From 2ab3fb5dd02aad980718f1ac176f06f7b7e25f41 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Wed, 20 May 2020 20:10:05 +0300 Subject: Fixes for melees and various things --- src/peds/CivilianPed.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/peds/CivilianPed.cpp') diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 48b1f6cd..dd438a3f 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -103,7 +103,7 @@ CCivilianPed::CivilianAI(void) SetLookTimer(500); } else if (closestThreatFlag == PED_FLAG_DEADPEDS) { float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); - if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { + if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { if (eventDistSqr < sq(5.0f)) { SetFindPathAndFlee(m_pEventEntity, 2000); SetMoveState(PEDMOVE_RUN); -- cgit v1.2.3