From c3f49386caf5f26f7ec0b807aa30588fc12fed94 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 1 Jan 2021 15:11:12 +0200 Subject: Fix wrong sound when bumping peds --- src/peds/PedFight.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/peds') diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 79c6f367..9c230213 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -2021,9 +2021,9 @@ CPed::PlayHitSound(CPed *hitTo) if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) { if (m_curFightMove >= FIGHTMOVE_MELEE1) { if (m_curFightMove == FIGHTMOVE_MELEE3) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | 3); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | ENTITY_TYPE_PED); } else { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | 3); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | ENTITY_TYPE_PED); } return; } @@ -2048,7 +2048,7 @@ CPed::PlayHitSound(CPed *hitTo) } if (soundId != NO_SND) - DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | 3); + DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED); } // --MIAMI: Done @@ -3567,7 +3567,7 @@ CPed::CollideWithPed(CPed *collideWith) animAssoc->flags |= ASSOC_FADEOUTWHENDONE; collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000; if (m_nPedState == PED_ATTACK) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_49, 0.0f); } } else { // We're at his right side -- cgit v1.2.3