From afed831aeda5415f1d99612d0f14541fdd34720f Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 13 Aug 2020 18:14:24 +0200 Subject: extended postfx and sniper hud fix --- src/extras/shaders/colourfilterIII_fs_gl3.inc | 30 +++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/extras/shaders/colourfilterIII_fs_gl3.inc (limited to 'src/extras/shaders/colourfilterIII_fs_gl3.inc') diff --git a/src/extras/shaders/colourfilterIII_fs_gl3.inc b/src/extras/shaders/colourfilterIII_fs_gl3.inc new file mode 100644 index 00000000..f57b9cdd --- /dev/null +++ b/src/extras/shaders/colourfilterIII_fs_gl3.inc @@ -0,0 +1,30 @@ +const char *colourfilterIII_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec4 u_blurcolor;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" float a = u_blurcolor.a;\n" + +" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 prev = dst;\n" +" for(int i = 0; i < 5; i++){\n" +"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" +" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n" +" tmp += prev*u_blurcolor;\n" +" tmp += prev*u_blurcolor;\n" +" prev = clamp(tmp, 0.0, 1.0);\n" +" }\n" +" color.rgb = prev.rgb;\n" +" color.a = 1.0f;\n" +"}\n" + +; -- cgit v1.2.3