From 6eb0fd52d7f36623ca78d6717fcbd64fd3e7ecd9 Mon Sep 17 00:00:00 2001 From: Zach Charo Date: Mon, 30 Nov 2020 19:08:15 -0600 Subject: Update Camera.cpp camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier. --- src/core/Camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core') diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 1e1aa722..9281a20a 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -720,7 +720,7 @@ CCamera::Process(void) else LODDistMultiplier = 1.0f; // missing on PS2 - GenerationDistMultiplier = LODDistMultiplier; + GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f); LODDistMultiplier *= CRenderer::ms_lodDistScale; // -- cgit v1.2.3