From ec1d14971c9bb1d751c0256093483d621dd719b8 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 27 May 2020 00:25:12 +0300 Subject: mission replay --- src/save/GenericGameStorage.cpp | 45 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) (limited to 'src/save/GenericGameStorage.cpp') diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 8aae4011..eff0f2ff 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -42,6 +42,11 @@ const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; +#ifdef MISSION_REPLAY +int8 IsQuickSave; +const int PAUSE_SAVE_SLOT = SLOT_COUNT; +#endif + char DefaultPCSaveFileName[260]; char ValidSaveName[260]; char LoadFileName[256]; @@ -134,7 +139,12 @@ GenericSave(int file) WriteDataToBufferPointer(buf, saveName); GetLocalTime(&saveTime); WriteDataToBufferPointer(buf, saveTime); +#ifdef MISSION_REPLAY + int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES; + WriteDataToBufferPointer(buf, data); +#else WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES); +#endif WriteDataToBufferPointer(buf, CGame::currLevel); WriteDataToBufferPointer(buf, TheCamera.GetPosition().x); WriteDataToBufferPointer(buf, TheCamera.GetPosition().y); @@ -240,6 +250,9 @@ GenericLoad() uint8 *buf; int32 file; uint32 size; +#ifdef MISSION_REPLAY + int8 qs; +#endif int32 saveSize; CPad *currPad; @@ -254,6 +267,9 @@ GenericLoad() ReadDataFromFile(file, work_buff, size); buf = (work_buff + 0x40); ReadDataFromBufferPointer(buf, saveSize); +#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save + qs = saveSize >> 24; +#endif ReadDataFromBufferPointer(buf, CGame::currLevel); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y); @@ -296,6 +312,11 @@ GenericLoad() ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); #endif assert(buf - work_buff == SIZE_OF_SIMPLEVARS); +#ifdef MISSION_REPLAY + WaitForSave = 0; + if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3) + WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000; +#endif ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts); // Load the rest @@ -563,3 +584,27 @@ align4bytes(int32 size) { return (size + 3) & 0xFFFFFFFC; } + +#ifdef MISSION_REPLAY + +void DisplaySaveResult(int unk, char* name) +{} + +bool SaveGameForPause(int type) +{ + if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) + return false; + WaitForSave = 0; + if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') { + DisplaySaveResult(3, CStats::LastMissionPassedName); + return false; + } + IsQuickSave = type; + MissionStartTime = 0; + int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT); + PcSaveHelper.PopulateSlotInfo(); + IsQuickSave = 0; + DisplaySaveResult(res, CStats::LastMissionPassedName); + return true; +} +#endif -- cgit v1.2.3