From 1ffc37735ed247eef1f20997a0136ef8d866ebad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sun, 19 Apr 2020 07:14:13 +0300 Subject: Struct cleanup, various fixes, enable PS2 rand --- src/vehicles/Automobile.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicles/Automobile.cpp') diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index c2a664a6..2d0aadcc 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -562,7 +562,7 @@ CAutomobile::ProcessControl(void) bWasPostponed = false; bHasHitWall = false; m_fDistanceTravelled = 0.0f; - field_EF = false; + m_bIsVehicleBeingShifted = false; m_phy_flagA80 = false; ApplyMoveSpeed(); ApplyTurnSpeed(); @@ -2148,7 +2148,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. // In ProcessControl these will be re-normalized to ignore the tyre radius. - if(field_EF || m_phy_flagA80 || + if(m_bIsVehicleBeingShifted || m_phy_flagA80 || GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){ // don't do line collision for(i = 0; i < 4; i++) -- cgit v1.2.3