From c0481e72076c2c0c08dd177b0e1bea58f51e9108 Mon Sep 17 00:00:00 2001 From: aap Date: Sat, 6 Jun 2020 13:22:48 +0200 Subject: CBike::KnockOffRider --- src/vehicles/Bike.cpp | 205 ++++++++++++++++++++++++++++++++++++++++++++++++++ src/vehicles/Bike.h | 1 + 2 files changed, 206 insertions(+) (limited to 'src/vehicles') diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index a6fb2b82..1fec7521 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -2,16 +2,20 @@ #include "General.h" #include "Pad.h" #include "DMAudio.h" +#include "Timecycle.h" #include "Camera.h" #include "Darkel.h" #include "Rubbish.h" #include "Explosion.h" #include "Particle.h" +#include "ParticleObject.h" +#include "WaterLevel.h" #include "World.h" #include "SurfaceTable.h" #include "Record.h" #include "CarCtrl.h" #include "CarAI.h" +#include "Script.h" #include "Stats.h" #include "Replay.h" #include "AnimManager.h" @@ -1794,6 +1798,207 @@ CBike::PlayCarHorn(void) } } +void +CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn) +{ + AnimationId anim = ANIM_KO_SHOT_FRONT1; + if(ped == nil) + return; + + if(!ped->IsPlayer()){ + if(bGetBackOn){ + if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && + !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + !CTheScripts::IsPlayerOnAMission()){ +//TODO(MIAMI): is this right? + ped->SetObjective(OBJ_47, ped->m_pMyVehicle); + ped->m_nPathDir += CGeneral::GetRandomNumberInRange(0, 8); + } + }else if(ped->m_leader == nil){ + if(pDriver == ped) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, this); + else + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, this); + } + } + + if(ped->IsPed()){ + CAnimBlendAssociation *assoc; + for(assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump(), ASSOC_DRIVING); + assoc; + assoc = RpAnimBlendGetNextAssociation(assoc)) + assoc->flags |= ASSOC_DELETEFADEDOUT; + } + + ped->SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f); + ped->m_vehEnterType = CAR_DOOR_LF; + CPed::PedSetOutCarCB(nil, ped); + ped->SetMoveState(PEDMOVE_STILL); + if(GetUp().z < 0.0f) + ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI)); + else + ped->SetHeading(GetForward().Heading()); + + switch(weapon){ + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_UNIDENTIFIED: + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->m_pCollidingEntity = this; + anim = NUM_STD_ANIMS; + break; + + case WEAPONTYPE_RAMMEDBYCAR: + switch(direction){ + case 0: + anim = ANIM_BIKE_FALL_R; + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f); + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f)) + ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward()); + ped->m_pCollidingEntity = this; + break; + case 1: + case 2: + if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ + anim = ANIM_KO_SPIN_R; + ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; + ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight()); + }else{ + anim = ANIM_KD_LEFT; + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); + } + // BUG or is it intentionally missing? + //ped->m_pCollidingEntity = this; + break; + case 3: + if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ + anim = ANIM_KO_SPIN_L; + ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; + ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight()); + }else{ + anim = ANIM_KD_RIGHT; + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight()); + } + // BUG or is it intentionally missing? + //ped->m_pCollidingEntity = this; + break; + } + break; + + case WEAPONTYPE_DROWNING:{ + RwRGBA color; + anim = ANIM_FALL_FALL; + ped->m_vecMoveSpeed *= 0.2f; + ped->m_vecMoveSpeed.z = 0.0f; + ped->m_pCollidingEntity = this; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255; + color.alpha = CGeneral::GetRandomNumberInRange(0, 48) + 48; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed; + float waterZ = 0.0f; + if(CWaterLevel::GetWaterLevel(splashPos, &waterZ, false)) + splashPos.z = waterZ; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, splashPos, CVector(0.0f, 0.0f, 0.1f), + 0.0f, 200, color, true); + break; + } + + case WEAPONTYPE_FALL: { + ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed; + float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass; + ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY, + CGeneral::GetRandomNumberInRange(3.0f, 7.0f)); + ped->m_pCollidingEntity = this; + switch(direction){ + case 0: anim = ANIM_KO_SKID_BACK; break; + case 1: anim = ANIM_KD_RIGHT; break; + case 2: anim = ANIM_KO_SKID_FRONT; break; + case 3: anim = ANIM_KD_LEFT; break; + } + if(m_nWheelsOnGround == 0) + ped->b158_4 = true; + break; + } + + case WEAPONTYPE_BASEBALLBAT: + default: { + ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed; + static float minForceZ = 8.0f; + static float maxForceZ = 15.0f; + float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass; + ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY, + CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ)); + ped->m_pCollidingEntity = this; + switch(direction){ + case 0: anim = ANIM_KO_SKID_BACK; break; + case 1: anim = ANIM_KD_RIGHT; break; + case 2: anim = ANIM_KO_SKID_FRONT; break; + case 3: anim = ANIM_KD_LEFT; break; + } + ped->b158_4 = true; + if(ped->IsPlayer()) + ped->Say(SOUND_PED_DAMAGE); + break; + } + } + + if(weapon == WEAPONTYPE_DROWNING){ + ped->bIsStanding = false; + ped->bWasStanding = false; + ped->bIsInTheAir = true; + ped->bIsInWater = true; + ped->bTouchingWater = true; + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f); + }else if(weapon != WEAPONTYPE_UNARMED){ + if(ped->m_fHealth > 0.0f) + ped->SetFall(1000, anim, 0); + else + ped->SetDie(anim); + ped->bIsStanding = false; + } + + CEntity *ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false); + if(ent){ + CColPoint point; + ent = nil; + if(CWorld::ProcessVerticalLine(ped->GetPosition(), ped->GetPosition().z-2.0f, point, ent, true, false, false, false, false, false, nil)){ + if(ped->m_pMyVehicle == nil){ + ped->m_pMyVehicle = this; + ped->PositionPedOutOfCollision(); + ped->m_pMyVehicle = nil; + }else + ped->PositionPedOutOfCollision(); + }else + ped->GetMatrix().Translate(CVector(0.0f, 0.0f, -2.0f)); + ped->m_pCollidingEntity = ped->m_pMyVehicle; + ped->b158_4 = true; + ped->bHeadStuckInCollision = true; + }else if(weapon == WEAPONTYPE_RAMMEDBYCAR){ + if(CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 1.3f), 0.6f, nil, true, false, false, false, false, false) == nil) + ped->GetMatrix().Translate(CVector(0.0f, 0.0f, 0.5f)); + } + ped->m_pMyVehicle = nil; +} + void CBike::PlayHornIfNecessary(void) { diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index 02c63c1e..d4b5a0ac 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -117,6 +117,7 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); + void KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn); void VehicleDamage(void); void ProcessBuoyancy(void); void DoDriveByShootings(void); -- cgit v1.2.3