From 3f0a80f7c75e62a868362a0ab95b0497b41768c9 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 26 Sep 2020 05:10:22 +0300 Subject: Fix MASTER build with glfw --- src/skel/glfw/glfw.cpp | 86 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 85 insertions(+), 1 deletion(-) (limited to 'src/skel') diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 920bb8a9..f5fd4474 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1,5 +1,15 @@ #if defined RW_GL3 && !defined LIBRW_SDL2 +#ifdef _WIN32 +#include +#include +#include +#include +#include +#include +#include +#endif + #define WITHWINDOWS #include "common.h" @@ -1180,7 +1190,11 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) + if (RwInitialised && (gGameState == GS_PLAYING_GAME +#ifndef MASTER + || gGameState == GS_ANIMVIEWER +#endif + )) { RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE); } @@ -1610,6 +1624,72 @@ main(int argc, char *argv[]) break; } + case GS_INIT_LOGO_MPEG: + { + //if (!startupDeactivate) + // PlayMovieInWindow(cmdShow, "movies\\Logo.mpg"); + gGameState = GS_LOGO_MPEG; + TRACE("gGameState = GS_LOGO_MPEG;"); + break; + } + + case GS_LOGO_MPEG: + { +// CPad::UpdatePads(); + +// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0) + ++gGameState; +// else if (CPad::GetPad(0)->GetLeftMouseJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetEnterJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetCharJustDown(' ')) +// ++gGameState; +// else if (CPad::GetPad(0)->GetAltJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetTabJustDown()) +// ++gGameState; + + break; + } + + case GS_INIT_INTRO_MPEG: + { +//#ifndef NO_MOVIES +// CloseClip(); +// CoUninitialize(); +//#endif +// +// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN) +// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); +// else +// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); + + gGameState = GS_INTRO_MPEG; + TRACE("gGameState = GS_INTRO_MPEG;"); + break; + } + + case GS_INTRO_MPEG: + { +// CPad::UpdatePads(); +// +// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0) + ++gGameState; +// else if (CPad::GetPad(0)->GetLeftMouseJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetEnterJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetCharJustDown(' ')) +// ++gGameState; +// else if (CPad::GetPad(0)->GetAltJustDown()) +// ++gGameState; +// else if (CPad::GetPad(0)->GetTabJustDown()) +// ++gGameState; + + break; + } + case GS_INIT_ONCE: { //CoUninitialize(); @@ -1818,8 +1898,10 @@ main(int argc, char *argv[]) { if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); +#ifndef MASTER else if ( gGameState == GS_ANIMVIEWER ) CAnimViewer::Shutdown(); +#endif CTimer::Stop(); @@ -1843,8 +1925,10 @@ main(int argc, char *argv[]) if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); +#ifndef MASTER else if ( gGameState == GS_ANIMVIEWER ) CAnimViewer::Shutdown(); +#endif DMAudio.Terminate(); -- cgit v1.2.3 From b42d9e3e7c1caf6ad06ad81eb34cc27e09bd9bb9 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 26 Sep 2020 13:30:22 +0300 Subject: silentpatch fixes --- src/skel/win/win.cpp | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'src/skel') diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index e79a8150..03eb0d09 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1095,8 +1095,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) if ( wParam == VK_SHIFT ) _InputTranslateShiftKeyUpDown(&ks); - +#ifdef FIX_BUGS + break; +#else return 0L; +#endif } case WM_KEYUP: @@ -1109,7 +1112,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) if ( wParam == VK_SHIFT ) _InputTranslateShiftKeyUpDown(&ks); +#ifdef FIX_BUGS + break; +#else return 0L; +#endif } case WM_SYSKEYDOWN: @@ -1122,7 +1129,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) if ( wParam == VK_SHIFT ) _InputTranslateShiftKeyUpDown(&ks); +#ifdef FIX_BUGS + break; +#else return 0L; +#endif } case WM_SYSKEYUP: @@ -1135,7 +1146,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) if ( wParam == VK_SHIFT ) _InputTranslateShiftKeyUpDown(&ks); +#ifdef FIX_BUGS + break; +#else return 0L; +#endif } case WM_ACTIVATEAPP: -- cgit v1.2.3 From 9b7642454006f4c6b93d57297f88b2899e3f0077 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sun, 27 Sep 2020 04:39:25 +0300 Subject: Fixes --- src/skel/glfw/glfw.cpp | 28 ++++++++++++++++++++++------ 1 file changed, 22 insertions(+), 6 deletions(-) (limited to 'src/skel') diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index f5fd4474..d7feb885 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -822,12 +822,28 @@ void joysChangeCB(int jid, int event); bool IsThisJoystickBlacklisted(int i) { - const char *joyname = glfwGetJoystickName(i); + if (glfwJoystickIsGamepad(i)) + return false; + + const char* joyname = glfwGetJoystickName(i); // this is just a keyboard and mouse // Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control // Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control - if(strstr(joyname, "2.4GHz Transceiver")) + if (strstr(joyname, "2.4GHz Transceiver")) + return true; + // COMPANY USB Device System Control + // COMPANY USB Device Consumer Control + if (strstr(joyname, "COMPANY USB")) + return true; + // i.e. Synaptics TM2438-005 + if (strstr(joyname, "Synaptics ")) + return true; + // i.e. ELAN Touchscreen + if (strstr(joyname, "ELAN ")) + return true; + // i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control + if (strstr(joyname, "Keyboard")) return true; return false; @@ -2016,11 +2032,11 @@ void CapturePad(RwInt32 padID) // Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis. if ( glfwPad != -1 ) { - leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 0 ? axes[0] : 0.0f; - leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 1 ? axes[1] : 0.0f; + leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f; + leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f; - rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 2 ? axes[2] : 0.0f; - rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 3 ? axes[3] : 0.0f; + rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f; + rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f; } { -- cgit v1.2.3 From 70aac0f460a9e57956de00ae5d84d8bb4bf4643c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sun, 27 Sep 2020 19:21:16 +0300 Subject: Fixes: PS2/PS2-like menu, Hud, new sliding text found --- src/skel/glfw/glfw.cpp | 3 +-- src/skel/win/win.cpp | 4 ++++ 2 files changed, 5 insertions(+), 2 deletions(-) (limited to 'src/skel') diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index d7feb885..b9dbf5ac 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1721,7 +1721,6 @@ main(int argc, char *argv[]) #else LoadingScreen(nil, nil, "loadsc0"); #endif - if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1734,6 +1733,7 @@ main(int argc, char *argv[]) break; } +#ifndef PS2_MENU case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); @@ -1754,7 +1754,6 @@ main(int argc, char *argv[]) break; } -#ifndef PS2_MENU case GS_FRONTEND: { if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED)) diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 03eb0d09..119e666e 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2513,8 +2513,10 @@ WinMain(HINSTANCE instance, { if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); +#ifndef MASTER else if ( gGameState == GS_ANIMVIEWER ) CAnimViewer::Shutdown(); +#endif CTimer::Stop(); @@ -2538,8 +2540,10 @@ WinMain(HINSTANCE instance, if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); +#ifndef MASTER else if ( gGameState == GS_ANIMVIEWER ) CAnimViewer::Shutdown(); +#endif DMAudio.Terminate(); -- cgit v1.2.3