From 2ad3a75be5ba34d1376ad7c3fa7fc94adeaa32ac Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 27 May 2021 16:50:15 +0300 Subject: Fix IsSphereVisible calls --- src/peds/PedAI.cpp | 4 ++-- src/peds/Population.cpp | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'src/peds') diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 7f7120af..f1c753ec 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -5362,7 +5362,7 @@ CPed::WarpPedToNearLeaderOffScreen(void) continue; appropriatePos.z = zCorrectedPos.z; - if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix()) + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { teleported = true; @@ -5396,7 +5396,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) continue; appropriatePos.z = zCorrectedPos.z; - if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix()) + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { teleported = true; diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 906ee6e9..edb5958d 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -706,8 +706,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree generatedCoors.z = Max(generatedCoors.z, groundZ); } bool farEnoughToAdd = true; - CMatrix mat(TheCamera.GetCameraMatrix()); - if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) { + if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) { if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D()) farEnoughToAdd = false; } -- cgit v1.2.3