From 2fc431d1bb9870e39727548ef80f9512644990d1 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 12 May 2021 03:26:54 +0300 Subject: Complete sfx enum, rename some sounds + fixes of missing ped comments --- src/peds/PedFight.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/peds/PedFight.cpp') diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 79e01211..9ea0ae4e 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -821,7 +821,7 @@ CPed::Attack(void) || weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); } else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { if (weaponAnimAssoc->speed < 1.0f) weaponAnimAssoc->speed = 1.0f; @@ -897,7 +897,7 @@ CPed::Attack(void) CPad::GetPad(0)->StartShake(240, 180); } } else { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); if (IsPlayer()) { CPad::GetPad(0)->StartShake(240, 90); } -- cgit v1.2.3