From f299e9ebd51cc26d30a40ee5edff7ddf2968b2ec Mon Sep 17 00:00:00 2001 From: _AG Date: Mon, 17 Jun 2019 02:10:55 +0200 Subject: Update HUD stuff, bug and format fixes. Added environment variables to premake5.lua. Update README.md --- src/main.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 976de407..655cc106 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -57,6 +57,7 @@ uint8 work_buff[55000]; char gString[256]; +wchar *gUString = (wchar*)0x74B018; bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8; @@ -322,15 +323,16 @@ Render2dStuff(void) CRGBA black(0, 0, 0, 255); // top and bottom strips - if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){ - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black); - }else{ - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black); - CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black); + if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(180)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(170), SCREENW, SCREENH), black); + } + else { + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(210)), black); + CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(210), SCREENW, SCREENH), black); } - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black); - CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - HUD_STRETCH_X(210), SCREENH), black); + CSprite2d::DrawRect(CRect(SCREENW / 2 + HUD_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black); } MusicManager.DisplayRadioStationName(); -- cgit v1.2.3