case ENTITY_TYPE_PED: { @@ -2083,14 +2173,16 @@ CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, floa pPed->bIsStanding = false; pPed->ApplyMoveForce(0.0, 0.0, 2.0f); float fDamage = 250.0f * fDamageMultiplier; - pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage, PEDPIECE_TORSO, direction); - if (pPed->m_nPedState!= PED_DIE) - pPed->SetFall(2000, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); - if (pCreator && pCreator->IsPed()) { + pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage, + PEDPIECE_TORSO, direction); + if(pPed->m_nPedState != PED_DIE) + pPed->SetFall(2000, + (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0); + if(pCreator && pCreator->IsPed()) { eEventType eventType = EVENT_SHOOT_PED; - if (pPed->m_nPedType == PEDTYPE_COP) - eventType = EVENT_SHOOT_COP; - CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity, (CPed*)pCreator, 10000); + if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP; + CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity, + (CPed *)pCreator, 10000); pPed->RegisterThreatWithGangPeds(pCreator); } break; @@ -2105,17 +2197,18 @@ CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, floa } } -void -CWorld::UseDetonator(CEntity* pEntity) +void +CWorld::UseDetonator(CEntity *pEntity) { int32 i = CPools::GetVehiclePool()->GetSize(); - while (--i >= 0) { - CAutomobile* pVehicle = (CAutomobile*)CPools::GetVehiclePool()->GetSlot(i); - if (pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && pVehicle->m_pBombRigger == pEntity) { + while(--i >= 0) { + CAutomobile *pVehicle = (CAutomobile *)CPools::GetVehiclePool()->GetSlot(i); + if(pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && + pVehicle->m_pBombRigger == pEntity) { pVehicle->m_bombType = CARBOMB_NONE; pVehicle->m_nBombTimer = 500; pVehicle->m_pBlowUpEntity = pVehicle->m_pBombRigger; - if (pVehicle->m_pBlowUpEntity) + if(pVehicle->m_pBlowUpEntity) pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity); } } -- cgit v1.2.3 From ac61da3febc557c16e54bbe8cc946b023e434dc5 Mon Sep 17 00:00:00 2001 From: saml1er Date: Fri, 17 Apr 2020 17:04:09 +0500 Subject: Fix CWorld::FindObjectsOfTypeInRangeSectorList bug --- src/core/World.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'src/core') diff --git a/src/core/World.cpp b/src/core/World.cpp index 358e1823..c9e3c11f 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -753,14 +753,16 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const CEntity *pEntity = (CEntity *)pNode->item; if(pEntity->m_scanCode != GetCurrentScanCode()) { pEntity->m_scanCode = GetCurrentScanCode(); - float fMagnitude = 0.0f; - if(bCheck2DOnly) - fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); - else - fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr(); - if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { - if(aEntities) aEntities[*nEntitiesFound] = pEntity; - ++*nEntitiesFound; + if(modelId == pEntity->m_modelIndex) { + float fMagnitude = 0.0f; + if(bCheck2DOnly) + fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D(); + else + fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr(); + if(fMagnitude < radius * radius && *nEntitiesFound < maxEntitiesToFind) { + if(aEntities) aEntities[*nEntitiesFound] = pEntity; + ++*nEntitiesFound; + } } } } -- cgit v1.2.3 From 599164006a9e7eb7328fc194c9bae1acbb2c887d Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 17 Apr 2020 16:31:11 +0300 Subject: Remove patches --- src/core/Accident.cpp | 12 +---- src/core/AnimViewer.cpp | 2 +- src/core/Cam.cpp | 54 +------------------ src/core/Camera.cpp | 57 +------------------- src/core/CdStream.cpp | 23 +------- src/core/Clock.cpp | 13 +---- src/core/Collision.cpp | 69 +----------------------- src/core/ControllerConfig.cpp | 56 +------------------- src/core/Directory.cpp | 9 +--- src/core/EventList.cpp | 13 +---- src/core/FileLoader.cpp | 42 +-------------- src/core/FileMgr.cpp | 18 +------ src/core/Fire.cpp | 20 +------ src/core/Frontend.cpp | 20 +------ src/core/Game.cpp | 19 +------ src/core/IniFile.cpp | 2 +- src/core/Pad.cpp | 120 +++--------------------------------------- src/core/Placeable.cpp | 20 +------ src/core/PlayerInfo.cpp | 19 +------ src/core/Pools.cpp | 18 +------ src/core/Radar.cpp | 50 +----------------- src/core/References.cpp | 8 +-- src/core/Stats.cpp | 10 +--- src/core/Streaming.cpp | 81 +--------------------------- src/core/SurfaceTable.cpp | 9 +--- src/core/TempColModels.cpp | 6 +-- src/core/Timer.cpp | 17 +----- src/core/User.cpp | 15 +----- src/core/Wanted.cpp | 24 +-------- src/core/World.cpp | 57 +++++--------------- src/core/World.h | 26 ++++----- src/core/ZoneCull.cpp | 16 +----- src/core/Zones.cpp | 35 +----------- src/core/main.cpp | 27 +--------- src/core/re3.cpp | 44 +--------------- 35 files changed, 66 insertions(+), 965 deletions(-) (limited to 'src/core') diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp index 3c39b11d..1fd6c123 100644 --- a/src/core/Accident.cpp +++ b/src/core/Accident.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Accident.h" #include "Ped.h" @@ -122,13 +122,3 @@ CAccidentManager::UnattendedAccidents() } return false; } - -STARTPATCHES - InjectHook(0x4565A0, &CAccidentManager::GetNextFreeAccident, PATCH_JUMP); - InjectHook(0x4565D0, &CAccidentManager::ReportAccident, PATCH_JUMP); - InjectHook(0x456710, &CAccidentManager::Update, PATCH_JUMP); - InjectHook(0x456760, &CAccidentManager::FindNearestAccident, PATCH_JUMP); - InjectHook(0x456880, &CAccidentManager::CountActiveAccidents, PATCH_JUMP); - InjectHook(0x4568A0, &CAccidentManager::WorkToDoForMedics, PATCH_JUMP); - InjectHook(0x4568D0, &CAccidentManager::UnattendedAccidents, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 1086db20..20e94bf4 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Font.h" #include "Pad.h" #include "Text.h" diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 4d954ccd..07dc2051 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "Draw.h" #include "World.h" @@ -5236,55 +5236,3 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, } } #endif - -STARTPATCHES - InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); - InjectHook(0x458410, &CCam::Init, PATCH_JUMP); - InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); - InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP); - InjectHook(0x458060, &CCam::GetPedBetaAngleForClearView, PATCH_JUMP); - InjectHook(0x457210, &CCam::Cam_On_A_String_Unobscured, PATCH_JUMP); - InjectHook(0x457A80, &CCam::FixCamWhenObscuredByVehicle, PATCH_JUMP); - InjectHook(0x457B90, &CCam::FixCamIfObscured, PATCH_JUMP); - InjectHook(0x465DA0, &CCam::RotCamIfInFrontCar, PATCH_JUMP); - InjectHook(0x4662D0, &CCam::WorkOutCamHeightWeeCar, PATCH_JUMP); - InjectHook(0x466650, &CCam::WorkOutCamHeight, PATCH_JUMP); - InjectHook(0x458600, &CCam::LookBehind, PATCH_JUMP); - InjectHook(0x458C40, &CCam::LookLeft, PATCH_JUMP); - InjectHook(0x458FB0, &CCam::LookRight, PATCH_JUMP); - InjectHook(0x4574C0, &CCam::ClipIfPedInFrontOfPlayer, PATCH_JUMP); - InjectHook(0x459300, &CCam::KeepTrackOfTheSpeed, PATCH_JUMP); - InjectHook(0x458580, &CCam::IsTargetInWater, PATCH_JUMP); - InjectHook(0x4570C0, &CCam::AvoidWallsTopDownPed, PATCH_JUMP); - InjectHook(0x4595B0, &CCam::PrintMode, PATCH_JUMP); - - InjectHook(0x467400, &CCam::ProcessSpecialHeightRoutines, PATCH_JUMP); - InjectHook(0x4596A0, &CCam::Process, PATCH_JUMP); - InjectHook(0x45E3A0, &CCam::Process_FollowPed, PATCH_JUMP); - InjectHook(0x45FF70, &CCam::Process_FollowPedWithMouse, PATCH_JUMP); - InjectHook(0x45BE60, &CCam::Process_BehindCar, PATCH_JUMP); - InjectHook(0x45C090, &CCam::Process_Cam_On_A_String, PATCH_JUMP); - InjectHook(0x463EB0, &CCam::Process_TopDown, PATCH_JUMP); - InjectHook(0x464390, &CCam::Process_TopDownPed, PATCH_JUMP); - InjectHook(0x461AF0, &CCam::Process_Rocket, PATCH_JUMP); - InjectHook(0x460E00, &CCam::Process_M16_1stPerson, PATCH_JUMP); - InjectHook(0x459FA0, &CCam::Process_1stPerson, PATCH_JUMP); - InjectHook(0x462420, &CCam::Process_Sniper, PATCH_JUMP); - InjectHook(0x463130, &CCam::Process_Syphon, PATCH_JUMP); - InjectHook(0x463A70, &CCam::Process_Syphon_Crim_In_Front, PATCH_JUMP); - InjectHook(0x45B470, &CCam::Process_BehindBoat, PATCH_JUMP); - InjectHook(0x45D2F0, &CCam::Process_Fight_Cam, PATCH_JUMP); - InjectHook(0x45DC20, &CCam::Process_FlyBy, PATCH_JUMP); - InjectHook(0x464D10, &CCam::Process_WheelCam, PATCH_JUMP); - InjectHook(0x45DA20, &CCam::Process_Fixed, PATCH_JUMP); - InjectHook(0x461940, &CCam::Process_Player_Fallen_Water, PATCH_JUMP); - InjectHook(0x45C400, &CCam::Process_Circle, PATCH_JUMP); - InjectHook(0x462FC0, &CCam::Process_SpecialFixedForSyphon, PATCH_JUMP); - InjectHook(0x45CCC0, &CCam::Process_Debug, PATCH_JUMP); - InjectHook(0x4656C0, &CCam::ProcessPedsDeadBaby, PATCH_JUMP); - InjectHook(0x465000, &CCam::ProcessArrestCamOne, PATCH_JUMP); - InjectHook(0x4653C0, &CCam::ProcessArrestCamTwo, PATCH_JUMP); - - InjectHook(0x456CE0, &FindSplinePathPositionFloat, PATCH_JUMP); - InjectHook(0x4569A0, &FindSplinePathPositionVector, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index a1f36d93..f1445d2e 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "Draw.h" #include "World.h" @@ -3386,58 +3386,3 @@ CCamPathSplines::CCamPathSplines(void) for(i = 0; i < MAXPATHLENGTH; i++) m_arr_PathData[i] = 0.0f; } - - -STARTPATCHES - InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP); - InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP); - - InjectHook(0x46FD40, &CCamera::SetMotionBlur, PATCH_JUMP); - InjectHook(0x46FD80, &CCamera::SetMotionBlurAlpha, PATCH_JUMP); - InjectHook(0x46F940, &CCamera::RenderMotionBlur, PATCH_JUMP); - - InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP); - - InjectHook(0x46FF00, &CCamera::SetWideScreenOn, PATCH_JUMP); - InjectHook(0x46FF10, &CCamera::SetWideScreenOff, PATCH_JUMP); - - InjectHook(0x46FCC0, &CCamera::SetCamPositionForFixedMode, PATCH_JUMP); - InjectHook(0x46FEC0, &CCamera::SetRwCamera, PATCH_JUMP); - InjectHook(0x46B920, &CCamera::GetCutSceneFinishTime, PATCH_JUMP); - InjectHook(0x46B560, &CCamera::FinishCutscene, PATCH_JUMP); - InjectHook(0x46FF30, &CCamera::SetZoomValueFollowPedScript, PATCH_JUMP); - InjectHook(0x46FF90, &CCamera::SetZoomValueCamStringScript, PATCH_JUMP); - - - InjectHook(0x46F8E0, &CCamera::ProcessWideScreenOn, PATCH_JUMP); - InjectHook(0x46FDE0, &CCamera::SetParametersForScriptInterpolation, PATCH_JUMP); - InjectHook(0x46BA20, &CCamera::GetLookingLRBFirstPerson, PATCH_JUMP); - InjectHook(0x470D80, &CCamera::StartTransitionWhenNotFinishedInter, PATCH_JUMP); - InjectHook(0x46FFF0, &CCamera::StartTransition, PATCH_JUMP); - InjectHook(0x46BEB0, &CCamera::InitialiseCameraForDebugMode, PATCH_JUMP); - InjectHook(0x471500, &CCamera::TakeControl, PATCH_JUMP); - InjectHook(0x4715B0, &CCamera::TakeControlNoEntity, PATCH_JUMP); - InjectHook(0x46B3A0, &CCamera::Fade, PATCH_JUMP); - InjectHook(0x46FE20, &CCamera::SetPercentAlongCutScene, PATCH_JUMP); - InjectHook(0x46B100, &CamShakeNoPos, PATCH_JUMP); - InjectHook(0x46B200, &CCamera::CamShake, PATCH_JUMP); - InjectHook(0x46F520, &CCamera::ProcessObbeCinemaCameraPed, PATCH_JUMP); - InjectHook(0x46F3E0, &CCamera::ProcessObbeCinemaCameraCar, PATCH_JUMP); - InjectHook(0x470DA0, &CCamera::StoreValuesDuringInterPol, PATCH_JUMP); - InjectHook(0x46B430, &CCamera::DrawBordersForWideScreen, PATCH_JUMP); - InjectHook(0x46F990, &CCamera::Restore, PATCH_JUMP); - InjectHook(0x46FAE0, &CCamera::RestoreWithJumpCut, PATCH_JUMP); - InjectHook(0x46F080, &CCamera::ProcessFade, PATCH_JUMP); - InjectHook(0x46EEA0, &CCamera::CalculateDerivedValues, PATCH_JUMP); - InjectHook(0x46F1E0, &CCamera::ProcessMusicFade, PATCH_JUMP); - InjectHook(0x46D1D0, &CCamera::LoadPathSplines, PATCH_JUMP); - InjectHook(0x4712A0, &CCamera::UpdateTargetEntity, PATCH_JUMP); - InjectHook(0x46B580, &CCamera::Find3rdPersonCamTargetVector, PATCH_JUMP); - InjectHook(0x46BAD0, &CCamera::Init, PATCH_JUMP); - InjectHook(0x46C9E0, &CCamera::LoadTrainCamNodes, PATCH_JUMP); - InjectHook(0x46F600, &CCamera::Process_Train_Camera_Control, PATCH_JUMP); - InjectHook(0x470EA0, &CCamera::UpdateSoundDistances, PATCH_JUMP); - InjectHook(0x46BF10, &CCamera::IsItTimeForNewcam, PATCH_JUMP); - InjectHook(0x471650, &CCamera::TryToStartNewCamMode, PATCH_JUMP); -// InjectHook(0x46D3F0, &CCamera::Process, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp index a400c039..1ab1c8b0 100644 --- a/src/core/CdStream.cpp +++ b/src/core/CdStream.cpp @@ -1,6 +1,6 @@ #include #include "common.h" -#include "patcher.h" + #include "CdStream.h" #include "rwcore.h" #include "RwHelper.h" @@ -507,24 +507,3 @@ CdStreamGetNumImages(void) { return gNumImages; } - - -STARTPATCHES - InjectHook(0x405B50, CdStreamInitThread, PATCH_JUMP); - InjectHook(0x405C80, CdStreamInit, PATCH_JUMP); - //InjectHook(0x405DB0, debug, PATCH_JUMP); - InjectHook(0x405DC0, GetGTA3ImgSize, PATCH_JUMP); - InjectHook(0x405DD0, CdStreamShutdown, PATCH_JUMP); - InjectHook(0x405E40, CdStreamRead, PATCH_JUMP); - InjectHook(0x405F90, CdStreamGetStatus, PATCH_JUMP); - InjectHook(0x406000, CdStreamGetLastPosn, PATCH_JUMP); - InjectHook(0x406010, CdStreamSync, PATCH_JUMP); - InjectHook(0x4060B0, AddToQueue, PATCH_JUMP); - InjectHook(0x4060F0, GetFirstInQueue, PATCH_JUMP); - InjectHook(0x406110, RemoveFirstInQueue, PATCH_JUMP); - InjectHook(0x406140, CdStreamThread, PATCH_JUMP); - InjectHook(0x406270, CdStreamAddImage, PATCH_JUMP); - InjectHook(0x4062E0, CdStreamGetImageName, PATCH_JUMP); - InjectHook(0x406300, CdStreamRemoveImages, PATCH_JUMP); - InjectHook(0x406370, CdStreamGetNumImages, PATCH_JUMP); -ENDPATCHES \ No newline at end of file diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index 69fdd682..e4b908e0 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Timer.h" #include "Pad.h" #include "Clock.h" @@ -115,14 +115,3 @@ CClock::RestoreClock(void) ms_nGameClockMinutes = ms_Stored_nGameClockMinutes; ms_nGameClockSeconds = ms_Stored_nGameClockSeconds; } - - -STARTPATCHES - InjectHook(0x473370, CClock::Initialise, PATCH_JUMP); - InjectHook(0x473460, CClock::Update, PATCH_JUMP); - InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP); - InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP); - InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP); - InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP); - InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 85145e86..5bdb32dc 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "Lists.h" #include "Game.h" @@ -2140,70 +2140,3 @@ CColModel::operator=(const CColModel &other) } return *this; } - -#include -struct CColLine_ : public CColLine -{ - CColLine *ctor(CVector *p0, CVector *p1) { return ::new (this) CColLine(*p0, *p1); } -}; - -struct CColModel_ : public CColModel -{ - CColModel *ctor(void) { return ::new (this) CColModel(); } - void dtor(void) { this->CColModel::~CColModel(); } -}; - - -STARTPATCHES - InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP); - - InjectHook(0x40B380, CCollision::Init, PATCH_JUMP); - InjectHook(0x40B3A0, CCollision::Shutdown, PATCH_JUMP); - InjectHook(0x40B3B0, CCollision::Update, PATCH_JUMP); - InjectHook(0x40B5B0, CCollision::LoadCollisionWhenINeedIt, PATCH_JUMP); - InjectHook(0x40B900, CCollision::SortOutCollisionAfterLoad, PATCH_JUMP); - - InjectHook(0x40BB70, CCollision::TestSphereBox, PATCH_JUMP); - InjectHook(0x40E130, CCollision::TestLineBox, PATCH_JUMP); - InjectHook(0x40E5C0, CCollision::TestVerticalLineBox, PATCH_JUMP); - InjectHook(0x40EC10, CCollision::TestLineTriangle, PATCH_JUMP); - InjectHook(0x40DAA0, CCollision::TestLineSphere, PATCH_JUMP); - InjectHook(0x40C580, CCollision::TestSphereTriangle, PATCH_JUMP); - InjectHook(0x40F720, CCollision::TestLineOfSight, PATCH_JUMP); - - InjectHook(0x40B9F0, CCollision::ProcessSphereSphere, PATCH_JUMP); - InjectHook(0x40BC00, CCollision::ProcessSphereBox, PATCH_JUMP); - InjectHook(0x40E670, CCollision::ProcessLineBox, PATCH_JUMP); - InjectHook(0x40DE80, CCollision::ProcessLineSphere, PATCH_JUMP); - InjectHook(0x40FB50, CCollision::ProcessVerticalLineTriangle, PATCH_JUMP); - InjectHook(0x40F140, CCollision::ProcessLineTriangle, PATCH_JUMP); - InjectHook(0x40CE30, CCollision::ProcessSphereTriangle, PATCH_JUMP); - - InjectHook(0x40F910, CCollision::ProcessLineOfSight, PATCH_JUMP); - InjectHook(0x410120, CCollision::ProcessVerticalLine, PATCH_JUMP); - InjectHook(0x410BE0, CCollision::ProcessColModels, PATCH_JUMP); - - InjectHook(0x40B960, CCollision::CalculateTrianglePlanes, PATCH_JUMP); - InjectHook(0x411640, &CLink::Remove, PATCH_JUMP); - InjectHook(0x411620, &CLink::Insert, PATCH_JUMP); - InjectHook(0x4115C0, &CLinkList::Insert, PATCH_JUMP); - InjectHook(0x411600, &CLinkList::Remove, PATCH_JUMP); -// InjectHook(0x411530, &CLinkList::Init, PATCH_JUMP); - - InjectHook(0x411E40, (void (CColSphere::*)(float, const CVector&, uint8, uint8))&CColSphere::Set, PATCH_JUMP); - InjectHook(0x40B2A0, &CColBox::Set, PATCH_JUMP); - InjectHook(0x40B320, &CColLine_::ctor, PATCH_JUMP); - InjectHook(0x40B350, &CColLine::Set, PATCH_JUMP); - InjectHook(0x411E70, &CColTriangle::Set, PATCH_JUMP); - - InjectHook(0x411EA0, &CColTrianglePlane::Set, PATCH_JUMP); - InjectHook(0x412140, &CColTrianglePlane::GetNormal, PATCH_JUMP); - - InjectHook(0x411680, &CColModel_::ctor, PATCH_JUMP); - InjectHook(0x4116E0, &CColModel_::dtor, PATCH_JUMP); - InjectHook(0x411D80, &CColModel::RemoveCollisionVolumes, PATCH_JUMP); - InjectHook(0x411CB0, &CColModel::CalculateTrianglePlanes, PATCH_JUMP); - InjectHook(0x411D10, &CColModel::RemoveTrianglePlanes, PATCH_JUMP); - InjectHook(0x411D40, &CColModel::SetLinkPtr, PATCH_JUMP); - InjectHook(0x411D60, &CColModel::GetLinkPtr, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index ce8674d7..a2382c12 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -1,7 +1,7 @@ #define DIRECTINPUT_VERSION 0x0800 #include #include "common.h" -#include "patcher.h" + #include "ControllerConfig.h" #include "Pad.h" #include "FileMgr.h" @@ -2362,57 +2362,3 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action) } } } - - -STARTPATCHES - InjectHook(0x58B7A0, &CControllerConfigManager::MakeControllerActionsBlank, PATCH_JUMP); - InjectHook(0x58B7D0, &CControllerConfigManager::GetJoyButtonJustDown, PATCH_JUMP); - InjectHook(0x58B800, &CControllerConfigManager::SaveSettings, PATCH_JUMP); - InjectHook(0x58B870, &CControllerConfigManager::LoadSettings, PATCH_JUMP); - InjectHook(0x58B930, &CControllerConfigManager::InitDefaultControlConfiguration, PATCH_JUMP); - InjectHook(0x58BD00, &CControllerConfigManager::InitDefaultControlConfigMouse, PATCH_JUMP); - InjectHook(0x58BD90, &CControllerConfigManager::InitDefaultControlConfigJoyPad, PATCH_JUMP); - InjectHook(0x58C060, &CControllerConfigManager::InitialiseControllerActionNameArray, PATCH_JUMP); - InjectHook(0x58C5E0, &CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown, PATCH_JUMP); - InjectHook(0x58C730, &CControllerConfigManager::AffectControllerStateOn_ButtonDown, PATCH_JUMP); - InjectHook(0x58C880, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving, PATCH_JUMP); - InjectHook(0x58CAD0, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnly, PATCH_JUMP); - InjectHook(0x58CB10, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly, PATCH_JUMP); - InjectHook(0x58CBD0, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly, PATCH_JUMP); - InjectHook(0x58CD70, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_AllStates, PATCH_JUMP); - InjectHook(0x58CE50, &CControllerConfigManager::AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly, PATCH_JUMP); - InjectHook(0x58CE80, &CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp, PATCH_JUMP); - InjectHook(0x58CFD0, &CControllerConfigManager::AffectControllerStateOn_ButtonUp, PATCH_JUMP); - InjectHook(0x58D090, &CControllerConfigManager::AffectControllerStateOn_ButtonUp_All_Player_States, PATCH_JUMP); - InjectHook(0x58D0C0, &CControllerConfigManager::AffectPadFromKeyBoard, PATCH_JUMP); - InjectHook(0x58D1A0, &CControllerConfigManager::AffectPadFromMouse, PATCH_JUMP); - InjectHook(0x58D220, &CControllerConfigManager::ClearSimButtonPressCheckers, PATCH_JUMP); - InjectHook(0x58D2A0, &CControllerConfigManager::GetIsKeyboardKeyDown, PATCH_JUMP); - InjectHook(0x58D8A0, &CControllerConfigManager::GetIsKeyboardKeyJustDown, PATCH_JUMP); - InjectHook(0x58E280, &CControllerConfigManager::GetIsMouseButtonDown, PATCH_JUMP); - InjectHook(0x58E360, &CControllerConfigManager::GetIsMouseButtonUp, PATCH_JUMP); - InjectHook(0x58E440, &CControllerConfigManager::DeleteMatchingCommonControls, PATCH_JUMP); - InjectHook(0x58E540, &CControllerConfigManager::DeleteMatching3rdPersonControls, PATCH_JUMP); - InjectHook(0x58E630, &CControllerConfigManager::DeleteMatching1rst3rdPersonControls, PATCH_JUMP); - InjectHook(0x58E710, &CControllerConfigManager::DeleteMatchingVehicleControls, PATCH_JUMP); - InjectHook(0x58E890, &CControllerConfigManager::DeleteMatchingVehicle_3rdPersonControls, PATCH_JUMP); - InjectHook(0x58E8D0, &CControllerConfigManager::DeleteMatching1rstPersonControls, PATCH_JUMP); - InjectHook(0x58E920, &CControllerConfigManager::DeleteMatchingActionInitiators, PATCH_JUMP); - InjectHook(0x58EA70, &CControllerConfigManager::GetIsKeyBlank, PATCH_JUMP); - InjectHook(0x58EAD0, &CControllerConfigManager::GetActionType, PATCH_JUMP); - InjectHook(0x58EB40, &CControllerConfigManager::ClearSettingsAssociatedWithAction, PATCH_JUMP); - InjectHook(0x58EBF0, &CControllerConfigManager::GetControllerSettingTextWithOrderNumber, PATCH_JUMP); - InjectHook(0x58EC50, &CControllerConfigManager::GetControllerSettingTextKeyBoard, PATCH_JUMP); - InjectHook(0x58F320, &CControllerConfigManager::GetControllerSettingTextMouse, PATCH_JUMP); - InjectHook(0x58F3D0, &CControllerConfigManager::GetControllerSettingTextJoystick, PATCH_JUMP); - InjectHook(0x58F420, &CControllerConfigManager::GetNumOfSettingsForAction, PATCH_JUMP); - InjectHook(0x58F460, &CControllerConfigManager::GetWideStringOfCommandKeys, PATCH_JUMP); - InjectHook(0x58F590, &CControllerConfigManager::GetControllerKeyAssociatedWithAction, PATCH_JUMP); - InjectHook(0x58F5B0, &CControllerConfigManager::UpdateJoyButtonState, PATCH_JUMP); - InjectHook(0x58F660, &CControllerConfigManager::GetIsActionAButtonCombo, PATCH_JUMP); - InjectHook(0x58F690, &CControllerConfigManager::GetButtonComboText, PATCH_JUMP); - InjectHook(0x58F700, &CControllerConfigManager::SetControllerKeyAssociatedWithAction, PATCH_JUMP); - InjectHook(0x58F740, &CControllerConfigManager::GetMouseButtonAssociatedWithAction, PATCH_JUMP); - InjectHook(0x58F760, &CControllerConfigManager::SetMouseButtonAssociatedWithAction, PATCH_JUMP); - InjectHook(0x58F790, &CControllerConfigManager::ResetSettingOrder, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Directory.cpp b/src/core/Directory.cpp index d4b4279d..27539824 100644 --- a/src/core/Directory.cpp +++ b/src/core/Directory.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "General.h" #include "FileMgr.h" #include "Directory.h" @@ -57,10 +57,3 @@ CDirectory::FindItem(const char *name, uint32 &offset, uint32 &size) } return false; } - -STARTPATCHES - InjectHook(0x473630, &CDirectory::ReadDirFile, PATCH_JUMP); - InjectHook(0x473690, &CDirectory::WriteDirFile, PATCH_JUMP); - InjectHook(0x473600, &CDirectory::AddItem, PATCH_JUMP); - InjectHook(0x4736E0, &CDirectory::FindItem, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 5ca4cdb0..675040ea 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Pools.h" #include "ModelIndices.h" #include "World.h" @@ -227,14 +227,3 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar FindPlayerPed()->SetWantedLevelNoDrop(2); } - -STARTPATCHES - InjectHook(0x475B60, CEventList::Initialise, PATCH_JUMP); - InjectHook(0x475BE0, CEventList::Update, PATCH_JUMP); - InjectHook(0x475C50, (void (*)(eEventType,eEventEntity,CEntity *,CPed *,int32))CEventList::RegisterEvent, PATCH_JUMP); - InjectHook(0x475E10, (void (*)(eEventType,CVector,int32))CEventList::RegisterEvent, PATCH_JUMP); - InjectHook(0x475F40, CEventList::GetEvent, PATCH_JUMP); - InjectHook(0x475F70, CEventList::ClearEvent, PATCH_JUMP); - InjectHook(0x475F90, CEventList::FindClosestEvent, PATCH_JUMP); - InjectHook(0x476070, CEventList::ReportCrimeForEvent, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index e0a0fafc..b7d82089 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "main.h" -#include "patcher.h" + #include "Quaternion.h" #include "ModelInfo.h" #include "ModelIndices.h" @@ -1355,43 +1355,3 @@ CFileLoader::ReLoadScene(const char *filename) } CFileMgr::CloseFile(fd); } - -STARTPATCHES - InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP); - - InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP); - InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP); - InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP); - InjectHook(0x478B20, CFileLoader::LoadCollisionFile, PATCH_JUMP); - InjectHook(0x478C20, CFileLoader::LoadCollisionModel, PATCH_JUMP); - InjectHook(0x476750, CFileLoader::LoadModelFile, PATCH_JUMP); - InjectHook(0x476810, (void (*)(const char*))CFileLoader::LoadClumpFile, PATCH_JUMP); - InjectHook(0x476990, (bool (*)(RwStream*,uint32))CFileLoader::LoadClumpFile, PATCH_JUMP); - InjectHook(0x476A20, CFileLoader::StartLoadClumpFile, PATCH_JUMP); - InjectHook(0x476A70, CFileLoader::FinishLoadClumpFile, PATCH_JUMP); - InjectHook(0x476930, CFileLoader::LoadAtomicFile, PATCH_JUMP); - InjectHook(0x4767C0, CFileLoader::LoadAtomicFile2Return, PATCH_JUMP); - InjectHook(0x476630, CFileLoader::AddTexDictionaries, PATCH_JUMP); - - InjectHook(0x476AC0, CFileLoader::LoadObjectTypes, PATCH_JUMP); - InjectHook(0x477040, CFileLoader::LoadObject, PATCH_JUMP); - InjectHook(0x4774B0, CFileLoader::LoadTimeObject, PATCH_JUMP); - InjectHook(0x477920, CFileLoader::LoadClumpObject, PATCH_JUMP); - InjectHook(0x477990, CFileLoader::LoadVehicleObject, PATCH_JUMP); - InjectHook(0x477DE0, CFileLoader::LoadPedObject, PATCH_JUMP); - InjectHook(0x477ED0, CFileLoader::LoadPathHeader, PATCH_JUMP); - InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP); - InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP); - InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP); - - InjectHook(0x478370, CFileLoader::LoadScene, PATCH_JUMP); - InjectHook(0x4786B0, CFileLoader::LoadObjectInstance, PATCH_JUMP); - InjectHook(0x478A00, CFileLoader::LoadZone, PATCH_JUMP); - InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP); - - InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP); - - InjectHook(0x476DB0, CFileLoader::ReloadPaths, PATCH_JUMP); - InjectHook(0x476F30, CFileLoader::ReloadObjectTypes, PATCH_JUMP); - InjectHook(0x4772B0, CFileLoader::ReloadObject, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp index 382316bb..46d725cd 100644 --- a/src/core/FileMgr.cpp +++ b/src/core/FileMgr.cpp @@ -2,7 +2,7 @@ #include #include #include "common.h" -#include "patcher.h" + #include "FileMgr.h" const char *_psGetUserFilesFolder(); @@ -282,19 +282,3 @@ CFileMgr::GetErrorReadWrite(int fd) { return myfeof(fd); } - -STARTPATCHES - InjectHook(0x478F80, CFileMgr::Initialise, PATCH_JUMP); - InjectHook(0x478FB0, CFileMgr::ChangeDir, PATCH_JUMP); - InjectHook(0x479020, CFileMgr::SetDir, PATCH_JUMP); - InjectHook(0x479080, CFileMgr::SetDirMyDocuments, PATCH_JUMP); - InjectHook(0x479090, CFileMgr::LoadFile, PATCH_JUMP); - InjectHook(0x479100, CFileMgr::OpenFile, PATCH_JUMP); - InjectHook(0x479120, CFileMgr::OpenFileForWriting, PATCH_JUMP); - InjectHook(0x479140, CFileMgr::Read, PATCH_JUMP); - InjectHook(0x479160, CFileMgr::Write, PATCH_JUMP); - InjectHook(0x479180, CFileMgr::Seek, PATCH_JUMP); - InjectHook(0x4791D0, CFileMgr::ReadLine, PATCH_JUMP); - InjectHook(0x479200, CFileMgr::CloseFile, PATCH_JUMP); - InjectHook(0x479210, CFileMgr::GetErrorReadWrite, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index f900091e..65b6deb2 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Vector.h" #include "PlayerPed.h" #include "Entity.h" @@ -438,21 +438,3 @@ CFireManager::SetScriptFireAudio(int16 index, bool state) { m_aFires[index].m_bAudioSet = state; } - -STARTPATCHES - InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP); - InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP); - InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP); - InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP); - InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP); - InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP); - InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP); - InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP); - InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP); - InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP); - InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP); - InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP); - InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP); - InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP); - InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index b2ecdac5..790de046 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1,7 +1,7 @@ #define DIRECTINPUT_VERSION 0x0800 #include #include "common.h" -#include "patcher.h" + #include "win.h" #include "Frontend.h" #include "Font.h" @@ -5624,21 +5624,3 @@ uint8 CMenuManager::GetNumberOfMenuOptions() #undef GetBackJustUp #undef GetBackJustDown - -STARTPATCHES - for (int i = 1; i < ARRAY_SIZE(aScreens); i++) - Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); - InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP); - InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP); - InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP); - InjectHook(0x47A540, &CMenuManager::DrawFrontEnd, PATCH_JUMP); - - InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP); - InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP); - InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP); - InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP); - InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP); - InjectHook(0x48AB40, &CMenuManager::DoSettingsBeforeStartingAGame, PATCH_JUMP); - InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP); - InjectHook(0x489710, &CMenuManager::DrawControllerBound, PATCH_JUMP); -ENDPATCHES \ No newline at end of file diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f115d52f..7ccf78d0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -5,7 +5,7 @@ #pragma warning( pop ) #include "common.h" #include "win.h" -#include "patcher.h" + #include "Game.h" #include "main.h" #include "RwHelper.h" @@ -710,20 +710,3 @@ void CGame::ProcessTidyUpMemory(void) // meow #endif } - -STARTPATCHES - InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP); - InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP); - InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP); - InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP); - InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP); - InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP); - InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP); - InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP); - InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP); - InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP); - InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP); - InjectHook(0x48C850, CGame::Process, PATCH_JUMP); - InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP); - InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp index d8e91c98..16e35633 100644 --- a/src/core/IniFile.cpp +++ b/src/core/IniFile.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "IniFile.h" #include "CarCtrl.h" diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 2db375b2..86aff05e 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -9,7 +9,7 @@ #include #pragma comment( lib, "Xinput9_1_0.lib" ) #endif -#include "patcher.h" + #include "Pad.h" #include "ControllerConfig.h" #include "Timer.h" @@ -1285,7 +1285,7 @@ bool CPad::GetLookRight(void) { if ( ArePlayerControlsDisabled() ) return false; - + return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2); } @@ -1294,7 +1294,7 @@ bool CPad::GetLookBehindForCar(void) { if ( ArePlayerControlsDisabled() ) return false; - + return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); } @@ -1768,7 +1768,7 @@ bool CPad::CycleWeaponRightJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - + return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } @@ -1865,7 +1865,7 @@ bool CPad::ShiftTargetLeftJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - + return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } @@ -1873,7 +1873,7 @@ bool CPad::ShiftTargetRightJustDown(void) { if ( ArePlayerControlsDisabled() ) return false; - + return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } @@ -2404,111 +2404,3 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) return pRsKeys; } - -STARTPATCHES - InjectHook(0x490D90, &WeaponCheat, PATCH_JUMP); - InjectHook(0x490E70, &HealthCheat, PATCH_JUMP); - InjectHook(0x490EE0, &TankCheat, PATCH_JUMP); - InjectHook(0x491040, &BlowUpCarsCheat, PATCH_JUMP); - InjectHook(0x4910B0, &ChangePlayerCheat, PATCH_JUMP); - InjectHook(0x4911C0, &MayhemCheat, PATCH_JUMP); - InjectHook(0x491270, &EverybodyAttacksPlayerCheat, PATCH_JUMP); - InjectHook(0x491370, &WeaponsForAllCheat, PATCH_JUMP); - InjectHook(0x4913A0, &FastTimeCheat, PATCH_JUMP); - InjectHook(0x4913F0, &SlowTimeCheat, PATCH_JUMP); - InjectHook(0x491430, &MoneyCheat, PATCH_JUMP); - InjectHook(0x491460, &ArmourCheat, PATCH_JUMP); - InjectHook(0x491490, &WantedLevelUpCheat, PATCH_JUMP); - InjectHook(0x4914F0, &WantedLevelDownCheat, PATCH_JUMP); - InjectHook(0x491520, &SunnyWeatherCheat, PATCH_JUMP); - InjectHook(0x491550, &CloudyWeatherCheat, PATCH_JUMP); - InjectHook(0x491580, &RainyWeatherCheat, PATCH_JUMP); - InjectHook(0x4915B0, &FoggyWeatherCheat, PATCH_JUMP); - InjectHook(0x4915E0, &FastWeatherCheat, PATCH_JUMP); - InjectHook(0x491610, &OnlyRenderWheelsCheat, PATCH_JUMP); - InjectHook(0x491640, &ChittyChittyBangBangCheat, PATCH_JUMP); - InjectHook(0x491670, &StrongGripCheat, PATCH_JUMP); - InjectHook(0x4916A0, &NastyLimbsCheat, PATCH_JUMP); - - InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP); - InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP); - InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP); - InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP); - //InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP); - InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP); - InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP); - InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP); - InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP); - InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP); - InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP); - InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP); - InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP); - InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP); - InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP); - InjectHook(0x492C70, &CPad::Update, PATCH_JUMP); -#pragma warning( push ) -#pragma warning( disable : 4573) - InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP); -#pragma warning( pop ) - InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP); - InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP); - InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP); - InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP); - InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP); - InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP); - InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP); - InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP); - InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP); - InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP); - InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP); - InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP); - InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP); - InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP); - InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP); - InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP); - InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP); - InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP); - InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP); - InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP); - InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP); - InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP); - InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP); - InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP); - InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP); - InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP); - InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP); - InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP); - InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP); - InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP); - InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP); - InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP); - InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP); - InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP); - InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP); - InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP); - InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP); - InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP); - InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP); - InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP); - InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP); - InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP); - InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP); - InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP); - InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP); - InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP); - InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP); - InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP); - InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP); - InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP); - InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP); - InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP); - InjectHook(0x494420, LittleTest, PATCH_JUMP); - InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP); - InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP); - InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP); - - //InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP); - //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP); - //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP); - //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp index c882fc27..99ca5659 100644 --- a/src/core/Placeable.cpp +++ b/src/core/Placeable.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "Placeable.h" -#include "patcher.h" + CPlaceable::CPlaceable(void) { @@ -62,21 +62,3 @@ CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float y1 <= GetPosition().y && GetPosition().y <= y2 && z1 <= GetPosition().z && GetPosition().z <= z2; } - -#include - -class CPlaceable_ : public CPlaceable -{ -public: - CPlaceable *ctor(void) { return ::new (this) CPlaceable(); } - void dtor(void) { CPlaceable::~CPlaceable(); } -}; - -STARTPATCHES - InjectHook(0x49F9A0, &CPlaceable_::ctor, PATCH_JUMP); - InjectHook(0x49F9E0, &CPlaceable_::dtor, PATCH_JUMP); - - InjectHook(0x49FA00, &CPlaceable::SetHeading, PATCH_JUMP); - InjectHook(0x49FA50, (bool (CPlaceable::*)(float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP); - InjectHook(0x49FAF0, (bool (CPlaceable::*)(float, float, float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 0043c2f4..cfa0cea4 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "PlayerPed.h" #include "Wanted.h" @@ -558,20 +558,3 @@ CPlayerInfo::Process(void) CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } } - -STARTPATCHES - InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP); - InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP); - InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP); - InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP); - InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP); - InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP); - InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP); - InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP); - InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP); - InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP); - InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP); - InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP); - InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP); - InjectHook(0x49FD30, &CPlayerInfo::Process, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 65294368..dfc6974a 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Pools.h" #include "Boat.h" @@ -425,19 +425,3 @@ INITSAVEBUF } VALIDATESAVEBUF(size) } - -STARTPATCHES - InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP); - InjectHook(0x4A1880, CPools::ShutDown, PATCH_JUMP); - InjectHook(0x4A1A50, CPools::CheckPoolsEmpty, PATCH_JUMP); - InjectHook(0x4A1A80, CPools::GetPedRef, PATCH_JUMP); - InjectHook(0x4A1AA0, CPools::GetPed, PATCH_JUMP); - InjectHook(0x4A1AC0, CPools::GetVehicleRef, PATCH_JUMP); - InjectHook(0x4A1AE0, CPools::GetVehicle, PATCH_JUMP); - InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP); - InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP); - InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP); - InjectHook(0x4A1B40, CPools::LoadVehiclePool, PATCH_JUMP); - InjectHook(0x4A2550, CPools::LoadObjectPool, PATCH_JUMP); - InjectHook(0x4A2B50, CPools::LoadPedPool, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 48b97832..2b3e6f1e 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1,6 +1,6 @@ #include "config.h" #include "common.h" -#include "patcher.h" + #include "RwHelper.h" #include "Radar.h" #include "Camera.h" @@ -1458,51 +1458,3 @@ CRadar::ToggleTargetMarker(float x, float y) } #endif -STARTPATCHES - InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); - InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); - InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); - InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); - InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); - InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); - InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); - InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); - InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); - InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); - InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); - InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); - InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); - InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); - InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); - InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); - InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); - InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); - InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); - InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); - InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); - InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); - InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); - InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); - InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); - InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); - InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); - InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); - InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); - InjectHook(0x4A6020, ClipRadarTileCoords, PATCH_JUMP); - InjectHook(0x4A6060, RequestMapSection, PATCH_JUMP); - InjectHook(0x4A60A0, RemoveMapSection, PATCH_JUMP); - InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); - InjectHook(0x4A6100, (void (*)(int32, int32))&CRadar::StreamRadarSections, PATCH_JUMP); - InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP); - InjectHook(0x4A61C0, GetTextureCorners, PATCH_JUMP); - InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP); - InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); - InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); - InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); - InjectHook(0x4A6B60, (void (*)(const CVector&))&CRadar::StreamRadarSections, PATCH_JUMP); - InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); - InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); - InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); - //InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP); - //InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP); -ENDPATCHES \ No newline at end of file diff --git a/src/core/References.cpp b/src/core/References.cpp index 668ea9f1..3eb2eaf3 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "World.h" #include "Vehicle.h" #include "PlayerPed.h" @@ -57,9 +57,3 @@ CReferences::PruneAllReferencesInWorld(void) e->PruneReferences(); } } - -STARTPATCHES - InjectHook(0x4A7350, CReferences::Init, PATCH_JUMP); - InjectHook(0x4A7570, CReferences::RemoveReferencesToPlayer, PATCH_JUMP); - InjectHook(0x4A75A0, CReferences::PruneAllReferencesInWorld, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 8d7a3048..ef3c0ab6 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Stats.h" #include "Text.h" #include "World.h" @@ -418,11 +418,3 @@ void CStats::LoadStats(uint8 *buf, uint32 size) assert(buf - buf_start == size); #undef CopyFromBuf } - -STARTPATCHES - InjectHook(0x48C5A3, CStats::Init, PATCH_JUMP); // CGame::ReInitGameObjectVariables - InjectHook(0x4AB3E0, CStats::SaveStats, PATCH_JUMP); - InjectHook(0x4AB670, CStats::LoadStats, PATCH_JUMP); - InjectHook(0x4AB090, CStats::FindCriminalRatingString, PATCH_JUMP); - InjectHook(0x4AB2A0, CStats::FindCriminalRatingNumber, PATCH_JUMP); -ENDPATCHES \ No newline at end of file diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 56f4a862..039377f4 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "General.h" #include "Pad.h" #include "Hud.h" @@ -2439,82 +2439,3 @@ CStreaming::UpdateForAnimViewer(void) CStreaming::RetryLoadFile(CStreaming::ms_channelError); } } - -STARTPATCHES - InjectHook(0x406430, CStreaming::Init, PATCH_JUMP); - InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP); - InjectHook(0x4076C0, CStreaming::Update, PATCH_JUMP); - InjectHook(0x406CC0, (void (*)(void))CStreaming::LoadCdDirectory, PATCH_JUMP); - InjectHook(0x406DA0, (void (*)(const char*, int))CStreaming::LoadCdDirectory, PATCH_JUMP); - InjectHook(0x409740, CStreaming::ConvertBufferToObject, PATCH_JUMP); - InjectHook(0x409580, CStreaming::FinishLoadingLargeFile, PATCH_JUMP); - InjectHook(0x407EA0, CStreaming::RequestModel, PATCH_JUMP); - InjectHook(0x407FD0, CStreaming::RequestSubway, PATCH_JUMP); - InjectHook(0x408190, CStreaming::RequestBigBuildings, PATCH_JUMP); - InjectHook(0x408210, CStreaming::RequestIslands, PATCH_JUMP); - InjectHook(0x40A890, CStreaming::RequestSpecialModel, PATCH_JUMP); - InjectHook(0x40ADA0, CStreaming::RequestSpecialChar, PATCH_JUMP); - InjectHook(0x54A5F0, CStreaming::HasModelLoaded, PATCH_JUMP); - InjectHook(0x40ADC0, CStreaming::HasSpecialCharLoaded, PATCH_JUMP); - InjectHook(0x40ADE0, CStreaming::SetMissionDoesntRequireSpecialChar, PATCH_JUMP); - - InjectHook(0x408830, CStreaming::RemoveModel, PATCH_JUMP); - InjectHook(0x4083A0, CStreaming::RemoveUnusedBuildings, PATCH_JUMP); - InjectHook(0x4083D0, CStreaming::RemoveBuildings, PATCH_JUMP); - InjectHook(0x408640, CStreaming::RemoveUnusedBigBuildings, PATCH_JUMP); - InjectHook(0x408680, CStreaming::RemoveBigBuildings, PATCH_JUMP); - InjectHook(0x408780, CStreaming::RemoveIslandsNotUsed, PATCH_JUMP); - InjectHook(0x40B180, CStreaming::RemoveLoadedVehicle, PATCH_JUMP); - InjectHook(0x4089B0, CStreaming::RemoveLeastUsedModel, PATCH_JUMP); - InjectHook(0x408940, CStreaming::RemoveAllUnusedModels, PATCH_JUMP); - InjectHook(0x409450, CStreaming::RemoveReferencedTxds, PATCH_JUMP); - - InjectHook(0x40B160, CStreaming::GetAvailableVehicleSlot, PATCH_JUMP); - InjectHook(0x40B060, CStreaming::AddToLoadedVehiclesList, PATCH_JUMP); - InjectHook(0x4094C0, CStreaming::IsTxdUsedByRequestedModels, PATCH_JUMP); - InjectHook(0x407E70, CStreaming::IsObjectInCdImage, PATCH_JUMP); - InjectHook(0x408280, CStreaming::HaveAllBigBuildingsLoaded, PATCH_JUMP); - InjectHook(0x40A790, CStreaming::SetModelIsDeletable, PATCH_JUMP); - InjectHook(0x40A800, CStreaming::SetModelTxdIsDeletable, PATCH_JUMP); - InjectHook(0x40A820, CStreaming::SetMissionDoesntRequireModel, PATCH_JUMP); - - InjectHook(0x40AA00, CStreaming::LoadInitialPeds, PATCH_JUMP); - InjectHook(0x40ADF0, CStreaming::LoadInitialVehicles, PATCH_JUMP); - InjectHook(0x40AE60, CStreaming::StreamVehiclesAndPeds, PATCH_JUMP); - InjectHook(0x40AA30, CStreaming::StreamZoneModels, PATCH_JUMP); - InjectHook(0x40AD00, CStreaming::RemoveCurrentZonesModels, PATCH_JUMP); - - InjectHook(0x409BE0, CStreaming::ProcessLoadingChannel, PATCH_JUMP); - InjectHook(0x40A610, CStreaming::FlushChannels, PATCH_JUMP); - InjectHook(0x40A680, CStreaming::FlushRequestList, PATCH_JUMP); - InjectHook(0x409FF0, CStreaming::GetCdImageOffset, PATCH_JUMP); - InjectHook(0x409E50, CStreaming::GetNextFileOnCd, PATCH_JUMP); - InjectHook(0x40A060, CStreaming::RequestModelStream, PATCH_JUMP); - InjectHook(0x4077F0, CStreaming::RetryLoadFile, PATCH_JUMP); - InjectHook(0x40A390, CStreaming::LoadRequestedModels, PATCH_JUMP); - InjectHook(0x40A440, CStreaming::LoadAllRequestedModels, PATCH_JUMP); - - InjectHook(0x4078F0, CStreaming::AddModelsToRequestList, PATCH_JUMP); - InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP); - InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP); - - InjectHook(0x407070, CStreaming::DeleteFarAwayRwObjects, PATCH_JUMP); - InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP); - InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP); - InjectHook(0x408A60, CStreaming::DeleteRwObjectsBehindCamera, PATCH_JUMP); - InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP); - InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP); - InjectHook(0x409340, CStreaming::DeleteRwObjectsBehindCameraInSectorList, PATCH_JUMP); - InjectHook(0x4093C0, CStreaming::DeleteRwObjectsNotInFrustumInSectorList, PATCH_JUMP); - InjectHook(0x409B70, CStreaming::MakeSpaceFor, PATCH_JUMP); - InjectHook(0x40A6D0, CStreaming::LoadScene, PATCH_JUMP); - - InjectHook(0x40B210, CStreaming::MemoryCardSave, PATCH_JUMP); - InjectHook(0x40B250, CStreaming::MemoryCardLoad, PATCH_JUMP); - - InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP); - InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP); - InjectHook(0x4063D0, &CStreamingInfo::GetCdSize, PATCH_JUMP); - InjectHook(0x406380, &CStreamingInfo::AddToList, PATCH_JUMP); - InjectHook(0x4063A0, &CStreamingInfo::RemoveFromList, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index 85572fbd..7212fc65 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "FileMgr.h" #include "Weather.h" @@ -141,10 +141,3 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint) { return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)]; } - -STARTPATCHES - InjectHook(0x4AB8F0, CSurfaceTable::Initialise, PATCH_JUMP); - InjectHook(0x4ABA60, CSurfaceTable::GetAdhesionGroup, PATCH_JUMP); - InjectHook(0x4ABAA0, CSurfaceTable::GetWetMultiplier, PATCH_JUMP); - InjectHook(0x4ABA30, CSurfaceTable::GetAdhesiveLimit, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index 05b272ab..79d6252b 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "TempColModels.h" #include "SurfaceTable.h" @@ -287,7 +287,3 @@ CTempColModels::Initialise(void) #undef SET_COLMODEL_SPHERES } - -STARTPATCHES - InjectHook(0x412160, CTempColModels::Initialise, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index 68b31e6f..ebd79695 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -1,6 +1,6 @@ #include #include "common.h" -#include "patcher.h" + #include "DMAudio.h" #include "Record.h" #include "Timer.h" @@ -225,18 +225,3 @@ uint32 CTimer::GetCyclesPerFrame() return 20; } -#if 1 -STARTPATCHES - InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP); - InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP); - InjectHook(0x4ACF70, CTimer::Update, PATCH_JUMP); - InjectHook(0x4AD310, CTimer::Suspend, PATCH_JUMP); - InjectHook(0x4AD370, CTimer::Resume, PATCH_JUMP); - InjectHook(0x4AD3F0, CTimer::GetCyclesPerMillisecond, PATCH_JUMP); - InjectHook(0x4AD410, CTimer::GetCurrentTimeInCycles, PATCH_JUMP); - InjectHook(0x4AD450, CTimer::GetIsSlowMotionActive, PATCH_JUMP); - InjectHook(0x4AD480, CTimer::Stop, PATCH_JUMP); - InjectHook(0x4AD490, CTimer::StartUserPause, PATCH_JUMP); - InjectHook(0x4AD4A0, CTimer::EndUserPause, PATCH_JUMP); -ENDPATCHES -#endif diff --git a/src/core/User.cpp b/src/core/User.cpp index a1a69b2d..36f07cbd 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Hud.h" #include "PlayerPed.h" @@ -120,16 +120,3 @@ CUserDisplay::Process() Pager.Process(); CurrentVehicle.Process(); } - -STARTPATCHES - InjectHook(0x4AD4C0, &CPlaceName::Init, PATCH_JUMP); - InjectHook(0x4AD4E0, &CPlaceName::Process, PATCH_JUMP); - InjectHook(0x4AD5B0, &CPlaceName::Display, PATCH_JUMP); - - InjectHook(0x4AD5F0, &CCurrentVehicle::Init, PATCH_JUMP); - InjectHook(0x4AD600, &CCurrentVehicle::Process, PATCH_JUMP); - InjectHook(0x4AD630, &CCurrentVehicle::Display, PATCH_JUMP); - - InjectHook(0x4AD660, &CUserDisplay::Init, PATCH_JUMP); - InjectHook(0x4AD690, &CUserDisplay::Process, PATCH_JUMP); -ENDPATCHES \ No newline at end of file diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 1911ae59..ce7d217e 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Pools.h" #include "ModelIndices.h" #include "Timer.h" @@ -456,25 +456,3 @@ CWanted::UpdateCrimesQ(void) } } } - -STARTPATCHES - InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP); - InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP); - InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP); - InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP); - InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP); - InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP); - InjectHook(0x4ADA50, &CWanted::SetWantedLevel, PATCH_JUMP); - InjectHook(0x4ADAC0, &CWanted::SetWantedLevelNoDrop, PATCH_JUMP); - InjectHook(0x4ADAE0, &CWanted::SetMaximumWantedLevel, PATCH_JUMP); - InjectHook(0x4ADBA0, &CWanted::AreSwatRequired, PATCH_JUMP); - InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP); - InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP); - InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP); - InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP); - InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP); - InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP); - InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP); - InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP); - InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/World.cpp b/src/core/World.cpp index c9e3c11f..eacb3404 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -27,28 +27,28 @@ #include "Vehicle.h" #include "WaterLevel.h" #include "common.h" -#include "patcher.h" + #define OBJECT_REPOSITION_OFFSET_Z 2.0f CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -CPtrList *CWorld::ms_bigBuildingsList = (CPtrList *)0x6FAB60; -CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList *)0x8F433C; -CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector(*)[NUMSECTORS_Y])0x665608; -uint16 &CWorld::ms_nCurrentScanCode = *(uint16 *)0x95CC64; +CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60; +CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C; +CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608; +uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64; -uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61; +uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61; CPlayerInfo CWorld::Players[NUMPLAYERS]; -bool &CWorld::bNoMoreCollisionTorque = *(bool *)0x95CDCC; -CEntity *&CWorld::pIgnoreEntity = *(CEntity **)0x8F6494; -bool &CWorld::bIncludeDeadPeds = *(bool *)0x95CD8F; -bool &CWorld::bSecondShift = *(bool *)0x95CD54; -bool &CWorld::bForceProcessControl = *(bool *)0x95CD6C; -bool &CWorld::bProcessCutsceneOnly = *(bool *)0x95CD8B; +bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC; +CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494; +bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F; +bool CWorld::bSecondShift;// = *(bool*)0x95CD54; +bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C; +bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B; -bool &CWorld::bDoingCarCollisions = *(bool *)0x95CD8C; -bool &CWorld::bIncludeCarTyres = *(bool *)0x95CDAA; +bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C; +bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA; void CWorld::Initialise() @@ -2215,32 +2215,3 @@ CWorld::UseDetonator(CEntity *pEntity) } } } - -STARTPATCHES - InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP); - InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP); - InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP); - InjectHook(0x4AF970, CWorld::ProcessLineOfSight, PATCH_JUMP); - InjectHook(0x4B0A80, CWorld::ProcessLineOfSightSector, PATCH_JUMP); - InjectHook(0x4B0C70, CWorld::ProcessLineOfSightSectorList, PATCH_JUMP); - InjectHook(0x4B0DE0, CWorld::ProcessVerticalLine, PATCH_JUMP); - InjectHook(0x4B0EF0, CWorld::ProcessVerticalLineSector, PATCH_JUMP); - InjectHook(0x4B1090, CWorld::ProcessVerticalLineSectorList, PATCH_JUMP); - InjectHook(0x4AEAA0, CWorld::GetIsLineOfSightClear, PATCH_JUMP); - InjectHook(0x4B2000, CWorld::GetIsLineOfSightSectorClear, PATCH_JUMP); - InjectHook(0x4B2160, CWorld::GetIsLineOfSightSectorListClear, PATCH_JUMP); - - InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP); - InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP); - InjectHook(0x4B4AC0, CWorld::TestSphereAgainstSectorList, PATCH_JUMP); - InjectHook(0x4B4710, CWorld::TestSphereAgainstWorld, PATCH_JUMP); - InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP); - InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP); - InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); - - InjectHook(0x4B5BC0, CWorld::StopAllLawEnforcersInTheirTracks, PATCH_JUMP); - InjectHook(0x4B53F0, CWorld::SetAllCarsCanBeDamaged, PATCH_JUMP); - InjectHook(0x4B5460, CWorld::ExtinguishAllCarFiresInArea, PATCH_JUMP); - - InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/World.h b/src/core/World.h index a1e2acfd..25c76531 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -54,22 +54,22 @@ struct CStoredCollPoly; class CWorld { - static CPtrList *ms_bigBuildingsList; // [4]; - static CPtrList &ms_listMovingEntityPtrs; - static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X]; - static uint16 &ms_nCurrentScanCode; + static CPtrList ms_bigBuildingsList[4]; + static CPtrList ms_listMovingEntityPtrs; + static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; + static uint16 ms_nCurrentScanCode; public: - static uint8 &PlayerInFocus; + static uint8 PlayerInFocus; static CPlayerInfo Players[NUMPLAYERS]; - static CEntity *&pIgnoreEntity; - static bool &bIncludeDeadPeds; - static bool &bNoMoreCollisionTorque; - static bool &bSecondShift; - static bool &bForceProcessControl; - static bool &bProcessCutsceneOnly; - static bool &bDoingCarCollisions; - static bool &bIncludeCarTyres; + static CEntity *pIgnoreEntity; + static bool bIncludeDeadPeds; + static bool bNoMoreCollisionTorque; + static bool bSecondShift; + static bool bForceProcessControl; + static bool bProcessCutsceneOnly; + static bool bDoingCarCollisions; + static bool bIncludeCarTyres; static void Remove(CEntity *entity); static void Add(CEntity *entity); diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 4cdd283e..d17a33d4 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Building.h" #include "Treadable.h" #include "Train.h" @@ -562,17 +562,3 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) } return false; } - -STARTPATCHES - InjectHook(0x524BC0, &CCullZones::Init, PATCH_JUMP); - InjectHook(0x524EC0, &CCullZones::ResolveVisibilities, PATCH_JUMP); - InjectHook(0x524F80, &CCullZones::Update, PATCH_JUMP); - InjectHook(0x525370, &CCullZones::AddCullZone, PATCH_JUMP); - InjectHook(0x5250D0, &CCullZones::ForceCullZoneCoors, PATCH_JUMP); - InjectHook(0x525130, &CCullZones::FindCullZoneForCoors, PATCH_JUMP); - InjectHook(0x5251C0, &CCullZones::FindAttributesForCoors, PATCH_JUMP); - InjectHook(0x525290, &CCullZones::FindZoneWithStairsAttributeForPlayer, PATCH_JUMP); - - InjectHook(0x525610, &CCullZone::DoStuffLeavingZone, PATCH_JUMP); - InjectHook(0x525810, &CCullZone::DoStuffEnteringZone, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 39d4c3b5..6375de1c 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include #include "Zones.h" @@ -840,36 +840,3 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 length) TotalNumberOfMapZones = *(uint16*)(buffer); NumberOfAudioZones = *(uint16*)(buffer+2); } - - -STARTPATCHES - InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP); - InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP); - InjectHook(0x4B61D0, CTheZones::Update, PATCH_JUMP); - InjectHook(0x4B6210, CTheZones::CreateZone, PATCH_JUMP); - InjectHook(0x4B6380, CTheZones::CreateMapZone, PATCH_JUMP); - InjectHook(0x4B64C0, CTheZones::PostZoneCreation, PATCH_JUMP); - InjectHook(0x4B6500, CTheZones::InsertZoneIntoZoneHierarchy, PATCH_JUMP); - InjectHook(0x4B6530, CTheZones::InsertZoneIntoZoneHierRecursive, PATCH_JUMP); - InjectHook(0x4B65F0, CTheZones::ZoneIsEntirelyContainedWithinOtherZone, PATCH_JUMP); - InjectHook(0x4B6710, CTheZones::PointLiesWithinZone, PATCH_JUMP); - InjectHook(0x4B6910, CTheZones::GetLevelFromPosition, PATCH_JUMP); - InjectHook(0x4B69B0, CTheZones::FindSmallestZonePosition, PATCH_JUMP); - InjectHook(0x4B6790, CTheZones::FindSmallestZonePositionType, PATCH_JUMP); - InjectHook(0x4B6890, CTheZones::FindSmallestZonePositionILN, PATCH_JUMP); - InjectHook(0x4B6800, CTheZones::FindZoneByLabelAndReturnIndex, PATCH_JUMP); - InjectHook(0x4B6FA0, CTheZones::GetZone, PATCH_JUMP); - InjectHook(0x4B84F0, CTheZones::GetPointerForZoneIndex, PATCH_JUMP); - InjectHook(0x4B6A10, CTheZones::GetZoneInfo, PATCH_JUMP); - InjectHook(0x4B6FB0, CTheZones::GetZoneInfoForTimeOfDay, PATCH_JUMP); - InjectHook(0x4B6A50, CTheZones::SetZoneCarInfo, PATCH_JUMP); - InjectHook(0x4B6DC0, CTheZones::SetZonePedInfo, PATCH_JUMP); - InjectHook(0x4B6EB0, CTheZones::SetCarDensity, PATCH_JUMP); - InjectHook(0x4B6F00, CTheZones::SetPedDensity, PATCH_JUMP); - InjectHook(0x4B6F50, CTheZones::SetPedGroup, PATCH_JUMP); - InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP); - InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP); - InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP); - InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP); - InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/main.cpp b/src/core/main.cpp index 1b46d453..d5d4065d 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -2,7 +2,7 @@ #include "rpmatfx.h" #include "rphanim.h" #include "rpskin.h" -#include "patcher.h" + #include "main.h" #include "CdStream.h" #include "General.h" @@ -1838,28 +1838,3 @@ main(int argc, char *argv[]) return 0; } - -STARTPATCHES - InjectHook(0x48E480, Idle, PATCH_JUMP); - InjectHook(0x48E700, FrontendIdle, PATCH_JUMP); - - InjectHook(0x48CF10, DoRWStuffStartOfFrame, PATCH_JUMP); - InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP); - InjectHook(0x48E030, RenderScene, PATCH_JUMP); - InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP); - InjectHook(0x48E090, RenderEffects, PATCH_JUMP); - InjectHook(0x48E0E0, Render2dStuff, PATCH_JUMP); - InjectHook(0x48E450, RenderMenus, PATCH_JUMP); - InjectHook(0x48D120, DoFade, PATCH_JUMP); - InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP); - - InjectHook(0x48D550, LoadSplash, PATCH_JUMP); - InjectHook(0x48D670, DestroySplashScreen, PATCH_JUMP); - InjectHook(0x48D770, LoadingScreen, PATCH_JUMP); - InjectHook(0x48D760, ResetLoadingScreenBar, PATCH_JUMP); - - InjectHook(0x48D470, PluginAttach, PATCH_JUMP); - InjectHook(0x48D520, Initialise3D, PATCH_JUMP); - InjectHook(0x48D540, Terminate3D, PATCH_JUMP); - InjectHook(0x48E800, AppEventHandler, PATCH_JUMP); -ENDPATCHES diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 2046a7f9..e5f42696 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -29,18 +29,12 @@ #include -#ifndef RWLIBS -void **rwengine = *(void***)0x5A10E1; -#else +#ifdef RWLIBS extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); #endif DebugMenuAPI gDebugMenuAPI; -STARTPATCHES - InjectHook(0x5A07E0, (void (*)(void*)) &operator delete, PATCH_JUMP); - InjectHook(0x5A0690, (void* (*)(size_t)) &operator new, PATCH_JUMP); -ENDPATCHES #ifdef USE_PS2_RAND unsigned __int64 myrand_seed = 1; @@ -387,7 +381,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); extern bool PrintDebugCode; - extern int16 &DebugCamMode; + extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", (int8*)&CCamera::m_bUseMouse3rdPerson, nil); #ifdef FREE_CAM DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&CCamera::bFreeCam, nil); @@ -494,37 +488,3 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons #ifdef VALIDATE_SAVE_SIZE int32 _saveBufCount; #endif - -void -patch() -{ - StaticPatcher::Apply(); - -// Patch(0x46BC61+6, 1.0f); // car distance - InjectHook(0x59E460, printf, PATCH_JUMP); - InjectHook(0x475E00, printf, PATCH_JUMP); // _Error - - -// InterceptCall(&open_script_orig, open_script, 0x438869); - -// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E); -} - -BOOL WINAPI -DllMain(HINSTANCE hInst, DWORD reason, LPVOID) -{ - if(reason == DLL_PROCESS_ATTACH){ - - AllocConsole(); - freopen("CONIN$", "r", stdin); - freopen("CONOUT$", "w", stdout); - freopen("CONOUT$", "w", stderr); - - if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0 - patch(); - else - return FALSE; - } - - return TRUE; -} -- cgit v1.2.3