From 34b18815286938176b0462ba5a97ea03195409fb Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 22 Mar 2020 17:23:40 +0300 Subject: CGame::Initialise --- src/render/WeaponEffects.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'src/render/WeaponEffects.cpp') diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index 11fb3d2e..932c661e 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -2,6 +2,8 @@ #include "patcher.h" #include "WeaponEffects.h" +#include "TxdStore.h" + WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); } CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC; @@ -23,3 +25,21 @@ CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint gCrossHair.m_alpha = alpha; gCrossHair.m_size = size; } + +void +CWeaponEffects::Init() +{ + gCrossHair.m_bCrosshair = false; + gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); + gCrossHair.m_red = 0; + gCrossHair.m_green = 0; + gCrossHair.m_blue = 0; + gCrossHair.m_alpha = 255; + gCrossHair.m_size = 1.0f; + gCrossHair.field_24 = 0; + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + gCrossHair.m_pTexture = RwTextureRead("crosshair", nil); + gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster; + CTxdStore::PopCurrentTxd(); +} -- cgit v1.2.3