From 7d758f3a9f7ad9b46cc9ab296166365597898bf5 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 30 Apr 2020 16:45:45 +0300 Subject: Adding getters and setters for type and status --- src/vehicles/Heli.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicles/Heli.cpp') diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 0073a5ad..dd2c4e57 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -77,7 +77,7 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_fHeliDustZ[i] = -50.0f; m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); - m_status = STATUS_HELI; + SetStatus(STATUS_HELI); m_bTestRight = true; m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; @@ -810,7 +810,7 @@ GenerateHeli(bool catalina) if(catalina) heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here - heli->m_status = STATUS_ABANDONED; + heli->SetStatus(STATUS_ABANDONED); int id = -1; bool found = false; -- cgit v1.2.3