From 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 7 Jul 2019 13:09:11 +0200 Subject: the great reorganization --- src/peds/PlayerPed.h | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 src/peds/PlayerPed.h (limited to 'src/peds/PlayerPed.h') diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h new file mode 100644 index 00000000..15ad74a6 --- /dev/null +++ b/src/peds/PlayerPed.h @@ -0,0 +1,48 @@ +#pragma once + +#include "Ped.h" +#include "Wanted.h" + +class CPlayerPed : public CPed +{ +public: + CWanted *m_pWanted; + CCopPed *m_pArrestingCop; + float m_fMoveSpeed; + float m_fCurrentStamina; + float m_fMaxStamina; + float m_fStaminaProgress; + bool m_bWeaponSlot; + bool m_bSpeedTimerFlag; + bool m_bShouldEvade; + int8 field_1367; + int32 m_nSpeedTimer; + int32 m_nShotDelay; + float field_1376; + int8 field_1380; // set if can't attack, why? + int8 field_1381; + int8 field_1382; + int8 field_1383; + CEntity *m_pEvadingFrom; + int32 m_nTargettableObjects[4]; + bool m_bAdrenalineActive; + bool m_bHasLockOnTarget; + int8 field_1406; + int8 field_1407; + bool m_bAdrenalineTime; + bool m_bCanBeDamaged; + int8 field_1413; + int8 field_1414; + int8 field_1415; + CVector field_1416[6]; + int32 field_1488[6]; + float m_fWalkAngle; + float m_fFPSMoveHeading; + + ~CPlayerPed(); + + void dtor(void) { this->CPlayerPed::~CPlayerPed(); } + void ReApplyMoveAnims(void); +}; + +static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error"); -- cgit v1.2.3