From c93fb5e443f9afe082abf708918fcd3db807596d Mon Sep 17 00:00:00 2001 From: aap Date: Mon, 28 Dec 2020 21:58:21 +0100 Subject: fix neo screendroplet moving --- src/vehicles/Vehicle.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/vehicles/Vehicle.cpp') diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 56de3562..3beacad5 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -877,6 +877,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } if(fwd != 0.0f || right != 0.0f){ +#if 1 CVector totalSpeed = fwd*wheelFwd + right*wheelRight; CVector turnDirection = totalSpeed; @@ -910,6 +911,17 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon ApplyMoveForce(impulse * direction); ApplyTurnForce(turnImpulse * direction, wheelContactPoint); +#else + CVector direction = fwd*wheelFwd + right*wheelRight; + float speed = direction.Magnitude(); + direction.Normalise(); + + float impulse = speed*m_fMass; + float turnImpulse = speed*GetMass(wheelContactPoint, direction); + + ApplyMoveForce(impulse * direction); + ApplyTurnForce(turnImpulse * direction, wheelContactPoint); +#endif } } -- cgit v1.2.3