From d0404cbdb77bd82abf578ce28093990db94743f2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 15 Jul 2021 18:19:32 +0300 Subject: render -> renderer (original name) --- src/renderer/Draw.h | 73 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 src/renderer/Draw.h (limited to 'src/renderer/Draw.h') diff --git a/src/renderer/Draw.h b/src/renderer/Draw.h new file mode 100644 index 00000000..8727e0e0 --- /dev/null +++ b/src/renderer/Draw.h @@ -0,0 +1,73 @@ +#pragma once + +enum eAspectRatio +{ + // Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen + // without widescreen support + AR_AUTO, + AR_4_3, + AR_5_4, + AR_16_10, + AR_16_9, + AR_21_9, + + AR_MAX, +}; + +class CDraw +{ +private: + static float ms_fNearClipZ; + static float ms_fFarClipZ; + static float ms_fFOV; +#ifdef ASPECT_RATIO_SCALE + // we use this variable to scale a lot of 2D elements + // so better cache it + static float ms_fAspectRatio; + // similar thing for 3D rendering + static float ms_fScaledFOV; +#endif +public: + static float ms_fLODDistance; // set but unused? + + static uint8 FadeValue; + static uint8 FadeRed; + static uint8 FadeGreen; + static uint8 FadeBlue; + +#ifdef PROPER_SCALING + static bool ms_bProperScaling; +#endif +#ifdef FIX_RADAR + static bool ms_bFixRadar; +#endif +#ifdef FIX_SPRITES + static bool ms_bFixSprites; +#endif + + static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; } + static float GetNearClipZ(void) { return ms_fNearClipZ; } + static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; } + static float GetFarClipZ(void) { return ms_fFarClipZ; } + + static void SetFOV(float fov); + static float GetFOV(void) { return ms_fFOV; } +#ifdef ASPECT_RATIO_SCALE + static float GetScaledFOV(void) { return ms_fScaledFOV; } +#else + static float GetScaledFOV(void) { return ms_fFOV; } +#endif + + static float FindAspectRatio(void); +#ifdef ASPECT_RATIO_SCALE + static float ConvertFOV(float fov); + static float GetAspectRatio(void) { return ms_fAspectRatio; } + static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; } +#else + static float GetAspectRatio(void) { return FindAspectRatio(); } +#endif + +#ifdef PROPER_SCALING + static float ScaleY(float y); +#endif +}; -- cgit v1.2.3