From c937bdbfea8f522d14d7a41f24372bddf5bdafcc Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 18 Jul 2021 00:03:57 +0300 Subject: render -> renderer (original name) --- src/render/MBlur.cpp | 801 --------------------------------------------------- 1 file changed, 801 deletions(-) delete mode 100644 src/render/MBlur.cpp (limited to 'src/render/MBlur.cpp') diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp deleted file mode 100644 index cc8270ce..00000000 --- a/src/render/MBlur.cpp +++ /dev/null @@ -1,801 +0,0 @@ -#ifndef LIBRW -#define WITHD3D -#endif -#include "common.h" -#ifndef LIBRW -#include -#endif - -#include "main.h" -#include "General.h" -#include "RwHelper.h" -#include "Camera.h" -#include "Timecycle.h" -#include "Particle.h" -#include "Timer.h" -#include "Hud.h" -#include "Frontend.h" -#include "MBlur.h" -#include "postfx.h" - -// Originally taken from RW example 'mblur' - -RwRaster *CMBlur::pFrontBuffer; -bool CMBlur::ms_bJustInitialised; -bool CMBlur::ms_bScaledBlur; -bool CMBlur::BlurOn; -float CMBlur::Drunkness; - -int32 CMBlur::pBufVertCount; - -static RwIm2DVertex Vertex[4]; -static RwIm2DVertex Vertex2[4]; -static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; - -#ifndef LIBRW -extern "C" D3DCAPS8 _RwD3D8DeviceCaps; -#endif -RwBool -CMBlur::MotionBlurOpen(RwCamera *cam) -{ -#ifdef EXTENDED_COLOURFILTER - CPostFX::Open(cam); - return TRUE; -#else -#ifdef GTA_PS2 - RwRect rect = {0, 0, 0, 0}; - - if (pFrontBuffer) - return TRUE; - - BlurOn = true; - - rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); - rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); - - pFrontBuffer = RwRasterCreate(0, 0, 0, rwRASTERDONTALLOCATE|rwRASTERTYPECAMERATEXTURE); - if (!pFrontBuffer) - { - printf("Error creating raster\n"); - return FALSE; - } - - RwRaster *raster = RwRasterSubRaster(pFrontBuffer, RwCameraGetRaster(cam), &rect); - if (!raster) - { - RwRasterDestroy(pFrontBuffer); - pFrontBuffer = NULL; - printf("Error subrastering\n"); - return FALSE; - } - - CreateImmediateModeData(cam, &rect); -#else - RwRect rect = { 0, 0, 0, 0 }; - - if(pFrontBuffer) - MotionBlurClose(); - -#ifndef LIBRW - extern void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible); - DWORD total, avaible; - - _GetVideoMemInfo(&total, &avaible); - debug("Available video memory %d\n", avaible); -#endif - - if(BlurOn) - { - uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); - uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); - uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam)); - -#ifndef LIBRW - extern DWORD _dwMemTotalVideo; - if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height ) - { - total = _dwMemTotalVideo - 3 * - ( RwRasterGetDepth(RwCameraGetRaster(cam)) - * RwRasterGetHeight(RwCameraGetRaster(cam)) - * RwRasterGetWidth(RwCameraGetRaster(cam)) / 8 ); - BlurOn = total >= height*width*(depth/8) + (12*1024*1024) /*12 MB*/; - } - else - BlurOn = false; -#endif - - if ( BlurOn ) - { - ms_bScaledBlur = false; - rect.w = width; - rect.h = height; - - pFrontBuffer = RwRasterCreate(rect.w, rect.h, depth, rwRASTERTYPECAMERATEXTURE); - if ( !pFrontBuffer ) - { - debug("MBlurOpen can't create raster."); - BlurOn = false; - rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); - rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); - } - else - ms_bJustInitialised = true; - } - else - { - rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); - rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); - } - -#ifndef LIBRW - _GetVideoMemInfo(&total, &avaible); - debug("Available video memory %d\n", avaible); -#endif - CreateImmediateModeData(cam, &rect); - } - else - { - rect.w = RwRasterGetWidth(RwCameraGetRaster(cam)); - rect.h = RwRasterGetHeight(RwCameraGetRaster(cam)); - CreateImmediateModeData(cam, &rect); - } - - return TRUE; -#endif -#endif -} - -RwBool -CMBlur::MotionBlurClose(void) -{ -#ifdef EXTENDED_COLOURFILTER - CPostFX::Close(); -#else - if(pFrontBuffer){ - RwRasterDestroy(pFrontBuffer); - pFrontBuffer = nil; - - return TRUE; - } -#endif - return FALSE; -} - -void -CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) -{ - float zero, xmax, ymax; - - if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ - zero = HALFPX; - xmax = rect->w + HALFPX; - ymax = rect->h + HALFPX; - }else{ - zero = -HALFPX; - xmax = rect->w - HALFPX; - ymax = rect->h - HALFPX; - } - - RwIm2DVertexSetScreenX(&Vertex[0], zero); - RwIm2DVertexSetScreenY(&Vertex[0], zero); - RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255); - - RwIm2DVertexSetScreenX(&Vertex[1], zero); - RwIm2DVertexSetScreenY(&Vertex[1], ymax); - RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255); - - RwIm2DVertexSetScreenX(&Vertex[2], xmax); - RwIm2DVertexSetScreenY(&Vertex[2], ymax); - RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255); - - RwIm2DVertexSetScreenX(&Vertex[3], xmax); - RwIm2DVertexSetScreenY(&Vertex[3], zero); - RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); - - - RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f); - RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f); - RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); - - RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f); - RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f); - RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); - - RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f); - RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f); - RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); - - RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f); - RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f); - RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); - RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); -} - -void -CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture) -{ - float x1 = rect->x; - float y1 = rect->y; - float x2 = rect->w; - float y2 = rect->h; - - float u1, v1, u2, v2; - if(fullTexture){ - u1 = 0.0f; - v1 = 0.0f; - u2 = 1.0f; - v2 = 1.0f; - }else{ - if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ - x1 += HALFPX; - y1 += HALFPX; - x2 += HALFPX; - y2 += HALFPX; - }else{ - x1 -= HALFPX; - y1 -= HALFPX; - x2 -= HALFPX; - y2 -= HALFPX; - } - - int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); - int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); - u1 = x1/width + u1Off; - v1 = y1/height + v1Off; - u2 = x2/width + u2Off; - v2 = y2/height + v2Off; - u1 = Clamp(u1, 0.0f, 1.0f); - v1 = Clamp(v1, 0.0f, 1.0f); - u2 = Clamp(u2, 0.0f, 1.0f); - v2 = Clamp(v2, 0.0f, 1.0f); - } - - float recipz = 1.0f/z; - // TODO: CameraZ is wrong, what should we do? - RwIm2DVertexSetScreenX(&verts[0], x1); - RwIm2DVertexSetScreenY(&verts[0], y1); - RwIm2DVertexSetScreenZ(&verts[0], z); - RwIm2DVertexSetCameraZ(&verts[0], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); - RwIm2DVertexSetU(&verts[0], u1, recipz); - RwIm2DVertexSetV(&verts[0], v1, recipz); - RwIm2DVertexSetIntRGBA(&verts[0], color.red, color.green, color.blue, color.alpha); - - RwIm2DVertexSetScreenX(&verts[1], x1); - RwIm2DVertexSetScreenY(&verts[1], y2); - RwIm2DVertexSetScreenZ(&verts[1], z); - RwIm2DVertexSetCameraZ(&verts[1], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); - RwIm2DVertexSetU(&verts[1], u1, recipz); - RwIm2DVertexSetV(&verts[1], v2, recipz); - RwIm2DVertexSetIntRGBA(&verts[1], color.red, color.green, color.blue, color.alpha); - - RwIm2DVertexSetScreenX(&verts[2], x2); - RwIm2DVertexSetScreenY(&verts[2], y2); - RwIm2DVertexSetScreenZ(&verts[2], z); - RwIm2DVertexSetCameraZ(&verts[2], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); - RwIm2DVertexSetU(&verts[2], u2, recipz); - RwIm2DVertexSetV(&verts[2], v2, recipz); - RwIm2DVertexSetIntRGBA(&verts[2], color.red, color.green, color.blue, color.alpha); - - RwIm2DVertexSetScreenX(&verts[3], x2); - RwIm2DVertexSetScreenY(&verts[3], y1); - RwIm2DVertexSetScreenZ(&verts[3], z); - RwIm2DVertexSetCameraZ(&verts[3], RwCameraGetNearClipPlane(cam)); - RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); - RwIm2DVertexSetU(&verts[3], u2, recipz); - RwIm2DVertexSetV(&verts[3], v1, recipz); - RwIm2DVertexSetIntRGBA(&verts[3], color.red, color.green, color.blue, color.alpha); -} - -void -CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) -{ -#ifdef EXTENDED_COLOURFILTER - CPostFX::Render(cam, red, green, blue, blur, type, bluralpha); -#else - PUSH_RENDERGROUP("CMBlur::MotionBlurRender"); - RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; -#ifdef GTA_PS2 - if( pFrontBuffer ) - OverlayRender(cam, pFrontBuffer, color, type, bluralpha); -#else - if(ms_bJustInitialised) - ms_bJustInitialised = false; - else - OverlayRender(cam, pFrontBuffer, color, type, bluralpha); - if(BlurOn){ - RwRasterPushContext(pFrontBuffer); - RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); - RwRasterPopContext(); - } -#endif - POP_RENDERGROUP(); -#endif -} - -static uint8 DrunkBlurRed = 128; -static uint8 DrunkBlurGreen = 128; -static uint8 DrunkBlurBlue = 128; -static int32 DrunkBlurIncrement = 1; - -void -CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha) -{ - int r, g, b, a; - - r = color.red; - g = color.green; - b = color.blue; - a = color.alpha; - - DefinedState(); - - switch(type) - { - case MOTION_BLUR_SECURITY_CAM: - r = 0; - g = 255; - b = 0; - a = 128; - break; - case MOTION_BLUR_INTRO: - r = 100; - g = 220; - b = 230; - a = 158; - break; - case MOTION_BLUR_INTRO2: - r = 80; - g = 255; - b = 230; - a = 138; - break; - case MOTION_BLUR_INTRO3: - r = 255; - g = 60; - b = 60; - a = 200; - break; - case MOTION_BLUR_INTRO4: - r = 255; - g = 180; - b = 180; - a = 128; - break; - } - - if(!BlurOn){ - // gta clamps these to 255 (probably a macro or inlined function) - int ovR = r * 0.6f; - int ovG = g * 0.6f; - int ovB = b * 0.6f; - int ovA = type == MOTION_BLUR_SNIPER ? a : a*0.6f; - RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA); - RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA); - RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA); - RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA); - }else{ - RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); - } - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - - if(BlurOn){ - if(type == MOTION_BLUR_SNIPER){ - RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80); - RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80); - RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80); - RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - pBufVertCount = 0; - }else{ - RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); - RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); - RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); - RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); - - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - - RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); - } - } - - int DrunkBlurAlpha = 175.0f * Drunkness; - if(DrunkBlurAlpha != 0){ - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - if(BlurOn){ - RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha); - RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha); - RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha); - RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha); - }else{ - RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); - RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); - RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); - RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); - if(DrunkBlurIncrement){ - if(DrunkBlurRed < 255) DrunkBlurRed++; - if(DrunkBlurGreen < 255) DrunkBlurGreen++; - if(DrunkBlurBlue < 255) DrunkBlurBlue++; - if(DrunkBlurRed == 255) - DrunkBlurIncrement = 0; - }else{ - if(DrunkBlurRed > 128) DrunkBlurRed--; - if(DrunkBlurGreen > 128) DrunkBlurGreen--; - if(DrunkBlurBlue > 128) DrunkBlurBlue--; - if(DrunkBlurRed == 128) - DrunkBlurIncrement = 1; - } - } - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); - } - - if(type != MOTION_BLUR_SNIPER) - OverlayRenderFx(cam, pFrontBuffer); - - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); -} - -void -CMBlur::SetDrunkBlur(float drunkness) -{ - Drunkness = Clamp(drunkness, 0.0f, 1.0f); -} - -void -CMBlur::ClearDrunkBlur() -{ - Drunkness = 0.0f; - CTimer::SetTimeScale(1.0f); -} - -#define NUM_RENDER_FX 64 - -static RwRect fxRect[NUM_RENDER_FX]; -static FxType fxType[NUM_RENDER_FX]; -static float fxZ[NUM_RENDER_FX]; - -bool -CMBlur::PosInside(RwRect *rect, float x1, float y1, float x2, float y2) -{ - if((rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f) && - (rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) && - (rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) && - (rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f)) - return false; - return true; -} - -bool -CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type) -{ - if(pBufVertCount >= NUM_RENDER_FX) - return false; - - rect->x = Max(rect->x, 0); - rect->y = Max(rect->y, 0); - rect->w = Min(rect->w, SCREEN_WIDTH); - rect->h = Min(rect->h, SCREEN_HEIGHT); - if(rect->x >= rect->w || rect->y >= rect->h) - return false; - - switch(type){ - case FXTYPE_WATER1: - case FXTYPE_WATER2: - case FXTYPE_BLOOD1: - case FXTYPE_BLOOD2: - case FXTYPE_HEATHAZE: // code seems to be duplicated for this case - for(int i = 0; i < pBufVertCount; i++) - if(fxType[i] == type && PosInside(rect, fxRect[i].x-10.0f, fxRect[i].y-10.0f, fxRect[i].w+10.0f, fxRect[i].h+10.0f)) - return false; - // TODO: fix aspect ratio scaling - // radar - if(PosInside(rect, 40.0f, SCREEN_SCALE_FROM_BOTTOM(116.0f), 40.0f + SCREEN_SCALE_X(94.0f), SCREEN_SCALE_FROM_BOTTOM(116.0f - 76.0f))) - return false; - // HUD - if(PosInside(rect, 400.0f, 0.0f, SCREEN_WIDTH, 90.0f)) - return false; - // vehicle name - if(CHud::m_VehicleState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT)) - return false; - // zone name - if(CHud::m_ZoneState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT)) - return false; - break; - } - - fxRect[pBufVertCount] = *rect; - fxZ[pBufVertCount] = z; - fxType[pBufVertCount] = type; - pBufVertCount++; - - return true; -} - -void -CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf) -{ - bool drawWaterDrops = false; - RwIm2DVertex verts[4]; - int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255; - int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255; - int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255; - red = Clamp(red, 0, 255); - green = Clamp(green, 0, 255); - blue = Clamp(blue, 0, 255); - - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - -#ifdef LIBRW - rw::SetRenderState(rw::STENCILENABLE, TRUE); -#else - RwD3D8SetRenderState(D3DRS_STENCILENABLE, TRUE); -#endif - - for(int i = 0; i < pBufVertCount; i++) - switch(fxType[i]){ - case FXTYPE_WATER1: - case FXTYPE_WATER2: - case FXTYPE_BLOOD1: - case FXTYPE_BLOOD2: { - drawWaterDrops = true; - int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); - int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); - - float u1Off = (fxRect[i].w - fxRect[i].x)/width; - float u2Off = u1Off - (fxRect[i].w - fxRect[i].x + 0.5f)*0.66f/width; - float halfHeight = (fxRect[i].h - fxRect[i].y + 0.5f)*0.25f/height; - - if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ - if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2) - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - else - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - }else{ - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - } - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpDotRaster); -#ifdef LIBRW - rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS); - rw::SetRenderState(rw::STENCILFUNCTIONREF, 1); - rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF); - rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF); - rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP); - rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP); - rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE); -#else - RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); - RwD3D8SetRenderState(D3DRS_STENCILREF, 1); - RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); - RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); - RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); - RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); - RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); -#endif - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - - if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf); -#ifdef LIBRW - rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL); - rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP); -#else - RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL); - RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); -#endif - if(BlurOn){ - if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2) - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 255), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); - else - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(225, 225, 225, 160), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA); - }else{ - if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2) - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); - else - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(128, 128, 128, 32), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - } - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - } - break; - } - case FXTYPE_SPLASH1: - case FXTYPE_SPLASH2: - case FXTYPE_SPLASH3: - drawWaterDrops = true; - break; - - case FXTYPE_HEATHAZE: - if(TheCamera.GetScreenFadeStatus() == FADE_0 && frontBuf){ - int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ? - FrontEndMenuManager.m_PrefsBrightness - 90 : - FrontEndMenuManager.m_PrefsBrightness - 130; - alpha = Clamp(alpha, 16, 200)/2; - - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster); -#ifdef LIBRW - rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS); - rw::SetRenderState(rw::STENCILFUNCTIONREF, 1); - rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF); - rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF); - rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP); - rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP); - rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE); -#else - RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); - RwD3D8SetRenderState(D3DRS_STENCILREF, 1); - RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); - RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); - RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); - RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); - RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); -#endif - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 255, 255, alpha), - CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), - CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), - CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), - CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), - fxZ[i], false); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf); -#ifdef LIBRW - rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL); - rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP); -#else - RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL); - RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); -#endif - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - } - break; - } -#ifdef LIBRW - rw::SetRenderState(rw::STENCILENABLE, FALSE); -#else - RwD3D8SetRenderState(D3DRS_STENCILENABLE, FALSE); -#endif - - if(drawWaterDrops){ - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - - // Draw drops - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[0]); - for(int i = 0; i < pBufVertCount; i++) - if(fxType[i] == FXTYPE_WATER1 || fxType[i] == FXTYPE_BLOOD1){ - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD1 ? 255 : 192), - 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - } - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[1]); - for(int i = 0; i < pBufVertCount; i++) - if(fxType[i] == FXTYPE_WATER2 || fxType[i] == FXTYPE_BLOOD2){ - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD2 ? 255 : 192), - 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - } - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCarSplashRaster[0]); - for(int i = 0; i < pBufVertCount; i++) - if(fxType[i] == FXTYPE_SPLASH1 || fxType[i] == FXTYPE_SPLASH2 || fxType[i] == FXTYPE_SPLASH3){ - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(200, 200, 200, 255), - 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - } - - // Darken the water drops - int alpha = 192*0.5f; - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[0]); - for(int i = 0; i < pBufVertCount; i++) - if(fxType[i] == FXTYPE_WATER1){ - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha), - 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - } - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[1]); - for(int i = 0; i < pBufVertCount; i++) - if(fxType[i] == FXTYPE_WATER2){ - CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha), - 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); - } - } - - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - pBufVertCount = 0; -} -- cgit v1.2.3